Switch Theme:

Looking to get into Blood Bowl  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Saint Louis Mo

Hello my game club is looking to start investing in some blood bowl stuff. However rumors are that a new box set will be coming out some time in the next month or two. Anyone know if this has any value of truth? Or do you think we should go ahead and buy some starter kits now. Also if anyone can break down the teams so we can get to know them before buying it would be greatly appreciated.


 
   
Made in us
Guardsman with Flashlight




Oklahoma, USA

Blood Bowl is probably one of my most favorite GW games to date. I've been playing since the early 90's when it was first introduced. I do recommend getting at least one boxed set with the board and rules unless you can find the "Living Rule Book" on PDF somewhere on the net... Then you can just print off a few copies and distribute them to your club members.

GW's starter sets for players are a great way to get started with the bare essentials for your team however, with a little conversion work you can pretty much make any Fantasy or 40k mini into a respectable player. As it stands now there are ALOT of different team options and star players available and like with most of the specialty games GW produces there are limitless possibilities to customize and make them your own. A great way to field a decent sized team is get a boxed set of pretty much any Fantasy army troops and convert 'em... I've had my eye on some Dark Elves for some time now as I just don't like the "official" minis they offer...

I'll break down the teams as best I can...

Humans: A good starter team to get to know the game and how to play it... No major strengths or weaknesses...
Dwarves: Tough buggers (Thick Skulls!), Respectable Armor Ratings, Slow... a strong running(slow) team but crap for the passing game
High Elves: Agile, Fast, Respectable Armor Ratings, But expensive points-wise
Orcs: Excellent Armor Ratings, A decent starter team to get in to the game, on par with the Humans, Slow
Skaven: FAST!, weak, very agile
Dark Elves: Agile, respectable movement values, expensive points-wise
Amazons: Dodgers! every one of 'em can dodge, average Movement allowance, strength, and agility
Chaos: only 2 regular player options, strong, decent armor, expensive points-wise, but they can mutate!
Chaos Dwarves: Same as the dwarves but they can field Bull Centaurs & Hobgoblins, Excellent armor (with the exception of the hobgoblins which are also cheap to field)
Goblins: CHEAP to field, Dodgers, WEAK!, but fun to play if you like "the edge of your seat" gaming
Halflings: cheaper than goblins, and slower, but just as fun
Lizardmen: Another great starter team, Skinks are weenie but mother-of-god are they fast and hard to pin down
Norse: Blockers! Every player has the block ability, but otherwise they are just like the Humans
Undead: Lots of player options to choose from, Ghouls are quick and dodgie, All the others can regenerate!
Wood Elves: In my opinion the best team for the passing game... Quick, Agile, affordable.. but weak and weenie armor

There are some other teams out there... Vampires, Khemri, Ogre, and Necromancers to name a few, but I am unfamiliar with 'em... I haven't played in a few years but still remember the game pretty well...

Hope this helps

Edit: Here is the link to the Living rule Book I mentioned!
http://www.bloodbowlonline.com/LivingRulebook5.pdf

This message was edited 1 time. Last update was at 2012/10/20 01:36:00


"A casual stroll through the lunatic asylum shows that faith does not prove anything."
-Friedrich Nietzsche
 
   
Made in us
Regular Dakkanaut




Saint Louis Mo

Thank you sir! That helps a bunch! I will pass on the Rule book to the club members and we shall start looking into boards and such.


 
   
Made in ie
Death-Dealing Dark Angels Devastator




Dublin

Darkwind, I picked up the boxed set a few weeks ago, and am just putting the finishing touches to my second team. I also looked into the idea of getting the various bits and pieces from different sources, but once you take the tackle dice, the board, the templates and two full teams into account, I found that the boxed set was the best way to go. If I get any more teams I may got to non GW sources, or convert some fantasy models, but for starting I'd recommend the box.
   
Made in us
Guardsman with Flashlight




Oklahoma, USA

Agreed! The boxed set is most certainly the way to go.. especially with all the bits you need to actually take to the pitch.. and it was my pleasure putting the list together

On a side note, one of the coolest teams I ever saw was a completely converted pirate team that made use of the Mordhiem Mercenaries and other bits... which I think is the Empire Militia now... It was a pirate themed Human team... they even did a pirate ship field for their home games... it was pretty sweet!

"A casual stroll through the lunatic asylum shows that faith does not prove anything."
-Friedrich Nietzsche
 
   
Made in us
Dakka Veteran





When I started playing Bloodbowl, it seemed like the further away from heavily armored run based brawlers, the more complex the team got.

Orcs, chaos, chaos dwarfs, Dwarfs- These are run teams that smash face, then run over corpses into the endzone. You first half may be just holding the ball and beating up the opponents team. Second half your opponent will have less players and you can win the game simply by outnumbering your opponent.

Humans- are middle ground. avg passers, throwers and armor. They're good to learn the game cause your team can do a little of everything.

Elves-Dark High Wood. These are generally fast moving, poorly armored teams. Dark Elves are less of a pass team then the other two, but still have good stats, and slightly better armor then the other two elf teams. Wood Elves are the weakest armor, but also has maybe one of the best players in the game... The wardancers. Ive played games with my woodelfs and by the end of the game I'd have maybe 5 players to my opponents 12, and still hold my own, because wardancers are that damn good.

I havn't played any of the undead teams, but many have unique special rules like no apothecary which may be a little difficult for new players

Then theres halflings, ogres and goblin teams if you just like the silly wackiness.





 
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

I dont play the TT version (mostly as i have noone to play it with :') ) But i do own the Legendary Edition on Steam which is excellent fun!

Try looking at www.bbtactics.com for some really good insight into BB from a veteran player (not me btw, i just use his good works...)

Ive only really had a good go at a few teams but i will try and give you an insight into what i know:

EDIT: breaking up the giant walls of text...

Lizardmen: A really excellent team, combining high strength from the Krox and Saurus and excellent speed/agility from the Skinks. The beginner (TV1000) team is a little short of skills, but having high AG skinks to pick up the ball and 6 (!) Str 4 players in the form of Saurus who can pretty much keep up with them right from the get go really means you can score (and therefore level) quick! Skinks are also great markers when given Side Step, which combines really well with their initial dodge skill to form a real annoyance for an opponent. They can also be specialised to take out opposing runners, Diving tackle is a great little skill that works well with their natural speed and Ag (add in Side Step and Sure Feet for a real PiTA to get away from!)Saurus are strong, and mobile, and well armoured, meaning that your opponent is almost never going to be able to get away from the Str 4 hurt that you are going to lay down. Block is a must have first skill, which (as ever) works really well with a couple of Guard (Krox does this well) players to form an immovable barrier to the opponent. Once they have Block (and hopefully are picking up a couple of Touchdowns and MVPs betweeen them) Saurus really come into their own, Dodge if they can get it, some Mighty blow, a bit more Guard (cos everyone needs Guard sprinkled through their team), all of this will start to really build up the levels of hurt you can lay down with Saurus. Again, having 6 of them means you can evenly spread them out over the pitch as well, so even if your opponent gets away form one Saurus, theres another ready and waitning to stop them (and then barrel thorugh them when you get the ball). The krox is best used to mark as many players as possible IMO, use his starting skill of Prehensile Tail to take full advantage of him and you should be set to go. Guard and Stand Firm (and Mighty blow f he doesnt start with it, cant remember) are excellent choices for his next skills, and then the rest is pretty much up to you, the Krox is the Big Guy of your Lizards, and should be in the thick of things dishing out pain...Tip: If you get a ball out of bounds when receiving, give it to a Saurus for the auto pickup...its almost a guaranteed 3 SPP as they can move a fair distance and (after a few skills, or even just Block) they will not go down... Probably my favourite team, but can be very frustrating sometimes with low Ag rolls/lck of skills to start.

High Elves: As The Coach says: Every player on the High Elf team is a hero'. And its true, while relatively low on skills to begin with, the naturally high Ag of the team, combined with the reasonale armour and good Mv values means you can get a very highly skilled and effectve team very quickly. Your Catchers are mini Wardancers (and youve already heard how good they are) but youve got 4 of them instead of just 2, add in the relativley strong blitzers, and a highly effective thrower (with the already mentioned high Ag HE have anyway) means your team can be pretty unstoppable when they have the ball. Beware bashy teams (Mighty Blow + Claw + Pile On is still an unfair combo IMO) as you cant really stand up to them, especially at first, but learn when to mark and when not to, add in a lbveral spread of Guard into your team and suddenly you have a team where any player can do anything, and do it bloody well....also, beware spiralling costs...There slots more to say here, probably more than with any other team, but i will mostly be parroting what Coach says about them on the link i posted as the style i use with the HE especially is almost exaclty the way he does (seemingly at least).

Undead: Not my first choice of teams as i didnt like the team loadout or the inability to take an Apothecary when i first saw it, but after having read a couple of forums on the subject and re-reading Coach's assessment of them i decided to try them out in a campaign and boy was it a good choice! With 2 Big Guys (in the form of Mummies), 2 Strong blitzers who can also ball handle with relative ease (Wights), 4 excellent runners and Regenerating linemen to stand on the Line Of Scrimmage (Zombies more than skeletons for the extra armour), with average players to help Mark/Cage up the pitch (Skeletons more than zombies for the extra Mv) you are more than set to take on anyone else.

Fine, your Mummies arent quite as strong as the other Big guys, but you have 2 of them, and they Dont have the drawback skills either making them even better...Ghouls are the only thing on your team not to have Regenerate, and with no apothecary this can be a pain as they will come under attack from the opposition, especially when he learns how squishy they can be, but they start off with Dodge, level very quickly (from Touchdowns) and you can have 4 of them to mitigate any losses during a match. Combine this with your Wights taking over the ball carrying duties if necessary (as well as defending them the rest of the time, along with the Mummies, at least near the middle of the pitch) and you are set to have 6 potential scoring players right from the outset.

Skeletons/Zombies dont seem very good to start with, but when you look at their role, trust me, you will see them in a new light. Zombies were made to stand on the LoS and just get bashed. With decent armour and average strength they will do OK at this, but what makes them excellent is that they are cheap, and regenerate any damage done to them anyway (dont eb confused by their average/low stats, one of my zombies just got level 3 after about 20 matches purely from defending against blocks on the LoS and injuring the opponent when they retaliate...). Skeletons look very much the same, but with the higher speed and lower armour, they are better marking opponents players and helping to cage than zombies are, give them block and then guard (if you can get it) and not only will they not go down as easy (therefore marking for longer/keeping the cage secure) they also make great supports for other blocks from your team (Wights/Mummies usually, but a Block/Dodge Ghoul makes an excellent blitzer as well)...o yeah, and if you kill an enemy player, you get to resurrect him and you get a free player

Chaos: Chaos start off really weak, with almost no skills to go around, Chaos can easily become the best team in the game.

Chaos Warriors are strong, resilient and have access to Mutations which can make them even more so (along with General and Str access, correct me if im wrong), they also have average Mv and Ag, meaning that once you get the ball to them, they arent letting go of it easy, but they are also moving up the pitch to score. Very very effective players (and you can have 4 of them...)

Beastmen are really one of the best players in the game IMO. With good Mv, decent Armour, average Str and average Ag they dont look all that much to befgin with, but they do have the Horns ability, which makes them natural Blitzers, and there are a lot of them (12 i think on the roster, if you buy them all, which is a lot), and they get around quick. They will tend to pick up most of your touchdowns unless you focus on the Warriors, which means they level pretty quickly, this is a good thing. Leveling a Beastman gives you access to the Mutations skill tree, which can turn a basic Beastman Blitzer into pretty much any other type of player. Claw lets them teat through armour and make their blitzing even more potent than it was with just horns, Two Heads (combined with Dodge to be most effective) means you will pretty much never go down to be marked, Prehensile Tail (again, combined with Stand Firm if you can get it to be most effective) can mive you an unparalled marker (add in Tentacles and noone is getting awayt from you), Big Hand (along with Sure Hands for the combo) gives you an excellent ball handler, the list goes on...Beastmen are all about choosing your specialty IMO, while its good to have some jack-of-all-trades Beastmen as well, if you want the same specialised players as the other teams get, then you need to plan ahead and pick your skills accordingly.

I havent really used Minotaurs, as the Wild Animal rule combined with Loner is just a pain, even more so than the other drawback skills (Bonehead etc.) as even moving them into a better position can leave them standing helpess (and potentially burning a re-roll as well...), and if you use them to blitz, you are losing out on getting a Beastman into the thick of things (with no drawback). So, Chaos are really a bashing team with the Warriors (and Minotaur), with the Beastmen being really rather effective at this as well, especially with a blitz, but they are able to handle the ball fairly well, and once skilled up a bit, can take on (and devastate) any other team...

So, those are the teams ive used more than the others (ive tried Skaven and they are too weak for me, tried Norse and cant seem to shake their glass cannonc feel etc.) and there are my thoughts. Overall BloodBowl is so much fun that once you start playing you wont be able to stop....hope my comments help and hope you enjoy the game!

This message was edited 1 time. Last update was at 2012/10/24 16:15:12


inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it.
 
   
Made in gb
Lieutenant Colonel




Just to agree with the posts above.
Blood Bowl is GW plc BEST GAME EVER!!!!!!!

I would get a boxed set to start off with ...(I got mine off my LFGS for £25!)But there should be copies avaialble on E-bay etc.

IGNORE the posibility of a re release by GW.(They will probably muck it up.)

Download the living rule book, get a boxed set (2002), and make convert your own teams from plastic warhammer models or other sources.

And then get set to have as much fun as you can with your clothes on...
(Especialy if you add 'Bob and Jims' commentary...)

This message was edited 2 times. Last update was at 2012/10/29 09:40:37


 
   
Made in gb
[SWAP SHOP MOD]
Yvan eht nioj






In my Austin Ambassador Y Reg

 DarkWind wrote:
Hello my game club is looking to start investing in some blood bowl stuff. However rumors are that a new box set will be coming out some time in the next month or two. Anyone know if this has any value of truth? Or do you think we should go ahead and buy some starter kits now. Also if anyone can break down the teams so we can get to know them before buying it would be greatly appreciated.


Not sure where you are getting these rumours from - there certainly isn't anything current doing the rounds. There was some speculation that BB would be the next boxed game to get the Space Hulk treatment but that turned out to be Dreadfleet instead and from what I have heard, Dreadfleet sales have turned GW management off releasing any stand-alone boxed games right for the foreseeable future. That being said, there is still a rumour that BB will be released to coincide with it's 25th anniversary but I suspect this is more due to wish-listing rather than anything concrete.

=====Begin Dakka Geek Code=====
DC:80-S--G+MB+I+Pw40k95+D++A+++/sWD144R+T(S)DM+
======End Dakka Geek Code======

Click here for retro Nintendo reviews

My Project Logs:
30K Death Guard, 30K Imperial Fists

Completed Armies so far (click to view Army Profile):
 
   
Made in gb
Regular Dakkanaut



Cardiff, South Wales

I'll echo all sentiments and say that picking up the boxed game is the best decision you will ever make.

I got the game when I was 12 and have been playing for 17 years having amassed most of the teams throughout the years. It is the best game ever. All teams are balanced and all of them can do the opposite to what your opponent thinks they can do. Think Dwarfs can't pass? Level up a runner and give him all the passing skills while leveling up the other to be the receiver. The only team that isn't competitive is Halflings. Whatever anyone says I won't accept the opposite to be true!
   
Made in no
Fresh-Faced New User




The most current rule set can be downloaded from here:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2350017a_m780049a_Blood_Bowl_Competition_Rules.pdf
   
Made in au
Utilizing Careful Highlighting





Australia

Superb game. Almost got divorced because of it.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in gb
Waaagh! Warbiker



wales

Silver_skates wrote:
I'll echo all sentiments and say that picking up the boxed game is the best decision you will ever make.

I got the game when I was 12 and have been playing for 17 years having amassed most of the teams throughout the years. It is the best game ever. All teams are balanced and all of them can do the opposite to what your opponent thinks they can do. Think Dwarfs can't pass? Level up a runner and give him all the passing skills while leveling up the other to be the receiver. The only team that isn't competitive is Halflings. Whatever anyone says I won't accept the opposite to be true!

Halflings may not be competative but they are fun

currently playing dropzone commander, battlegroup and gorkamorka  
   
Made in au
Utilizing Careful Highlighting





Australia

I also found undead to be weak. And Chaos Dwarves.

Undead kill the wights and you win.

CDs the hobgoblins fold and you end up outnumbered, even if the Bull Centaurs are THE best player in the game.


Automatically Appended Next Post:
FUMBBL is excellent. Christer is the man.

This message was edited 1 time. Last update was at 2012/12/15 10:03:41


Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Isn't the LRB on version 6? The link says 5...

I'm going to be in a league in March with chaos dwarfs, don't discourage me

This message was edited 1 time. Last update was at 2012/12/24 13:45:36


 
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

I suggest you follow my sig...

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in au
Utilizing Careful Highlighting





Australia

How did this go?

Just bought a bunch of fantasy HE to build a team.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
 
Forum Index » Other Games Workshop Fantasy Games
Go to: