| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/11/22 14:25:43
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Decrepit Dakkanaut
|
Hello everyone,
I am considering ways to improve my Armored Battlegroup. I normally use a Vanquisher as my command tank, but of course it suffers from the usual problems that Vanquishers do, so I have experimented with a normal Leman Russ and a Leman Russ Annihilator.
So far, the Annihilator has performed admirably for its points, although it is quite similar to the Vanquisher while being 15 points cheaper (since the co-ax MG is not a requirement for the Annihilator). One of the ideas I've had that would improve the Vanquisher and Annihilator both is to fit Plasma Cannon Sponsons.
I, however, am posting to ask if that really is a good idea, and if not where they should be fitted. I cannot run a Siege Tank variant (RA11) Leman Russ as a command tank, so I must fit the sponsons to something else.
Would a Vanquisher or an Annihilator be a good fit?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 16:15:03
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Killer Klaivex
Oceanside, CA
|
Taking over-heats on you HQ is a bad idea.
-Matt
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 16:25:55
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Decrepit Dakkanaut
|
I'm not sure I'm that worried about plasma cannon overheat. Especially with enginseers to repair them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 16:36:58
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Krazed Killa Kan
|
With only 3 HP over heating can really burn you. Personally I avoid anything that rolling ones can hurt me as they come up far too often for me to risk but YMMV.
|
2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 18:29:17
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Decrepit Dakkanaut
|
Also, I don't get the point of paying for expensive plasma cannons and then pairing them with anti-tank turrets. Against heavy armor, the plasma cannons aren't doing much of anything, and against lighter targets, you already have real anti-tank.
If you must have sponsons, I'd think multimeltas would be most appropriate (with a hull lascannon), or to keep it in bolter boat formation to make the tank dual purpose.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 19:10:44
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Decrepit Dakkanaut
|
Well they'll be Str8 against tanks because of Ace Gunners. However, you're right; I'll reconsider. Honestly HB sponsons never crossed my mind.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 19:15:26
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Battleship Captain
|
No sponsons.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 19:38:44
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Storm Trooper with Maglight
EARTH- America- Rochester MI
|
Sponsons, to me, are a waste of space on the field, and points on the tank. Hull lascannon/ HB works well. Paying 20 points for 2 HBs when you're normally only going to be able to shoot 1 is a waste, you could put those points elsewhere. Not only to sponsons make the tank a larger target(both physically and in you opponents mind), they dont do as much as we'd all like them to. Honestly I wouldn't take sponsons unless youve got the punisher cannon, its your only tank, youre versing homogaunts and youve got a techpriest with 3 servitors behind it. If it is not this above scenario specifically, do not take sponsons.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/22 20:24:36
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Longtime Dakkanaut
|
I'd only take plasma sponsons if the Russ also has a plasma turret - that will encourage/force you to shoot at plasma-vulnerable targets where the 3 weapons can together do some serious damage (so long as you don't get unlucky with overheating, of course).
But as above, a lot of players think the same points would be better spent towards another sponsonless Russ.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 01:06:31
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Dour Wolf Priest with Iron Wolf Amulet
|
I wouldn't worry about losing HPs, on average you'll lose 1HP per game to them, and that's assuming you fire both every single turn for 6 turns. If you're running Tech Priests, then it's even less of a concern.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 03:34:29
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Decrepit Dakkanaut
|
Alright, I decided against sponsons, for now. Although it is tempting to place them on, if only because my only current anti-terminator is a trio of Demolishers, which are usually the enemy's priority target.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 03:42:41
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Nasty Nob on Warbike with Klaw
|
Andilus Greatsword wrote:I wouldn't worry about losing HPs, on average you'll lose 1HP per game to them, and that's assuming you fire both every single turn for 6 turns. If you're running Tech Priests, then it's even less of a concern.
So if you roll 2 sets of dice 6 times each it'll avg out with only 1 HP? Stats surely say 2, right? Bad luck can knock off 2 HP turn 1.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 03:45:46
Subject: Leman Russ Plasma Cannon Sponsons
|
 |
Decrepit Dakkanaut
|
jdjamesdean@mail.com wrote: Andilus Greatsword wrote:I wouldn't worry about losing HPs, on average you'll lose 1HP per game to them, and that's assuming you fire both every single turn for 6 turns. If you're running Tech Priests, then it's even less of a concern.
So if you roll 2 sets of dice 6 times each it'll avg out with only 1 HP? Stats surely say 2, right? Bad luck can knock off 2 HP turn 1.
The tank gets a 4+ save as well, you know.
So if you roll 2 D6s six times, that's 12 rolls. Which is two overheats. But the 4+ save means that, roughly speaking, it'll suffer a single hull-point of damage during a 6-turn battle.
|
|
|
 |
 |
|
|