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Made in jp
Sinewy Scourge






USA

Seems very preliminary..

http://natfka.blogspot.jp/2012/11/ork-rumors.html

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Made in us
Badass "Sister Sin"






Camas, WA

No copypaste?

Batty wrote:via Batty (from the Faeit 212 inbox)
First we can start with orks what i have heard is that they stay the same with furious charge and mob rules but all orks ( not grots or squigs)
will get FnP 6+ as a race because they are basically tough and it takes a lot to kill and stop an ork.

Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge.

Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and
ammo runts and attack squigs also more weapon options like Big shootas and such.

new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random.
There is a special mek character that can bestow teleportation on D3 units.

special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character.

A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn't fulfill the hunger points in enemy's it will rampage nearest unit friend or
foe in order to eat.

Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. Many powers in the lists get more powerful the more orks are around the weirboy,
although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit.

New ork only fortifications (including an ork rock) and an ork only warlord chart.

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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 pretre wrote:
new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random cinematic.


Fixed.

 pretre wrote:
... Mork more offencive and Gork more strategic


Shouldn't that be the other way around?

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Made in gb
Yellin' Yoof





Birmingham UK

I hope the improved choppa rumour is true, I've felt like I've been missing something since they were changed in 4th edition.

FNP could be a nice little boost for boyz survivability

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Made in za
Mutilatin' Mad Dok





Surprised at the early rumours, but what it contains does link to the "leaked" GW list of upcoming units / units that require artwork / whatever it was.

I can see the rumours here touching on the Tellyporta Nobs, Squiggasaur, Rok Launcher, and possibly the Kommissar Grotzki units listed in that GW document.

But that may be because someone read that, and built rumours around it *shrug*.

Neat rumours, but suspiciously lacking in bad news.
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, these rumors appear very 'safe'. Not sure if that is because they are true or because someone, as Kharrak said, just based some rumors off the release list.

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Decrepit Dakkanaut






Burtucky, Michigan

ap3 Bigchoppas on charge?! feth yes! I hope what that article says is true, because that already sounds like the right step for the Horde! Call me excited
   
Made in us
Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

I hope these are close to being true would really add to ork colorfulness. Bring the Choppas Back.


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Camas, WA

 KingCracker wrote:
ap3 Bigchoppas on charge?! feth yes! I hope what that article says is true, because that already sounds like the right step for the Horde! Call me excited


Strange that they would make Big Choppas +2S/User AP3/4 Charge/Normal when Power Lances are +1S/User AP3/4 Charge/Normal. Why not just use the power lance rules?

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Made in us
Ruthless Interrogator





Ann Arbor, MI

This all sounds great if true. Changes to the Big Choppa would be welcome, they needed more of an edge (I'll get my coat...) Klaws and more Klaws is getting a little stale.

I just picked up Orks, so I have to believe they're getting an update. Once upon a time I just had outdated, stale Necrons and outdated, stale Daemons, but GW refuse to stop spoiling me.
   
Made in us
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On a boat, Trying not to die.

 pretre wrote:
 KingCracker wrote:
ap3 Bigchoppas on charge?! feth yes! I hope what that article says is true, because that already sounds like the right step for the Horde! Call me excited


Strange that they would make Big Choppas +2S/User AP3/4 Charge/Normal when Power Lances are +1S/User AP3/4 Charge/Normal. Why not just use the power lance rules?

Because giant choppas are better than pointy sticks?

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Gathering the Informations.

 H.B.M.C. wrote:
 pretre wrote:
new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random cinematic.


Fixed.

 pretre wrote:
... Mork more offencive and Gork more strategic


Shouldn't that be the other way around?

Cinemacity!
   
Made in us
Badass "Sister Sin"






Camas, WA

 Chowderhead wrote:
Because giant choppas are better than pointy sticks?

Agreed! Just from a simplicity standpoint, seems that it was be easier to use 'Big Choppa: Uses Power Lance rules from main rulebook'. then it is a giant choppa with all the benefits of a pointy stick.

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Made in us
Ruthless Interrogator





Ann Arbor, MI

 pretre wrote:
 Chowderhead wrote:
Because giant choppas are better than pointy sticks?

Agreed! Just from a simplicity standpoint, seems that it was be easier to use 'Big Choppa: Uses Power Lance rules from main rulebook'. then it is a giant choppa with all the benefits of a pointy stick.
I think the difference would be that a Lance's +1S only lasts for the charge. Big Choppa's could give a permanent +2S like they do now, except with variable AP.
   
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Krazed Killa Kan






Newport, S Wales

 H.B.M.C. wrote:


 pretre wrote:
... Mork more offencive and Gork more strategic


Shouldn't that be the other way around?


No! Mork was brutally cunning, Gork was cunningly brutal!

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 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


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Made in ca
Death-Dealing Devastator




Vancouver Canada

 pretre wrote:

There is a special mek character that can bestow teleportation on D3 units.


Orkimedes? Yes please....
   
Made in za
Mutilatin' Mad Dok





Interestingly, this would be the first codex roll over I'll experience. I've played Orks for over four years, and that's when I got into 40k. I'm finally going to be victim to all the excitement / depression that comes with new edition rumours. Everything else, I picked up post codex release due to interesting playstyles, and neat models.

The Big Choppa ap3 on the charge would be great for making up for any Overwatch casualties, and even that ap4 would be neat. As stated already, it's nice to see Big Choppas give some (rumoured) competition to PK's. The 6+ FnP is pretty neat though, but totally not something I saw coming, even from rumours.

I love the Weirdboy ideas there, gives you even more reason to surround him with Boyz rather than the leadership. I'd be interested in seeing what the new possibilities are - considering the suggestion that the risk increases as the abilities increase, they'll hopefully be rather eyebrow raising abilities.

   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Scotland, but nowhere near my rulebook

FNP across the board?

I'll be over here, ordering the grots to shovel some more salt onto the pile.
   
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Rampagin' Boarboy





United Kingdom

Graphite wrote:
FNP across the board?

I'll be over here, ordering the grots to shovel some more salt onto the pile.


It coupd be that on the turn they Waaagh! they have FNP across the board.
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

 pretre wrote:
 KingCracker wrote:
ap3 Bigchoppas on charge?! feth yes! I hope what that article says is true, because that already sounds like the right step for the Horde! Call me excited


Strange that they would make Big Choppas +2S/User AP3/4 Charge/Normal when Power Lances are +1S/User AP3/4 Charge/Normal. Why not just use the power lance rules?


Orks don't get Power Weapons, only Power Klaws. Though if you are saying 'Why don't they just say Big Choppas count as Power Lances' that would come close. They might not do this, because the Big Choppa currently adds +2 strength and they wouldn't want to change the existing modifiers?

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I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
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Ork tech being very random is actually very Orky....The whole "cinematic" part doesn't bother me as much as other factions.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in us
Fixture of Dakka






Rumors sound reasonable, not over the top and in-line with the 6th edition and recent codex thinking.

As long as they don't invalidate models, I am happy. I have lots of BC nobs who would like to see tabletop gameplay.

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Made in gb
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Livingston, United Kingdom

It does have to be said that a lot of Big Choppa models are unpainted in my collection, because why bother? It is a shame, because they have some of the meanest looking weapons in 40k.

I'm not sure that GW love us enough to give 6+ FNP across the board. I don't think that it is impossible - note SoB 6++ - just could be kinda wishlisty. Same for improvements to weapons' AP value on the charge - could be very neat, could not pan out. It'd need to be 3+ to make a huge difference against the most common opponents, as the dangerous melee opponents in Xenos lists tend to have 3/4++ invuns (Wraiths, Harliquins, wyches etc) rather than 4+ or 5+ normal saves, meaning that, in the main, only marine models are worth bringing low AP weapons against.

I'd also expect to see some of the weaker and less commonly seen models boosted. Like, how many people have bought the DeffDread model? We've already seen this with the Meganobz.
   
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Monarchy of TBD

 Leigen_Zero wrote:
 H.B.M.C. wrote:


 pretre wrote:
... Mork more offencive and Gork more strategic


Shouldn't that be the other way around?


No! Mork was brutally cunning, Gork was cunningly brutal!


I believe it goes 'Mork (or possibly Gork) was brutally cunning, while Gork (or possibly Mork) was cunningly brutal. The Orks themselves rarely are able to definitively say which God they worship. That being said, if they really wanted to build enthusiasm for renewed weirdboy magic, all they'd need to do is tease a foot shaped template on the web or white dwarf.

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East Coast

Im hoping this comes out sooner than later. Ive been playing orks since their last dex came out and im not saying im bored with them but it would definitely be nice to see some new action. Im wanting some new units and rules to go along with every ones new GK/necron/chaos toys.

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Insect-Infested Nurgle Chaos Lord






Graphite wrote:
FNP across the board?

I'll be over here, ordering the grots to shovel some more salt onto the pile.


They need it in this day and age of Overwatch everywhere. It just means anything bigger (but not too big!) than a Lasgun gives them their 6+ save back. I like it.


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6+ FNP? Just what an ork player needs - a bunch more dice to roll! 'Cause all those fast playing tournament ork armies were causing issues.
   
Made in nz
Longtime Dakkanaut





New Zealand

kestral wrote:
6+ FNP? Just what an ork player needs - a bunch more dice to roll! 'Cause all those fast playing tournament ork armies were causing issues.


True, but then orks only rarely roll for normal armour saves, so a FNP roll would be no more tedious than all those boring Power Armour 3+ saves that marines insist on rolling for some reason...


I don't hate any of the above rumours. Orks definitely need some method of getting through armour besides the PK - something like the proposed choppa rules would be a good solution, both ruleswise and fluffwise.

The monstrous creature makes some sense so long as the kit can do double duty as a WHFB Orc monster as well - otherwise seems unlikely.

And a MANz boost seems incredibly likely, given we're all expecting a new plastic kit which GW will want to sell zillions of.
   
Made in de
Decrepit Dakkanaut







1.) The release is more than a year in the future, maybe a lot more than a year. Not sure if writing the Codex has even started.
2.) The rumour is posted on faeit 212 with a low accuracy on rumours.
3.) It features a lot of rule details only determined late in Codex development, but forgets to say if it is concept, play test or whatever. Very early for all of those.

So I can't see how such a set of rumours can have any value at this time of Codex development. Sounds like random guesses/wishlist by an Ork player. I could be wrong though.

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These rumors look good. If theyre true I may dust my greenskins off!!!

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