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Made in us
Fresh-Faced New User





Hey guys, I have two questions:

1) What's the rules on Fallback? If I lose combat and and fail my leadership test (and run), is there an initiative check afterwards? The way I was thought is that after I run, both players make a roll and add their initiative, and if the combat winner wins the ROLL, he kills my whole unit. Is that right?

2) How many Lone Wolves can a Single Space Wolves player field?
   
Made in us
Battleship Captain





NYC

 Reignir wrote:
Hey guys, I have two questions:

1) What's the rules on Fallback? If I lose combat and and fail my leadership test (and run), is there an initiative check afterwards? The way I was thought is that after I run, both players make a roll and add their initiative, and if the combat winner wins the ROLL, he kills my whole unit. Is that right?

2) How many Lone Wolves can a Single Space Wolves player field?


Shouldn't you purchase:

1) Rulebook.

2) Codex.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Reignir wrote:
Hey guys, I have two questions:

1) What's the rules on Fallback? If I lose combat and and fail my leadership test (and run), is there an initiative check afterwards? The way I was thought is that after I run, both players make a roll and add their initiative, and if the combat winner wins the ROLL, he kills my whole unit. Is that right?

Nope. Not quite.

2) How many Lone Wolves can a Single Space Wolves player field?

Depends on what else you take.

This message was edited 1 time. Last update was at 2013/01/14 14:40:34


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
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"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
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Stephens City, VA

 Skinnereal wrote:

2) How many Lone Wolves can a Single Space Wolves player field?

Depends on what else you take.


Also, how many pts your're playing.
Is it a prim or allied detachment, etc.


   
Made in us
Regular Dakkanaut





 Reignir wrote:
Hey guys, I have two questions:

1) What's the rules on Fallback? If I lose combat and and fail my leadership test (and run), is there an initiative check afterwards? The way I was thought is that after I run, both players make a roll and add their initiative, and if the combat winner wins the ROLL, he kills my whole unit. Is that right?

2) How many Lone Wolves can a Single Space Wolves player field?


1) If you lose the combat you take a leadership test. If you fail that test (your ld - the number of wounds you lost buy) then you and your opponent each roll a D6 and add your initiative values. If the winner of the combat ties or beats the loser's roll, the losing unit is completely destroyed.

It is entirely possible for a blob of 30 guardsmen to charge an IC, lose the combat by one wound, and be wiped out by a single enemy model.

2) Buy your damn Codex.
   
Made in us
Fresh-Faced New User





 TheCaptain wrote:
 Reignir wrote:
Hey guys, I have two questions:

1) What's the rules on Fallback? If I lose combat and and fail my leadership test (and run), is there an initiative check afterwards? The way I was thought is that after I run, both players make a roll and add their initiative, and if the combat winner wins the ROLL, he kills my whole unit. Is that right?

2) How many Lone Wolves can a Single Space Wolves player field?


Shouldn't you purchase:

1) Rulebook.

2) Codex.


1) No need for blatant hostility. I've purchased both, and so has my friend. 40K rules aren't the clearest to understand to new players. That's the point of the forums - to clarify and help one another understand.

To the others, thank you for the clarification.


Automatically Appended Next Post:
Cheesedoodler wrote:
 Reignir wrote:
Hey guys, I have two questions:

1) What's the rules on Fallback? If I lose combat and and fail my leadership test (and run), is there an initiative check afterwards? The way I was thought is that after I run, both players make a roll and add their initiative, and if the combat winner wins the ROLL, he kills my whole unit. Is that right?

2) How many Lone Wolves can a Single Space Wolves player field?


1) If you lose the combat you take a leadership test. If you fail that test (your ld - the number of wounds you lost buy) then you and your opponent each roll a D6 and add your initiative values. If the winner of the combat ties or beats the loser's roll, the losing unit is completely destroyed.

It is entirely possible for a blob of 30 guardsmen to charge an IC, lose the combat by one wound, and be wiped out by a single enemy model.

2) Buy your damn Codex.


My damn codex isn't the clearest thing in the world, but thanks for the input.

This message was edited 1 time. Last update was at 2013/01/16 03:28:40


 
   
Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

Cheesedoodler wrote:
 Reignir wrote:
Hey guys, I have two questions:

1) What's the rules on Fallback? If I lose combat and and fail my leadership test (and run), is there an initiative check afterwards? The way I was thought is that after I run, both players make a roll and add their initiative, and if the combat winner wins the ROLL, he kills my whole unit. Is that right?

2) How many Lone Wolves can a Single Space Wolves player field?


1) If you lose the combat you take a leadership test. If you fail that test (your ld - the number of wounds you lost buy) then you and your opponent each roll a D6 and add your initiative values. If the winner of the combat ties or beats the loser's roll, the losing unit is completely destroyed.

It is entirely possible for a blob of 30 guardsmen to charge an IC, lose the combat by one wound, and be wiped out by a single enemy model.

2) Buy your damn Codex.


1) Not necessarily Terminators can't preform a Sweeping Advanced.

Kuy'arda Cadre- 13741pts

Japanese Sectoiral Army painting thread  
   
Made in us
Battleship Captain





NYC

 Reignir wrote:
blatant hostility.



Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Douglas Bader






 Reignir wrote:
My damn codex isn't the clearest thing in the world, but thanks for the input.


How is it not? It tells you very clearly how many models are in the unit and which FOC slot they take up, and the core rulebook tells you how many of that FOC slot you have available. I really don't see how it could possibly be any clearer.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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