Poll |
 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/12/05 23:51:33
Subject: Necron Lychguard: how do you use these guys?
|
 |
Malicious Mutant Scum
|
i know this sounds like a horrible idea and it may be a bad one but ive had success with it and it was fun. i took a ghost arc for a set of warriors then stuck the lych guard and nemesnor or what ever his name is (dont have my codex in front of me) into the ghost arc gave it stealth went 12" flatted it out 12" had 3 up cover next turn move 6 get out 6 assault and let the war scyths do what they do best
|
Dream Crush |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 00:26:42
Subject: Necron Lychguard: how do you use these guys?
|
 |
Regular Dakkanaut
|
nightsorrow wrote:i know this sounds like a horrible idea and it may be a bad one but ive had success with it and it was fun. i took a ghost arc for a set of warriors then stuck the lych guard and nemesnor or what ever his name is (dont have my codex in front of me) into the ghost arc gave it stealth went 12" flatted it out 12" had 3 up cover next turn move 6 get out 6 assault and let the war scyths do what they do best
Well then you cheated. Though I am sure un-intentionally but ghost arks can't carry lytchguard only carry warriors, lords, overlords, crypteks and special characters. It's said under transport of the ghost ark page in the codex. If you could do this then lytchguard would be viable as it would effectively give them an assault transport. Pretty much the only unit that can "jack" a ghost ark is a royal court.
|
Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 00:44:41
Subject: Necron Lychguard: how do you use these guys?
|
 |
Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
|
So, you either way, deep striking wraiths, or lychguard, can get a turn 3 assault at earliest, or if you are gutsy, a turn 2 assault with the Lychguard
Wraiths will get a turn 2-3 assault footslogging
There is no difference, However, i dare say, with power swords, Lychguard are better at killing MEQ
|
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 00:57:38
Subject: Necron Lychguard: how do you use these guys?
|
 |
Freaky Flayed One
|
Back in 5th I played them with Trazyn, and a Veiltek. Rather expensive, but they were good for getting behind enemy lines and attracting fire away from the rest bulk of the army, and Trazyn could score. I don't see any reason this can't work in 6th.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 02:48:59
Subject: Necron Lychguard: how do you use these guys?
|
 |
Daemonic Dreadnought
|
Simple res orb math hammer.
Cost of res orb*6=180
Once a unit breaks 180 points the res orb should pay for it's cost baring a sweeping advance which is an unlikely fate for lychguard. Sword & board + royal court + overlord is going to break 180 twofold or threefold if it's a large squad. It seems really silly to me to not put a res orb in a 360 point squad.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 06:03:44
Subject: Necron Lychguard: how do you use these guys?
|
 |
Regular Dakkanaut
|
schadenfreude wrote:Simple res orb math hammer.
Cost of res orb*6=180
Once a unit breaks 180 points the res orb should pay for it's cost baring a sweeping advance which is an unlikely fate for lychguard. Sword & board + royal court + overlord is going to break 180 twofold or threefold if it's a large squad. It seems really silly to me to not put a res orb in a 360 point squad.
Yep for the res.orb to make its points back in sword & board guard you only need to take 4 RP since they cost so much per model. And seeing as they are a large fire magnet, at least 4 will get downed at some point (you just got to hope it's not the whole unit in the same turn).
|
Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 16:45:26
Subject: Necron Lychguard: how do you use these guys?
|
 |
Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
|
Along with a 2+ save to soak other shots, and look out sirs, you have a tough unit.
Add res orb for lulz
x7 Lychguard 315
Obyron 160
Lord w/ warscythe, orb, mss 90
=565 points of teleporting come at me bro, there isn't a unit in the game that can take a charge from it.
Pros
+Cant be tarpitted, as Ghostwalk lets them leave that if they desire.
+2 armor saves, with LOS for high AP weapons (deflecting)
+ (4+ (max 6) + 3 warscythe attacks on the charge at strength 7, with 21 str 5 ap 3)
+ majority toughness is t5
+Rocks at challenges
+get up 1/2 of the time when downed
Cons
- Expensive, D-lord+ x6 wraiths is 400 points as I run them
- Not fearless, normally not an issue anyway
- Subject to mishaps if you roll badly
Thoughts?
|
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 20:07:52
Subject: Necron Lychguard: how do you use these guys?
|
 |
Warp-Screaming Noise Marine
|
I just recently got 2 boxes of these guys, Zandrekh, and Obryon.
I face a lot of MC's, Armored Companys, and Terminators so i was inclined to give them warscythes.
What i do is run 5 and Obryon in one Scythe, then Zandrekh and another 5 in another Scythe, i've ran this twice against my friends footdar list who runs 3 wraithlords and the avater
Both times only the avatar survived because i avoided him and annihilated the lords
I'm happy with them for sure! But i quess it depends on your meta
|
"Decadence Unbound..."
10,000+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 20:42:12
Subject: Necron Lychguard: how do you use these guys?
|
 |
Alluring Mounted Daemonette
|
Did they FAQ ghostwalk to take the unit with him? I was under the impression that if he used his ghostwalk mantle he left his unit a behind as well.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 21:17:05
Subject: Necron Lychguard: how do you use these guys?
|
 |
Stone Bonkers Fabricator General
|
iGuy91 wrote:
x7 Lychguard 315
Obyron 160
Lord w/ warscythe, orb, mss 90
=565 points of teleporting come at me bro, there isn't a unit in the game that can take a charge from it.
Pros
+Cant be tarpitted, as Ghostwalk lets them leave that if they desire.
+2 armor saves, with LOS for high AP weapons (deflecting)
+ (4+ (max 6) + 3 warscythe attacks on the charge at strength 7, with 21 str 5 ap 3)
+ majority toughness is t5
+Rocks at challenges
+get up 1/2 of the time when downed
Thoughts?
There are many units that can take a charge from it and live. There are quiet a few that can win.
Tooled Archon( PGL, Shadowfield, Combat Drugs, Huskblade, Soul Trap)
10 Incubi with klavex, with MA and OS
2 Haemi with destructor and venom blade
costs 50 points less and will rock your unit. Can take the charge, and grind it out. Alternatively if it gets the charge, will vaporize your unit.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/06 22:23:17
Subject: Necron Lychguard: how do you use these guys?
|
 |
Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
|
Forgetting the fact that the str 7 will insta-kill any eldar infantry it wounds, along with the str 7 shooting i'd pile into that unit beforehand. i'd take those odds. When was the last time you ran that unit? I didnt think so.
I don't run lychguard against other assault units if i can help it, i run them against heavy weapons units and ranged units, because they are easy to mulch. Given that unit was on the field, i would deploy on the other side of the formation, and let the shooting deal with that deathstar, as it should
|
This message was edited 1 time. Last update was at 2012/12/06 22:26:39
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/07 04:23:46
Subject: Necron Lychguard: how do you use these guys?
|
 |
Stone Bonkers Fabricator General
|
iGuy91 wrote:
I don't run lychguard against other assault units if i can help it, i run them against heavy weapons units and ranged units, because they are easy to mulch. Given that unit was on the field, i would deploy on the other side of the formation, and let the shooting deal with that deathstar, as it should
Obviously that is the best way to deal with any deathstar, especially your 600 point lychguard beast. All those points, no ++ save, and mostly 3+ saves going around. Plasma would eat it up.
iGuy91 wrote:
Forgetting the fact that the str 7 will insta-kill any eldar infantry it wounds, along with the str 7 shooting i'd pile into that unit beforehand. i'd take those odds. When was the last time you ran that unit? I didnt think so.
ID doesnt matter against 1 wound models. Your statement was about a unit that could survive a charge from your 600 point uberstar, not what could survive the charge of the uberstar after it was softenend up by another 600 points of shooty stuff.
I dont often run the full 10 man unit with klavex, archon and 2 haemis very often. It requires a tantalus to move around the board. But I often run smaller versions, which would still do well against your lychguard star for a lot less. Consider if it got the charge off, it could completely wipe it out before it struck. But I know, you cannot count on the FC or attack bonus.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/07 05:54:50
Subject: Necron Lychguard: how do you use these guys?
|
 |
Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
|
Exergy wrote: iGuy91 wrote: I don't run lychguard against other assault units if i can help it, i run them against heavy weapons units and ranged units, because they are easy to mulch. Given that unit was on the field, i would deploy on the other side of the formation, and let the shooting deal with that deathstar, as it should
Obviously that is the best way to deal with any deathstar, especially your 600 point lychguard beast. All those points, no ++ save, and mostly 3+ saves going around. Plasma would eat it up. iGuy91 wrote: Forgetting the fact that the str 7 will insta-kill any eldar infantry it wounds, along with the str 7 shooting i'd pile into that unit beforehand. i'd take those odds. When was the last time you ran that unit? I didnt think so. ID doesnt matter against 1 wound models. Your statement was about a unit that could survive a charge from your 600 point uberstar, not what could survive the charge of the uberstar after it was softenend up by another 600 points of shooty stuff. I dont often run the full 10 man unit with klavex, archon and 2 haemis very often. It requires a tantalus to move around the board. But I often run smaller versions, which would still do well against your lychguard star for a lot less. Consider if it got the charge off, it could completely wipe it out before it struck. But I know, you cannot count on the FC or attack bonus. (I was assuming that the Archons were multi-wound, I rarely play DE) All the Lychguard have invulns, they're fairly safe from plasma fire, also considering they deflect your plasma back at you if you are danger close as intended, i've killed quite a few long fangs ect with those bounced shots. This is fair, we aren't talking shooting, and I wont bring that up again Perhaps i should revise my statement. None of a Lychguard's intended targets should survive their assault, having them focus on sweeping multiple shooting units as opposed to tanking an assault unit is how I use them, and they've usually been effective is all I am trying to say.
|
This message was edited 1 time. Last update was at 2012/12/07 05:57:48
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/07 15:45:56
Subject: Necron Lychguard: how do you use these guys?
|
 |
Stone Bonkers Fabricator General
|
iGuy91 wrote: Exergy wrote: iGuy91 wrote:
I don't run lychguard against other assault units if i can help it, i run them against heavy weapons units and ranged units, because they are easy to mulch. Given that unit was on the field, i would deploy on the other side of the formation, and let the shooting deal with that deathstar, as it should
Obviously that is the best way to deal with any deathstar, especially your 600 point lychguard beast. All those points, no ++ save, and mostly 3+ saves going around. Plasma would eat it up.
iGuy91 wrote:
Forgetting the fact that the str 7 will insta-kill any eldar infantry it wounds, along with the str 7 shooting i'd pile into that unit beforehand. i'd take those odds. When was the last time you ran that unit? I didnt think so.
ID doesnt matter against 1 wound models. Your statement was about a unit that could survive a charge from your 600 point uberstar, not what could survive the charge of the uberstar after it was softenend up by another 600 points of shooty stuff.
I dont often run the full 10 man unit with klavex, archon and 2 haemis very often. It requires a tantalus to move around the board. But I often run smaller versions, which would still do well against your lychguard star for a lot less. Consider if it got the charge off, it could completely wipe it out before it struck. But I know, you cannot count on the FC or attack bonus.
(I was assuming that the Archons were multi-wound, I rarely play DE)
All the Lychguard have invulns, they're fairly safe from plasma fire, also considering they deflect your plasma back at you if you are danger close as intended, i've killed quite a few long fangs ect with those bounced shots.
This is fair, we aren't talking shooting, and I wont bring that up again
Perhaps i should revise my statement. None of a Lychguard's intended targets should survive their assault, having them focus on sweeping multiple shooting units as opposed to tanking an assault unit is how I use them, and they've usually been effective is all I am trying to say.
the archon is multiwounded. But he rocks a 2++, the haemis are 2 wounds, but T4.
You said the lychguard had warsythes, not sword and board, so no invul and no deflection.
Another unit neither one of these units can charge is 9 flamers. Over watch would kill them both.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/07 16:13:32
Subject: Necron Lychguard: how do you use these guys?
|
 |
Regular Dakkanaut
|
Exergy wrote:
Another unit neither one of these units can charge is 9 flamers. Over watch would kill them both.
Now I'm not advocating lytchguard, I think there terrible but sword and board guard charging 9 flamers would be very interesting as almost as many flamers would die to overwatch as lytchguard because of the shields bouncing the flames back. Lets see 9 flamers would be 18 overwatch hits average, which is ( now im not sure the str of it so lets just say its 5) 9 wounds which is 4/5 dead/saved, meaning 4/5 hits back, so about 2/3 wounds which is about 2 failed 5++ saves. Then after the assault phase roughly 2 lytchguard would get back up meaning the overwatch would kill about 2 flamers and about 2 lytchguard.
|
Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/07 17:46:48
Subject: Necron Lychguard: how do you use these guys?
|
 |
Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
|
Exergy wrote: iGuy91 wrote: Exergy wrote: iGuy91 wrote:
I don't run lychguard against other assault units if i can help it, i run them against heavy weapons units and ranged units, because they are easy to mulch. Given that unit was on the field, i would deploy on the other side of the formation, and let the shooting deal with that deathstar, as it should
Obviously that is the best way to deal with any deathstar, especially your 600 point lychguard beast. All those points, no ++ save, and mostly 3+ saves going around. Plasma would eat it up.
iGuy91 wrote:
Forgetting the fact that the str 7 will insta-kill any eldar infantry it wounds, along with the str 7 shooting i'd pile into that unit beforehand. i'd take those odds. When was the last time you ran that unit? I didnt think so.
ID doesnt matter against 1 wound models. Your statement was about a unit that could survive a charge from your 600 point uberstar, not what could survive the charge of the uberstar after it was softenend up by another 600 points of shooty stuff.
I dont often run the full 10 man unit with klavex, archon and 2 haemis very often. It requires a tantalus to move around the board. But I often run smaller versions, which would still do well against your lychguard star for a lot less. Consider if it got the charge off, it could completely wipe it out before it struck. But I know, you cannot count on the FC or attack bonus.
(I was assuming that the Archons were multi-wound, I rarely play DE)
All the Lychguard have invulns, they're fairly safe from plasma fire, also considering they deflect your plasma back at you if you are danger close as intended, i've killed quite a few long fangs ect with those bounced shots.
This is fair, we aren't talking shooting, and I wont bring that up again
Perhaps i should revise my statement. None of a Lychguard's intended targets should survive their assault, having them focus on sweeping multiple shooting units as opposed to tanking an assault unit is how I use them, and they've usually been effective is all I am trying to say.
the archon is multiwounded. But he rocks a 2++, the haemis are 2 wounds, but T4.
You said the lychguard had warsythes, not sword and board, so no invul and no deflection.
Another unit neither one of these units can charge is 9 flamers. Over watch would kill them both.
I wrote this
+ (4+ (max 6) + 3 warscythe attacks on the charge at strength 7, with 21 str 5 ap 3) <---last part would be the power swords
Wasn't terribly clear, thats my bad.
Yeah....lets never charge flamers ever. with anything haha
I still stand by my reasoning that lychguard can be useful, i've only had them fail me once, and that was the first game I played against wraiths, and that was last edition.
|
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/07 19:33:24
Subject: Necron Lychguard: how do you use these guys?
|
 |
Proud Triarch Praetorian
|
Before the 6th Ed, before Hyperphase Swords were FAQ'd to AP3, I threw Sword&Board 'Guard with the Cheesey Combat Overlord against Abaddon and his possey of Jazzhand Nators. Without fail, they slew each of the five Termies, and several times they took abaddon out as well.
|
This message was edited 1 time. Last update was at 2012/12/07 19:34:12
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/08 03:24:22
Subject: Necron Lychguard: how do you use these guys?
|
 |
Swift Swooping Hawk
|
Yea at the end of fifth I had an awesome dual deathstar with two five man sword and boards units each with an IC, a ChronoTek, and a VeilTek. They owned. But now.. not so much.
|
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/08 21:26:55
Subject: Necron Lychguard: how do you use these guys?
|
 |
Jovial Plaguebearer of Nurgle
London, UK
|
10 x Lychguard
- Sword and Board
- Nightscythe
1 x Necron Overlord
- Usual kit
- Resurrection Orb
1 x Cryptek
- Chronomatron
Makes for one seriously tough unit.
But I find generally that Lychguard are too expensive to use in any game under 2000 points. I wish this wasn't the case as I do enjoy using them when I can.
|
|
 |
 |
|