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![[Post New]](/s/i/i.gif) 2012/09/21 03:30:57
Subject: Rough riders hunting lance
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Lone Wolf Sentinel Pilot
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So, what is it in 6th edition - unique weapon of Rough riders or power lance from Rulebook? Or it strikes once with str5 ini5 and then became usual power lance?
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Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
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![[Post New]](/s/i/i.gif) 2012/09/21 03:34:55
Subject: Rough riders hunting lance
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Lone Wolf Sentinel Pilot
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After the first charge it is a regular CCW. In no way are they actually referred to as power weapons, even in their descriptions, they are a CCW with some unique rules.
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![[Post New]](/s/i/i.gif) 2012/09/21 04:01:09
Subject: Rough riders hunting lance
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Lone Wolf Sentinel Pilot
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In description: "count as power weapon".
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Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
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![[Post New]](/s/i/i.gif) 2012/09/21 04:08:38
Subject: Rough riders hunting lance
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Killer Klaivex
Oceanside, CA
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Freakazoitt wrote:So, what is it in 6th edition - unique weapon of Rough riders or power lance from Rulebook? Or it strikes once with str5 ini5 and then became usual power lance?
S5 Init 5 and only usable on the first charge pretty much makes them unusual power weapons.
-Matt
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![[Post New]](/s/i/i.gif) 2012/09/21 04:29:50
Subject: Rough riders hunting lance
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Loyal Necron Lychguard
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It's in the FAQ.
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![[Post New]](/s/i/i.gif) 2012/09/21 17:29:49
Subject: Re:Rough riders hunting lance
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Grisly Ghost Ark Driver
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yeah the 1.1 Guard FAQ has a specific stat-block addressing what hunting lances look like in 6th ed.
check it out!
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![[Post New]](/s/i/i.gif) 2012/09/21 17:35:24
Subject: Rough riders hunting lance
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Stormin' Stompa
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According to the FAQ they are now str. +2 AP 3 weapons. No longer Unwieldy, and now they benefit from the Furious Charge of Mogul Khamir. The sergeant can upgrade to an undefined Power Weapon. The regular riders of a Mogul Khamir-led squad now delivers 36 str. 6 AP 3 hits on the charge (not counting Mogul). ....
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This message was edited 1 time. Last update was at 2012/09/21 17:37:23
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![[Post New]](/s/i/i.gif) 2012/09/21 18:10:36
Subject: Rough riders hunting lance
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Heroic Senior Officer
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Steelmage99 wrote:According to the FAQ they are now str. +2 AP 3 weapons. No longer Unwieldy, and now they benefit from the Furious Charge of Mogul Khamir.
The regular riders of a Mogul Khamir-led squad now delivers 36 str. 6 AP 3 hits on the charge (not counting Mogul).
....
Wouldn't that be ST5? RR regular ST3 +2 for lance? Ahh wait, Kamir for another +1. Never mind.
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This message was edited 1 time. Last update was at 2012/09/21 18:11:04
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2012/09/22 01:55:43
Subject: Rough riders hunting lance
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Lone Wolf Sentinel Pilot
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So, in first charge it can deal 2 attacks? And what after that - disappear or became two-handed ccw?
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Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
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![[Post New]](/s/i/i.gif) 2012/09/22 02:01:15
Subject: Rough riders hunting lance
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Fixture of Dakka
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Freakazoitt wrote:So, in first charge it can deal 2 attacks? And what after that - disappear or became two-handed ccw?
First Charge: Rough Riders use their hunting lances the first
time they successfully charge into close combat, after which
they cannot be used again. In addition to the profile above, a
model armed with a hunting lance fights at the Initiative 5 step
in the phase they use it.
So can only be used the first time they successfully charge and cannot be used again. So it appears as if you don't charge, the lances are unusable in CC.
When not using the lance, you default to whatever other weapons you have... which if that is 'nothing' becomes the default CCW.
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![[Post New]](/s/i/i.gif) 2012/09/22 03:10:42
Subject: Rough riders hunting lance
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Killer Klaivex
Oceanside, CA
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Awesome. So set modifier of 5. The turn i charge whip coil wraiths, I'm fighting at init 5 (as both are set modifiers and I choose order).
Hunting Lance + pistol + charge makes them not totally suck.
On average it wipes full tac squad. Not bad.
-Matt
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![[Post New]](/s/i/i.gif) 2012/09/22 08:07:52
Subject: Rough riders hunting lance
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Dakka Veteran
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HawaiiMatt wrote:Awesome. So set modifier of 5. The turn i charge whip coil wraiths, I'm fighting at init 5 (as both are set modifiers and I choose order).
Actually, you roll off. Those modifiers are not applied same time as far as page 9 rules are concerned. Relevant FAQ entry
Tyranid FAQ, Lash whips wrote:Q: If a model with lash whips is attacking a model with an Initiative boosting rule/piece of wargear (e.g. Furious Charge, an Eldar Banshee Mask etc.), which order are the Initiatives modified? (p83)
A: As a ‘set value modifier’ the lash whip effect is applied after all other modifiers. If the model is affected by another set value modifier, roll off to see which is applied first at the start of each
Fight sub-phase.
Necron FAQ has exactly same wording, just replace 'lash whip' with 'whip coils'.
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![[Post New]](/s/i/i.gif) 2012/09/22 13:02:35
Subject: Rough riders hunting lance
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Killer Klaivex
Oceanside, CA
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Luide wrote:HawaiiMatt wrote:Awesome. So set modifier of 5. The turn i charge whip coil wraiths, I'm fighting at init 5 (as both are set modifiers and I choose order).
Actually, you roll off. Those modifiers are not applied same time as far as page 9 rules are concerned. Relevant FAQ entry
Tyranid FAQ, Lash whips wrote:Q: If a model with lash whips is attacking a model with an Initiative boosting rule/piece of wargear (e.g. Furious Charge, an Eldar Banshee Mask etc.), which order are the Initiatives modified? (p83)
A: As a ‘set value modifier’ the lash whip effect is applied after all other modifiers. If the model is affected by another set value modifier, roll off to see which is applied first at the start of each
Fight sub-phase.
Necron FAQ has exactly same wording, just replace 'lash whip' with 'whip coils'.
That's good to know, since it's a big change from the basic rule book. Interesting that they list Furious Charge as an initiative boost, since it doesn't do that anymore.
-Matt
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