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![[Post New]](/s/i/i.gif) 2012/10/16 05:05:25
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Heroic Senior Officer
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Reading Redemption Corps again and the author mentions the Hellshot, an anti-material sniper, which I assume is a sniper-hellgun/hotshot
Str: 5 its an AM sniper, can damage light vehicles
AP: 3 like the hotshot lasgun (should it be AP2? It can pierce light tank armor, but not termi armor)
Range: 30
Rules: Sniper, Heavy 1, Scoped (The advanced scope of this weapon allows the user to hit at full BS even after moving)
Up to two Stormtroopers or Death Korps Grenadiers can swap their hotshot lasguns for Hellshots, at 10 pts cost.
Not really needed, just wanted to create it for fun.
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This message was edited 2 times. Last update was at 2012/10/18 21:16:48
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![[Post New]](/s/i/i.gif) 2012/10/18 13:39:14
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Gore-Soaked Lunatic Witchhunter
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YES. I want one now.
Probably limit just to Stormtroopers, though, hotshot lasguns are too rare and valuable to issue to regular Guardsmen, this is probably no exception.
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![[Post New]](/s/i/i.gif) 2012/10/18 14:06:45
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Hurr! Ogryn Bone 'Ead!
On Nimbosa, cramming as many guardsmen into troop carriers as possible.
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Love the idea! Is it one per squad or could they all have one? Maybe as an option for stormtroopers and company command squads?
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[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]
[/url] . |
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![[Post New]](/s/i/i.gif) 2012/10/18 14:12:16
Subject: Re:Hellshot (Anti Material Hotshot Sniper Rifle!)
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Pyromaniac Hellhound Pilot
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?Uhmmm... And what is its weapon type? Heavy 1? Rapid Fire? Salvo 1/2? Because if it is Heavy, then I can't see how can it synergize with the Storm Troopers (in general). I mean, an immobile, long-ranged gun for the CQC guys?
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2012/10/18 21:15:33
Subject: Re:Hellshot (Anti Material Hotshot Sniper Rifle!)
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Heroic Senior Officer
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AnomanderRake wrote:YES. I want one now.
Probably limit just to Stormtroopers, though, hotshot lasguns are too rare and valuable to issue to regular Guardsmen, this is probably no exception.
Agreed, fixed.
psychadelicmime wrote:Love the idea! Is it one per squad or could they all have one? Maybe as an option for stormtroopers and company command squads?
I'll leave it to the stormtroopers (and Death Korps Grenadiers, because they don't have plasma guns!)
AtoMaki wrote:?Uhmmm... And what is its weapon type? Heavy 1? Rapid Fire? Salvo 1/2? Because if it is Heavy, then I can't see how can it synergize with the Storm Troopers (in general). I mean, an immobile, long-ranged gun for the CQC guys?
Fixed that., What do you think about it
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![[Post New]](/s/i/i.gif) 2012/10/19 02:31:23
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Hallowed Canoness
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Rather than a magical Scope that somehow lets you aim while moving, I'd say give it a rapid-deployment bipod, something like;
If the bearer ends his movement in cover, he may fire at his normal ballistic skill rather than making snap shots this turn.
Also, it's Rending - it only needs to be S4 AP5 to have a passable chance of killing light vehicles (IE: AV10/11). S5 means it has a chance of glancing a Titan (or Land Raider, more to the point)!
Maybe have a vehicle-mounted version that's S5, though?
An Imperial Guard vehicle may take a Pintle-mounted Heavy Antimateriel Rifle for 10 points - Rng 36 S5 AP4 Sniper, Heavy 1.
An Imperial Guard or Elysian Tauros Assault Vehicle may exchange its Tauros Grenade Launcher for a Heavy Antimateriel Rifle for free - Rng 36 S5 AP4 Sniper, Heavy 1.
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This message was edited 1 time. Last update was at 2012/10/19 02:31:47

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2012/10/19 02:52:47
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Heroic Senior Officer
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Rending was a ''what if''
I put AP 3 simply because its an upgunned Hotshot lasgun, which is already AP 3 on its own.
Also read the book further, its actually a sniper that shoots autocannon shots :/
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![[Post New]](/s/i/i.gif) 2012/10/19 03:03:09
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Hallowed Canoness
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... It's a Sniper weapon. Sniper is shorthand for "this weapon has the Rending, Pinning and Precision Shots special rules".
If it's a sniper rifle that shoots Autocannon shells, then the solution is clear:
Rng 36 S7 AP4 Heavy 1, Sniper
To be honest, it's about a year since I read the book, and I didn't think all that much of it at the time. The book, not the weapons. They had doubled-up Valkyries that could carry 2 Salamanders, too.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2012/10/19 03:05:21
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Heroic Senior Officer
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Centaurs vehicle, far smaller than salamanders.
Edit: But yes, I guess using the autocannon rule and slapping sniper on it would work then, ah well.
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This message was edited 1 time. Last update was at 2012/10/19 03:06:03
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![[Post New]](/s/i/i.gif) 2012/10/19 03:11:12
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Hallowed Canoness
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I reduced the range and rate of fire as well, lol.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2012/10/19 03:14:30
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Heroic Senior Officer
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Can't say I remember most weapons by heart yet
But yeah, I figured the autocannon doesn't fire 1 shot per round and isn't a sniper
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![[Post New]](/s/i/i.gif) 2012/10/26 16:10:48
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Daemonic Dreadnought
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Putting the Sniper rule on a S7 gun is epic!
As it would have Rending that means you suddenly have a Stromtrooper than can deliver a S16 shot!
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![[Post New]](/s/i/i.gif) 2012/10/26 16:47:36
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Killer Klaivex
Oceanside, CA
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I like the S7 AP4 sniper. I imagine the gun would be large enough that it would require a 2 man team. Seems like an ideal weapon for a special weapon team.
The problem is, 1 Shot at S7 rending is a lot worse than 2 shots at S7. The only edge it has is the lucky rending hits on AV13-14. But going for luck on a low number of shots is a bad idea, you'd be better off using any of the guards other many anti-tank choices.
What I would suggest is:
R48 S7 AP4 Heavy 1, Sniper, Weak Spot
Weak Spot: Hits vs front armor are resolved vs side armor, hits vs side armor are resolved vs rear armor.
Even then, it's still worse than a lascannon in almost every situation.
How about we call it R48" S9 AP2 Heavy 1, and be done with it?
-Matt
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![[Post New]](/s/i/i.gif) 2012/10/26 23:23:44
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Hallowed Canoness
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... because that's completely missing the point, Hawaii.
Sniper Rifles are traditionally fielded in a two-man team - sniper and spotter. One of them shoots, the other has a pair of binoculars with a built-in bearing compass.
The Hellshot doesn't need a second man to fire or load because it's a slow-firing, single shot weapon that uses either a low-volume magazine, or even a single shot mechanism. Crew-fed weapons need the loader to carry the umpteen big boxes of multi-round magazines, to link up the belt feeds, or to do whatever the feth lascannon supporters do.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2012/10/28 23:27:30
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Killer Klaivex
Oceanside, CA
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Furyou Miko wrote:... because that's completely missing the point, Hawaii.
Sniper Rifles are traditionally fielded in a two-man team - sniper and spotter. One of them shoots, the other has a pair of binoculars with a built-in bearing compass.
The Hellshot doesn't need a second man to fire or load because it's a slow-firing, single shot weapon that uses either a low-volume magazine, or even a single shot mechanism. Crew-fed weapons need the loader to carry the umpteen big boxes of multi-round magazines, to link up the belt feeds, or to do whatever the feth lascannon supporters do.
A lascannon doesn't look like it needs 2 guys to fire it. It needs two guys to transport it.
The gear from a heavy sniper rifle is split between the two men. Only 1 is pulling the trigger, but both are taking part in fielding the weapon.
From a rules stand point, it's hard to find a niche for this idea that doesn't over-lap with the already existing rules for autocannon or lascannon.
How about this:
R36" S6 AP4 Sniper, Hellshot, Heavy 1. Hellshot, vs vehicles, glance on a 4-5 and pen on a 6. Hellshot is representing the weapons ability to punch armor and target weak points on vehicles, while not having the same stopping power vs a Carnifex. So 9 shots at BS4 would glance most vehicles to death.
That would make it uniquely consistent against armor, but different from Las and Auto Cannons.
-Matt
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![[Post New]](/s/i/i.gif) 2012/10/29 19:06:46
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Hallowed Canoness
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But the whole point of the thing in the book is that it fires autocannon shells. It's basically an expy of the Barret Light .50 and you're trying to turn it into something else entirely.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2012/10/29 19:29:01
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Anti-material gun moving and shooting? I'd prefer to see it as Heavy 1. That's just fine. Make it a killer weapon when it shoots.
Last time I tried moving and firing a SASR I had a good laugh, but not much else. "Better" scope doesn't help with that.
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This message was edited 1 time. Last update was at 2012/10/29 19:29:58
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![[Post New]](/s/i/i.gif) 2012/10/29 20:53:17
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Daemonic Dreadnought
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Yeah, moving and shooting Anti-Material rifles (NTW-20, OSW, etc.) doesn't work. get rid of the scoped special rule.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/10/30 05:09:40
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Killer Klaivex
Oceanside, CA
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Furyou Miko wrote:But the whole point of the thing in the book is that it fires autocannon shells. It's basically an expy of the Barret Light .50 and you're trying to turn it into something else entirely.
Ok, so make it S7 AP4 Heavy 1. Then it's totally worthless as it is much worse than just taking an autocannon or a lascannon.
I'm all for matching the fluff of the book, but it should be balanced and playable. A scope that allows you to move and fire is laughable for basically an expy of the Barret Light .50.
How about S7 AP4 Heavy 1, sniper, super scope of awesomeness (AP1 vs vehicles)?
That puts it about on par with a BS4 lascannon vs light vehicles. It's much worse vs non-vehicle targets, but that could be the trade off for it not being a standard weapon team.
-Matt
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![[Post New]](/s/i/i.gif) 2012/10/30 05:21:50
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Good suggestion.
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![[Post New]](/s/i/i.gif) 2012/10/30 05:47:40
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Heroic Senior Officer
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HawaiiMatt wrote: Furyou Miko wrote:But the whole point of the thing in the book is that it fires autocannon shells. It's basically an expy of the Barret Light .50 and you're trying to turn it into something else entirely.
Ok, so make it S7 AP4 Heavy 1. Then it's totally worthless as it is much worse than just taking an autocannon or a lascannon.
Its a stormtrooper weapon, they can't take autocannons or lascannons
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![[Post New]](/s/i/i.gif) 2012/10/30 07:52:29
Subject: Hellshot (Anti Material Hotshot Sniper Rifle!)
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Hallowed Canoness
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HawaiiMatt wrote:
Ok, so make it S7 AP4 Heavy 1. Then it's totally worthless as it is much worse than just taking an autocannon or a lascannon.
I'm all for matching the fluff of the book, but it should be balanced and playable. A scope that allows you to move and fire is laughable for basically an expy of the Barret Light .50.
How about S7 AP4 Heavy 1, sniper, super scope of awesomeness (AP1 vs vehicles)?
That puts it about on par with a BS4 lascannon vs light vehicles. It's much worse vs non-vehicle targets, but that could be the trade off for it not being a standard weapon team.
-Matt
Hey, hey. Hold up there. I'm not the one who said that the scope should let it move and shoot, thank you. It's not "entirely worthless" compared to an autocannon - less shots mean it can be priced lower, and then there's the fact that;
Bobthehero wrote:
Its a stormtrooper weapon, they can't take autocannons or lascannons
means it's a way to put a high-strength shot on a unit that are normally completely restricted from heavy weapons, which is good when making a theme army - especially if you then copy this Stormtrooper alteration over into an Elysian army, who otherwise can't take Autocannons on anything short of a Vulture Gunship.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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