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Made in gb
Guard Heavy Weapon Crewman




England/ Norfolk

Is it just me or are the Necrons (fluff wise at least) stupidly overpowered? I mean they can survive and repair ridiculous amounts of damage like lascannons and battle cannon hits, they attack without warning and retreat before the reinforcements arrive, they have the most advanced tech in the game and lastly they have quite a lot of numbers like more than space marines. I know every army has their pros and cons but they seem to be so very powerful pros for very few cons. Is there something I am missing or am I just over estimating the power of the Necrons?

This message was edited 1 time. Last update was at 2012/11/07 01:32:21


 
   
Made in rs
Land Raider Pilot on Cruise Control





Holy Terra

You don't say?

http://wh40k.lexicanum.com/wiki/Celestial_Orrery#.UJm9pm9X2QA

The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

Tyranids come in full force -> End of Life

Orks unite -> End of all non-Ork Life (slaves exempt)

Necrons fully awaken .> End of Life (Unless they finally find a way to reverse the biotransference).

Noticing a trend?
   
Made in gb
Guard Heavy Weapon Crewman




England/ Norfolk

Yeah now that you mention it there does seem to be a very disturbing pattern going on within 40k, basically should an army get a full force every one else should either run or shoot commit suicide.
   
Made in rs
Land Raider Pilot on Cruise Control





Holy Terra

But neither Orks nor Tyranids have machine that can make entire galaxy go in a bang ( by blowing up every single star in the galaxy in a heartbeat ).

The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

 Brother Captain Alexander wrote:
But neither Orks nor Tyranids have machine that can make entire galaxy go in a bang ( by blowing up every single star in the galaxy in a heartbeat ).


Not at least until the Orks start looting said technology

1500 
   
Made in rs
Land Raider Pilot on Cruise Control





Holy Terra

I doubt that, Orrery is so well protected that not even Necrons themselves can go in and use it.
But It would he hilarious to see mek boy zap into Orreary and start popping all those lightballs...

The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

If Policeman Chris can't win with Necrons, then they're not overpowered.
   
Made in us
Gore-Soaked Lunatic Witchhunter







For the record: If all you know about any faction is what you read in their Codex, every faction is stupidly overpowered. The Necrons tend to be easily surprised by heroic individuals doing suicidal things (see Dark Crusade, the World Engine, Caves of Ice, et cetera) and defeatable/stoppable based on that blind spot.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 Brother Captain Alexander wrote:
But neither Orks nor Tyranids have machine that can make entire galaxy go in a bang ( by blowing up every single star in the galaxy in a heartbeat ).

And they don't want to.

   
Made in us
Shadowy Grot Kommittee Memba






But your estimation of numbers is one of the major things people overlook. Necrons are a far from united force, and more than 2/3rds of their numbers are mindless drones. Every overlord dreams of uniting the necron empire...under himself. Add in the supreme fallibility of their awakening process and the numerous mental diseases running through their ranks, and they're a terrifyingly powerful war machine grinding and clanking its way fully upright. Onlookers currently aren't able to tell if it will proceed to obliterate everything or just fall into a pile of rusty nuts and bolts.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in es
Growlin' Guntrukk Driver with Killacannon






watchamacarcess wrote:
Is it just me or are the Necrons (fluff wise at least) stupidly overpowered? I mean they can survive and repair ridiculous amounts of damage like lascannons and battle cannon hits, they attack without warning and retreat before the reinforcements arrive, they have the most advanced tech in the game and lastly they have quite a lot of numbers like more than space marines. I know every army has their pros and cons but they seem to be so very powerful pros for very few cons. Is there something I am missing or am I just over estimating the power of the Necrons?


I see one big con: They can repair themselves, but cannot reproduce. Once a necron is damaged beyond repair, he's gone for good.



War does not determine who is right - only who is left. 
   
Made in gb
One Canoptek Scarab in a Swarm




uk

Necrons can create more with humans( oldcrons at least) and necrons pretty much outnumber every other race by billions so a few loses wont really matter

Necrons: Triarch remnant - 10,000 points
Orks: waaagh! Buzzkill-20,000 points 
   
Made in gb
Longtime Dakkanaut




i seriously doubt there are more crons than boyz.
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

 Agent_Tremolo wrote:
I see one big con: They can repair themselves, but cannot reproduce. Once a necron is damaged beyond repair, he's gone for good.


The Necrons can create new Living Metal bodies for any Necron whose original body has self-destructed.
   
Made in us
Regular Dakkanaut




The necrons are the most advanced race in 40k but one thing that hasn't been mentioned is their lack of knowledge about the warp or psykers. it's a huge disadvantage and with most of the webway damaged they lack a reliable means to quickly travel the galaxy.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yes, Necrons are the most advanced race. They could blow up the galaxy if they wanted to. But they don't because it would be for no gain.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Guard Heavy Weapon Crewman




England/ Norfolk

bagtagger wrote:
The necrons are the most advanced race in 40k but one thing that hasn't been mentioned is their lack of knowledge about the warp or psykers. it's a huge disadvantage and with most of the webway damaged they lack a reliable means to quickly travel the galaxy.


Not according to lexicanum and 40k wiki as on them it says Necron ships can almost instantly travel across the galaxy and that their ships are more powerful than many Imperial vessels
   
Made in us
Regular Dakkanaut




My knowledge is limited to what it says in the codex, the codex is rather vague on how the necrons travel through space and achieve FTL.
   
Made in us
Freaky Flayed One




watchamacarcess wrote:
bagtagger wrote:
The necrons are the most advanced race in 40k but one thing that hasn't been mentioned is their lack of knowledge about the warp or psykers. it's a huge disadvantage and with most of the webway damaged they lack a reliable means to quickly travel the galaxy.


Not according to lexicanum and 40k wiki as on them it says Necron ships can almost instantly travel across the galaxy and that their ships are more powerful than many Imperial vessels


Old fluff had Necron vessels capable of true FTL travel, but I don't think it has been mentioned very much in the new fluff. Most of their travel arrangements have to do with the Webway, Dolmen Gates, and pocket dimensions. Even without FTL the Necrons aren't having a hard time getting around.
   
Made in us
Regular Dakkanaut




They have to have FTL of some kind because Anrakyr flies around with a fleet awakening tomb worlds
   
Made in us
Daemonic Dreadnought






AL

And let's not forget that Orikan has a toy which let's him travel back in time. Sigh, if only he was willing to share his little secret, the Necrons could go back in time and nail the galaxy right after the Horus Heresy (where pretty much everyone was at their weakest more or less).

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in rs
Land Raider Pilot on Cruise Control





Holy Terra

watchamacarcess wrote:

Not according to lexicanum and 40k wiki as on them it says Necron ships can almost instantly travel across the galaxy and that their ships are more powerful than many Imperial vessels


You missed the part where small Black Templar fleet actually destroy entire Necron armada together with their capital ship. Citate also said that "Black Templar ships destroyed any Necron ship that could't get away", now if Space Marine fleet can do this to their armada than imperial Navy can rape them like they are nothing.
And you also missed a part with Dolumar gates hat says that Necron FTL is so slow they would need piratically years to reach closest system. So other than Dolumar Gates ( who most of the time don't work as they should + Eldar traps ) Necrons don't really have anything else to fast travel around the galaxy.

Thank you Mr. Ward...

The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in us
Daemonic Dreadnought






AL

That's it! Orikan needs to go back in time, kill ward, assume ward's identity, and be the one to write 6th Ed necrons as he sees fit! Bwahahaha! And then take over earth just to rub it in.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in rs
Land Raider Pilot on Cruise Control





Holy Terra

To bad that he is not using his gift to change course of history but rather to keep it like it is

The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in us
Been Around the Block




The Necrons are like the Orks; they could potentially be the top dogs of the setting, but their divided forces just can't seem to get along, with each Overlord or Lord wanting the galaxy for itself.

 40kSpartan wrote:
necrons pretty much outnumber every other race by billions so a few loses wont really matter
Uh, no they don't.
   
Made in us
Dangerous Skeleton Champion




California

You do realise that the fluff nerfs that the Necrons got in their new codex just took them from "I win, when ever I actually get around to declaring the galaxy mine again". To a "Lets hope they are diminished and divided enough to not enslave the galaxy at their whim".

FTL travel: They still have it and there is literature still in print that says it. Ward, just needed to apply a limit to their speed of travel. The hyperbole in the oldcron codex could be taken literaly to mean that the Necron ships could travel 100,000+ light years in a "Blink of an eye". Fast enough that all Necron ships could be at every naval fight if they wanted to. Which could not be left as it was.

Numbers: The Necrons are said to have millions of tomb worlds. Since it is plural, that means at least 2 million if not more. Which also means that it is highly likely that the Necrons outnumber the IoM; Counting every man, woman and child. Potentially multiples to one.

Fractured empire: The Necrons have been having this problem since they were the Necrontyr. It was the reason for the first war with the Old Ones. If the Necrons truely believed that any current faction represented a threat capable of threating the Necrons as a whole. Then they would unite under one banner to face that common foe. The fact that the Silent King has returned to the galaxy means that such an event might not be that far off. At least untill the Tyranids are taken care of.

The Necrons pose the biggest single threat to the galaxy. They have more combat expirence then any other race, can shut the warp down and are effectivaly immortal. The only hope for the galaxy is that they never unite as a single force. Because then its game over for everyone.

Naval: You should read up on Cairn Class Tomb Ships and the Wolrd Engine before you start putting their navy down.

   
Made in gb
Guard Heavy Weapon Crewman




England/ Norfolk

 Stonerhino wrote:
You do realise that the fluff nerfs that the Necrons got in their new codex just took them from "I win, when ever I actually get around to declaring the galaxy mine again". To a "Lets hope they are diminished and divided enough to not enslave the galaxy at their whim".

FTL travel: They still have it and there is literature still in print that says it. Ward, just needed to apply a limit to their speed of travel. The hyperbole in the oldcron codex could be taken literaly to mean that the Necron ships could travel 100,000+ light years in a "Blink of an eye". Fast enough that all Necron ships could be at every naval fight if they wanted to. Which could not be left as it was.

Numbers: The Necrons are said to have millions of tomb worlds. Since it is plural, that means at least 2 million if not more. Which also means that it is highly likely that the Necrons outnumber the IoM; Counting every man, woman and child. Potentially multiples to one.

Fractured empire: The Necrons have been having this problem since they were the Necrontyr. It was the reason for the first war with the Old Ones. If the Necrons truely believed that any current faction represented a threat capable of threating the Necrons as a whole. Then they would unite under one banner to face that common foe. The fact that the Silent King has returned to the galaxy means that such an event might not be that far off. At least untill the Tyranids are taken care of.

The Necrons pose the biggest single threat to the galaxy. They have more combat expirence then any other race, can shut the warp down and are effectivaly immortal. The only hope for the galaxy is that they never unite as a single force. Because then its game over for everyone.

Naval: You should read up on Cairn Class Tomb Ships and the Wolrd Engine before you start putting their navy down.



This is exactly my point, Yes they should be a massive threat and an almost unstoppable killing machine but no race should be almost guaranteed control over the galaxy. It just seems to me that they are, like I have said before too powerful in the fact that no race really has a chance against them. Hell I know I don't know about every battle but according to my Necron playing friend Necrons have rarely lost against anyone.
   
Made in us
Dakka Veteran




 Stonerhino wrote:
FTL travel: They still have it and there is literature still in print that says it. Ward, just needed to apply a limit to their speed of travel. The hyperbole in the oldcron codex could be taken literaly to mean that the Necron ships could travel 100,000+ light years in a "Blink of an eye". Fast enough that all Necron ships could be at every naval fight if they wanted to. Which could not be left as it was.



I dunno, from my reading of the Necron codex, it really sounded like they had sublight generation or cold sleep type ships initially and then developed the dolmen gates after hanging with the C'tan. All of which makes roughly zero sense (they went to war with the Old Ones without any FTL, righto) so I do my best to ignore it.
   
Made in us
Longtime Dakkanaut





Since being no longer unified, GW has sought to do the whole "if they ever united, Imperium would be screwed" that they do with Orks and Chaos.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
 
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