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![[Post New]](/s/i/i.gif) 2012/11/08 13:58:39
Subject: What is the moast cost efective cavalery in the game?
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Liche Priest Hierophant
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I do not know, but it seems to me that the blood knights for vampier counts would be the moast cost efficient cavalery, with moarnfangs on a second. The mornfangs are very good and hard to put down in an army that needs some of that speed and flexabilaty.
However, 50 points for 2 attacks + frency, lances, 1+ armour save and S5 to begin with also seems like a bargain. I do not know, what do you people think?
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![[Post New]](/s/i/i.gif) 2012/11/08 14:25:38
Subject: What is the moast cost efective cavalery in the game?
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Dakka Veteran
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Blood Knights have two problems; only one wound apiece, and crumble. One bad turn off rolling or one inopportune flank charge (which, anyway, is far more likely given frenzy) and they're down to two guys and will shortly vanish. They are also *very* hard to bring back.
I'll put in my vote for Demigryphs. Should normally win any combat they're in due to their high toughness and excellent armor, and have at least decent output if not great.
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Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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![[Post New]](/s/i/i.gif) 2012/11/08 15:24:12
Subject: What is the moast cost efective cavalery in the game?
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Yeoman Warden with a Longbow
Harbin, China
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Bretonnian Knights Errant; very cheap on pts and still very strong heavy cavalry.
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![[Post New]](/s/i/i.gif) 2012/11/08 15:28:28
Subject: What is the moast cost efective cavalery in the game?
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Drakhun
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Knights Errant are pretty damn amazing for 20pts a piece, even better with the Errantry Banner popping them up to S6 on the charge.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2012/11/08 16:11:13
Subject: What is the moast cost efective cavalery in the game?
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Shas'ui with Bonding Knife
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Malleus wrote:I'll put in my vote for Demigryphs. Should normally win any combat they're in due to their high toughness and excellent armor, and have at least decent output if not great.
Correct me if i'm wrong, but aren't demigryphs only T3?
My two cents would definately be for Mournfang cavalry. Or possibly now the new WoC Jugger Cav, but not really seen them used yet.
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This message was edited 1 time. Last update was at 2012/11/08 16:12:53
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2012/11/08 16:49:40
Subject: What is the moast cost efective cavalery in the game?
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Dakka Veteran
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Demigryphs are T4, and most cost efficient cav, probably knight's errant.
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![[Post New]](/s/i/i.gif) 2012/11/08 17:17:15
Subject: What is the moast cost efective cavalery in the game?
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Fresh-Faced New User
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I agree, knights errant are a bargain!
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"This too shall pass, like tears in rain" |
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![[Post New]](/s/i/i.gif) 2012/11/08 18:14:57
Subject: What is the moast cost efective cavalery in the game?
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Killer Klaivex
Oceanside, CA
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Black Knights are pretty high on my list. Cheap enough to be taken in good number, killing blow makes then dangerous in a grind, and they are easy to replace. I've been on the receiving side of black knights and it sucks to kill 7 out of 10 to only have them pop back to full strength in a single magic phase.
Hex Wraiths are another unit in a class of their own. Not just for the ethereal marching through units for hits, but for the 11 S5 no save attacks. If a unit doesn't have magic attacks, hex wraiths can be a huge problem for it.
Outside of vampire land, I like the empires new stubborn knights. It's tough to kill 1+ armor, and when it doesn't break, it's very reliable.
-Matt
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![[Post New]](/s/i/i.gif) 2012/11/08 18:19:28
Subject: Re:What is the moast cost efective cavalery in the game?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Skullcrushers for sure.
a unit of 3 is 180 points.
For that you get 3 riders with 3 attacks each at Str5 I5, 3 mounts with 3 attacks each at Str5 I3(?), 2 wounds each, and a 1+ armor save.
Plus they can buy magic banners and normal command options.
These guys can rip anything up before it gets to hit them. Plus they can be used as a bunker for a Khorne hero/lord on a Jugger.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/11/13 15:55:13
Subject: What is the moast cost efective cavalery in the game?
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Nimble Glade Rider
Pittsburgh, PA North Hills
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Hands down, Bretonnia Knights Errant. Though I like pegasus knights 3+/6++ flying (fast) cav. Good amount of attacks and any one using them is using lore of life so not hard to keep them alive.
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10k+ High Elf
6.5k Dwarf
7k Original Chaos Dwarf (not the crappy forge world)
6k Bretonnia
7k Wood Elf
6k Dark Elf
8k Tomb Kings
5k Beastmen
5k Lizardmen
7k Daemons of Chaos (roughly 2.5k all but Tzeentch, I find them useless in 8th other than flamers and heralds)
5.5k Empire
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![[Post New]](/s/i/i.gif) 2012/11/13 17:40:19
Subject: What is the moast cost efective cavalery in the game?
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Evasive Eshin Assassin
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I guess we'd have to figure out how many points your paying per attack/armour/etc.:
Knights Errant are 10pts/attack (1 lance and 1 horse), while Bloodcrushers are 11.7/attack. And then...I suppose you could average Strength to 4 and 5.5, respectively. The prior has one worse armour and a slightly better Ward, lower movement, higher Initiative, same wounds, Killing Blow, etc.
In that example, I think I'd have to say that you're getting more out of Bloodcrushers than Knights Errant, if you're comparing them in a vacuum (which is the only way to come close to an objective outcome). Banners and synergy with other units is something that quickly outstrips my willingness to attempt breaking it down into an equation.
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![[Post New]](/s/i/i.gif) 2012/11/14 12:27:24
Subject: What is the moast cost efective cavalery in the game?
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Yeoman Warden with a Longbow
Harbin, China
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Warpsolution: You're getting more ranks without sacrificing attacks out of a unit of KE thanks to the Lance formation, which I think you need to factor into your vacuum even if you factor in nothing else.
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![[Post New]](/s/i/i.gif) 2012/11/14 15:51:35
Subject: What is the moast cost efective cavalery in the game?
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Killer Klaivex
Oceanside, CA
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Hautamaki wrote:Warpsolution: You're getting more ranks without sacrificing attacks out of a unit of KE thanks to the Lance formation, which I think you need to factor into your vacuum even if you factor in nothing else.
Knights errant may strip steadfast on the charge.
Knights errant have a very narrow frontage, allowing for better application of force.
Knights errant can get bogged down if they don't break their opponent on the charge.
Khornejuggs, strip steadfast eventually by killing everything.
Khornejuggs can't maximize effectiveness by depth.
Khornejuggs don't lose hitting power after the charge, and take a charge as well as they deliver it.
-Matt
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![[Post New]](/s/i/i.gif) 2012/11/14 18:41:17
Subject: What is the moast cost efective cavalery in the game?
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Evasive Eshin Assassin
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Exactly.
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![[Post New]](/s/i/i.gif) 2012/11/14 20:03:39
Subject: Re:What is the moast cost efective cavalery in the game?
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Armored Iron Breaker
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Khorne Juggs or Knights Errant are pretty dang close. I would say Knights Errant pulls ahead in the long run because of the points value.
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Banished, from my own homeland. And now you dare enter my realm?... you are not prepared.
dogma wrote:Did she at least have a nice rack? Love it!
Play Chaos Dwarfs, Dwarfs, Brets and British FoW (Canadian Rifle and Armoured)
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![[Post New]](/s/i/i.gif) 2012/11/14 20:06:51
Subject: Re:What is the moast cost efective cavalery in the game?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Plus they are Core vs the Skullcrusher's Rare.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/11/16 00:13:10
Subject: What is the moast cost efective cavalery in the game?
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Evasive Eshin Assassin
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I'm not sure if that really changes how efficient they are, though.
And while Knights Errant cost less than 1/3 what Bloodcrushers do, the former provides an even smaller fraction of the latter's punch.
Point for point, Knights Errant are more durable, get more static combat resolution, and--most importantly--can put more attacks into a smaller frontage. Of course, they still have a bigger footprint, since one Bloodcrusher has 50% more attacks than two Knights Errant.
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![[Post New]](/s/i/i.gif) 2012/11/16 00:57:37
Subject: What is the moast cost efective cavalery in the game?
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Calculating Commissar
pontiac, michigan; usa
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Malleus wrote:Blood Knights have two problems; only one wound apiece, and crumble. One bad turn off rolling or one inopportune flank charge (which, anyway, is far more likely given frenzy) and they're down to two guys and will shortly vanish. They are also *very* hard to bring back.
I'll put in my vote for Demigryphs. Should normally win any combat they're in due to their high toughness and excellent armor, and have at least decent output if not great.
I always thought crumble only worked on non-vampiric units. Maybe i'm thinking of the previous army book.
I don't know point values and my store won't let me look but i think for vampire counts black knights are much, much better than they were whereas blood knights are probably less effective. Then again the vampire counts used to be able to have a grave guard with banner of the barrows, a regeneration banner and the helm of commandment for the vampire lord nastiness. Imagine WS 6, 7 or 10 grave guard coming at you with regeneration but i'm going off topic.
I think i'd go for demigryphs. I don't know about them though and i might also want to check out other monstrous cavalry. Something tells me mournfangs cost a whole lot but at least with mournfangs their effectiveness isn't much worse when they get charged i'm betting. Most cavalry except monstrous cavalry and the ogre cavalry have to charge or they just get stuck in melee or die.
@hawaii matt: I liked the idea of hex wraiths until i realized they can't be replenished easily (ethereal can't replace much if i remember correctly) and they have virtually no protection once you get past their ethereal special rule. With skaven having so many magic attacks on ranged units and even being able to take them on their hellpit i think you'd have a hard time handling that. I mean a hellpit very well could destroy that unit with impact hits alone. This isn't even bringing up magic missiles which have to be the bane of those things. It sounds fun until you realize they're a huge target once the enemy knows what they can do.
Anyway i'd prefer black knights with their extremely heavy armor to them any day and they can be brought back to life very, very easily. Fantastic looking models too and very affordable money-wise unlike some others....cough, blood knights, cough.
Also what's this about khorne juggs? I never knew he had juggs  .
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This message was edited 4 times. Last update was at 2012/11/16 01:15:36
Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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![[Post New]](/s/i/i.gif) 2012/11/16 05:41:16
Subject: Re:What is the moast cost efective cavalery in the game?
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The Dread Evil Lord Varlak
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I think this is an impossible question, because 'cost effective' is just way too vague a term.
I mean, I think demigryphs are an excellent unit, not only for the durability/killing power they put out relative to their points cost, but also because they provide a mobile, elite unit that the Empire otherwise lacks. How does that factor into 'cost effective'?
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2012/11/21 12:09:57
Subject: Re:What is the moast cost efective cavalery in the game?
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Skillful Swordsman
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Pretty much, all of that is hard to figure in. In fact, I would start out and differentiate between cavalry and MC. Ethereals should be in their own category; like light cavalry, they're different enough. Even then it's hard to tell because most factions with heavy cavalry have at least one useable unit that serves a purpose.
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 I am White/Green |
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![[Post New]](/s/i/i.gif) 2012/11/21 16:53:48
Subject: What is the moast cost efective cavalery in the game?
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Liche Priest Hierophant
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Cost efficient is not hard to figure out sebster. What you are talking about is synergi witch is harder to figure out.
But I think we can see that the clear winners are the knight errants and the skullcrushers.
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![[Post New]](/s/i/i.gif) 2012/11/22 02:09:51
Subject: What is the moast cost efective cavalery in the game?
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Evasive Eshin Assassin
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But which of those is more cost effective?
If a unit has synergy with the rest of its army in a proportion to its cost greater than another unit's, I'd say that makes it more effective.
Saying something is "effective" literally means that it is "successful in producing a desired or intended result". The result, I would say, is how well it plays in the game.
My point: these are all very broad, hard-to-define terms. I gave it a go, since I assumed we all knew that the OP's question had no mathematically definite answer.
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![[Post New]](/s/i/i.gif) 2012/11/22 03:44:53
Subject: What is the moast cost efective cavalery in the game?
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The Dread Evil Lord Varlak
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Niiai wrote:Cost efficient is not hard to figure out sebster. What you are talking about is synergi witch is harder to figure out.
But synergy is part of effectiveness, which is part of cost effectiveness.
But I think we can see that the clear winners are the knight errants and the skullcrushers.
The arguments for which have been largely meaningless. I mean, if you have a Bretonnian army then Knights Errant are a good choice, among several good choices. But if you've got a High Elf army, then the internet's opinion about the cost effectiveness of Knights Errant is meaningless, because you're choosing either Dragon Princes or Silver Helms.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2012/11/22 04:24:20
Subject: What is the moast cost efective cavalery in the game?
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Longtime Dakkanaut
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You can't use the term cost-effective unless you know your target/opponent and maybe the situation.
If you have to cross large stretches of terrain and obstacles, having flight would make you more cost-effective as you might be able to get there 1-2 turns faster.
If you're fighting chaffe/fodder units, you don't need high Str to beat toughness or armor, you want more attacks. And stuff like KB. Likewise, you want a smaller footprint to get as many units in B2B as possible.
If you're fighting monsters or heroes or elite, you want high WS/Init/Str and stuff like Poison or AP.
If you're fighting stuff with Fear, you want at least Fear.
If you're fighting variable units, you want to be able to carry a magic standard to be able to buff yourself.
Depending on your army, you want these units Core or Special or Rare. If you got great rares, for instance, you don't want to "waste" them on this cavalry. Mournfangs are great, but you also have a lot of other really good Specials.
And in all cases, you want the above at the least point value possible. But really, you can't say what's most cost-effective in a vacuum. What's best vs. Skaven Slaves probably isn't what's best vs. an Orc Warlord on a Wyvern.
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![[Post New]](/s/i/i.gif) 2012/11/22 09:20:58
Subject: What is the moast cost efective cavalery in the game?
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The Dread Evil Lord Varlak
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DukeRustfield wrote:And in all cases, you want the above at the least point value possible. But really, you can't say what's most cost-effective in a vacuum. What's best vs. Skaven Slaves probably isn't what's best vs. an Orc Warlord on a Wyvern.
Absolutely. Certain units can look like great value for their points in some situations, and like free points for the enemy elsewhere.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2012/11/22 12:39:51
Subject: What is the moast cost efective cavalery in the game?
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Skillful Swordsman
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Defining a target is easy. What did you see last game, and the game before? If you run out of ideas, ask on dakka.
You would need to do all the math to find out. Take a relevant number of commonly seen units and pit them versus one, then the other cavalry. Winning gives a point, number of casualties caused and suffered gives or takes away points, and so on. Then you could come up with a quantifiable answer.
After that, you could devise a system for synergy: Access to each Lore gives a point, casting boosts give a point, Loremaster does and so on. +1 to wound from a magic buggy, or access to hatred or better weapons does, and then you at least have a formula. Of course it won't be perfect, life isn't, and math is part of that, but it gives us a good starting point.
The issue is that nobody's nerd enough to go ahead and actually do that. :-)
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This message was edited 1 time. Last update was at 2012/11/22 12:42:03
 I am White/Green |
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![[Post New]](/s/i/i.gif) 2012/11/22 16:09:37
Subject: What is the moast cost efective cavalery in the game?
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Regular Dakkanaut
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Is got to be Demigryphs?!
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![[Post New]](/s/i/i.gif) 2012/11/22 17:52:45
Subject: What is the moast cost efective cavalery in the game?
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Evasive Eshin Assassin
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@Luke: It certainly does not have to be Demigryphs. It might be, but it is far from being set in stone.
@Sebster and Duke: I wholly agree with you. But I also think that the concept of "most cost-effective" is at least kind of possible to (extremely) vaguely estimate.
Like, High Elf cavalry isn't all that great in their army, so we can probably cross them off the list. And Glade Riders aren't going to be The Best unit in many situations either.
All I'm saying, though, is that the OP's question can be responded to in some fashion beyond "there isn't one". But also that, as you've said, any claim of this nature would have to be taken with a boulder of salt.
@Mike der Ritter: everything has the ability to be broken down into mathematical equations, but that's not something any of us are capable of doing.
The real equation would probably have to start with their stats, figuring out how many points you're paying for WS, S, T, and so on.
Then it would have to consider equipment and special rules.
Then it would have to go back and look for any relationships between the two that might influence the in-game effects (high armour/T + low I or great weapons).
Then it would have to consider their base size, formation options, and how it would interact with the table.
Then it would have to consider what all of the above offers to the army the unit appears in.
Then it would have to determine how many units it fairs well or poorly against, and it would have to do that in all of the different situations in which the comparison could occur (charge, being chraged, flank charged, assaulting a building, joining a larger combat, etc.), which would require the whole of this process to be repeated on every unit in Warhammer.
Even if we cut 80% of the corners in such a task--which would result in a more or less worthless answer--it would still be well and truly beyond our ability.
But, in an attempt to take this thread into a more productive line of thought, I will ask: people seem fond of Knights Errant, but I wonder: for 4 more points, you can get Knights of the Realm at WS4. How do you think these two compare? Does the Errantry Banner swing it in the favor of the cheaper unit, and if it does, what about multiple units? Would two units of Knights Errant (one with the Banner) fair better than two units of Knights of the Realm (with possibly 2 banners)?
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This message was edited 1 time. Last update was at 2012/11/22 17:57:34
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![[Post New]](/s/i/i.gif) 2012/11/23 10:53:05
Subject: What is the moast cost efective cavalery in the game?
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Skillful Swordsman
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They're not cavalry?
Warpsolution wrote:
@Mike der Ritter: everything has the ability to be broken down into mathematical equations, but that's not something any of us are capable of doing.
I don't believe that first part. Not that it's relevant because we're not talking about everything but the cost-effectiveness of a unit in this game, which I think can be pragmatically approximated. Let's assume you have two units of a similar class in your book. Surely you can decide which one is better, given a vague, a specific or a range of situations?
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 I am White/Green |
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![[Post New]](/s/i/i.gif) 2012/11/23 11:17:54
Subject: What is the moast cost efective cavalery in the game?
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Liche Priest Hierophant
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Mike, we are not asking the best cavalery unit in the game. We are trying to figure out what unit that include the moast snacks for the point.
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