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![[Post New]](/s/i/i.gif) 2012/11/01 13:44:55
Subject: New early Ork rumours
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Sinewy Scourge
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![[Post New]](/s/i/i.gif) 2012/11/01 13:59:17
Subject: New early Ork rumours
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Badass "Sister Sin"
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No copypaste?
Batty wrote:via Batty (from the Faeit 212 inbox)
First we can start with orks what i have heard is that they stay the same with furious charge and mob rules but all orks ( not grots or squigs)
will get FnP 6+ as a race because they are basically tough and it takes a lot to kill and stop an ork.
Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge.
Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and
ammo runts and attack squigs also more weapon options like Big shootas and such.
new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random.
There is a special mek character that can bestow teleportation on D3 units.
special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character.
A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn't fulfill the hunger points in enemy's it will rampage nearest unit friend or
foe in order to eat.
Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. Many powers in the lists get more powerful the more orks are around the weirboy,
although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit.
New ork only fortifications (including an ork rock) and an ork only warlord chart.
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![[Post New]](/s/i/i.gif) 2012/11/01 14:03:52
Subject: New early Ork rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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pretre wrote:new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random cinematic.
Fixed.
Shouldn't that be the other way around?
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![[Post New]](/s/i/i.gif) 2012/11/01 14:08:19
Subject: New early Ork rumours
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Yellin' Yoof
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I hope the improved choppa rumour is true, I've felt like I've been missing something since they were changed in 4th edition.
FNP could be a nice little boost for boyz survivability
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Imperial Guard- Cadian 404th- 2500pts
Orks- Krugz Krushaz- 2000pts
Space Marines- Storm Enforcers- 300pts (starting over)
Hope is the first step on the road to disappointment |
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![[Post New]](/s/i/i.gif) 2012/11/01 14:08:39
Subject: New early Ork rumours
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Mutilatin' Mad Dok
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Surprised at the early rumours, but what it contains does link to the "leaked" GW list of upcoming units / units that require artwork / whatever it was.
I can see the rumours here touching on the Tellyporta Nobs, Squiggasaur, Rok Launcher, and possibly the Kommissar Grotzki units listed in that GW document.
But that may be because someone read that, and built rumours around it *shrug*.
Neat rumours, but suspiciously lacking in bad news.
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![[Post New]](/s/i/i.gif) 2012/11/01 14:10:19
Subject: New early Ork rumours
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Badass "Sister Sin"
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Yeah, these rumors appear very 'safe'. Not sure if that is because they are true or because someone, as Kharrak said, just based some rumors off the release list.
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![[Post New]](/s/i/i.gif) 2012/11/01 14:13:36
Subject: Re:New early Ork rumours
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Decrepit Dakkanaut
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ap3 Bigchoppas on charge?! feth yes! I hope what that article says is true, because that already sounds like the right step for the Horde! Call me excited
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![[Post New]](/s/i/i.gif) 2012/11/01 14:20:27
Subject: New early Ork rumours
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Steady Space Marine Vet Sergeant
Hanging out on the Great Plains
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I hope these are close to being true would really add to ork colorfulness. Bring the Choppas Back.
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Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) |
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![[Post New]](/s/i/i.gif) 2012/11/01 14:23:19
Subject: Re:New early Ork rumours
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Badass "Sister Sin"
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KingCracker wrote:ap3 Bigchoppas on charge?! feth yes! I hope what that article says is true, because that already sounds like the right step for the Horde! Call me excited
Strange that they would make Big Choppas +2S/User AP3/4 Charge/Normal when Power Lances are +1S/User AP3/4 Charge/Normal. Why not just use the power lance rules?
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![[Post New]](/s/i/i.gif) 2012/11/01 14:31:51
Subject: New early Ork rumours
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Ruthless Interrogator
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This all sounds great if true. Changes to the Big Choppa would be welcome, they needed more of an edge (I'll get my coat...) Klaws and more Klaws is getting a little stale.
I just picked up Orks, so I have to believe they're getting an update. Once upon a time I just had outdated, stale Necrons and outdated, stale Daemons, but GW refuse to stop spoiling me.
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![[Post New]](/s/i/i.gif) 2012/11/01 14:50:14
Subject: Re:New early Ork rumours
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Fixture of Dakka
On a boat, Trying not to die.
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pretre wrote: KingCracker wrote:ap3 Bigchoppas on charge?! feth yes! I hope what that article says is true, because that already sounds like the right step for the Horde! Call me excited
Strange that they would make Big Choppas +2S/User AP3/4 Charge/Normal when Power Lances are +1S/User AP3/4 Charge/Normal. Why not just use the power lance rules?
Because giant choppas are better than pointy sticks?
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2012/11/01 14:53:23
Subject: New early Ork rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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H.B.M.C. wrote: pretre wrote:new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random cinematic.
Fixed.
Shouldn't that be the other way around? 
Cinemacity!
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![[Post New]](/s/i/i.gif) 2012/11/01 14:54:21
Subject: Re:New early Ork rumours
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Badass "Sister Sin"
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Agreed! Just from a simplicity standpoint, seems that it was be easier to use 'Big Choppa: Uses Power Lance rules from main rulebook'. then it is a giant choppa with all the benefits of a pointy stick.
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![[Post New]](/s/i/i.gif) 2012/11/01 14:59:12
Subject: Re:New early Ork rumours
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Ruthless Interrogator
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pretre wrote:
Agreed! Just from a simplicity standpoint, seems that it was be easier to use 'Big Choppa: Uses Power Lance rules from main rulebook'. then it is a giant choppa with all the benefits of a pointy stick. 
I think the difference would be that a Lance's +1S only lasts for the charge. Big Choppa's could give a permanent +2S like they do now, except with variable AP.
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![[Post New]](/s/i/i.gif) 2012/11/01 15:13:01
Subject: New early Ork rumours
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Krazed Killa Kan
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No! Mork was brutally cunning, Gork was cunningly brutal!
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2012/11/01 15:16:54
Subject: New early Ork rumours
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Death-Dealing Devastator
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pretre wrote:
There is a special mek character that can bestow teleportation on D3 units.
Orkimedes? Yes please....
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![[Post New]](/s/i/i.gif) 2012/11/01 15:28:28
Subject: New early Ork rumours
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Mutilatin' Mad Dok
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Interestingly, this would be the first codex roll over I'll experience. I've played Orks for over four years, and that's when I got into 40k. I'm finally going to be victim to all the excitement / depression that comes with new edition rumours. Everything else, I picked up post codex release due to interesting playstyles, and neat models.
The Big Choppa ap3 on the charge would be great for making up for any Overwatch casualties, and even that ap4 would be neat. As stated already, it's nice to see Big Choppas give some (rumoured) competition to PK's. The 6+ FnP is pretty neat though, but totally not something I saw coming, even from rumours.
I love the Weirdboy ideas there, gives you even more reason to surround him with Boyz rather than the leadership. I'd be interested in seeing what the new possibilities are - considering the suggestion that the risk increases as the abilities increase, they'll hopefully be rather eyebrow raising abilities.
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![[Post New]](/s/i/i.gif) 2012/11/01 15:30:15
Subject: New early Ork rumours
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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FNP across the board?
I'll be over here, ordering the grots to shovel some more salt onto the pile.
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![[Post New]](/s/i/i.gif) 2012/11/01 15:45:04
Subject: New early Ork rumours
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Rampagin' Boarboy
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Graphite wrote:FNP across the board?
I'll be over here, ordering the grots to shovel some more salt onto the pile.
It coupd be that on the turn they Waaagh! they have FNP across the board.
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![[Post New]](/s/i/i.gif) 2012/11/01 15:54:26
Subject: Re:New early Ork rumours
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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pretre wrote: KingCracker wrote:ap3 Bigchoppas on charge?! feth yes! I hope what that article says is true, because that already sounds like the right step for the Horde! Call me excited
Strange that they would make Big Choppas +2S/User AP3/4 Charge/Normal when Power Lances are +1S/User AP3/4 Charge/Normal. Why not just use the power lance rules?
Orks don't get Power Weapons, only Power Klaws. Though if you are saying 'Why don't they just say Big Choppas count as Power Lances' that would come close. They might not do this, because the Big Choppa currently adds +2 strength and they wouldn't want to change the existing modifiers?
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2012/11/01 15:57:04
Subject: New early Ork rumours
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Longtime Dakkanaut
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Ork tech being very random is actually very Orky....The whole "cinematic" part doesn't bother me as much as other factions.
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My Armies:
5,500pts
2,700pts
2,000pts
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![[Post New]](/s/i/i.gif) 2012/11/01 16:04:14
Subject: New early Ork rumours
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Fixture of Dakka
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Rumors sound reasonable, not over the top and in-line with the 6th edition and recent codex thinking.
As long as they don't invalidate models, I am happy. I have lots of BC nobs who would like to see tabletop gameplay.
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2012/11/01 16:11:43
Subject: New early Ork rumours
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Foolproof Falcon Pilot
Livingston, United Kingdom
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It does have to be said that a lot of Big Choppa models are unpainted in my collection, because why bother? It is a shame, because they have some of the meanest looking weapons in 40k.
I'm not sure that GW love us enough to give 6+ FNP across the board. I don't think that it is impossible - note SoB 6++ - just could be kinda wishlisty. Same for improvements to weapons' AP value on the charge - could be very neat, could not pan out. It'd need to be 3+ to make a huge difference against the most common opponents, as the dangerous melee opponents in Xenos lists tend to have 3/4++ invuns (Wraiths, Harliquins, wyches etc) rather than 4+ or 5+ normal saves, meaning that, in the main, only marine models are worth bringing low AP weapons against.
I'd also expect to see some of the weaker and less commonly seen models boosted. Like, how many people have bought the DeffDread model? We've already seen this with the Meganobz.
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![[Post New]](/s/i/i.gif) 2012/11/01 16:16:01
Subject: New early Ork rumours
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Ragin' Ork Dreadnought
Monarchy of TBD
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I believe it goes 'Mork (or possibly Gork) was brutally cunning, while Gork (or possibly Mork) was cunningly brutal. The Orks themselves rarely are able to definitively say which God they worship.  That being said, if they really wanted to build enthusiasm for renewed weirdboy magic, all they'd need to do is tease a foot shaped template on the web or white dwarf.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2012/11/01 16:35:08
Subject: New early Ork rumours
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Twisted Trueborn with Blaster
East Coast
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Im hoping this comes out sooner than later. Ive been playing orks since their last dex came out and im not saying im bored with them but it would definitely be nice to see some new action. Im wanting some new units and rules to go along with every ones new GK/necron/chaos toys.
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2012/11/01 16:40:23
Subject: New early Ork rumours
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Insect-Infested Nurgle Chaos Lord
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Graphite wrote:FNP across the board?
I'll be over here, ordering the grots to shovel some more salt onto the pile.
They need it in this day and age of Overwatch everywhere. It just means anything bigger (but not too big!) than a Lasgun gives them their 6+ save back. I like it.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2012/11/01 18:29:07
Subject: New early Ork rumours
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Stealthy Warhound Titan Princeps
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6+ FNP? Just what an ork player needs - a bunch more dice to roll! 'Cause all those fast playing tournament ork armies were causing issues.
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![[Post New]](/s/i/i.gif) 2012/11/01 19:23:26
Subject: New early Ork rumours
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Longtime Dakkanaut
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kestral wrote:6+ FNP? Just what an ork player needs - a bunch more dice to roll! 'Cause all those fast playing tournament ork armies were causing issues.
True, but then orks only rarely roll for normal armour saves, so a FNP roll would be no more tedious than all those boring Power Armour 3+ saves that marines insist on rolling for some reason...
I don't hate any of the above rumours. Orks definitely need some method of getting through armour besides the PK - something like the proposed choppa rules would be a good solution, both ruleswise and fluffwise.
The monstrous creature makes some sense so long as the kit can do double duty as a WHFB Orc monster as well - otherwise seems unlikely.
And a MANz boost seems incredibly likely, given we're all expecting a new plastic kit which GW will want to sell zillions of.
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![[Post New]](/s/i/i.gif) 2012/11/01 19:32:57
Subject: Re:New early Ork rumours
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Decrepit Dakkanaut
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1.) The release is more than a year in the future, maybe a lot more than a year. Not sure if writing the Codex has even started.
2.) The rumour is posted on faeit 212 with a low accuracy on rumours.
3.) It features a lot of rule details only determined late in Codex development, but forgets to say if it is concept, play test or whatever. Very early for all of those.
So I can't see how such a set of rumours can have any value at this time of Codex development. Sounds like random guesses/wishlist by an Ork player. I could be wrong though.
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![[Post New]](/s/i/i.gif) 2012/11/01 19:34:32
Subject: New early Ork rumours
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Crushing Black Templar Crusader Pilot
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These rumors look good. If theyre true I may dust my greenskins off!!!
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BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
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