Hey folks,
I haven't posted in a while, but you might remember my army from the forums or from the
GW site (
http://www.games-workshop.com/gws/content/blogPost.jsp?aId=19700003a).
I'm not happy with my current list as it's proving to be fairly ineffective in the current edition (
MSU just isn't what it used to be).
I always ran a counts-as Vulkan/Salamanders list in the past, but I think it's time for a change. I'm open to ideas using any codex really, aside from Chaos. I was thinking
SW might be a good fit as they are able to accommodate some of the more fluffier considerations.
Here are the fluff elements I'm keeping in mind:
1. Terminator sergeants leading
tac squads (wolfguard are great for this)
2. Ven. Dread
HQs (Bjorn? though I'm worried about his survivability in this edition)
3. Few full terminator squads (this fluff annoys me, but whatever)
4. Few dreadnoughts (this also seems unfluffy since
IH love bionics and hate their human flesh...many see serving as a dreadnought as their ultimate goal in life)
5. Machine-like behavior (relentless, grinding advance regardless of casualties)
6. Extensive bionics and mechanical augmentations (acute senses? too bad they got rid of the old bionic rules)
7. Iron Fathers (I've given up on this one since no army has a character who comes close to combining the roles of techmarines and chaplains, aside from maybe Cassius and his bionics)
Any ideas? Here are my current models, but I am open to getting new ones/trying out new ideas.
1 counts-as Vulkan
1
MOTF with servo harness, combimelta, and thunder hammer
2 squads of 5
th/
ss terminators
2 squads of
tac marines - variable special/heavy weapon loadouts. Sergeants have power fist/ combiflamer
5 combimelta sternguard with power fist/combimelta sergeant
3 heavy flamer/multimelta speeders
1 land speeder typhoon with variable loadouts
2 vindicators with hunter killers and rams
2 las/
plas razorbacks
2 land raider redeemers/crusaders (magnetized weapons)
3 dreadnoughts with
cc weapon/heavy flamer and multimeltas (I can do variable loadouts with these, too)
1 venerable dreadnought (variable loadouts)
1 devastator squad with 4 missile launchers
3 dreadnought drop pods
3 infantry drop pods
Ok, that's it! Let me hear what you all think.
-K
Had an idea using Blood Angels, check it out.
HQ: Captain in Terminator Armour (x1)
Elite:
TH/
SS Warlord
Terminator Assault Squad (x6)
TH/
SS
Land Raider Crusader
Multi-melta
Elite: Sanguinary Priest (x3) power axe terminator armor
Troops:
Tactical Squad (x2)
Flamer; Missile Launcher
Sergeant
Melta Bombs, Plasma Pistol, Power Axe
Heavy Support: Vindicator (x2)
Heavy Support: Devastator Squad (1)
Missile Launcher (x4)
Sergeant
Melta Bombs
Aegis Defense Line(x1)
Quad Gun
It's pretty weird, I'll admit.
The sanguinary priests act as terminator veteran heroes- they join the
tac squads and terminator squad and inspire them with their presence (furious charge,
fnp).
The Captain leads the terminators and sanguinary priest from within the
LRC. I don't know about deep striking the
LRC, I was never quite comfortable with that....
The
tac squads slog it.
The
devs hide behind the aegis and provide fire support - the squad sergeant mans the quad gun.
The vindicators throw out some pie plates to deal with hordes and high toughness troops/terminators. They, of course, can also blast vehicles with the new blast rules.
Feedback welcome!