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![[Post New]](/s/i/i.gif) 2013/01/15 18:32:38
Subject: Stubborn on DA
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Regular Dakkanaut
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What exactly is this good for? It makes little difference when taking a morale check from shooting, and with ATSKNF they weren't going to break in close combat any way, so how is this helpful? It seems to me that the other special rules for other chapters are way better including c:sm.
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![[Post New]](/s/i/i.gif) 2013/01/15 18:40:45
Subject: Stubborn on DA
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Badass "Sister Sin"
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Stubborn stops them from breaking in the first place. ATSKNF allows them to break and just not get swept.
It is actually a negative for DA to have Stubborn, since they can't get out of combats they don't like.
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![[Post New]](/s/i/i.gif) 2013/01/15 18:43:55
Subject: Stubborn on DA
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Regular Dakkanaut
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pretre wrote:Stubborn stops them from breaking in the first place. ATSKNF allows them to break and just not get swept.
It is actually a negative for DA to have Stubborn, since they can't get out of combats they don't like.
Yea but if they break they stay in combat like nothing happened with ATSKNF, So what's the big deal if they don't break due to stubborn in the first place?
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This message was edited 1 time. Last update was at 2013/01/15 18:44:36
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![[Post New]](/s/i/i.gif) 2013/01/15 18:45:54
Subject: Stubborn on DA
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Decrepit Dakkanaut
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No, the only stay in close combat if they lose the initiative test.
If they win the initiative test, then they fall back. The other part of ATSKNF then kicks in, where they'll automatically regroup on their next turn.
There are times where you want to fall back and then shoot whatever you were in close combat with. If you're stubborn, that's harder to do.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/01/15 18:55:45
Subject: Stubborn on DA
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Regular Dakkanaut
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Oh right, I guess it's better then I thought if I am in combat on an objective and I don't want to fall back off of it. But if I am in combat with something I can't hurt that will be a problem.
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![[Post New]](/s/i/i.gif) 2013/01/15 18:57:19
Subject: Stubborn on DA
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Battleship Captain
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haroon wrote:Oh right, I guess it's better then I thought if I am in combat on an objective and I don't want to fall back off of it. But if I am in combat with something I can't hurt that will be a problem.
What can't DA hurt?
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![[Post New]](/s/i/i.gif) 2013/01/15 18:59:15
Subject: Stubborn on DA
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Badass "Sister Sin"
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Krak grenades are your friend.
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![[Post New]](/s/i/i.gif) 2013/01/15 19:01:38
Subject: Re:Stubborn on DA
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Blood-Raging Khorne Berserker
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With just having ATSKNF you have the chance of getting away and opening up shots on that unit you clearly lost in combat to so why would you want to stay there. You have survivors now and can shoot them off the board. Stubborn just all but guarentees your staying in the thick of it. If your losing that combat, abandon all hope.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/01/15 19:03:58
Subject: Re:Stubborn on DA
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Badass "Sister Sin"
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Goat wrote: If your losing that combat, abandon all hope.
Or stubbornly face down your opponent against all odds.
I like it as a balancer for some of the other nice bits in the book.
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![[Post New]](/s/i/i.gif) 2013/01/15 19:06:42
Subject: Stubborn on DA
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Regular Dakkanaut
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TheCaptain wrote:haroon wrote:Oh right, I guess it's better then I thought if I am in combat on an objective and I don't want to fall back off of it. But if I am in combat with something I can't hurt that will be a problem.
What can't DA hurt?
There's a few things, soul grinders for instance.
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![[Post New]](/s/i/i.gif) 2013/01/15 19:07:49
Subject: Stubborn on DA
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Beautiful and Deadly Keeper of Secrets
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It makes them being 14 points standard justified with ATSKNF.
Plus, it's Dark Angels. The epitome of GIVE NO GROUND, GIVE NO QUARTER. We shall continue the hunt for the fallen till the end of time itself! This is a chapter that used to be unable to move in the movement phase, and was forced to shoot the enemy.
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This message was edited 1 time. Last update was at 2013/01/15 19:09:01
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![[Post New]](/s/i/i.gif) 2013/01/15 19:08:02
Subject: Stubborn on DA
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Badass "Sister Sin"
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Avoid getting assaulted by AV13 walkers.
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![[Post New]](/s/i/i.gif) 2013/01/15 19:11:34
Subject: Stubborn on DA
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Regular Dakkanaut
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ZebioLizard2 wrote:It makes them being 14 points standard justified with ATSKNF.
Plus, it's Dark Angels. The epitome of GIVE NO GROUND, GIVE NO QUARTER. We shall continue the hunt for the fallen till the end of time itself! This is a chapter that used to be unable to move in the movement phase, and was forced to shoot the enemy.
I am not saying its a bad deal, just I'd rather have acute senses and counter attack given the choice lol.
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![[Post New]](/s/i/i.gif) 2013/01/15 19:12:15
Subject: Stubborn on DA
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Beautiful and Deadly Keeper of Secrets
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haroon wrote: ZebioLizard2 wrote:It makes them being 14 points standard justified with ATSKNF.
Plus, it's Dark Angels. The epitome of GIVE NO GROUND, GIVE NO QUARTER. We shall continue the hunt for the fallen till the end of time itself! This is a chapter that used to be unable to move in the movement phase, and was forced to shoot the enemy.
I am not saying its a bad deal, just I'd rather have acute senses and counter attack given the choice lol.
They can't even flank!
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![[Post New]](/s/i/i.gif) 2013/01/15 21:41:34
Subject: Stubborn on DA
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Growlin' Guntrukk Driver with Killacannon
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haroon wrote:I am not saying its a bad deal, just I'd rather have acute senses and counter attack given the choice lol.
So you want Space Wolves?
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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