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![[Post New]](/s/i/i.gif) 2012/10/22 07:32:55
Subject: CSM Lords
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Confident Marauder Chieftain
Fort Benning
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Hey everyone
I'm just curious as to what you are all using as your load out for your lords.
I've been experimenting with several different variants and cannot find one to stick with.
Let me know what's been working for you, or what you've had a fun time playing.
Thanks!
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Hypocrisy at its finest: Calling someone a nerd when you're posting on Dakka about wargaming
Death to all!
The Chainaxe is mightier than the pen! |
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![[Post New]](/s/i/i.gif) 2012/10/22 10:29:46
Subject: CSM Lords
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Regular Dakkanaut
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Chaos lord MoK
Melta bombs
Gift of mutation
Axe of blind fury
Veterans of the long war
Just too fun in the games I have played.
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![[Post New]](/s/i/i.gif) 2012/10/22 13:14:17
Subject: CSM Lords
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Confident Marauder Chieftain
Fort Benning
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Only thing I have against that is the redundancy of giving a model with the MoK Rage when he already has it... But oh well I suppose.
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Hypocrisy at its finest: Calling someone a nerd when you're posting on Dakka about wargaming
Death to all!
The Chainaxe is mightier than the pen! |
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![[Post New]](/s/i/i.gif) 2012/10/22 13:21:50
Subject: CSM Lords
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Decrepit Dakkanaut
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I'll have a couple built, when all is said and done.
Power Armored guy:
Murder Sword
Veteran of the Long War (I play against a lot of marines)
Aura of Dark Glory
Mark of Tzeentch
135 points for a 3+/4++ guy with 3 wounds and decent Close Combat.
Terminator Armor Guy:
Terminator Armor
Murder Sword
Veteran of the Long War
Mark of Tzeentch
160 points for a 2+/4++ guy that can teleport onto the table with a squad of terminators or jump out of a Land Raider to beat face.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/10/22 14:10:10
Subject: CSM Lords
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Ladies Love the Vibro-Cannon Operator
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I'm using a fast Lord to be accompanied by six Slaaneshy Bikers (or Spawns some day):
Chaos Lord w/ MoS, bike, murder sword, melta bombs, sigil, VotlW.
He's fast and hard hitting against the enemy warlord. He'll slay him no matter what.
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This message was edited 1 time. Last update was at 2012/10/22 14:10:47
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/22 15:43:16
Subject: Re:CSM Lords
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Sister Vastly Superior
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What is it with the Murder Sword that makes it so popular? Everyone appears to want to take it, but it only seems like an overpriced power weapon to me. The chances that the nominated character ends up in close combat with the wielder are slim at best so you're basically paying for something that you have only a very slight chance to use... and if by some twist of luck you manage to kill that character, then the sword is back to being an overpriced power weapon.
Am I missing something?
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2012/10/22 15:44:04
Subject: CSM Lords
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Decrepit Dakkanaut
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It forces them to play keep away, I suppose. Area denial is the best denial. A lightning claw isn't a bad choice if you don't want to spend the points on a Murder Sword.
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This message was edited 1 time. Last update was at 2012/10/22 15:44:42
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/10/22 15:46:00
Subject: CSM Lords
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Veteran Wolf Guard Squad Leader
DC Metro
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How does it keep anyone away? Dodging challenges is so mindlessly easy that it's laughable. Really, the only artifacts that aren't terrible are the flamer and (in the hands of a flying daemon prince) the black mace.
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![[Post New]](/s/i/i.gif) 2012/10/22 16:21:18
Subject: CSM Lords
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Shas'o Commanding the Hunter Kadre
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I tend to run a lord with murder sword and power axe, the other upgrades come and go, however my nurgle lord runs in terminator armor since he can take blight grenades.
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![[Post New]](/s/i/i.gif) 2012/10/22 16:25:24
Subject: CSM Lords
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Daemonic Dreadnought
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IIRC the murder sword rule says he just has to be in btb contact with his target for it to become that S8 AP1 monstrosity, not that he has to be in a challenge with the target model. So, he could effectively wipe out the rest of the unit if his challenge is avoided.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/10/22 16:42:01
Subject: CSM Lords
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Guarded Grey Knight Terminator
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King Pariah wrote:IIRC the murder sword rule says he just has to be in btb contact with his target for it to become that S8 AP1 monstrosity, not that he has to be in a challenge with the target model. So, he could effectively wipe out the rest of the unit if his challenge is avoided.
They just put the nominated character at the back, let your lord pile in onto chumps, and pile their character in on your chumps. They never make base and you're swinging an overpriced power sword. They just make sure to avoid pulling casualties near your Lord and keep piling more chumps on him.
I run my lord with MoNurgle, a Sigil, power fist, the flamer, and Veterans of the Long War. MoN and Sigil means he's not as scared of most powerfists, so striking at I1 is fine and he stays in power armour to hang in a rhino with Plague Marines. With the Brand, might as well take a specialist weapon and get broader damage potential. Expensive enough to be a threat in both shooting and cc, and cheap enough to stuff more bodies and guns into the list. Veterans is a purely fluff choice and I doubt I'd bother in a fully competitive version.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2012/10/22 16:54:44
Subject: CSM Lords
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Daemonic Dreadnought
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GreyHamster wrote: King Pariah wrote:IIRC the murder sword rule says he just has to be in btb contact with his target for it to become that S8 AP1 monstrosity, not that he has to be in a challenge with the target model. So, he could effectively wipe out the rest of the unit if his challenge is avoided.
They just put the nominated character at the back, let your lord pile in onto chumps, and pile their character in on your chumps. They never make base and you're swinging an overpriced power sword. They just make sure to avoid pulling casualties near your Lord and keep piling more chumps on him.
I run my lord with MoNurgle, a Sigil, power fist, the flamer, and Veterans of the Long War. MoN and Sigil means he's not as scared of most powerfists, so striking at I1 is fine and he stays in power armour to hang in a rhino with Plague Marines. With the Brand, might as well take a specialist weapon and get broader damage potential. Expensive enough to be a threat in both shooting and cc, and cheap enough to stuff more bodies and guns into the list. Veterans is a purely fluff choice and I doubt I'd bother in a fully competitive version.
Equipping the Murder Sword lord with either a steed, bike, or jump packs could easily circumvent that issue...
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/10/22 17:19:00
Subject: CSM Lords
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Guarded Grey Knight Terminator
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King Pariah wrote:
Equipping the Murder Sword lord with either a steed, bike, or jump packs could easily circumvent that issue...
I mean the back of the unit, not the field. You need to make base contact, not just be in the same fight. Improved mobility doesn't change the fact that intelligent positioning will keep the target out of base, since your lord is making his pile in movement very early on, and that wargear doesn't modify the pile in movement. As long as the target is more than 3" from the front rank of his unit, or otherwise behind models, it's impossible for your lord to make a legal pile in to get base contact. He bases your lord with chumps, then piles his character in elsewhere.
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One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
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![[Post New]](/s/i/i.gif) 2012/10/22 17:38:57
Subject: CSM Lords
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Regular Dakkanaut
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Khorne Lord on Juggernaut, with sigil and Axe of Blind Fury.
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Chaos Undivided - The Pyre |
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![[Post New]](/s/i/i.gif) 2012/10/22 18:07:00
Subject: CSM Lords
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Ladies Love the Vibro-Cannon Operator
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GreyHamster wrote: King Pariah wrote:
Equipping the Murder Sword lord with either a steed, bike, or jump packs could easily circumvent that issue...
I mean the back of the unit, not the field. You need to make base contact, not just be in the same fight. Improved mobility doesn't change the fact that intelligent positioning will keep the target out of base, since your lord is making his pile in movement very early on, and that wargear doesn't modify the pile in movement. As long as the target is more than 3" from the front rank of his unit, or otherwise behind models, it's impossible for your lord to make a legal pile in to get base contact. He bases your lord with chumps, then piles his character in elsewhere.
Don't worry too much here. If the enemy character is not in base contact, then you could go for a challenge. A Lord with MoS has I6 and with the murder sword will eventually slay the enemy before he can swing back.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/22 18:15:52
Subject: Re:CSM Lords
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Blood-Raging Khorne Berserker
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I'd like to avoid Challenges at all costs with a khorne lord. So I take an angle where there Ch. is not within 2" of the guy I have to charge. Profit and no wasted attacks on the gimpy srg.
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This message was edited 1 time. Last update was at 2012/10/22 18:16:14
I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/10/22 18:24:01
Subject: CSM Lords
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Water-Caste Negotiator
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As someone who plays Tau, I just chuckle at your discussions about buying all sorts of fancy overpriced weaponry for your expensive characters. Please, over-equip your characters to kill more sergeants. I want more shiny trophies of blinged out chaos lords/sergeants to put on my wall.
Stick with single lightning claw or a daemon weapon- something cheap and cheerful. If you see a really scary beatstick guy in front of you, just shoot him! No sense letting the swarmlord get into punching range when you can suffer 0 casualties in rapid fire range, etc.
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![[Post New]](/s/i/i.gif) 2012/10/22 18:28:20
Subject: CSM Lords
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Barpharanges
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uberjoras wrote:As someone who plays Tau, I just chuckle at your discussions about buying all sorts of fancy overpriced weaponry for your expensive characters. Please, over-equip your characters to kill more sergeants. I want more shiny trophies of blinged out chaos lords/sergeants to put on my wall. Stick with single lightning claw or a daemon weapon- something cheap and cheerful. If you see a really scary beatstick guy in front of you, just shoot him! No sense letting the swarmlord get into punching range when you can suffer 0 casualties in rapid fire range, etc. So, what does this add to the discussion? Anyways; Juggernaut Axe of Blind Fury Sigil of Chaos Mark of Khorne Power Fist
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This message was edited 1 time. Last update was at 2012/10/22 18:29:06
The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/10/22 19:12:59
Subject: CSM Lords
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Drop Trooper with Demo Charge
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I've modeled quite a few, I seem to be a Chaos HQ'aholic. I now have 16 different HQ's to pick from. I'll give my three favorites.
Chaos Lord
MoK, Jump Pack (winged from Possessed set)
Lightning Claw, Powerfist, Aura, Veteran - 145 Points
Chaos Lord
MoK, Bike, Combat Familiar (modeled from a leftover Bloodletter), Veteran
Burning Brand, Power Sword, Melta Bombs - 170 Points
Chaos Sorcerer
MoS, Slaanesh Steed, Force Sword, Sigil, +1 Psyker Level - 145 Points
The rest of the collection are 2 demon princes, Typhus, Abbadon, Kharne, Huron, Ahriman, Lucius, 2 other lords, 2 different sorcerers, and a dark apostle.
Ordering some Juggernauts off the ebay soon...NEED MOAR HQ!
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![[Post New]](/s/i/i.gif) 2012/10/22 19:58:28
Subject: CSM Lords
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Daemonic Dreadnought
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GreyHamster wrote: King Pariah wrote:
Equipping the Murder Sword lord with either a steed, bike, or jump packs could easily circumvent that issue...
I mean the back of the unit, not the field. You need to make base contact, not just be in the same fight. Improved mobility doesn't change the fact that intelligent positioning will keep the target out of base, since your lord is making his pile in movement very early on, and that wargear doesn't modify the pile in movement. As long as the target is more than 3" from the front rank of his unit, or otherwise behind models, it's impossible for your lord to make a legal pile in to get base contact. He bases your lord with chumps, then piles his character in elsewhere.
Circumvent unit in movement phase. "back" of unit is now the "front." Proceed to assault.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/10/23 00:11:37
Subject: CSM Lords
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Regular Dakkanaut
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I enjoyed a Khorne lord with a black mace. Defiles many things! I happily created a model for it about two years back as I thought it looked cool and then to my joy some rules came out for that load out. Great times!
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![[Post New]](/s/i/i.gif) 2012/10/23 00:16:40
Subject: CSM Lords
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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A flying Khorne DP with Brand and Murder sword can get ridiculous in some areas
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
2000 |
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![[Post New]](/s/i/i.gif) 2012/10/23 00:43:50
Subject: CSM Lords
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Courageous Space Marine Captain
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You can't have both. Maybe. Wording is a bit vague.
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![[Post New]](/s/i/i.gif) 2012/10/23 02:48:35
Subject: CSM Lords
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Been Around the Block
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Lord with MoS
Bike
Lightning claw
Burning brand
Sigil
Little pricey, but when he's charging across the field with other bikes and a Maulerfiend, he's got a very good chance of doing major damage.
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![[Post New]](/s/i/i.gif) 2012/10/23 04:46:49
Subject: CSM Lords
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Bloodthirsty Bloodletter
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Currently running:
Lord
MoN
Bike
Sigil
Black Mace
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In the grim darkness of the far future, there are only rules disputes.
Ellandornia Craftworld
Heirs to Oblivion
The Host of a Thousand Screams
The Fighting 54th Necromundan Hive Rats
=====Begin Dakka Geek Code=====
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![[Post New]](/s/i/i.gif) 2012/10/23 04:52:42
Subject: CSM Lords
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Resolute Ultramarine Honor Guard
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Khorne Lord on Juggernaut with DW Axe, 4++, GoM, combat familiar and other toys... complete MEQ units wiped out in one turn by this guy
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/10/23 05:00:01
Subject: CSM Lords
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Not vague at all, absolutely illegal. You have to swap a weapon to get each of those artefacts, and a Daemon Prince only has one weapon to trade. And anyway, the Mace is better for the DP because having the Smash rule makes it AP2. AP2 mace == a lot of toughness tests for your opponent.
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![[Post New]](/s/i/i.gif) 2012/10/23 06:30:58
Subject: Re:CSM Lords
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Emboldened Warlock
Duncan, B.C
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I've been running a Lord with jump pack, sigil, gift of mutation, mark of slaanesh, meltabombs,and a black mace. It's been pretty devastating so far, usually killing anything it's fighting in a challenge just through sheer number of attacks when fighting marines, and absolutely devastates xenon armies. He runs with my 10 strong raptor squad with MoS and an Icon of Excess to give him FnP.
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40k Armies:
Alaitoc 9300 points
Chaos 15000 points
Speed Freeks 3850 points
WHFB Armies:
Lizardmen 1000 points
Check out my blog at http://wayofthedice.blogspot.ca/ |
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![[Post New]](/s/i/i.gif) 2012/10/23 07:14:00
Subject: CSM Lords
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Courageous Space Marine Captain
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Chrysis wrote:
Not vague at all, absolutely illegal. You have to swap a weapon to get each of those artefacts, and a Daemon Prince only has one weapon to trade. And anyway, the Mace is better for the DP because having the Smash rule makes it AP2. AP2 mace == a lot of toughness tests for your opponent.
Oh, true! I was thinking about it saying you can change one weapon, so that may prohibit changing both even if you had two weapons.
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![[Post New]](/s/i/i.gif) 2012/10/23 12:33:09
Subject: CSM Lords
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Stealthy Space Wolves Scout
Auckland, New Zealand
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Since Khorne is my favourite Chaos God and I have the old Chaos Lord model that I'm loathe to change.
Chaos Lord: mark of Khorne, sigil of corruption, power axe, plasma pistol.
I could make the axe the axe of blind fury to get rid of being unwieldy.
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I find passive aggressive messages in people's signatures quite amusing. |
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