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![[Post New]](/s/i/i.gif) 2012/12/23 03:32:04
Subject: CSM armies
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Stone Bonkers Fabricator General
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McNinja wrote:Are Thousand Sons worth taking at all, though? I'm wondering about how a Khorne + Tzeentch list would work.
Tsons fill a very specific role and arent even too good at that for their cost. I wouldnt use an elite choice on them and MoT on a sorcerer is pretty bad as you waste a power.
They can work though, give them a try.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/23 09:32:10
Subject: CSM armies
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Ladies Love the Vibro-Cannon Operator
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Well, TS are not really worth it. Too expensive and too limited.
But I'd consider an ally detachment consisting of the deadly Tzeentch Daemons with Flamers and Screamers.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/12/23 11:12:58
Subject: CSM armies
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Frightening Flamer of Tzeentch
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As a huge 1k sons fan I'll admit that they are not as great as they should be for their points cost. However, if you play against a lot of MEQ armies like I do they can be quite powerful, but most players will typically just throw a lot of bullets at them since they die just like normal CSM and are double the cost.
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2.5k Suffer no Daemon to exist!
2.5k Sorcery, Sex and Chopping off Heads!
2k
2k Happiness in slavery |
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![[Post New]](/s/i/i.gif) 2012/12/23 14:57:08
Subject: CSM armies
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Stone Bonkers Fabricator General
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GreyChaos wrote:As a huge 1k sons fan I'll admit that they are not as great as they should be for their points cost. However, if you play against a lot of MEQ armies like I do they can be quite powerful, but most players will typically just throw a lot of bullets at them since they die just like normal CSM and are double the cost.
sadly it is true.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/12/23 15:24:02
Subject: Re:CSM armies
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Veteran Wolf Guard Squad Leader
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My wife got me the new codex for yule and I can't wait to read about all this stuff. this army seems intense and loaded with possibilities
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![[Post New]](/s/i/i.gif) 2012/12/23 16:39:37
Subject: CSM armies
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Savage Khorne Berserker Biker
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McNinja wrote:Are Thousand Sons worth taking at all, though? I'm wondering about how a Khorne + Tzeentch list would work.
If you regularly fac etons of space marines that are not fully mech-ed up, Thousand Sons can work. Otherwise, they are very inneficient. Getting many of them will hurt your anti-tank, since you have no special weapon options, their CC is rather poor and you have to keep risking your expensive sorcerer in mandatory challenges.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2012/12/23 16:56:08
Subject: Re:CSM armies
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Ladies Love the Vibro-Cannon Operator
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Exalbaru wrote:My wife got me the new codex for yule and I can't wait to read about all this stuff. this army seems intense and loaded with possibilities
Cute wife. Remember, 40k, it costs your time, it costs your money, it costs your life (err wife).
Bach to the topic, the CSM codex is disappointing: fluff, wargear, useless units...
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/12/23 17:10:37
Subject: Re:CSM armies
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Veteran Wolf Guard Squad Leader
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I was thinking nurgle but a friend did bring up that khorne is more my personality. he plays orks so I dont think I'll have a problem stomping them with any choice.
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![[Post New]](/s/i/i.gif) 2012/12/23 22:29:38
Subject: Re:CSM armies
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Fireknife Shas'el
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wuestenfux wrote:Exalbaru wrote:My wife got me the new codex for yule and I can't wait to read about all this stuff. this army seems intense and loaded with possibilities
Cute wife. Remember, 40k, it costs your time, it costs your money, it costs your life (err wife).
Bach to the topic, the CSM codex is disappointing: fluff, wargear, useless units...
im inclined to agree. I spent several hours going over the codex, and the only.list that appealed to me was either a tsons or abandon/chosen army. Many things cost too much, and a lot.of the deep striking capabilities seem to have disappeared. Rhinos being the only transport is also pretty bad, though land raiders can also he used, they're too expensive. I mean, when one of the first things in the faq is a points change for a unit, you know somethings wrong. Aside from the literal copy and paste job of the fluff.
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![[Post New]](/s/i/i.gif) 2012/12/23 22:43:45
Subject: CSM armies
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Proud Triarch Praetorian
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Thousand Sons are quite good if you run them as troops.
AP3 & 4++ & a Sergeant Psyker makes them good IMHO.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/12/23 23:44:38
Subject: Re:CSM armies
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Veteran Wolf Guard Squad Leader
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I've read that noise marines are great troops for holding objectives
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![[Post New]](/s/i/i.gif) 2012/12/24 00:40:16
Subject: CSM armies
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Longtime Dakkanaut
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I am of the opinion that you can take a bunch of different things as long as you include both of these guys.
Sorcerer, 3 powers, familiar all Telepathy powers
Sorcerer, 3 powers, familiar all Telepathy powers
Give them a bike if you want for more mobility, but these two guys are just to good. They give invisibility to the unit you really need. They can gang up and remove fearless from anything and then hit it with Haulucination. They can take over the guns of any enemy vehicle or MC. They are nuts and all for the price of a loyalist land raider.
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![[Post New]](/s/i/i.gif) 2012/12/24 05:47:31
Subject: CSM armies
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Haemonculi Flesh Apprentice
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To me the biggest hit in the book was nerfing the beacon effect that icons once had, this alone would have made warp talons playable and termicide drops still effective. That and I am not a fan of the new demon weapons to be honest but I never took them before anyway really.
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![[Post New]](/s/i/i.gif) 2012/12/24 07:09:35
Subject: CSM armies
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Ladies Love the Vibro-Cannon Operator
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DarthDiggler wrote:I am of the opinion that you can take a bunch of different things as long as you include both of these guys.
Sorcerer, 3 powers, familiar all Telepathy powers
Sorcerer, 3 powers, familiar all Telepathy powers
Give them a bike if you want for more mobility, but these two guys are just to good. They give invisibility to the unit you really need. They can gang up and remove fearless from anything and then hit it with Haulucination. They can take over the guns of any enemy vehicle or MC. They are nuts and all for the price of a loyalist land raider.
Thanks for pointing out. In fact, they'll need bikes for mobility and a Biker escort for protection.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/12/24 11:22:37
Subject: CSM armies
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Stubborn Dark Angels Veteran Sergeant
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Not sure you need the escort -- if you have enough infantry in your army, the Sorcerers can just zip from one unit to another, and still be near enough to the enemy to do what you need them to do.
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![[Post New]](/s/i/i.gif) 2012/12/24 14:31:40
Subject: CSM armies
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[DCM]
Tilter at Windmills
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Spawn also make excellent and cost-effective escorts.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/12/24 14:35:49
Subject: CSM armies
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Ladies Love the Vibro-Cannon Operator
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Well, I wouldn't use them as an escort for Sorcorers who want to stay at arm's length. Spawn are more geared towards assault and should be brought there asap.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/12/24 14:42:12
Subject: CSM armies
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Proud Triarch Praetorian
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Bikes + Beasts?
that sounds like a recipe for some chaotic fun...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/12/25 10:11:48
Subject: Re:CSM armies
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Veteran Wolf Guard Squad Leader
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For that would you just get a bike and throw the sorcerer torso on there?
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![[Post New]](/s/i/i.gif) 2012/12/25 11:31:51
Subject: CSM armies
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Dakka Veteran
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Growing more fond of the noise marines too. They're not too expensive and that doom siren makes them a pretty awesome MEQ choice.
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This message was edited 2 times. Last update was at 2012/12/25 11:32:14
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