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Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

 Jihallah wrote:

Helldrakes come from reserve leaving the opponent no chance to stop them swooping in and cooking a squad of preferably marines

I just don't see it

With the exception of interceptor guns anyway, though the helldrake has a fairly good chance of surviving against thos.

Both option on helldrake are legit IMO, a flyer packing 4 S8 shot is something worthy of respect. You can vector strike a transport and shoot another one.

This message was edited 2 times. Last update was at 2012/10/15 00:17:49


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And Str8 against Flyers is amazing. Most skyfire options are only Str7, or have one shot. The Hades has multiple shots AND Str8.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Daemonic Dreadnought






It's a tough choice between an absolutely murderous combination of mobility and anti meq firepower in an army built to slaughter MEQ, or a really good air to air gun. The answer is really simple: whatever you decide to take the grass is always greener on the other side of the fence.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

How are CSM built to slaughter MEQ, as a codex I mean?

I'm not seeing anything that makes them better at killing MEQs then other codices as a whole.


VotLW is nice, but its hardly game changing vs MEQs.

This message was edited 1 time. Last update was at 2012/10/15 00:33:25


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Cackling Chaos Conscript




 Grey Templar wrote:
How are CSM built to slaughter MEQ, as a codex I mean?

I'm not seeing anything that makes them better at killing MEQs then other codices as a whole.


VotLW is nice, but its hardly game changing vs MEQs.


50% additional hits on the charge is nothing to sneeze at, in addition to the chance of preferred enemy sm.

The Grog wrote:You know, for a relentless undying horde of metal space zombies Necrons spend a lot of their time running for their life.
 
   
Made in us
Daemonic Dreadnought






bthom37 wrote:
 Grey Templar wrote:
How are CSM built to slaughter MEQ, as a codex I mean?

I'm not seeing anything that makes them better at killing MEQs then other codices as a whole.


VotLW is nice, but its hardly game changing vs MEQs.


50% additional hits on the charge is nothing to sneeze at, in addition to the chance of preferred enemy sm.


It's 1 point a model to increase damage by 50% on the charge. It's like having a chaplain in a 10 man squad for 10 points. They are built to fight sm.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

 Grey Templar wrote:
How are CSM built to slaughter MEQ, as a codex I mean?

I'm not seeing anything that makes them better at killing MEQs then other codices as a whole.


VotLW is nice, but its hardly game changing vs MEQs.

Noise Marines plus Helldrakes makes a mess out of MEQs.

 
   
Made in us
Plastictrees






Salem, MA

 Jihallah wrote:

Doomsirens only go on noise marines
Wind of chaos you need to roll for, and the most you can roll on the Tzeentch chart is twice
Burning brand is one per army and has to be on a commander

Helldrakes come from reserve leaving the opponent no chance to stop them swooping in and cooking a squad of preferably marines

I just don't see it


So buy noise marines :p Fearless I5 chaos marines for only a few points more? They've been a great value since 4th edition (as long as you don't waste points on the sonic weapons).

And every army needs a commander. The Burning Brand seems like a no-brainer to me for 30 points or whatever. It's not like any of the other artifacts are worth taking.

Wind of chaos, I agree, took a bit of a hit. But flamers of Tzeench--who doesn't have a couple of extra flamer models knocking around the house?




Automatically Appended Next Post:
 DarknessEternal wrote:
TheKbob wrote:

I played against a list with 2 + Vendetta + AC Havocs + IG w/ AC + Oblits. The worst part was getting knocked out of vehicles, forced to deploy in small areas (or worse, blown out and cratered) and then the Helldrake picking up almost the entire unit. With that sort of 1 - 2 Punch, you better believe that's game changing.

Exactly. The only reason I can think of that people are fighting this fact is they haven't played against Helldrakes yet.

When you do, you will be livid.


Are you sure you're not still thinking in terms of old wound allocation rules, DarknessEternal?

When I need a unit to survive in the open, I put a 2+ save character out in front. Those AP3 hits only kill models until you get to the 2+ guy, then he soaks the rest of them.

I realize that a flyer has more options for its angle of approach and might be able to toast a couple of guys before the character gets hit. But it's still limited in the same way as any other direct-fire weapon.

This message was edited 2 times. Last update was at 2012/10/15 12:10:55


"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It's not redundant if you don't actually take any of the other options..
   
Made in us
Killer Klaivex




Oceanside, CA

Has others have pointed out in other threads, the best advantage is that vectored strike goes off first before shooting.
So you can vector strike a rhino/chimera, then if you pop it, drop the S6 love on the bunched up guys who get out.

My problem with the Helldrake is that it's UGLY.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






HawaiiMatt wrote:
Has others have pointed out in other threads, the best advantage is that vectored strike goes off first before shooting.
So you can vector strike a rhino/chimera, then if you pop it, drop the S6 love on the bunched up guys who get out.

My problem with the Helldrake is that it's UGLY.

-Matt


My only real issue is the gaping anal jet exhaust.
But then that's what bitz boxes and greenstuff are for!

   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

HawaiiMatt wrote:
Has others have pointed out in other threads, the best advantage is that vectored strike goes off first before shooting.
So you can vector strike a rhino/chimera, then if you pop it, drop the S6 love on the bunched up guys who get out.

My problem with the Helldrake is that it's UGLY.

-Matt

you could open the vehicle but would not be able to shoot them as you would be moving over it and can not come back around, but the rest of your army could shoot at it.

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