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Made in ca
One Canoptek Scarab in a Swarm



Ottawa, Canada

Resident noob is back! So just out of curiosity (currently focused on building my new necron army) my friends pointed out that there are intact spaceship models made by foreword. We are going to start a planetary campaign next weekend and where wondering how spacecraft interact with the ground forces? And why foreworld appears to be still hating on necrons again? There are tau, spess marines, and both eldar. Is this because of fluff or is it just hate?

I may be a noob, but you sir are a noob hater!
Necron Army: 151 points  
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

The necron fleet is on the GW website:

http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat490025a&rootCatGameStyle=specialist-games

There are some very basic guidelines for linking BFG and 40k. It was something like "x victory points in planetary invasion missions gives you Y points for 40k" but there were not very extensive. Probably easier to make your own.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Nobody will ever, ever play against a Necron fleet in BFG because the Necrons are insanely broken. BFG is relatively balanced for the Imperium and Chaos; Orks, Tau, Eldar, and Tyranids are all slightly underpowered; Necrons are absurdly broken. All the rules are free on GW's website, most of the models are available from GW (Tau are the only fleet that you actually need FW models to play, Eldar do fine without their light cruisers and everything else Forge World sells is fighter blisters, terrain, and objectives). If you're interested in making the Eldar actually playable, Warp Rift Magazine (http://www.tacticalwargames.net/archive/bfgmag/, site presently down for maintenance) did a rewrite of the Eldar rules that turned them from an underpowered one-trick-pony to a viable mainstream fleet.

Spacecraft interact with ground forces by exploding them. See the Orbital Bombardment asset in Apocalypse. You also may construct campaign rules involving supply lines and such wherein space battles might have a bigger impact on your ground forces, though.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ca
One Canoptek Scarab in a Swarm



Ottawa, Canada

Are the space ships any fun? If they arrange I would incorporate them into our planetary campaign. But if they are boring I would prefer to keep the costs down.

I may be a noob, but you sir are a noob hater!
Necron Army: 151 points  
   
Made in us
Hellacious Havoc




KtheNecron wrote:
Are the space ships any fun? If they arrange I would incorporate them into our planetary campaign. But if they are boring I would prefer to keep the costs down.


I'm told BFG is quite entertaining. I've always been interested in picking it up, but it's not at the top of my (very long) list of games that I want to pick up. The rules are free online and seem very good, you could always use paper cutouts for your campaign, then buy real BFG minis if you enjoy it.

 Necroshea wrote:
You - You there, wolf heathen! I long for combat!
Wolf heathen - I accept your challenge, but only on my terms! 250% points for me!
You - Ha! You've activated my trap card! Allied army! Come forth to assist!
Friend - Sup
Wolf Heathen - An equal point match?! This is not acceptable! Tau friend! Form up on me!

And then some guy throws a manta at the table and promptly breaks it in half sending figures and terrain everywhere.
 
   
Made in ca
One Canoptek Scarab in a Swarm



Ottawa, Canada

codemonkey wrote:
KtheNecron wrote:
Are the space ships any fun? If they arrange I would incorporate them into our planetary campaign. But if they are boring I would prefer to keep the costs down.


I'm told BFG is quite entertaining. I've always been interested in picking it up, but it's not at the top of my (very long) list of games that I want to pick up. The rules are free online and seem very good, you could always use paper cutouts for your campaign, then buy real BFG minis if you enjoy it.

Thanks for the suggestion we''ll try it that way! Though for one buddy of mine and myself we really enjoy the idea of customizing g and waiting our models over winning games...so we''ll probably cave anyways and grab them.

I may be a noob, but you sir are a noob hater!
Necron Army: 151 points  
   
Made in ie
Hallowed Canoness




Ireland

How do you mean, interact with ground forces?

Spaceships can drop off landers (smaller ones can land themselves) and fightercraft/bombers, or they can bombard an enemy position. I believe all of this is covered in the BFG rules somewhere, too.

Or were you thinking about combining a game of BFG with a game of 40k? This one will be trickier, but it should be possible. I have heard of very large games with multiple tables that all influenced each other in some way, with BFG battles determining orbital superiority and determining how many reinforcements one side can land, to standard tabletop battles fighting for control over planetary zones, right down to small Necromunda-based fights between elite strike teams sabotaging key objectives.

40ks "Planetary Empires" ruleset might also be of use for inspiration, as it briefly touches upon stuff like bombardment and troop landings.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

If you wish to incorporate Fleets into your campaign, perhaps have a fleet in orbit give its controlling player an orbital bombardment option.

Like during the game you get 3 Str10 AP1 large blasts that can be placed anywhere on the board during any shooting phase. Scattering the full 2D6" with no BS reduction. Or perhaps one bombardment per Capital Ship in orbit.



Necrons are overpowered in straight up games, however BFG was actually designed to be played in a campaign. And the campaign rules go a long way to toning down the Necrons. They have almost no repair or reinforcing capability.

This message was edited 1 time. Last update was at 2012/11/16 05:53:25


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Hellacious Havoc




 Grey Templar wrote:


Necrons are overpowered in straight up games, however BFG was actually designed to be played in a campaign. And the campaign rules go a long way to toning down the Necrons. They have almost no repair or reinforcing capability.


Huh, that is interesting. I remember a friend telling me about the time he and some guys tried out BFG using cutouts, with no idea how the game/balance worked. Someone played Necrons. They were all put off the game after that.

 Necroshea wrote:
You - You there, wolf heathen! I long for combat!
Wolf heathen - I accept your challenge, but only on my terms! 250% points for me!
You - Ha! You've activated my trap card! Allied army! Come forth to assist!
Friend - Sup
Wolf Heathen - An equal point match?! This is not acceptable! Tau friend! Form up on me!

And then some guy throws a manta at the table and promptly breaks it in half sending figures and terrain everywhere.
 
   
Made in fi
Longtime Dakkanaut




Necrons have superior fleet, but also very harsh victory conditions. They can dominate the game and still lose the scenario.

Mr Vetock, give back my Multi-tracker! 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Battlefleet Gothic is a lot of fun - the rules are fairly simple and the movement restrictions add a whole new dimension to the game that 40k doesn't have. you have to think a lot more about your turns, and plan ahead.

I've integrated 40k and BFG into a singe scenarioo before - we re-created the assault on the second Death Star from Star Wars! The attacking fleet in space weren't able to attack the Death Star until the 40K objective on the ground had been achieved, lowering the shield

There are a lot of BFG resources for BFG available on free GW's website - the main game rules here and the Necron fleet rules here

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in gb
Boosting Space Marine Biker




Northampton

Its fairly simple to get 40k and BFG into the same campaign. The easiest way is simply to play the BFG planetary assault mission, whereby your ships run the gauntlet of the enemy fleet, Orbital defences, and planetary defences, How well you do with this could determine the points available to the attackers in a Planetstrike battle, whereby the attackers drop right down on a strategic target.

You can tie this in to a mighty empires style campaign, where the defenders get reinforcements from the planet they are on, and the attackers have to ship in reinforcements (BFG Convoy scenario) fighting over a few campaign turns, you could have the pivotal battle of that planet being fought over the planets spaceport, the winner claims the planet. then, since BFG has fairly well fleshed out campaign rules, you can move the campaign on to different planets, or even have the same planet change hands several times.

On BFG more specifically. one of the things you will notice is that there is very little variety in the units you contol, and the units that are available are fairly similar in terms of abilities, or at the very least effectiveness. BFG isn't about having awesome broken units, its about movement, predicting your opponent, and forward planning. since your ships HAVE to move, the battlefield is constantly in motion, and how you use your forces is far more important that what your forces actually consist of. its certainly a very different tactical environment from 40k, and certainly well worth at least trying.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

madtankbloke wrote:
On BFG more specifically. one of the things you will notice is that there is very little variety in the units you contol, and the units that are available are fairly similar in terms of abilities, or at the very least effectiveness. BFG isn't about having awesome broken units, its about movement, predicting your opponent, and forward planning.


I agree. BFG is much more about using a fleet than using a lot of different ships. Your fleet has to work together or it will get picked apart.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
 
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