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Made in gb
I'll Be Back



newcastle

Ok I've just had a 2000 pts battle against a tau user and just got torn to pieces.
Like the squishy thing I am.
I'm currently using a eldar/guard allied army.
I used 2 x avenger squads with exarch power wep and shimmer shields
Farseer with guide and doom
Wraithlord brightlance, sword and flamers
5 warp spiders 10 pathfinders, vyper with brightlance and wave serpent with b lance.
Commisar lord
2x vet squads
6 rattlings
Leman russ and a command squad.
I was up against shaso crisis comander with 2 body guard, 3 crisis suits with fusion blasters and smart missles I think. 48 fire warriors all with gun drones, a hammerhead a ion head and a skyray. And 6 stealth suits and as many marker lights as he cud cArry.

Any ideas against the tau would be a greAt help

hmmm chewy 
   
Made in us
Mutating Changebringer





New Hampshire, USA

Assault them.

Khorne Daemons 4000+pts
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

He's using tons of Fire Warriors.

How did you lose again?


You think Eldar are squishy, Tau are even squishier.

Brightlances will ID their suits, Starcannons go through their armor and wound on 2s, and just about any of your units can beat his in melee.



Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Smokin' Skorcha Driver




Canada

Don't try to outshoot him, because you will just lose. Though you appear to be stuck with a shooty army, so that's a bit of a problem.
I would suggest taking more high AV tanks (the russes) because he doesn't appear to have many weapons that can deal with that (unless the other crisis team and the stealth team all have fusion blasters).

AV10 is just a bad idea.

Perhaps replace the ratlings with marbo, because i don't think they would be much use.


tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'm skeptical about your list; drop the Pathfinders (there's no way you'll ever outshoot Tau), the Warp Spiders (they're highly specialized for wrecking light vehicles and big lightly-armored things, I wouldn't take them against most anything that isn't either Guard or 'Nids), the Vyper (too squishy to go up against Tau at range), and the Ratlings (same problem as the Pathfinders) at the very least, and replace them with as many Striking Scorpions as money will buy.

Seriously. Given even a moderate amount of terrain on the board an infantry Tau army has basically no way to deal with infiltrating Striking Scorpions unless they point every gun in the army at them, at which point you're close enough to Bladestorm them into next week with the Dire Avengers. Get up close, smack them in the face. That's how you beat Tau.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in il
Warplord Titan Princeps of Tzeentch






I find this topic amusing as a Tau player.


In any case-fighting Tau is a game of closing the gap ASAP, best methods are infiltrators, deep strikers, drop pod (marines only though) and fast moving units.

Try to take advantage of terrain to bloce line of fire, use highly resillient units as shields for the rest of the army and press forward at all costs, if you hold your ground you are effectivly surrendering.

He seems to lack a decent amout of railguns, use it to your advantage and go at him with heavy armor, this will force him to advance his fusions towards your tanks and lose his superior zone control.

You can never, EVER hope to gun down Tau with a pure gunline stratagy. between silly cover saves (even on tanks), JSJ fighting, and a slew of high power guns they WILL blast you to narnia before you will cause serious damage.


Grey Templar -you ARE aware that a mass of firewarriors can pretty much wipe out any unsupportred advancing infantry in the game (up to terminator level even) due to as they are guaranteed to shoot first EVERY time. (also they rapid fire first against any other rapid fire infantry in the game)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Wing Commander






 DeffDred wrote:
Assault them.


This. You tried to out-shoot one of the games best shooty (both tabletop and fluff) armies.

 Grey Templar wrote:
He's using tons of Fire Warriors.

How did you lose again?


Didn't you read his post? He tried to out-gun them... Or, to put it a better way;

 BoomWolf wrote:
Grey Templar -you ARE aware that a mass of firewarriors can pretty much wipe out any unsupportred advancing infantry in the game (up to terminator level even) due to as they are guaranteed to shoot first EVERY time. (also they rapid fire first against any other rapid fire infantry in the game)


Other than that, basically what the others have said. Use Guard armour to sit back and blast away at them, and Eldar are a highly adaptable, highly specialised force and can field some of the best assault/deep striking units - the perfect counter to a Tau army. Scorpions, Banshees, Harlequins... oh my. Basically, Guard can out-tank his tanks (for the most part), and Eldar can easily be kitted out to be the perfect intantry shredders - a Fire Warrior-heavy Tau's worst nightmare.

Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Grey Templar wrote:He's using tons of Fire Warriors.

How did you lose again?


Fire Warriors are awesome. 48 Str5 shots at 36" or 96 Str5 shots at 21". Even with half missing, that's still 24 / 48 hits , which against T3 low save models is great. (That's not even counting the gun drones.)

However, the Tau force seems quite.. sub-optimal...

Shas'o is too expensive for what it brings (the only bonus that's really useful is +1 BS). Same with the Bodyguards, +10pts for... no particular reason! Fusion Blasters and Missile Pods are all well and good, but having them on bodyguards is wasteful (you want to take special issue stuff to make them even vaguely justifiable.)
Ionheads are fine for anti-light vehicle and anti-elite infantry, but ultimately, the versatility and large-blast-iness of the railhead is better. And the Skyray is all well and good, but Broadsides would be better suited. (I love my Skyray, but it just so often did ABSOLUTELY NOTHING.)

At the end of the day though, take something fast and assaulty and watch his units fall over. Some Banshees maybe?
It won't take much at all to kill the Firewarriors, and only marginally more effort to take down the battlesuits.
Anything Str8 (preferably AP3 or better) will instant death any and all suits, and let you take down his tanks.
Anything Str5-6 will wound the rest of the army on a 2+.

In CC, Tau are WS 2-3, most are Str 3 (with suits being Str 4 or 5), all T3 or 4 and they're all I 2-3 and there's not one power weapon in the book. So all you need is to be I3+, scatter some Ap3 / Ap4 CCWs about and watch them die horribly.

Move the majority of your forces into his face, while keeping something back to protect your tanks (there's a decent chance he'll deep strike the fusion suits.).

   
Made in qa
Drone without a Controller




The default answer to Tau is to punch the Fire Warriors in the face repeatedly. It's not as easy as it was in 5th, they've got a bit more teeth, but it's hardly impossible.
   
 
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