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![[Post New]](/s/i/i.gif) 2013/01/05 18:53:32
Subject: Terrorgheist, how good are they?
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Ghastly Grave Guard
Uk
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I don't have any myself but I've been wondering is the terrorgheist as good as it seems, I mean I know it might die quickly but from what I have seen the scream could potentially kill a empire general on griffon in one go. Hel this thing can scream in a combat and still fight surely I'm missing something!!??
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![[Post New]](/s/i/i.gif) 2013/01/06 05:13:58
Subject: Terrorgheist, how good are they?
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Hacking Proxy Mk.1
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You do not want to get it into combat, it's rather weak for a monster and crumble will do the rest. I don't like it because of that.
Having said that I know that lots of others use it effectively.
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2013/01/06 05:18:42
Subject: Terrorgheist, how good are they?
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Longtime Dakkanaut
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Pretty good. He's cheap. Doesn't have much defense for an 8th monster.
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![[Post New]](/s/i/i.gif) 2013/01/06 06:31:01
Subject: Terrorgheist, how good are they?
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Killer Klaivex
Oceanside, CA
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I find him stupidly amazing.
In a list with lots of casting power, the damage he dishes out is unstoppable.
The new FAQ lets him scream into a combat he isn't in, all you have to do is bog down your opponent and turn him loose.
I've had a lot of luck with mortis engine and terrorghiest as a combo. Gives me plenty of boost to keeping my opponent bogged down, and ups the gheists regen to 5+.
-Matt
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![[Post New]](/s/i/i.gif) 2013/01/06 06:39:50
Subject: Terrorgheist, how good are they?
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Bloodthirsty Bloodletter
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Issue is really just protecting them, otherwise their amazing.
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![[Post New]](/s/i/i.gif) 2013/01/06 20:15:41
Subject: Terrorgheist, how good are they?
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Ghastly Grave Guard
Uk
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Yeah they seem cool, am I right about them having the potential to easily scream a dragon to death in a turn?
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![[Post New]](/s/i/i.gif) 2013/01/07 04:50:27
Subject: Terrorgheist, how good are they?
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Hacking Proxy Mk.1
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There is the potential for 18-LD wounds, most monsters won't have more than 6 wounds and can't have more than 10 LD.
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2013/01/07 08:03:52
Subject: Terrorgheist, how good are they?
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Ghastly Grave Guard
Uk
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Wow thats awesome!
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![[Post New]](/s/i/i.gif) 2013/01/08 06:07:19
Subject: Re:Terrorgheist, how good are they?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They also add their current wounds to the roll for the Scream IIRC. So a full health Terrorghiest will be forcing a ld test at 3D6+6 IIRC. Thats an average of 16 for the roll, so 6 wounds caused assuming the target was Ld10.
Of course don't expect to make it to scream range without taking some damage. Anyone who knows what they can do will shoot them and shoot them a lot.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/08 09:06:01
Subject: Terrorgheist, how good are they?
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Regular Dakkanaut
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it's 2d6, not 3d6.
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![[Post New]](/s/i/i.gif) 2013/01/08 20:12:33
Subject: Terrorgheist, how good are they?
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Ghastly Grave Guard
Uk
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Yeah if I recall it is 2D6. 3D6 is the sort of thing matt ward would do if he got into warhammer fantasy
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![[Post New]](/s/i/i.gif) 2013/01/08 21:10:56
Subject: Terrorgheist, how good are they?
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Longtime Dakkanaut
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It adds wounds though too. so it's better than 3D6 most times.
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![[Post New]](/s/i/i.gif) 2013/01/08 22:23:44
Subject: Terrorgheist, how good are they?
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Ghastly Grave Guard
Uk
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So to summarise the terrorgheist is basically a massive dragon killing cannon made out of rice cakes
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![[Post New]](/s/i/i.gif) 2013/01/08 22:29:31
Subject: Terrorgheist, how good are they?
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Longtime Dakkanaut
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Cannon has vastly greater range. And the TG can do more than fine just chewing on stuff. It's just mostly got its T/W to defend it. People know what a cannon can do and can't do much about it. They can do something about a TG because of its short range.
I wouldn't say it's job is to kill dragons either. Since that's a really sucky job. It's just a bonus. It's a lotsa wounds causing monster with not the best defense.
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![[Post New]](/s/i/i.gif) 2013/01/08 23:45:39
Subject: Terrorgheist, how good are they?
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Ghastly Grave Guard
Uk
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DukeRustfield wrote:Cannon has vastly greater range. And the TG can do more than fine just chewing on stuff. It's just mostly got its T/W to defend it. People know what a cannon can do and can't do much about it. They can do something about a TG because of its short range.
I wouldn't say it's job is to kill dragons either. Since that's a really sucky job. It's just a bonus. It's a lotsa wounds causing monster with not the best defense.
Hmm I think you took that a bit too literally there, I mean its not an actually a cannon it just behaves like a toned down one to me. I meant it could kill dragons not that is it only role. There are better things for that role. Sorry for the confusion
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![[Post New]](/s/i/i.gif) 2013/01/09 00:29:17
Subject: Terrorgheist, how good are they?
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Regular Dakkanaut
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I ran mine for the first time in my last game. It was pretty incredible, though I had to show the rules and FAQ for the opponent. It seems almost too good to be true. I would keep it out of combat if you can help it. I managed to get mine stuck in against an opposing chariot, but it failed to do anything but slow me for two turns. The scream is pretty sick for sure.
I would suggest that you tie up a target with zombies and just keep the TG off to the side and scream the opponent to death.
Stay close to a Necro so you keep your wounds high for max effect.
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Speed freaks 4000 points
Drop Marines 5000+ points Black Templars 1500+ (+1000 WIP)
Word Bearers 1000 points Fleshtearers 3000+ points
Catachan 2000 +(+500 WIP)
Dark Eldar 1500+(+1000 WIP)
High Elves 3000 points Vampire Counts 2000 points |
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![[Post New]](/s/i/i.gif) 2013/01/09 00:32:27
Subject: Terrorgheist, how good are they?
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Killer Klaivex
Oceanside, CA
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BaconUprising wrote:DukeRustfield wrote:Cannon has vastly greater range. And the TG can do more than fine just chewing on stuff. It's just mostly got its T/W to defend it. People know what a cannon can do and can't do much about it. They can do something about a TG because of its short range.
I wouldn't say it's job is to kill dragons either. Since that's a really sucky job. It's just a bonus. It's a lotsa wounds causing monster with not the best defense.
Hmm I think you took that a bit too literally there, I mean its not an actually a cannon it just behaves like a toned down one to me. I meant it could kill dragons not that is it only role. There are better things for that role. Sorry for the confusion
I find it better than a cannon.
Very short range, but no possible misfire, no missing the target on a bad bounce, no roll to wound, and the scream mechanic is a lot better than D6 wounds. 2D6+remaining wounds has a better bell curve than just D6 wounds.
But of course it's better than a cannon, it cost ~twice as much.
Of course the cannon hits the dragon and the rider, but who the hell runs dragons anyway?
What terrorgiests are really good at is killing other vampire count players. Seriously, leaderships in a vampire army are horribly low.
As for the Terrorgheist arrive intact, I haven't had an issue. I run 1 with a mortis engine, so I've got very easy to cast invokes, healing 2 per casting to the ghiest, and giving it the 5+ regen.
-Matt
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![[Post New]](/s/i/i.gif) 2013/01/09 19:38:01
Subject: Terrorgheist, how good are they?
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Ghastly Grave Guard
Uk
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Yeah that is the sort of way I think I will run one when I get one. And trust me I will be getting one...
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![[Post New]](/s/i/i.gif) 2013/01/09 19:45:33
Subject: Terrorgheist, how good are they?
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Jovial Plaguebearer of Nurgle
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I roll on dubs with them. 1 draws to much fire. Stay out of range of 2x shooters like skink blow pipes
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"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2013/01/10 00:21:57
Subject: Terrorgheist, how good are they?
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Killer Klaivex
Oceanside, CA
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Ineedvc2500 wrote:I roll on dubs with them. 1 draws to much fire. Stay out of range of 2x shooters like skink blow pipes
They work wonders against skinks. Ld6? If the skinks are isolated, you're going to do some serious damage. Cold Blooded doesn't help defend against the screaming.
-Matt
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![[Post New]](/s/i/i.gif) 2013/01/10 00:23:30
Subject: Re:Terrorgheist, how good are they?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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But why would you waste the Scream on Skinks? I suppose unless you didn't have a better target you would, but given the choice of screaming at some Skinks or a Stegadon/Templeguard unit I would never scream at the skinks.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/01/10 00:37:20
Subject: Terrorgheist, how good are they?
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Jovial Plaguebearer of Nurgle
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Grey is right. Unfortunatly they would run up on me while i was screaming at somethin else and pop the gheist quick. Lizzies no likey terrorfheists. Either the slann would pop it or the skinks would. Had to charge into combat a couple games to avoid that
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"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2013/01/10 00:55:12
Subject: Terrorgheist, how good are they?
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Regular Dakkanaut
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the initial poster said it was 3d6+6.
anyways, i like to run two. i've seen two of them destroy an entire unit of DE cold one riders in one turn. rolled very well though. a 10 and then a 9. killed everything including the hero.
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![[Post New]](/s/i/i.gif) 2013/01/12 20:22:49
Subject: Terrorgheist, how good are they?
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Hungry Ghoul
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Had my first game with mine today, and it was awesome! a lucky roll by me and it wiped out a unit of ogres in 2 rounds
However wouldn't like to take it against lizzies, dwarves or empire due to cannons or just sheer about of poison attacks
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2500pts
1250pts
warriors of chaos 2000pts
Wood Elves 1000pts
VC 1500pts
1000pts |
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![[Post New]](/s/i/i.gif) 2013/01/13 08:28:48
Subject: Terrorgheist, how good are they?
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Killer Klaivex
Oceanside, CA
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putrid one wrote:Had my first game with mine today, and it was awesome! a lucky roll by me and it wiped out a unit of ogres in 2 rounds
However wouldn't like to take it against lizzies, dwarves or empire due to cannons or just sheer about of poison attacks
It's good against lizzies. Their poison range is crap. It isn't tough to box out the poison and then start screaming into combat.
-Matt
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![[Post New]](/s/i/i.gif) 2013/01/13 18:35:45
Subject: Terrorgheist, how good are they?
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Hungry Ghoul
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What about poisoned blowpipes on the Stegadon? Pretty sure they have a longer range than the scream. Or even the bolt thrower weapon?
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2500pts
1250pts
warriors of chaos 2000pts
Wood Elves 1000pts
VC 1500pts
1000pts |
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