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Made in au
Daring Dark Eldar Raider Rider




The dark welder are a glass cannon army even at the best of times, our units tend to vaporise whenever we get shot at, (which with 6th ed is a lot) and over watch hasn't helped too Much either. I think it would be viable that getting a pain token from killing a unit deserves and one that gives feel no pain should be a 4+, as most units would be running high on adrenalin after killing one. And living with pain everyday would increase your pain tolerance wouldn't it? Just my two cents.

"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. 
   
Made in us
Dakka Veteran




California

With dark eldar imo is still too fragile, its too easy to double them out.
   
Made in au
Daring Dark Eldar Raider Rider




Yeah but at least a 4+ would give them that little bit more survivability outside of cc

"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. 
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

Not necessary. Nobody else has it, why should DE?

If played properly then there should be little (dangerous) shooting at them. If they do need a buff (which IMO they don't, they still match up well against most all) it should be movement increases. They are not designed to be durable.

I'd take more speed/damage over durability any day of the week.

2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in us
Fixture of Dakka





Power From Pain is a trivial rule for Dark Eldar. It almost never comes up. There's no need for it to violate a basic mechanic.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






It'd bring coven units back up to the hardiness they were in 5th tbh.

Even if you just made it that units with Altered Physique received +1 to FNP I think it'd suffice (as these units are meant to be slow and tough, and fnp is generally their only save.)

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 DarknessEternal wrote:
Power From Pain is a trivial rule for Dark Eldar. It almost never comes up. There's no need for it to violate a basic mechanic.


it is far from trivial but outside of FNP it doesnt give anything to shooty units and DE assault has been nerfed so badly it is no longer a mechanic with much power.

Personally I would rather have some other things added to pfp or rules that help with the way 6th works than better FNP

For me the PFP table should look like
1 FNP
2 FC and Hatred (Everything)
3 Fearless
4 Preferred Enemy(everything)
5 Shrouded

DE flyers should get vector dancer

Combat drugs on a 1 should give something other than running, perhaps stealth.

DE vehciles should be able to move 9" and then disembark 6"

Things like that would make the army competitive working with the new rules, not trying to make the old rules work in the new edition.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Fixture of Dakka





ThatMG wrote:
Dark eldar are weak for many reasons

That statement is preposterous. Honestly, how can someone even think that. You may as well have said billionaires don't have enough money.

This message was edited 1 time. Last update was at 2012/10/31 14:50:29


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 DarknessEternal wrote:
ThatMG wrote:
Dark eldar are weak for many reasons

That statement is preposterous. Honestly, how can someone even think that. You may as well have said billionaires don't have enough money.


I assumed he was refering to the fragility inherrant to the dark kin.

At the end of the day, they are weak. Low strength, low toughness, low saves.
What makes up for this is our speed (hurt some in 6th... Especially being our fast transports only deliver us as far as slow ones now), and ability to bypass toughness / armour with special rules.

   
Made in au
Daring Dark Eldar Raider Rider




Our speed has been given to many of the other races now, hypes was useless at the best of times, kin fifth it was alright I guess, but now in sixth? There needs to be a new PfP table I think


Automatically Appended Next Post:


it is far from trivial but outside of FNP it doesnt give anything to shooty units and DE assault has been nerfed so badly it is no longer a mechanic with much power.

Personally I would rather have some other things added to pfp or rules that help with the way 6th works than better FNP

For me the PFP table should look like
1 FNP
2 FC and Hatred (Everything)
3 Fearless
4 Preferred Enemy(everything)
5 Shrouded

DE flyers should get vector dancer

Combat drugs on a 1 should give something other than running, perhaps stealth.

DE vehciles should be able to move 9" and then disembark 6"

Things like that would make the army competitive working with the new rules, not trying to make the old rules work in the new edition.


Mist of this I agree with, though DE assault is still quite viable, just more expensive, instead of wyches, use incubi or beasts, relegate watches to tank hunting, they easily make up their points usually, but the rest I agree with.

This message was edited 1 time. Last update was at 2012/11/05 08:13:52


"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. 
   
Made in se
Dakka Veteran




Sorry have you guys played with/against DE yet? It was one of the strongest hardest codices in 5th and still is in 6th. In my mind 6th made it even easier to play them since you get to measure absolutely everything.

So you can't run a good foot wych army - get over it? I can't run a good SM scout army, tau can't run a good kroot army and CSM apparently can't run a good army period.
   
Made in ca
Calm Celestian




Windsor Ontario Canada

Almarine wrote:
Sorry have you guys played with/against DE yet? It was one of the strongest hardest codices in 5th and still is in 6th. In my mind 6th made it even easier to play them since you get to measure absolutely everything.

So you can't run a good foot wych army - get over it? I can't run a good SM scout army, tau can't run a good kroot army and CSM apparently can't run a good army period.

So basically we have a bunch of problems but instead of fixing it lets just ignore it. You sir, would make a great politician.
   
Made in se
Dakka Veteran




 Necrosis wrote:
Almarine wrote:
Sorry have you guys played with/against DE yet? It was one of the strongest hardest codices in 5th and still is in 6th. In my mind 6th made it even easier to play them since you get to measure absolutely everything.

So you can't run a good foot wych army - get over it? I can't run a good SM scout army, tau can't run a good kroot army and CSM apparently can't run a good army period.

So basically we have a bunch of problems but instead of fixing it lets just ignore it. You sir, would make a great politician.

I never said they were problems, it's just the way the game works. I suppose you think it's a problem how IG can't do reliable MSU assault armies as well?
   
Made in ca
Calm Celestian




Windsor Ontario Canada

Almarine wrote:
 Necrosis wrote:
Almarine wrote:
Sorry have you guys played with/against DE yet? It was one of the strongest hardest codices in 5th and still is in 6th. In my mind 6th made it even easier to play them since you get to measure absolutely everything.

So you can't run a good foot wych army - get over it? I can't run a good SM scout army, tau can't run a good kroot army and CSM apparently can't run a good army period.

So basically we have a bunch of problems but instead of fixing it lets just ignore it. You sir, would make a great politician.

I never said they were problems, it's just the way the game works. I suppose you think it's a problem how IG can't do reliable MSU assault armies as well?

Now your changing the argument. You've gone to say these units suck to this army can't do this when you put these restrictions on it. Once again you prove you would make an excellent politician. Please, if your not going to contribute to this thread just leave.
   
Made in us
Regular Dakkanaut





To be honest, a cheap vehicle upgrade like tau disruption pods would probably fix about 90% of the problems I have with DE at the moment
   
Made in se
Dakka Veteran




 Necrosis wrote:

Now your changing the argument. You've gone to say these units suck to this army can't do this when you put these restrictions on it. Once again you prove you would make an excellent politician. Please, if your not going to contribute to this thread just leave.

It is the same argument. Every unit has restrictions that fit the theme of its army. DE are supposed to be a glass cannon type of gaming experience, people like being glass cannons.

That's why DE have higher initiative, higher weapon skill, fleet and fast open topped transports to compensate for being fragile. What you're saying is, let's make them not actually be fragile as that would make them a stronger choice. Yeah no gak, why not let chaos characters pick their own chaos boons?
   
Made in gb
Daring Dark Eldar Raider Rider





Somewhere in the darkness of my mind... Probably

Wait you can't disembark after moving 6"... where does it say that in the rules?


If I roll a Im awsome...
...

I am White/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 
   
Made in ca
Calm Celestian




Windsor Ontario Canada

Almarine wrote:
 Necrosis wrote:

Now your changing the argument. You've gone to say these units suck to this army can't do this when you put these restrictions on it. Once again you prove you would make an excellent politician. Please, if your not going to contribute to this thread just leave.

It is the same argument. Every unit has restrictions that fit the theme of its army. DE are supposed to be a glass cannon type of gaming experience, people like being glass cannons.

That's why DE have higher initiative, higher weapon skill, fleet and fast open topped transports to compensate for being fragile. What you're saying is, let's make them not actually be fragile as that would make them a stronger choice. Yeah no gak, why not let chaos characters pick their own chaos boons?

First of all it is a different argument. Saying a unit does not work is not the same as saying an army can't do a certain thing when you put restrictions on it. Also dark eldar use to be able to be a tough army by running wracks (it even said so in the codex) but due to the changes of fnp, these lists no longer work. So the dark eldar went from having 3 decent lists to 1. The army was design for a 4+ fnp. And when they had a 4+ fnp, no one complained about it, it was balance and fun.
   
Made in se
Dakka Veteran




 Necrosis wrote:
Dark eldar use to be able to be a tough army by running wracks (it even said so in the codex) but due to the changes of fnp, these lists no longer work. So the dark eldar went from having 3 decent lists to 1. The army was design for a 4+ fnp. And when they had a 4+ fnp, no one complained about it, it was balance and fun.

I don't know, I seem to recall people complaining quite a lot. Just not the DE players since they were winning. Also I don't buy that a 17% nerf to the likelihood of passing an FNP roll made wrack lists unplayable. You should note that while the FNP became a bit weaker, you can now take FNP against attacks that ignore armour.
So, if you gave them the 4+ FNP back, they would in fact get stronger than they were.
   
Made in gb
Daring Dark Eldar Raider Rider





Somewhere in the darkness of my mind... Probably

I hate to say it, but Almarine does have a point...


If I roll a Im awsome...
...

I am White/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 
   
Made in se
Dakka Veteran




nickick wrote:
I hate to say it, but Almarine does have a point...

Damn! I have failed my dark lords!!!

No but really, I guess go ahead and play it like this if you can find someone who lets you. Just saying it might be a hard sell, especially if your list is already competitive.
   
Made in us
Mekboy Hammerin' Somethin'





If DE get a 4+ Feel No Pain then my thousand year old Nurgle Marine gets it too.

Seriously though, if you bump even one number in a unit's stat line it can seriously change game balance. FNP got nerfed across the board for 6th edition. 6th edition is balanced for a 5+ Feel No Pain. I've always suggested giving them some sort of dodge save on overwatch. 5+ dodge, 5+ FNP would be pretty good. You'd be extremely unlikely to lose any on the overwatch.

But its been said before, wyches aren't meant to be durable. They're lithe and agile.
   
Made in gb
Ichor-Dripping Talos Monstrosity






Wracks / Grots are meant to be durable.
And to be honest - I'd spent the preceeding months before 6th came out working on a massive Webway Portal List - which got kneecapped.
We got slower, we got softer, we can't assault out of the webway anymore, can't put more than half in reserve...

Shooty DE are fine, as good as ever, if not better.
Most any other force, Has taken a hit.

   
Made in us
Fixture of Dakka





 Ovion wrote:
Wracks / Grots are meant to be durable.

Grotesques, sure. And they still are durable. They have five toughness, three wounds, and a 5+ save that will almost never be ignored. That's pretty damn durable.

Wracks were never tough. They were only "tough" compared to the rest of Dark Eldar, and they still are. They have a higher toughness and a save they actually get to take. Don't confuse that with "meant to be durable". They were only meant to be more durable than a kabalite warrior or wych, and they still are.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
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