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![[Post New]](/s/i/i.gif) 2012/12/17 04:13:15
Subject: IG, How are you dealing with those Heavy CC units?
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Been Around the Block
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Just now getting back into 6th ed with my guard. Was a little saddened to hear that my power blob wasnt as good as it once was. But not one to be kicked down I figured I could work around it anyway.
The games I have played so far have gone alright. Unless it comes to a mean CC unit.
Before I could just tar pit a unit like that down..But now.. there does not to seem to be very many options.
If a dread knight or MC flys into my lines...or a decent CC unit DS in my face...If i cant drop it right then and there...Its game over.. There just doesn't seem to be much at the moment I can throw at the situation.
My normal list is platoons on foot with heavy/special weapons backed up by Russes for my general core.
I wanted to run pure IG but..if getting beaten down time and time again I am looking more towards getting some allies involved. To directly counter my issue.
I was thinking of getting chaos deamons mixed in but not sure how well they mix with IG.
How is everyone else ATM dealing with heavy hitting CC units?
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![[Post New]](/s/i/i.gif) 0106/12/03 04:20:29
Subject: IG, How are you dealing with those Heavy CC units?
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Haemonculi Flesh Apprentice
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I guess I don't see the issue. If you like blobs continue to run them, simply put them behind an ADL and run a couple commissars in case of a random precision shot ALSO hide the commissars so they cannot allocate a lucky precision shot to him. If it's a dread knight simply issue challenges every turn with your sergeants and hes stuck all day, if termies then power ax them, now your a higher strength. If you really want a deadly blob ally a SW rune priest to attach to the blob, now it has ATSKNF and counter attack lol. Seriously though the combat blob still works, just less brainlessly then in 5th. Should you do away with blobs then MSU mech vets and those CC units have to kill small portions of points at a time while you gun them down.
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This message was edited 1 time. Last update was at 2012/12/17 04:21:43
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![[Post New]](/s/i/i.gif) 2012/12/17 05:03:13
Subject: IG, How are you dealing with those Heavy CC units?
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Battleship Captain
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Aegis
Rune Priest (ATSKNF, Counter attack, psychic defense)
Sabre Defense Platform Lascannons for some interceptor
Medusas/Demolishers to wipe 'em out before they get the chance
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![[Post New]](/s/i/i.gif) 2012/12/17 05:12:49
Subject: IG, How are you dealing with those Heavy CC units?
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Decrepit Dakkanaut
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Etched In Pride wrote:My normal list is platoons on foot with heavy/special weapons backed up by Russes for my general core.
You can handle things just fine with this, just make sure you have the right guns.
In a recent local tournament, I went up against a BT with GK allies list at 1500 points. There was one unit of 6 assault terminators with a chaplain, and one of 5 paladins, apothecary, and draigo. On my side of the board were 15 lascannons, 6 meltaguns and two las/multimelta punishers.
On turn one, his terminators run forward. On my turn, my meltagunners ran up a bit into range and the two punishers came in behind them. One punisher and all the meltaguns along with half of the lascannons shot at the paladins. When the smoke cleared, it was just an injured draigo left. S8+ meant no FNP. It meant instant death. It meant no armor saves. They didn't stand a chance. Meanwhile, the other punisher and the rest of the lascannons shot at the other terminator squad and killed it down to half strength. While the good guns whiffed, the punisher took down two by volume of fire. Turn 2, draigo and the rest of the termies were dead, leaving just the chaplain to make it into close combat at the top of turn 3. He easily wiped out a PIS, and then the two punishers blew it to kingdom come.
20 wounds of close combat terminators taken out in basically two turns thanks mostly to meltaguns/multimeltas and lascannons.
The moral of the story is that you can handle things with just foot infantry and russes, you just have to arm them properly.
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This message was edited 1 time. Last update was at 2012/12/17 05:13:24
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![[Post New]](/s/i/i.gif) 2012/12/17 05:20:43
Subject: IG, How are you dealing with those Heavy CC units?
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Pyromaniac Hellhound Pilot
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Lots and lots of shots. If a unit deep strikes in front of you, you have pull back and maybe leave a unit to act as a sPeed bump. If you know there are assault termies in a land raider, shoot that land raider till it explodes or wrecks. Distance between those cc units and your guard is key. Your weapons usually out range anyone.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/12/17 05:52:00
Subject: Re:IG, How are you dealing with those Heavy CC units?
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Douglas Bader
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1) Medusas. STR 10 AP 2 pie plate = no more elite assault unit.
2) Plasma. Whatever passes its invulnerable saves against the Medusas dies to plasma.
3) Chimeras. If your opponent brought nasty elite units then they've probably had to sacrifice long-range anti-tank and the Chimera buys you another full round of shooting as the assault unit is forced to waste a charge on a 55-point tank.
4) MSU strategy. A death star can only kill one unit at a time, so take lots of cheap units and ensure that even if it kills a unit a turn starting on the second turn it will never manage to earn its points back.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/17 08:22:22
Subject: IG, How are you dealing with those Heavy CC units?
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Longtime Dakkanaut
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2 space wolf rune priests give you 4 rolls on divination to try and pick up a 4++ or force a target to reroll their saves. The invulnerable save makes your blob a nightmare to deal with and if you curse their saves they will melt like butter to even flashlights.
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![[Post New]](/s/i/i.gif) 2012/12/17 08:32:36
Subject: IG, How are you dealing with those Heavy CC units?
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Battleship Captain
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DevianID wrote:2 space wolf rune priests give you 4 rolls on divination to try and pick up a 4++ or force a target to reroll their saves. The invulnerable save makes your blob a nightmare to deal with and if you curse their saves they will melt like butter to even flashlights.
Spending 200 points to protect a 300 point blob is incredibly silly.
And its mediocre protection.
And not even guaranteed.
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This message was edited 1 time. Last update was at 2012/12/17 08:33:11
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![[Post New]](/s/i/i.gif) 2012/12/17 08:37:07
Subject: Re:IG, How are you dealing with those Heavy CC units?
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Douglas Bader
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And it wastes perfectly good psychic powers that could be helping your Medusas turn those elite units into bloody puddles.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2012/12/17 08:45:19
Subject: IG, How are you dealing with those Heavy CC units?
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Longtime Dakkanaut
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Your blob is only 300 points? I wish it was that cheap. No thecaptain, my blob is pretty boss, and if you feel that 2 space wolf rune priests are too expensive for what they bring to the table I don't know what else to tell you. Rune priests are broken good, and if you don't think that chancing a 4++ will benefit the blob, you can always snipe the Death Star with 2 jaws, while keeping the grey knight psychic powers in check. Plus, if you didn't roll the 4++ or reroll save curse psychic power, you still get prescience, which you should know already is over the top amazing.
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This message was edited 1 time. Last update was at 2012/12/17 08:46:23
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![[Post New]](/s/i/i.gif) 2012/12/17 09:18:46
Subject: IG, How are you dealing with those Heavy CC units?
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Manhunter
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Lasguns, sweat, and blood. Followed up by more lasguns.
In all seriousness no enemy deathstar should get to your line, we are the kings of shooting, we bring more plasma in one squad, then most armies bring in the entire army.
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/12/17 17:38:58
Subject: IG, How are you dealing with those Heavy CC units?
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Foolproof Falcon Pilot
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Like everything else... shoot them ... a lot
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![[Post New]](/s/i/i.gif) 2012/12/17 17:46:39
Subject: IG, How are you dealing with those Heavy CC units?
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Junior Officer with Laspistol
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Lol this, is there another option?
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2012/12/17 18:15:55
Subject: IG, How are you dealing with those Heavy CC units?
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Battleship Captain
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DevianID wrote:Your blob is only 300 points? I wish it was that cheap. No thecaptain, my blob is pretty boss, and if you feel that 2 space wolf rune priests are too expensive for what they bring to the table I don't know what else to tell you. Rune priests are broken good, and if you don't think that chancing a 4++ will benefit the blob, you can always snipe the Death Star with 2 jaws, while keeping the grey knight psychic powers in check. Plus, if you didn't roll the 4++ or reroll save curse psychic power, you still get prescience, which you should know already is over the top amazing.
Even if your blob is 500 points. You don't need 200+ points of priest in there just for a 50% chance to save some guardsmen.
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![[Post New]](/s/i/i.gif) 2012/12/17 20:01:45
Subject: Re:IG, How are you dealing with those Heavy CC units?
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Blood Angel Terminator with Lightning Claws
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Azrael would give a blob a 4++ and also fearless.
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![[Post New]](/s/i/i.gif) 2012/12/17 20:24:27
Subject: IG, How are you dealing with those Heavy CC units?
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Daring Dark Eldar Raider Rider
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I am going to go with the assumption that you are shooting at these things, and through dice rolls or sheer tenacity, they still make contact with your lines.
On the off chance you are not doing this, make sure you spend the points to give the infanty squads krak grenades. You aren't doing the charging as a guardsmen so having your number of attacks reduced really doesn't mean anything to you.
As far as allies go, I park a group of Sisters Repentia from Sisters of Battle behind my infantry lines. Intimidating as heck and helps ensure they get their extra attacks from rage as they are only used once the front infantry lines have been charged.
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Alone in the warp. |
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![[Post New]](/s/i/i.gif) 2012/12/17 20:26:15
Subject: IG, How are you dealing with those Heavy CC units?
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Lone Wolf Sentinel Pilot
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Maybe this might help: Conscripts and Chenkov. They aren't the cheapest option available, but they are a good one to consider if you want to stay 'pure' IG.
Try to get some twenty to thirty conscripts and deploy them in front of your lines. They serve as a simple bubble wrap. So what that he assaults them? They are there to die. That's some 200 points gone, but he is standing there in front of your lines, completely exposed to YOUR guns.
Then you can blast away.
But what about those conscripts? No problem, they just walk onto the board later on in the game again! You've just got them back again, ready to throw against another enemy. If your opponent is still there, then you can try to bubble wrap your conscripts around him. Simply put them in such an order that he cannot go anywhere, other than at the conscripts.
Besides meatshield, your conscripts can also serve to block off your flanks against outflankers and the likes, protecting your heavy weapon squads. Another idea is to just clutter your deployment zone with them. Sure, they are everywhere, but your opponent cannot deepstrike where he wants them.
Try them a few times. Once you know how to use them, you will discover how good they can be. (Or not, if you dislike them.)
In a similar fashion, you could try to run a platoon of unblobbed squads to serve as bait. Try to get them into assault and then lose, leaving him exposed to your guns.
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This message was edited 1 time. Last update was at 2012/12/17 20:27:45
Overall Record W-L-D = 22-24-15
Bataviran 197th/222nd Catachan "Iron Wolves", arrogant, dedicated and ruthless!
Captain Detlev Vordon, regimental commander.
Colonel Vladimir Russki, regimental commander 222nd Catachan. |
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![[Post New]](/s/i/i.gif) 2012/12/17 22:42:05
Subject: IG, How are you dealing with those Heavy CC units?
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Warp-Screaming Noise Marine
Canada!
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Have you tried feeding crap to powerful CC units until you can deal with them or they threaten your ability to actually win the game? I know chimeras are a little more expensive than rhinos but I'm sure if all else fails you can do some great blocking.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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