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Made in gb
Longtime Dakkanaut




West Midlands (UK)

 H.B.M.C. wrote:


If Dark Eldar can ally with Chaos Daemons, giving you an army that contains Slaaneshi Daemons and Harlequins at the same time... then I really doubt Farsight has much of a claim to 'pure' armies.


Logical fallacy.

Dark Eldar can also make a list without any Slaaneshi Daemons or Harlequins. The option to have a diverse list doesn't infringe upon your ability to make a "pure" list with Dark Eldar. Neither should it with Tau.

Inversely, the option to make a pure list shouldn't in any shape or form restrict people who want to make a more diverse list.

   
Made in nl
Zealous Knight







 Ledabot wrote:
They would be the first monstrous creatures with a 2" base and I doubt they will get T5. In fact, i can't see them changing any stats except BS, A or Ld. They're pretty good as they are anyway so I wouldn't complain.

...aside from the eldar avatar, you mean?
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Bolognesus wrote:
 Ledabot wrote:
They would be the first monstrous creatures with a 2" base and I doubt they will get T5. In fact, i can't see them changing any stats except BS, A or Ld. They're pretty good as they are anyway so I wouldn't complain.

...aside from the eldar avatar, you mean?

Who was, at the time, one of the larger models GW produced. He's meant to be on a dreadnought base now.

I have no idea why anyone thinks Crisis suits should be Monstrous Creatures. I really don't get that idea at all.

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Made in de
Decrepit Dakkanaut







Current policy is that no FW model is copied directly to GW Codices, they usually try to create a new model even when close to a FW one. Let's see if they stick to this policy.

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If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Brother SRM wrote:
Bolognesus wrote:
 Ledabot wrote:
They would be the first monstrous creatures with a 2" base and I doubt they will get T5. In fact, i can't see them changing any stats except BS, A or Ld. They're pretty good as they are anyway so I wouldn't complain.

...aside from the eldar avatar, you mean?

Who was, at the time, one of the larger models GW produced. He's meant to be on a dreadnought base now.

I have no idea why anyone thinks Crisis suits should be Monstrous Creatures. I really don't get that idea at all.


Yeah, Crisis Suits shouldn't be MCs. If they were then all of our suits would suddenly become quite lethal in CC, against non-CC dedicated units at least. Hammer of Wrath (though I think they should have that now), 3 attacks on the charge at S5, AP2 thanks to Smash with the option of less attacks at S10. Kind of silly, really.

I think that the most ideal solution for making XV8s more survivable would be a built-in Invulnerable save, 5+ or so, which works similar to a Disruption Pod or reverse Defensive Grenade (i.e if you're shot within 8" then no Invulnerable Save). Then you can still have Shield Generators which provide a better save and work at short range and CC.

This message was edited 2 times. Last update was at 2012/10/17 17:57:18


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I thought Crisis suits had a 2+ armour save?

admittedly i haven't played against one in a few years.

Armies:

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Iron Warriors (8000 points-ish)

 
   
Made in nl
Zealous Knight







 Brother SRM wrote:
Bolognesus wrote:
 Ledabot wrote:
They would be the first monstrous creatures with a 2" base and I doubt they will get T5. In fact, i can't see them changing any stats except BS, A or Ld. They're pretty good as they are anyway so I wouldn't complain.

...aside from the eldar avatar, you mean?

Who was, at the time, one of the larger models GW produced. He's meant to be on a dreadnought base now.

GW's own webstore, just ago, wrote:This pack contains The Avatar of Khaine - a finely detailed resin cast kit that comes in five components and is supplied with a 40mm round base.

that model is still supposed to be played on a 40mm base
   
Made in us
Regular Dakkanaut




 Praxiss wrote:
I thought Crisis suits had a 2+ armour save?

admittedly i haven't played against one in a few years.


3+ save, 2 wounds.


I'd just want Shas'vre to have BS4, and the return of "Shots target drones first". Maybe some kind of cheap "Skilled Flier" upgrade that doesn't take a hardpoint.
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

RogueRegault wrote:
 Praxiss wrote:
I thought Crisis suits had a 2+ armour save?

admittedly i haven't played against one in a few years.


3+ save, 2 wounds.


I'd just want Shas'vre to have BS4, and the return of "Shots target drones first". Maybe some kind of cheap "Skilled Flier" upgrade that doesn't take a hardpoint.


I'd just want all Suits to have BS4 they are in our Elite slot afterall

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in bg
Cosmic Joe





Bulgaria

I'd just like to see more suits from the various size ranges, so far only the XV1, XV2, XV8, and XV9 are used, i wanna see more kinds of suits even if they are in an existing size classes.
I also suspect Broadsides will get XV9 status with a reduction in armor.

This message was edited 1 time. Last update was at 2012/10/17 19:14:29



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Consigned to the Grim Darkness





USA

So will you be able to have a suit-only army?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Cosmic Joe





Bulgaria

 Melissia wrote:
So will you be able to have a suit-only army?

Most likely with a named character.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Consigned to the Grim Darkness





USA

Interesting. Guess I'll have to prepare for them.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

That's not really backed in any fact, so don't prepare too hard.
   
Made in us
Aspirant Tech-Adept





 MasterSlowPoke wrote:
That's not really backed in any fact, so don't prepare too hard.


True. This is a rumor thread and until we get scans or official word, then obviously things aren't Fact.

There are some rumors that support the all suit army.
HQ option to make crisis suits troops (not a special character, just an upgrade)
   
Made in bg
Cosmic Joe





Bulgaria

Yea it was just a hunch.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Zweischneid wrote:
Logical fallacy.


Bwahahahaha! You missed my point in its entirety. That’s... impressive.

My point was that the idea of keeping Farsight’s rules ‘pure’ (as in no allies) makes little sense given the very rules that govern the game as a whole allow for matchups that include Slaaneshi Daemons and Harli’s working side by side.

To put it another way, if that can happen why should the Tau get a special dispensation against stupid combinations? Because their fluff says so? Well the fluff also says that Slaanesh is the Eldar’s mortal and eternal enemy... yet Harli/Daemonette combos are possible.

D’ya get it yet?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in jp
Trigger-Happy Baal Predator Pilot






Sydney, Australia

When I said it, I meant more its a restriction placed on Farsight.

He isn't allowed any kroot, only 1 of a lot of choices...so I wouldnt be surprised to see if you take commander Farsight you are just banned from taking allies.

   
Made in gb
Water-Caste Negotiator






 H.B.M.C. wrote:
 Zweischneid wrote:
Logical fallacy.


Bwahahahaha! You missed my point in its entirety. That’s... impressive.

My point was that the idea of keeping Farsight’s rules ‘pure’ (as in no allies) makes little sense given the very rules that govern the game as a whole allow for matchups that include Slaaneshi Daemons and Harli’s working side by side.

To put it another way, if that can happen why should the Tau get a special dispensation against stupid combinations? Because their fluff says so? Well the fluff also says that Slaanesh is the Eldar’s mortal and eternal enemy... yet Harli/Daemonette combos are possible.

D’ya get it yet?


Logical fallacy!

Just because someone can potentially take a stupid combinations should not prevent someone from taking a list composed of the models they want from an army they want...

Tau 2000pts

Please stop by and give some votes! I'm new here and want your opinions!  
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 H.B.M.C. wrote:
 Zweischneid wrote:
Logical fallacy.


Bwahahahaha! You missed my point in its entirety. That’s... impressive.

My point was that the idea of keeping Farsight’s rules ‘pure’ (as in no allies) makes little sense given the very rules that govern the game as a whole allow for matchups that include Slaaneshi Daemons and Harli’s working side by side.

To put it another way, if that can happen why should the Tau get a special dispensation against stupid combinations? Because their fluff says so? Well the fluff also says that Slaanesh is the Eldar’s mortal and eternal enemy... yet Harli/Daemonette combos are possible.

D’ya get it yet?


Tau do not and should not get a special dispensation. But neither should they be forced to take models they don't want, just like no Dark Eldar player is ever forced to take Slaaneshi Daemons.

Having the option to build your own (Dark) Eldar army with Slaaneshi allies is a great thing precisely because their fluff is so closely intertwined, hence it's likely someone will like to spin a story from it.

But it shouldn't ever be imposed on any Dark Eldar/Eldar players to use Slaanesh Daemons. Likewise, it should never be imposed upon any Tau player to use allies. Ergo, providing them with an option for a "Tau-only" army, even if only unlocked through a certain Character/Upgrade/whatever, would make intuitive sense to retain the maximum amount of options.

   
Made in gb
Assassin with Black Lotus Poison





Bristol

If there is an HQ upgrade allowing an all suit army and Farsight doesn't have it then I'll be annoyed.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
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Sneaky Sniper Drone





Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

I'd just like suits to be BS4 T5.

*NYI*
1850pnts
lost
Stolen

Beezlebub has never seen, a solider quite like me. Who not only does his job but does it happily. I'm the fear that keeps you awake. I'm the shadows on the wall. I'm the monsters they become. I'm the nightmare in your skull. I'm the dagger in your back, an extra turn upon the rack. I'm the quivering of your heart, a stabbing pain, a sudden start. 
   
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Focused Fire Warrior





Florida

I just don't think the Crisis suits warrant T5. There isn't much outside of MCs and special characters that have T5. It makes sense to me that a krak missile, which is designed to penetrate armored vehicles, can pop a Crisis suit in one shot.
I know that there is a lot of missile spam, but that doesn't mean that you should just buff a unit to negate tactics to mitigate the risk to your units. It's not like Crisis suits are walking tanks of death; they're relatively lightweight, mobile, versatile exoskeletons. And it's not as if there aren't options to help make them tougher. Between iridium armor, shield drones, and shield generators, you have the options there to make suits more survivable.
Make no mistake, the Tau are not a beginner's army, nor are they forgiving in terms of making mistakes in your tactics. You have to stay mobile, use cover, and carefully plan out your next move in order to stay alive. I am strongly against changing this. I really only agree with BS4 for the XV suits in terms of buffs, aside from a few points cost adjustments.

Edit: Grammar

This message was edited 1 time. Last update was at 2012/10/18 21:37:23


- 4300pts.
- 2500pts.
- 4500pts.
- 2000

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Made in ca
Trustworthy Shas'vre




 TheMind wrote:
I'd just like suits to be BS4 T5.


T5 may be a step too far, but I agree that every Shas'vre and Shas'ui should see BS 4 (or about a 5 point drop)

Tau and Space Wolves since 5th Edition. 
   
Made in us
Aspirant Tech-Adept





 spectreoneone wrote:
I just don't think the Crisis suits warrant T5. There isn't much outside of MCs and special characters that have T5. It makes sense to me that a krak missile, which is designed to penetrate armored vehicles, can pop a Crisis suit in one shot.
I know that there is a lot of missile spam, but that doesn't mean that you should just buff a unit to negate tactics to mitigate the risk to your units. It's not like Crisis suits are walking tanks of death; they're relatively lightweight, mobile, versatile exoskeletons. And it's not as if there aren't options to help make them tougher. Between iridium armor, shield drones, and shield generators, you have the options there to make suits more survivable.
Make no mistake, the Tau are not a beginner's army, nor are they forgiving in terms of making mistakes in your tactics. You have to stay mobile, use cover, and carefully plan out your next move in order to stay alive. I am strongly against changing this. I really only agree with BS4 for the XV suits in terms of buffs, aside from a few points cost adjustments.

Edit: Grammar


Interestingly enough there's at least one suit coming rumored to have "stats like a carnifex and no jet pack, just [be] a big mech." Not a crisis suit, but still.
   
Made in us
Member of the Ethereal Council






T5 is a must. I dont want them being knocked out by missile launcher.

5000pts 6000pts 3000pts
 
   
Made in us
Hacking Shang Jí






Since we're wish-listing now, how about this:

ECM drone: For x points, a gun drone attached to a XV8 or XV88 can be upgraded to exchange its guns for an advanced suite of tools that disrupt enemy targeting systems. While not powerful enough to conceal its controller a la stealth suits, it helps to ensure that the controller at best only suffers glancing blows from enemy heavy weapons.

All XV8 or XV88 models in a unit containing an ECM drone ignore ID from shooting attacks.

This message was edited 1 time. Last update was at 2012/10/19 00:21:50


"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker 
   
Made in us
Fixture of Dakka





Runnin up on ya.

I think T5 makes more sense than S5. Why would they build for strength when they know they suck in close combat? No, durability makes more sense.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Focused Fire Warrior





Florida

Dentry wrote:
 spectreoneone wrote:
I just don't think the Crisis suits warrant T5. There isn't much outside of MCs and special characters that have T5. It makes sense to me that a krak missile, which is designed to penetrate armored vehicles, can pop a Crisis suit in one shot.
I know that there is a lot of missile spam, but that doesn't mean that you should just buff a unit to negate tactics to mitigate the risk to your units. It's not like Crisis suits are walking tanks of death; they're relatively lightweight, mobile, versatile exoskeletons. And it's not as if there aren't options to help make them tougher. Between iridium armor, shield drones, and shield generators, you have the options there to make suits more survivable.
Make no mistake, the Tau are not a beginner's army, nor are they forgiving in terms of making mistakes in your tactics. You have to stay mobile, use cover, and carefully plan out your next move in order to stay alive. I am strongly against changing this. I really only agree with BS4 for the XV suits in terms of buffs, aside from a few points cost adjustments.

Edit: Grammar


Interestingly enough there's at least one suit coming rumored to have "stats like a carnifex and no jet pack, just [be] a big mech." Not a crisis suit, but still.


And that's fine. My point was that for a suit that's not much larger than a Termi that has less armor, it makes absolutely no sense for it to be tougher than practically everything in its class. It's not meant to wade into enemy fire and take shots all day. Now, if they give us a beast of a suit like the one previously mentioned, then I can go for that.

hotsauceman1 wrote:T5 is a must. I dont want them being knocked out by missile launcher.


Again, see above. It makes absolutely NO sense to make a Crisis suit that tough. A Krak missile is used against tanks with much heavier armor than a Crisis suit, so why shouldn't it cut through them like the proverbial hot knife through butter. You're not supposed to just blindly charge up the field with your XV8s and expect them to survive. You're supposed to use their maneuverability to jump into the fray, unload your weapons, then jump to safety. It's also not like your rank and file XV8 pilot is anybody special, or they're imbued with super-human toughness. Look, I know it's frustrating that there are so many armies that can spam S8 AP3 missiles, but we have wargear that can negate that, as I've said before. You can spend points to get an invuln. save and prevent pure ID to your suits. Is the shield generator over-costed? Yeah, I think so, but that's where Tau needs their tweaks.

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

DQ:80-S++G+M++B++I+Pw40k11+D++A+++/areWD-R+T(S)DM+ 
   
Made in ca
Smokin' Skorcha Driver




Canada

spectreoneone wrote:Make no mistake, the Tau are not a beginner's army, nor are they forgiving in terms of making mistakes in your tactics. You have to stay mobile, use cover, and carefully plan out your next move in order to stay alive. I am strongly against changing this.

I agree with this. While it sucks that you can kneecap yourself fairly easily, it is fun playing an army that requires finesse.

agnosto wrote:I think T5 makes more sense than S5. Why would they build for strength when they know they suck in close combat? No, durability makes more sense.

I think that the second wound is what represents their durability. While they can take more of a beating than space marines, an anti-tank rocket is still going to cause enough damage to the suit that it won't function any more.
The S5 fits IMO because it is a giant mech suit, and that is bound to be pretty strong. It doesn't mean that they purpose-built the suits for robo-punches, but they are pretty big.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
 
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