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Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Ive just been dropping the nob all together when im running my 4x 20 shoota boyz with 2 big shootas that just bubblewrap my side of the board.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I still like the nob with a bogshoota simply because of precision shooting. Sure it doesnt happen like clock work, more like clock work missing some gears and LOTS of sand in it, but occasionally you do kill that Sgt or special weapons guy with it. Well worth the points in my head
   
Made in us
Heroic Senior Officer





Western Kentucky

 KingCracker wrote:
I still like the nob with a bogshoota simply because of precision shooting. Sure it doesnt happen like clock work, more like clock work missing some gears and LOTS of sand in it, but occasionally you do kill that Sgt or special weapons guy with it. Well worth the points in my head

Plus he's a lot tougher to kill, and it lets you have one more shoota boy before you start losing bigshootas.

And besides, if you don't, what else is the nob gonna take? A slugga? Yeah, that'll be helpful when all of our close combat weapons that are useful are either two handed or unwieldy.

If it wasn't for the fact that I put most of my nobs together before I knew about it, they would all have big shootas right now. Unfortunately I'm an idiot and now I've got a bunch of PK/slugga nobs that I need to convert. May just chop up some shootas or something and just add them onto the ends of the sluggas the nobs are carrying...

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Lets me have one more shoota boy?
I thought the Nob replaced a boy, so i'd have the same amount of models but one would just be slightly tougher.

Also, are you having a PK + the Big shoota? That i did not know was possible, and sounds nasty.
If thats true, i need to convert the sluggas on my nobz to have a bit more barrel to them. Dont feel like ripping the arm off since 4/5 of the PK Nobz i use are fully based/painted and i REALLY hate breaking paintjobs.

This message was edited 1 time. Last update was at 2013/01/17 02:57:14


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Heroic Senior Officer





Western Kentucky

Vineheart01 wrote:
Lets me have one more shoota boy?
I thought the Nob replaced a boy, so i'd have the same amount of models but one would just be slightly tougher.

Also, are you having a PK + the Big shoota? That i did not know was possible, and sounds nasty.
If thats true, i need to convert the sluggas on my nobz to have a bit more barrel to them. Dont feel like ripping the arm off since 4/5 of the PK Nobz i use are fully based/painted and i REALLY hate breaking paintjobs.

What I mean is that instead of having 26 regular shoota boys, 3 big shootas, and a PK nob with a slugga ( the "normal" setup) You can have

27 regular shoota boys, 2 big shoota boys, and a Big shoota toting nob. It's not a huge change, but 1 more shoota, and a big shoota that has a 1/2 chance of a precision shot every turn is very much better than the 1st option.

As for a nob with PK/ big shoota, it's actually in the codex under the modelling section. I had the same initial reaction as you until several veteran ork players showed me the pic and explained how it works (upgrade a boy to a nob. Whatever the boy is packin the nob can carry. You could have a nob with a shoota for example if you wished)

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Well...i got some converting to do lol. Thankfully its not "that" hard to convert a slugga into a big shoota (toothpicks and greenstuff ftw), just a bit difficult without ripping the arm off. Or for that matter my Door Nob as he is called since he has a shield in the way of his slugga lol

I posted him in the finished projects eons ago, since hes the first one i painted:

That one might prove to be a bit difficult to slab a bigshoota conversion on it lol.
I actually held off painting my 5th Nobklaw i was about to paint waiting for that answer, cuz might as well convert it before i paint it lol.

This was always another issue i had with the nob in shooty groups - he didnt do ANYTHING unless i got charged or i actually found something i could charge without getting owned in the process. Now i can fix that issue

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Lol that looks cool I'll have to post up a pic of my Battle Wagon converted from a Land Raider if I ever get it finished lol
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Initially it was a joke saying his trukk exploded so he keeps a piece of the armor so it keeps him safer if it doesnt make him faster.

However, it seriously looks like hes holding a damn door so my friends started calling him the Door Nob lol

EDIT:
Got a few PMs asking how i convert a slugga into a big shoota using toothpicks....i'll just post it here. Not that hard on this one since his arm is outstretched, the rest its suppose to be snug in his arm.
Spoiler:


Toothpicks, greenstuff, a random ork glyph, and some spare pieces from the sprue. I also extended the clip using the "spare clip" on the ork boyz sprues just because the normal one on the slugga is pretty dang small. And i almost never use the scopes on normal big shootas since it doesnt sit right anyway.

This message was edited 2 times. Last update was at 2013/01/17 10:59:38


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

In 6ed you only play Orks for the lul's as they can't win games anymore. Because of Overwatch 25% to 33% of the unit you assault will kill an Ork (not counting flamer, heavy weapons which will make it even higher). Thanks to all Orks having a super high init of 2.this will always happen

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in gb
Bonkers Buggy Driver with Rockets






Well I wouldn't say you couldn't win games with orks in 6th - yet to try it but I'd imagine it takes a different style of play.

Anyway, thanks for the input so far guys. It's a good thing most of my models aren't actually assembled and painted yet Though I was modelling the boyz with choppas and shootas anyway so that isn't a biggy.

The nob leaders though... if I took shootas would it be worth not taking the PK and just grabbing the big shoota? Or should I take both as a precaution for assault and shooting?



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Thats why you dont assault anymore unless you have to.

Orks dont have the wide range of toyz to shoot things with other races do, but what we have has either sheer numbers or pretty decent numbers and hits hard.
Does any race have anything like Lootas? Theres other guns with mad range, but with the str7/ap4 and 1-3 shots? Not that i know of.

And ive yet to lose 25-33% of my boyz in overwatch. The worse that happens is i lose 1-2 and end up being too far to make the charge i rolled...which is stupid it should be the otherway around or let us move forward the charge distance even if we didnt make it.
I hate giving my opponent free shots when i need 6 inch charge, i roll 7 inches, he takes 2 dudes out so now i need 8 inches .... so aggravating.

EDIT:
Depends on how youre playing. I havent been taking him period because i have been running the "Come at me bro" tactic and he does NOTHING majority of the game, and often my boyz get plastered from being a meatshield for lootas anyway. However now that i know he can have that PK as well as the Bigshoota im taking both on him so i dont have that 1 useless model in dakka phase anymore and still have that 1 model that will scare things silly.
My last game i had a necron chariot chase down 20 shoota boyz with 2 bigshootas. That is the only time since i started the "come at me bro" tactic i wish i had the PK because boyz cannot hurt that thing, the PK can melt it. Im taking my damn PK's now with a Bigshoota.

This message was edited 1 time. Last update was at 2013/01/17 12:17:34


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Mekboy on Kustom Deth Kopta




 yorkskargrimironklaw wrote:
In 6ed you only play Orks for the lul's as they can't win games anymore. Because of Overwatch 25% to 33% of the unit you assault will kill an Ork (not counting flamer, heavy weapons which will make it even higher). Thanks to all Orks having a super high init of 2.this will always happen


I did a tourny and went 3-2-1 with my orks
I beat necrons, (not the cheese flier list), chaos, and another ork player
I lost to nids and that new forge world marine dex
tied against guard.

I almost tabled chaos, and if the game had went to turn 6 I would have. I should have done better overall, but I still make rookie mistakes from time to time, that cost me.

So it is possible to still win with orks, you just have to figure out what works for you.

 
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

He is right if you play them just like 5ed. Slugga boyz suck cuz charging sucks, tin kan lines pop like firecrackers (fast, no punch behind it), and Kommandos cant instagib something since they cant assault now on the turn they came in.

This aint 5ed though.

Grats on the tourny, even goin 50-50 would be good to me.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Vineheart01 wrote:
He is right if you play them just like 5ed. Slugga boyz suck cuz charging sucks, tin kan lines pop like firecrackers (fast, no punch behind it), and Kommandos cant instagib something since they cant assault now on the turn they came in.

This aint 5ed though.

Grats on the tourny, even goin 50-50 would be good to me.





I wish yorkskargrimironklaw would understand this logic, and STILL hasnt learned how to add to a conversation/debate/discussion
   
Made in gb
Bonkers Buggy Driver with Rockets






Now now Cracker, put down the shoota and play nice

Anyway, I think I've got the details I need. Shoota boyz galore in bauxes. Thanks guys for the help



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I know I know....but sometimes yanno?


And yes, shootas everywhere. Its the new black. OR for me anyways, always has been
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Or at the very least it's the new WAAAGH!

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I really hope that slugga boyz get a 1/2 point reduction or a snazzy new special rule (a "new" choppa rule for example) when Orks get their new book. In the middle of 5th edition I started building an Ork army consisting of fast vehicles and some mobile assault units. Now after finishing my IG army, I have started properly working on the Ork army, and I have found that many of the units I assembled and painted quite a bit ago aren't exactly up to date in killyness anymore.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
 
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