| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/11/24 07:04:33
Subject: Fixing Jink for non-flyers
|
 |
Fresh-Faced New User
|
I've played several 6e games, multiple different point values and multiple different opponent races.
The only real issue I have, both from a fluff standpoint as well as a rules standpoint, is that Jink is kinda broken as it is.
I propose that if a non-flyer unit claims a Jink cover save, then they should not be allowed to shoot any weapons in their ensuing shooting phase, and if they are not locked in combat later they should also not be allowed to assault any enemy units in the ensuing assault phase; since they needed to engage their speed increasing devices or had to hurry up and maneuver to avoid getting shot. This change would be inline with normal vehicles not being able to shoot in order to use their single use smoke launchers for 1 single turn.
Jink as is has no penalty; it is literally a free invulnerable save for things that shouldn't have one (like bikers and jetbikes)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/24 07:19:47
Subject: Fixing Jink for non-flyers
|
 |
Resolute Ultramarine Honor Guard
|
Jink is fine. a 5+ cover save isn't that big a deal. Speeders and Bikes would be devalued alot, since they are already bigger targets than infantry and some smaller tanks. Flamers and Close Combat remove their jink saves.
The only place it's really powerful is on the Tau Hammerhead, since it gets a 3+ cover save at anything over 12" away.
If you want to complain about a bike with a cover save, you should complain about Ork Bikerz getting a 4+ cover save.
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/24 09:04:56
Subject: Fixing Jink for non-flyers
|
 |
Blood-Raging Khorne Berserker
|
It might be powerful, but it's certainly not as good you make it out to be!
If I were to change it, then I'd make it a 6+ save instead. But I don't really think it needs changing, bikes are better dealt with by torrent fire where their armour is likely to be better anyway.
|
Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/24 18:47:02
Subject: Fixing Jink for non-flyers
|
 |
Gore-Soaked Lunatic Witchhunter
|
...How is Jink broken? I have never seen anyone complaining that Eldar Jetbikes can get a Conceal Warlock (who gives them a 5+ Cover save) is broken, how is sticking the same save on slower units who can't do as much damage (for some value of 'damage', comparing two plasma guns/meltaguns to four shuriken cannons and a Singing Spear comes out one way in my mind, it might not in yours) broken?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/24 20:21:44
Subject: Fixing Jink for non-flyers
|
 |
Stone Bonkers Fabricator General
|
nezkrul wrote:I've played several 6e games, multiple different point values and multiple different opponent races.
The only real issue I have, both from a fluff standpoint as well as a rules standpoint, is that Jink is kinda broken as it is.
I propose that if a non-flyer unit claims a Jink cover save, then they should not be allowed to shoot any weapons in their ensuing shooting phase, and if they are not locked in combat later they should also not be allowed to assault any enemy units in the ensuing assault phase; since they needed to engage their speed increasing devices or had to hurry up and maneuver to avoid getting shot. This change would be inline with normal vehicles not being able to shoot in order to use their single use smoke launchers for 1 single turn.
Jink as is has no penalty; it is literally a free invulnerable save for things that shouldn't have one (like bikers and jetbikes)
they have to move to get it too, thus they dont get it first turn, or after assault. Really it does do a great job of helping skimmers, which have to be above the ground compete with rhinos, which seem to always be getting 25% cover and thus either a 5+ or 4+ cover save.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
|
 |
 |
|
|