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![[Post New]](/s/i/i.gif) 2012/11/13 23:47:59
Subject: New early Ork rumours
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Lead-Footed Trukkboy Driver
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I'd like to see a return to 3rd ed "mob rule" for trukk boyz. Taking small mobs is stupid because the moment orks lose fearless, they're gone. I'd make trukk boyz miles better.
Wierdboys are quite neat now if you take a dakkajet heavy list. Getting more WAAGHs can be hilariously deadly for your opponent if your dakkajets are repeatedly spitting double the amount of death. The hard part though is giving up your HQ's to get them. Meks are still really good (especially if you play where the KFF gives a cover save to ANY unit near the mek, even enemies or by default even desperate allies).
On one hand, I agree that I wish that some orks would get a BS upgrade, but the problem is, their point cost already accounts for their poor balistic skill. If you gave shoota boys a BS 3, good god... Lootaz are only 15 points a piece because of their bad BS (remember, you're basically paying 15 points per model for a unit of 15 autocannons). I'd rather have more bodies on the table than more effective shooting. Orks really aren't a super killy army, but they are a super durable army.
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![[Post New]](/s/i/i.gif) 2012/11/13 23:56:34
Subject: New early Ork rumours
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Foolproof Falcon Pilot
Livingston, United Kingdom
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I'm not sure that I rate the idea of taking Weirdboyz to boost Dakkajets. Mine gets shot down almost immediately in the majority of my games, so rarely gets to fire more than twice. So you can't use them turn 1, turn 2 they arrive and waaagh, turn 3 you maybe get a waaagh on the weirdboy... it all seems a bit convoluted, and not really worth the effort.
The "Orks can't shoot but are cheap" thing isn't always true. Deffkoptas, for example: people rave about them, but mine never hit, and they are not cheap. At 225 for a squad of five with rokkits, not being able to reliably destroy a rhino (35 points) in a round of shooting is an indicator that they suck. A unit that doesn't die very easily isn't much help if it doesn't do any damage, either. This is our problem with vehicles at range; our units with guns capable of damaging them don't hit often enough to have a decent chance of being worthwhile.
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![[Post New]](/s/i/i.gif) 2012/11/14 03:28:33
Subject: Re:New early Ork rumours
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Decrepit Dakkanaut
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Was reading Ere We Go! today and the first ork army lists it contained... now, if they brought back Warboss/Warlord retinues, with oddboyz included in them, now that would be a great boost. Like the orkoid version of the royal court or court of the archon.
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![[Post New]](/s/i/i.gif) 2012/11/14 06:42:09
Subject: New early Ork rumours
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Mutilatin' Mad Dok
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Charles Rampant wrote:I'm not sure that I rate the idea of taking Weirdboyz to boost Dakkajets. Mine gets shot down almost immediately in the majority of my games, so rarely gets to fire more than twice. So you can't use them turn 1, turn 2 they arrive and waaagh, turn 3 you maybe get a waaagh on the weirdboy... it all seems a bit convoluted, and not really worth the effort.
It's actually a fun tactic - weirdboys themselves are good fun. Not seen it work that well competitively, though.
Charles Rampant wrote:The "Orks can't shoot but are cheap" thing isn't always true. Deffkoptas, for example: people rave about them, but mine never hit, and they are not cheap. At 225 for a squad of five with rokkits, not being able to reliably destroy a rhino (35 points) in a round of shooting is an indicator that they suck. A unit that doesn't die very easily isn't much help if it doesn't do any damage, either. This is our problem with vehicles at range; our units with guns capable of damaging them don't hit often enough to have a decent chance of being worthwhile.
That's surprising, considering they have a slightly better hit chance than bs3. You should generally be getting about 3 hits per round of shooting - remember, they are twin-linked.
You're still paying 45pts for a toughness 5, 2 wound scout jetbike with a twin-linked str8, ap3 weapon. That's 1 point less than a nob in a unit of boyz.
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![[Post New]](/s/i/i.gif) 2012/11/14 07:30:24
Subject: New early Ork rumours
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Slaanesh Veteran Marine with Tentacles
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Charles Rampant wrote:I'm not sure that I rate the idea of taking Weirdboyz to boost Dakkajets. Mine gets shot down almost immediately in the majority of my games, so rarely gets to fire more than twice. So you can't use them turn 1, turn 2 they arrive and waaagh, turn 3 you maybe get a waaagh on the weirdboy... it all seems a bit convoluted, and not really worth the effort.
The "Orks can't shoot but are cheap" thing isn't always true. Deffkoptas, for example: people rave about them, but mine never hit, and they are not cheap. At 225 for a squad of five with rokkits, not being able to reliably destroy a rhino (35 points) in a round of shooting is an indicator that they suck. A unit that doesn't die very easily isn't much help if it doesn't do any damage, either. This is our problem with vehicles at range; our units with guns capable of damaging them don't hit often enough to have a decent chance of being worthwhile.
You need to take three jets and two warpheads. Hope for waaaghs, meltashots, and deep strikes (attatch with shoota boys).
I agree on deffkopters. The internet loves them, but mine almost always woefully underperform. I've had groups of them fail at killing a rhino too often. I guess they just aren't for me.
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![[Post New]](/s/i/i.gif) 2012/11/14 09:12:29
Subject: New early Ork rumours
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Foolproof Falcon Pilot
Livingston, United Kingdom
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One game I played in, 3 Orks vs 3 Imperial, we started turn 1 with a grand charge of all our Deffkoptas, of which we had about 13 or 14. They all shot, they all charged. As I recall, they destroyed one Hydra, removed the autocannon on another Hydra, and shook a couple of chimaeras. Looked awesome though.
I'm not sure what it is about them. But 45 points for a single-shot attack that doesn't hit very reliably, and which will fail to penetrate armour quite often as well, isn't all that great. A unit nob is actually good at his given task. Bear in mind that each Deffkopta costs more than a rhino, that two of them are the same as a battlewagon, and that three are more expensive than all but Land Raiders in the smurf list. It takes a serious dent out of my list's points total to run a squad of them, equalling entire mobs of boyz, and I've never felt that it was a worthwhile trade.
They are good for killing crisis suits though, I've found. Both in shooting and in melee.
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![[Post New]](/s/i/i.gif) 2012/11/14 09:41:15
Subject: Re:New early Ork rumours
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Rogue Grot Kannon Gunna
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A Unit nob is great at his task?..... Then why do the ones i use always get challenged by perky marines and killed before they can do any damage?
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Evil Sunz
The Dark Pact
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![[Post New]](/s/i/i.gif) 2012/11/14 12:00:40
Subject: New early Ork rumours
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Waaagh! Warbiker
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A nob should be able to take on most sergeants in a challenge, or at least draw if they both have a PF. 'Eavy armour might be of use these days.
You can of course position the nob so that he can't be challenged, but then can strike when he piles in.
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![[Post New]](/s/i/i.gif) 2012/11/14 12:21:51
Subject: Re:New early Ork rumours
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Krazed Killa Kan
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MeanGreenStompa wrote:Was reading Ere We Go! today and the first ork army lists it contained... now, if they brought back Warboss/Warlord retinues, with oddboyz included in them, now that would be a great boost. Like the orkoid version of the royal court or court of the archon.
This, oh-so-much-this.
I don't know the rules but if you take a cron court, can you split it up and chuck the teks/lords in different units? If so, imagine taking a retinue of painboyz and chucking them in boyz mobs ala BA sang priests!
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2012/11/14 12:33:09
Subject: New early Ork rumours
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Decrepit Dakkanaut
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Goresaw wrote:I'd like to see a return to 3rd ed "mob rule" for trukk boyz. Taking small mobs is stupid because the moment orks lose fearless, they're gone. I'd make trukk boyz miles better.
Wierdboys are quite neat now if you take a dakkajet heavy list. Getting more WAAGHs can be hilariously deadly for your opponent if your dakkajets are repeatedly spitting double the amount of death. The hard part though is giving up your HQ's to get them. Meks are still really good (especially if you play where the KFF gives a cover save to ANY unit near the mek, even enemies or by default even desperate allies).
On one hand, I agree that I wish that some orks would get a BS upgrade, but the problem is, their point cost already accounts for their poor balistic skill. If you gave shoota boys a BS 3, good god... Lootaz are only 15 points a piece because of their bad BS (remember, you're basically paying 15 points per model for a unit of 15 autocannons). I'd rather have more bodies on the table than more effective shooting. Orks really aren't a super killy army, but they are a super durable army.
MeanGreenStompa wrote:Was reading Ere We Go! today and the first ork army lists it contained... now, if they brought back Warboss/Warlord retinues, with oddboyz included in them, now that would be a great boost. Like the orkoid version of the royal court or court of the archon.
These would both be badass. Mob rules AND a retinue, like the old school retinue type rules would be supreme AND help us dramatically in challenges. And everyone would HATE mobbing up, except any Ork player of course
Speaking of challenges, whos willing to bet we are getting some type of chart where the more challenges we win, the more "pain tokens" we end up getting?
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![[Post New]](/s/i/i.gif) 2012/11/14 13:01:20
Subject: New early Ork rumours
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Screamin' Stormboy
Hattiesburg, MS
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As far as the kotpas go, I use 2 squads of 2. I run them up the flanks. Most people I play against go after to koptas the first turn, leaving my boyz and wagons alone. I love them.
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![[Post New]](/s/i/i.gif) 2012/11/14 13:06:02
Subject: New early Ork rumours
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'm still hoping for looting wargear from challenged opponents.
Something I can see happening is boyz(meks, runtherds) winning challenges turning into nobz, nobz(big meks, flash gits, weirdboyz) winning challenges turning into warbosses. Orks get stronger, tougher and smarter when fighting, so that would fit fluff perfectly.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/11/14 13:18:37
Subject: New early Ork rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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That could be interesting. Each time you defeat an opponent in a challenge you roll randomly cinematicaly to determine what you get from them.
"I got... a Bolt Pistol! Y... yay?"
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![[Post New]](/s/i/i.gif) 2012/11/14 14:01:21
Subject: New early Ork rumours
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Decrepit Dakkanaut
UK
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Jidmah wrote:I'm still hoping for looting wargear from challenged opponents.
Something I can see happening is boyz(meks, runtherds) winning challenges turning into nobz, nobz(big meks, flash gits, weirdboyz) winning challenges turning into warbosses. Orks get stronger, tougher and smarter when fighting, so that would fit fluff perfectly.
but if you do that you'd need to add in a chance that an orc not actually fighting in a turn would downgrade, ie nobz turning into boyz etc
cinematatastical (no really)
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![[Post New]](/s/i/i.gif) 2012/11/14 14:24:13
Subject: New early Ork rumours
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Beautiful and Deadly Keeper of Secrets
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OrlandotheTechnicoloured wrote: Jidmah wrote:I'm still hoping for looting wargear from challenged opponents.
Something I can see happening is boyz(meks, runtherds) winning challenges turning into nobz, nobz(big meks, flash gits, weirdboyz) winning challenges turning into warbosses. Orks get stronger, tougher and smarter when fighting, so that would fit fluff perfectly.
but if you do that you'd need to add in a chance that an orc not actually fighting in a turn would downgrade, ie nobz turning into boyz etc
cinematatastical (no really)
That..Doesn't happen, boyz don't turn to nobz either straight up, it takes TIME for that to happen. This isn't chaos where a god can suddenly grant them a mutation mid combat.
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![[Post New]](/s/i/i.gif) 2012/11/14 14:32:17
Subject: New early Ork rumours
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Decrepit Dakkanaut
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H.B.M.C. wrote:That could be interesting. Each time you defeat an opponent in a challenge you roll randomly cinematicaly to determine what you get from them.
"I got... a Bolt Pistol! Y... yay?"

And thats how it would happen.
"AWWW FUDGE YEA!! I kicked that powermaul wielding Chaplains ASS!"
*rolls on chart*
"Snake eyes.........great, he turns into a.... grot?
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![[Post New]](/s/i/i.gif) 2012/11/14 14:59:07
Subject: New early Ork rumours
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Nah, at the very least he would explode. Everything we've got explodes on a snake eyes - blitza bommers, SAGs, warpheads...
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/11/14 15:00:37
Subject: New early Ork rumours
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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H.B.M.C. wrote:That could be interesting. Each time you defeat an opponent in a challenge you roll randomly cinematicaly to determine what you get from them.
"I got... a Bolt Pistol! Y... yay?"

It's cinematastic!
Infinity has something similar in the form of the "Booty" skill, which is perfectly named for Orks to loot...
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![[Post New]](/s/i/i.gif) 2012/11/14 15:19:11
Subject: New early Ork rumours
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Infiltrating Broodlord
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Kanluwen wrote: H.B.M.C. wrote:That could be interesting. Each time you defeat an opponent in a challenge you roll randomly cinematicaly to determine what you get from them.
"I got... a Bolt Pistol! Y... yay?"

It's cinematastic!
Infinity has something similar in the form of the "Booty" skill, which is perfectly named for Orks to loot... 
I do not want to know what happens when a Warboss gets my Huskblade.
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I refuse to join any club that would have me as a member. -Groucho Marx
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![[Post New]](/s/i/i.gif) 2012/11/14 17:09:51
Subject: New early Ork rumours
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Foolproof Falcon Pilot
Livingston, United Kingdom
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Comedy ensues.
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![[Post New]](/s/i/i.gif) 2012/11/14 18:08:26
Subject: New early Ork rumours
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Battleship Captain
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Hmm, looting wargear sounds good. I think the ork player should simply choose the weapon and gain its rules. IE nod slays a chaos warlord, nob jacks the gak outta deamon weapon. (now has deamon weapon with assoicated rules) + normal wargear.
I can sense that if we do get a challenge chart it be something like Blood Lust -
per kill decrease a FNP save to a min of 2+ or something stupid ect.
Hopefully that chart be small.
Would like to see lootas/burnas and possible other fun things compressed into special boyz as a general elite choice.
Which would be a standard boy that is then kitted out with say a loota gun, burna, stealth-infiltrate, rockit launchers, ect. That way you can mix and match and have things like infiltrating Tank bustas - nothing quite like preliminary tank killing turn 1 with bomb squigs.
Would love to have alternate Nob weapons beside a power kawl and big choopa - things like plasma guns, heavier weapons then a normal boy could carry ie plaskannon deff ray ect. Also alternate melee weapons like powa choppa, powa clobbera, ect.
Hopefully that nob wish would effect boy nobz as well.
Love to see the option to take multiple ard boyz. Yay i can have a goff army again. Love to see new units as well. Like new tanks, or something of that sort. Perhaps even a flying transport and you can have wing boys.
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![[Post New]](/s/i/i.gif) 2012/11/14 18:38:09
Subject: New early Ork rumours
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Decrepit Dakkanaut
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Jidmah wrote:Nah, at the very least he would explode. Everything we've got explodes on a snake eyes - blitza bommers, SAGs, warpheads...
That is a valid point. The Ork would most definitely explode
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![[Post New]](/s/i/i.gif) 2012/11/14 22:30:29
Subject: New early Ork rumours
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Battlefortress Driver with Krusha Wheel
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I would like to see a new rumor that said we weren't waiting another year or so to see a new book.
=(
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![[Post New]](/s/i/i.gif) 2012/11/15 02:35:53
Subject: Re:New early Ork rumours
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Decrepit Dakkanaut
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Well just thinking about whats coming out in the next year....yea we arnt in that line up. But I hear ya, I wouldnt mind some new Ork love
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![[Post New]](/s/i/i.gif) 2012/11/15 02:48:01
Subject: Re:New early Ork rumours
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Decrepit Dakkanaut
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Others have waited longer and I don't deny them their turn. Poor Tau, Sisters, Eldar and even BT players need their time in the sun as well.
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![[Post New]](/s/i/i.gif) 2012/11/15 05:14:04
Subject: New early Ork rumours
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Mutilatin' Mad Dok
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with all these rumors I think they will suprise everyone and release Orks late next year before a more deserving codex (they have before and often with other codexes).
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![[Post New]](/s/i/i.gif) 2012/11/15 07:19:05
Subject: Re:New early Ork rumours
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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MeanGreenStompa wrote:Others have waited longer and I don't deny them their turn. Poor Tau, Sisters, Eldar and even BT players need their time in the sun as well.
Uh, I don't care? I don't play those But seriously, considering that they drop a codex every three months, and the IoM/Xenos pattern... 2013 Q1 Dark Angels 2013 Q2 Tau 2013 Q3 Black Templars 2013 Q4 Eldar 2014 Q1 Sisters 2014 Q2 Waaagh! Summer See? Everybody happy. Though they will probably do Vanilla Marines instead of Sisters. GW hates Sisters even more than Tyranids. DISCLAIMER: Completely baseless speculation on my side.
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This message was edited 1 time. Last update was at 2012/11/15 07:19:59
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/11/15 08:57:40
Subject: New early Ork rumours
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Utter wishlisting thought it is, I'd like to see "looted vehicle" be an upgrade rather than one generic vehicle with lacklustre stats. So you could make your battlewagon a looted vehicle, or indeed a trukk. Keep the "Don't press dat!" rule but give it some bonus. Extra levels of stealth during nightfighting springs to mind, as the enemy doesn't shoot at the non-orky shape in case it's one of theirs.
I'd also like to see an honest to Gork tank, rather than the battlewagon.
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![[Post New]](/s/i/i.gif) 2012/11/15 11:25:23
Subject: New early Ork rumours
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Foolproof Falcon Pilot
Livingston, United Kingdom
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I'm liking the Warboss retinue idea, but I can see every army justifying that rule, and it is a Necron/Dark Eldar thing. But if it did come in, that could be really cool - one squad of Nobz (like a command squad) which can have 0-3 of Meks, Docs, Weirdboyz, Luftantz (a midway boss) and grotknowwots that you can distribute between mobs.
As I've said before, I'd like more Grot assistant elements. I love having the grots and squigs following my warboss around! Maybe change attack squigs into things that work like bomb squigs but do anti-infantry duties - release them, they go for nearest enemy unit (like bomb squig does), does three STR 6 AP- rending hits onto them, is removed from game. Gretchin assistants that let the warboss 'remember da plan' and reroll reserves and move a unit D6" in the shooting phase in addition to shooting ("NOT THERE YOU GITZ!"). Or what about an assistant ("scapegrot") that can be blamed for any failures in the army, picked up and then thrown at an enemy unit that just wiped out an Ork unit within 12" to do a small blast marker.
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![[Post New]](/s/i/i.gif) 2012/11/15 12:25:38
Subject: Re:New early Ork rumours
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Decrepit Dakkanaut
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I dont want to wait till 2014 to get some new codex action!!!! Im hoping they screw over a few armies and push us further up. Orks are a pretty popular xenos army, so I could see them do this
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