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Made in ca
Regular Dakkanaut




Hey! New player here..

So i've been playing some games with a friend; he plays Tyranids. He packs 2 hive tyrants with wings and the dual devourer w/ brain leech guns. Currently I'm having a hell of a time dealing with these guys. He almost always gets the Ironarm power which boosts his toughness to past where my guns can usually do anything. I don't specifically have any anti-air (things with SF) but I do have tons of weapons on the field.

Last night, I deployed my GKSS mostly defensive on my half of the board (we were playing The Scouring), and he just flew in and basically made mince meat of my guys in a few turns while i sit thre and watch 255 point squads get destroyed. I don't have any issues with his other units, my terminators and DK went crazy on his back lines and wiped the floor with his guys, to where I lost the game by 1 VP cause I missed a few shots on his last 2 gargoyles who were literally dodging bullets on a far objective.

I need some help. Everywhere I read, it says we should just step all over Tyranids.. but the Flyrants seem nigh unkillable.

This message was edited 1 time. Last update was at 2012/11/18 17:06:59


 
   
Made in ca
Regular Dakkanaut




Flyrants have no invulnerable saves. If you shoot them with AP3-AP2 weapons he won't stand a chance. 4 wounds will go away in the blink of an eye against rapid fire plasma weapons.

8000 6000 6000 
   
Made in us
Battleship Captain





NYC

Dual TL-Autocannon Dreadnoughts with Psybolt Ammo.

Called Psyfleman Dreads.

Dey boss.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Bounding Dark Angels Assault Marine




New Jersey

Why don't you throw your dreadknight at it with dual power fists? It'll stand a better chance against the flyrant the. He strike squads. Not to mention it with just the teleporter/ dual doom fists is cheaper then your scoring strike squads.
   
Made in us
Battleship Captain





NYC

Scorpiodragon wrote:
Why don't you throw your dreadknight at it with dual power fists?


...what

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in ca
Regular Dakkanaut




The flyrants fly

Here's the list I run. I'm no looking to tailor it vs him cause I plan to slay kids at the store.


Inquisitor Coteaz

10 Grey Knights w/ 2x psycannon, halberd, hammer, psyammo

10 Grey Knights w/ 2x psycannon, halberd, hammer, psyammo

10 Terminators w/ 2x psycannon, banner, 7x halberd, 2x hammer, psyammo

11 Inquisitorial Henchmen
3× Servitor (3× plasma cannon); 8× Acolyte (2× plasma gun).

PsyDreadnought

PsyDreadnought

DreadKnight w/ sword, flamer, teleport
   
Made in us
Shadowy Grot Kommittee Memba






So basically "I'm not winning automatically against one aspect of his army, help?"

I kid. But seriously, psyfleman cheese should rock his socks.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Regular Dakkanaut




So suggestion I focus the PsyDread on his flyrants? How's the list look?


Automatically Appended Next Post:
I can fit a aegis line in If I slim down the Dk and deep strike him instead of running him


Automatically Appended Next Post:
Or maybe add some psybacks for annoyance. Seems almost like I don't have enough for him to shoot at


Automatically Appended Next Post:
Or maybe allies? Lol

This message was edited 3 times. Last update was at 2012/11/16 18:49:23


 
   
Made in fi
Dakka Veteran




Proxy wrote:
Flyrants have no invulnerable saves. If you shoot them with AP3-AP2 weapons he won't stand a chance. 4 wounds will go away in the blink of an eye against rapid fire plasma weapons.
You're forgetting the "fly" part of the Flytyrant. Snapshots mean that you'd need some 9 plasma shots to cause single wound, 13.5 if the Flytyrant has cover or FNP, 20 if both.

Scorpiodragon wrote:Why don't you throw your dreadknight at it with dual power fists?
Flytyrant is FMC. It cannot be charged unless it has been Grounded.

the_scotsman wrote:I kid. But seriously, psyfleman cheese should rock his socks.
Psyfleman will give on average give Flytyrant grand total of 0.28 wounds. No, they will not "rock his socks". Ok, psyflemen will force grounding test ~75% of time, giving 0.21 wounds extra. But 25% chance of grounding Flytyrant per psyfleman is nothing to write home about. Especially as those two flytyrants will kill Psyfleman per turn from front, and both from rear.

Basically only working strategy is too force the Flytyrant to take Grounding tests, and hope for the best. So consider combat squading units, and keeping the units close to each other so they can all shoot at the flytyrant. Note that this is basically impossible to do against smart Nid player. Edit: cheap psybacks are also good for forcing grounding tests.
If you get the Flytyrant grounded, after that it is relatively easy to kill. Assuming it didn't roll well on the Biomancy table. And that you still have majority of your firepower available to shoot at it. If you ground Flytyrant with your last and best shooting unit.

Well, there is other strategy: Buy stormraven or two. Use them to shoot down the Flytyrant.

This message was edited 1 time. Last update was at 2012/11/16 20:37:21


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Luide wrote:
Proxy wrote:
Flyrants have no invulnerable saves. If you shoot them with AP3-AP2 weapons he won't stand a chance. 4 wounds will go away in the blink of an eye against rapid fire plasma weapons.
You're forgetting the "fly" part of the Flytyrant. Snapshots mean that you'd need some 9 plasma shots to cause single wound, 13.5 if the Flytyrant has cover or FNP, 20 if both.

Scorpiodragon wrote:Why don't you throw your dreadknight at it with dual power fists?
Flytyrant is FMC. It cannot be charged unless it has been Grounded.

the_scotsman wrote:I kid. But seriously, psyfleman cheese should rock his socks.
Psyfleman will give on average give Flytyrant grand total of 0.28 wounds. No, they will not "rock his socks". Ok, psyflemen will force grounding test ~75% of time, giving 0.21 wounds extra. But 25% chance of grounding Flytyrant per psyfleman is nothing to write home about. Especially as those two flytyrants will kill Psyfleman per turn from front, and both from rear.

Basically only working strategy is too force the Flytyrant to take Grounding tests, and hope for the best. So consider combat squading units, and keeping the units close to each other so they can all shoot at the flytyrant. Note that this is basically impossible to do against smart Nid player. Edit: cheap psybacks are also good for forcing grounding tests.
If you get the Flytyrant grounded, after that it is relatively easy to kill. Assuming it didn't roll well on the Biomancy table. And that you still have majority of your firepower available to shoot at it. If you ground Flytyrant with your last and best shooting unit.

Well, there is other strategy: Buy stormraven or two. Use them to shoot down the Flytyrant.


This is the best advice you've gotten so far OP, and I'd listen to it.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ground him with stormbolters(with psybolt ammo) then light him up with shooting.

Or just assault him. The way he's runnig them without Lashwhips is a mistake. You assault him, he becomes I1 due to Psykout grenades, and you only need to cause one wound and pass a Ld test to kill him instantly. Although you are probably better off just Hammerhanding and causing wounds that way.

Alternativly, a squad of Terminators with a Bro Banner will pop him even easier as they can autopass the FW activation.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Regular Dakkanaut




He's still swooping once you "ground" him, so he remains hard to hit. Only way it's going to happen is if I ground and have a unit charging him right after which is rare especially if you're doing it right. I'm guessing ravens are really the only fix for them. Which is unfortunate as they're 200 plus points. Anyone have any experience with the Aegis line?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Wrong, GW FAQd that sillyness(although you are correct RAW)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Regular Dakkanaut




Took at look and it's plainly written in the FAQ.... Glad we looked at the FAQ before we played lol. That would have helped my case. I think my list is pretty well tuned up for competitive play. I also thought of the loss of the psydreads for two DK..

Dreadknight in my last game was easily the VIP next to my Coteaz plasma cannon guys. 2 mean shock units may be what I need
   
Made in fi
Dakka Veteran




Changing psyflemen to DK's would probably be good move, because currently your only vehicles are the dreads. DK are not nearly as good targets for many anti-tank weapons.

As for ADL, it depends. Marines don't get that much out of it, but it is the cheapest way to get Skyfire weapons for your army. It's good for forcing grounding tests, but not really effective for killing Flytyrants, 0.79 wounds / turn, assuming no good Biomancy power.
On other hand, your henchmen benefit a lot from covering behind ADL.

Also, you might consider taking Ordo Malleus Inquisitor in terminator armor with both psycannon and psyker. You can even buy servo-skulls for him, this would allow you to consider taking DK without teleport as you could DS it safer.
   
Made in ca
Regular Dakkanaut




Great idea. I can fit 3DK in with a malleus as you described. The only problem is waiting for them to arrive from reserves. With them with teleporters I can put pressure on right away.

I can either have:

3 DK w/ sword, incinerator
Malleus in TDA, psycannon, psychic, 3x servo

Or

2 DK w/ sword, incinerator, tele
1 PsyDread
No Malleus

Comments?

I think I like the fact of at least 2 Dk. Really puts that pressure on, and forces my opponent to deal with him, which means more shooting with my hench and other guys.
   
Made in fi
Dakka Veteran




You're right about the reserves, though you can get Psychic Communion for the OM Inquisitor to give you 2+ reserves, or if you're lucky, get Scrier's Gaze for Coteaz. But personally I think the value of OM Inquisitor is the extra psycannon and extra Prescience in the army.

Both of those options are good, it's more about who you're fighting with. Teleporters are really good, they allow you to do shunt to opponents flanks and give lot better charge range (average 6" more). Problem is that they're really pricey. If you've used to having teleporters, I'd try them out.

   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

Maybe tweak the list to get a defence line and quad gun ? That will help against any and every flyer and you will not need 6's to hit.

Or,if not,go massed psybolt storm bolters,weight of fire should bring it down eventually.

: 3000+
: 2000+
: 2000+
 
   
Made in ca
Regular Dakkanaut




Alright so here are the two methods as suggested.

List one

Inquisitor Coteaz

Ordo Malleus Inq w/ TDA, psycannon, psychic 1 for communion, 3 skulls

10 Grey Knights w/ 1 halberd, 1 hammer, 2 psycannon, psybolts

8 Henchmen
3× Servitor w/ 3 plasma cannon; 5× Acolyte w/ 2 plasma guns

10 Terminators w/ 7 halberd, 2 hammer, 2 psycannon, banner, psybolts

3× Warrior Acolyte.
• Razorback: HB w/ psybolts

3× Warrior Acolyte.
• Razorback: HB w/ psybolts

Dreadknight w/ sword, incinerator

Dreadknight w/ sword, incinerator

Dreadknight w/ sword, incinerator

------LIST 2------

Inquisitor Coteaz

10 Terminators w/ 7 halberd, 2 hammer, 2 psycannon, banner, psybolts

12 Henchmen
3× Servitor w/ plasma cannon; 9× Acolyte w/ 2 plasma guns

10 Grey Knights w/ 1 halberd, 1 hammer, 2 psycannon, psybolts

3× Warrior Acolyte.
• Razorback: HB w/ psybolts

3× Warrior Acolyte.
• Razorback:HB w/ psybolts

Dreadknight w/ sword, incinerator, teleporter

Dreadknight w/ sword, incinerator, teleporter

PsyDreadnought

So all in all I think I prefer list 2. PsyDread and the razors can play some anti air with the twin link. List one seems pretty powerful too but we have to wait for the reserves, and hope the skulls don't get wrecked.

Comments?
   
Made in ca
Regular Dakkanaut




Ideas?
   
Made in fi
Dakka Veteran




Both lists looks good. I personally prefer 2 hammer/2 halberd/ 1sword per 5 terminators mix, but that is just me.
   
 
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