Switch Theme:

1750 Tournament - Double-Trouble Chaos Dynamic Duo! (Game #1 p.2, Game #2 p.4, Game #3 p.5)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Which army to bring to a tournament?
1. Tyranids, because they are good and I have had the most practice with them recently.
2. Necrons, because they are the "strongest" army currently.
3. Chaos, because I need to challenge myself.
4. Space Wolves, because I want to see if they are still a top-tier tournament army.
5. Grey Knights, because I want to see how much they've fallen from the top spot. ;)
6. Other. Please see comments.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Badass "Sister Sin"






Camas, WA

I think of LOS as an extra 2+ for my character most of the time.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka





San Jose, CA

 pretre wrote:
I think of LOS as an extra 2+ for my character most of the time.

I learned from that point on. And it's a good thing too. In my game #3, I rolled double 1's for 2 LOS. If they had been armor saves, my character would have taken 2 wounds and probably have died in that game.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I think it is more of a decision if you actually care about the unit they are in, but you definitely don't.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

It is killing me how poorly your opponent opted to play his Dreadknights in this one. There was no reason at all with a Torrent weapon to get in those ruins - get behind them.

Also, Shunt all 3 Dreadknights at once - that will burn out a huge chunk of the zombie unit which protects the Dreadknights from a charge with the Abaddon blob - and provides a huge counter assault threat to finish them off. Finally, Mordrak does not scatter, he should have been behind the Shunted Dreadknights turn 1 and then piled into a brutal combat Turn 2...

Daemons Blog - The Mandulian Chapel 
   
Made in us
Fixture of Dakka





San Jose, CA



Game #1 completed on p.2.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Good report. Pretty sure I've been expecting you works out of a transport. it is just a trigger for shooting and shooting works out of the FP.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I've Been Expecting You does not work from inside a transport precisely because it requires LOS. And no rule grants permission to draw LOS outside of a transport except for shooting a weapon (or PSA/Witchfire) out of a fire point. Coteaz can't use IBEY from inside a transport, just as Trazyn can't use Mind in the Machine from inside a transport, because they're both special rules which require LOS.

You can and indeed must (with Chaos) have multiple challenges in successive rounds of the same combat, as long as the first has finished. You can't have more than one going on at once. To quote from a recent YMDC thread:

 Mannahnin wrote:
While the second paragraph of page 64 states that only one challenge can be issued per combat, the following paragraph says "Once one challenge has been made, no further challenges can be issued in that combat whilst the previous challenge is ongoing. (Emphasis mine).

Further, page 65 goes on to say that "Even though further challenges cannot be issued in combat until the existing challenge has been resolved, there is the possibility that another character in the fight might intercede in a Glorious Intervention." (Emphasis mine).

This leads me to conclude that you can only have one challenge taking place in a given combat at one time, but challenges may be issued in subsequent rounds as long as there's not one CURRENTLY ongoing.

So, answering the original questions:
When the Chaos terminator champion challenges, if the SM Sgt. refuses, "he cannot strike blows at all this turn", nor can his LD be used by the squad this round (page 64). The chaos unit and the rest of the SM unit fight as normal, and wounds can carry over to the cowardly Sgt. He just doesn't strike blows. If he survives the round, the Chaos champ can (and must, per the Champion of Chaos rule) issue another challenge in the next round of close combat.


Great report! Looking forward to the rest!

This message was edited 1 time. Last update was at 2013/01/21 18:47:21


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Ugh, that's what I get for not checking C:GK first, I thought the trigger was just within 12" not within 12" and LOS.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka





San Jose, CA

Thanks for the rules clarification, Mannahnin!




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Always happy to help!

Thanks for the sweet reports! Not least because I'm working on a Typhus list, and because I keep wanting to field Abby.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Fixture of Dakka





San Jose, CA

 calypso2ts wrote:
It is killing me how poorly your opponent opted to play his Dreadknights in this one. There was no reason at all with a Torrent weapon to get in those ruins - get behind them.

Also, Shunt all 3 Dreadknights at once - that will burn out a huge chunk of the zombie unit which protects the Dreadknights from a charge with the Abaddon blob - and provides a huge counter assault threat to finish them off. Finally, Mordrak does not scatter, he should have been behind the Shunted Dreadknights turn 1 and then piled into a brutal combat Turn 2...

Good comments. I think he was overly cautious of my characters, especially of Abaddon. Only when Abaddon was tied down in combat did he begin to play his other knights aggressively. Teleporting behind the ruins instead of into them would have definitely been a better idea. It would have probably also saved his DK from the DT wound.





Automatically Appended Next Post:
 Mannahnin wrote:
Always happy to help!

Thanks for the sweet reports! Not least because I'm working on a Typhus list, and because I keep wanting to field Abby.

Yeah, even though he unbalances the list, Abaddon is still DA MAN. Just had to find an excuse to fit him into my list. I just love the carnage he creates and how he affects my opponents psychologically.



This message was edited 1 time. Last update was at 2013/01/21 19:12:05



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I think a key to him being worthwhile is his Warlord trait. Preferred Enemy: Space Marines in a 12" radius is huge, allowing him and nearby Oblits (and even stuff like the Heldrake, or of course anything for that matter) to re-roll 1s to hit and wound against SM makes your stuff hit substantially harder.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Fixture of Dakka





San Jose, CA

 Mannahnin wrote:
I think a key to him being worthwhile is his Warlord trait. Preferred Enemy: Space Marines in a 12" radius is huge, allowing him and nearby Oblits (and even stuff like the Heldrake, or of course anything for that matter) to re-roll 1s to hit and wound against SM makes your stuff hit substantially harder.

I totally forgot about that in this game. Lol. Not that I really needed it. Whatever my guys touched, it died (due to poor saves).



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in be
Deranged Necron Destroyer






well played by you Jy2, you captalized perfectly on your opponents mistakes, but he made to much mistakes, the knights need to sweep a flank, they should have chosen the other side of Abbadon and then flame the units of and get into hth with those oblits killing them asap, after that there would be no more threats to the tanks save the turkey...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Dakka Veteran





Not that it would have mattered, but I believe the Dreadknight auto-passes dangerous terrain tests. I think all monstrous creatures have move through cover. Could be wrong though, I'll check later.
Great report and nice win!
   
Made in be
Deranged Necron Destroyer






Correct

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

 calypso2ts wrote:
It is killing me how poorly your opponent opted to play his Dreadknights in this one. There was no reason at all with a Torrent weapon to get in those ruins - get behind them.

Also, Shunt all 3 Dreadknights at once - that will burn out a huge chunk of the zombie unit which protects the Dreadknights from a charge with the Abaddon blob - and provides a huge counter assault threat to finish them off. Finally, Mordrak does not scatter, he should have been behind the Shunted Dreadknights turn 1 and then piled into a brutal combat Turn 2...


I agree, with torrent he should have shunted further away from tyhus and abby, he really should have tried killing those in assault?

Also with 3 heavy incinerators, would one of the 10 man zombie units been a great target for first blood?

He just played to your strengths jy, good bat rep though

Also I thiought flyers can only score objectives when they are hovering? So you helldrake would not be able to claim that one, not that it would have made a difference.
   
Made in us
Huge Hierodule





Louisiana

There is no stipulation on flyer speed for claiming objectives in the (rare) times they can score. However objectives must be within 3" of the hull for it to count 1 making many (almost all) objectives simply too far away to be claimed.

A side note - scouring/big guns makes certain vehicle scoring units but not denial units - so no contesting with fast or heavy vehicles in those missions.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut






Bay Area

Good game 1. Wiping out those three Dreadknights resulted in a quick turn around. It's amazing Abby survived throughout the game after initially taking 3 wounds.

I look forward to reading your 2nd game report. Keep up the good work!

   
Made in us
Fixture of Dakka





San Jose, CA

Siphen wrote:
Not that it would have mattered, but I believe the Dreadknight auto-passes dangerous terrain tests. I think all monstrous creatures have move through cover. Could be wrong though, I'll check later.
Great report and nice win!

Nice catch. As someone who plays a semi-nidzilla tyranid list, I should have caught that. I must've been too concerned about how to deal with them and Mordrak's unit to have remembered.


 Valek wrote:
well played by you Jy2, you captalized perfectly on your opponents mistakes, but he made to much mistakes, the knights need to sweep a flank, they should have chosen the other side of Abbadon and then flame the units of and get into hth with those oblits killing them asap, after that there would be no more threats to the tanks save the turkey...

He did sweep a flank and it was the right flank also (with a 3-pt objectives). He just should have done it with all 3 dreadknights and Mordrak. Then I probably would have been in trouble.


 tuiman wrote:

I agree, with torrent he should have shunted further away from tyhus and abby, he really should have tried killing those in assault?

Also with 3 heavy incinerators, would one of the 10 man zombie units been a great target for first blood?

He just played to your strengths jy, good bat rep though

Also I thiought flyers can only score objectives when they are hovering? So you helldrake would not be able to claim that one, not that it would have made a difference.

No, I don't think he should have gone for the 10-man units. I had them spread out and along my board edge to minimize the impact of those heavy incinerators (he would've been 12-13" away from due to my screening units). You focus all that firepower and what you are doing realistically is spending 780pts just to try to kill a 50pt unit!!! On top of that, you aren't even guaranteed to wipe them out and next turn, you are in my threat range. It would have been a bad play.

One thing that really helped me was that all the high-value objectives were on my side. That forced him to have to come towards me, making my job a lot easier.


 tetrisphreak wrote:
There is no stipulation on flyer speed for claiming objectives in the (rare) times they can score. However objectives must be within 3" of the hull for it to count 1 making many (almost all) objectives simply too far away to be claimed.

A side note - scouring/big guns makes certain vehicle scoring units but not denial units - so no contesting with fast or heavy vehicles in those missions.

Correct. One of the things about the heldrake model is that its wings (which are part of its hull) dip down low enough to actually claim many objectives on the ground level. That is kind of unfair compared to the other flyers in the game...but that's how the model was actually designed. Makes a good unit even that much better. Just like the exorcist when it comes to shooting and cover compared to other tanks..


 SabrX wrote:
Good game 1. Wiping out those three Dreadknights resulted in a quick turn around. It's amazing Abby survived throughout the game after initially taking 3 wounds.

I look forward to reading your 2nd game report. Keep up the good work!

Yeah, thank goodness for LOS. I did take a risk by breaking Abbadon away from his unit to assault Mordrak, but fortunately for me, he survived.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Can't wait for the rest of the games. I absolutely love your list. Did you ever think of cutting those Oblits down to Havocs to save points and maybe grab another Heldrake?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

 tetrisphreak wrote:
There is no stipulation on flyer speed for claiming objectives in the (rare) times they can score. However objectives must be within 3" of the hull for it to count 1 making many (almost all) objectives simply too far away to be claimed.

A side note - scouring/big guns makes certain vehicle scoring units but not denial units - so no contesting with fast or heavy vehicles in those missions.

This.

Note that of course wings are hull, though, which makes it very easy for the wingtips of the Helldrake to be within 3" of the table surface in ordinary modeling positions. It's tougher for the Vendetta and Night Scythe, and much tougher for the Dakkajet, but those can easily be in range of objectives placed on hills, or on the second or third floor of a ruin.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Fixture of Dakka





San Jose, CA

 Brymm wrote:
Can't wait for the rest of the games. I absolutely love your list. Did you ever think of cutting those Oblits down to Havocs to save points and maybe grab another Heldrake?

I was actually thinking about dropping 1 oblit from each unit and several zombies to fit in a 2nd heldrake. I'm glad I didn't. Oblits ended up to be much more useful in the tournaments, especially in game #1 versus 3 dreadknights. I like the oblits much more than havocs for both their resiliency and their flexibility, but at lower points games, I'd probably drop 1 unit of oblits (and most likely Abaddon) for other cheaper units.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Regular Dakkanaut



Canada

Very nicely done! I actually thought the game would be closer, seeing as the GK player had the firepower to deal with your Zombies. Otherwise, Abaddon, the Heldrake and Oblits cleaned up quite nicely.

The only thing I personally would have done differently is send the Spawn up to go munch on Razorbacks, since force weapons are a tall order for Spawn. Still, great battle, looking forward to the next one.

My battle report thread:
Ars Scripta Batreps 
   
Made in us
Fixture of Dakka





San Jose, CA

Lord of Nonsensical Crap wrote:
Very nicely done! I actually thought the game would be closer, seeing as the GK player had the firepower to deal with your Zombies. Otherwise, Abaddon, the Heldrake and Oblits cleaned up quite nicely.

The only thing I personally would have done differently is send the Spawn up to go munch on Razorbacks, since force weapons are a tall order for Spawn. Still, great battle, looking forward to the next one.

His henchmen I felt that I could have dealt with with my dragon. However, what I didn't want was for Mordrak, who was also scoring, to be killing my scoring units and on top of a 3-pt objective! Moreover, he's the Warlord. I just had to tie him up until Abaddon could get there to finish him off.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Haemonculi Flesh Apprentice






Abby let those first 3 shots hurt him so he'd be interested in the battle he doesn't need 4 wounds anyhow

   
Made in nz
Longtime Dakkanaut





United Kingdom

Awesome game, got to love the under dog army. Did you find many of your opponents under estimating this list?

Also I don't think the helldrake could have scored, doesn't it say vehicles count as long as they aren't immobilised?

   
Made in us
Badass "Sister Sin"






Camas, WA

Eldercaveman wrote:
Awesome game, got to love the under dog army. Did you find many of your opponents under estimating this list?

Also I don't think the helldrake could have scored, doesn't it say vehicles count as long as they aren't immobilised?


Oooh! Good call:

Fast Recon: Unlike other missions, in The Scouring, your
fast attack units are scoring units, not just your troops units.
In fact,in The Scouring,even your vehicles are scoring units,
if they are also fast attack units and are not Immobilised!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in nz
Longtime Dakkanaut





United Kingdom

 pretre wrote:
Eldercaveman wrote:
Awesome game, got to love the under dog army. Did you find many of your opponents under estimating this list?

Also I don't think the helldrake could have scored, doesn't it say vehicles count as long as they aren't immobilised?


Oooh! Good call:

Fast Recon: Unlike other missions, in The Scouring, your
fast attack units are scoring units, not just your troops units.
In fact,in The Scouring,even your vehicles are scoring units,
if they are also fast attack units and are not Immobilised!


Yeah i was certain that was the case for Big Guns, but couldn't remember the wording for Scouring, but figured it'd only make sense for it to be the same.

This message was edited 1 time. Last update was at 2013/01/21 21:43:43


   
Made in us
Regular Dakkanaut




Cue debate on whether Locked Velocity is the same as being Immobilized...

That one went pretty much like I expected but with you taking a fair bit less damage due to his piece-meal attack strategy. I also probably would have saved the spawn for transport smashing after the DKs were occupied, Modrak kills spawn as easily as zombies (and he's got a pile of attacks), but your strategy worked out pretty well too haha.

What's the mission for the second game? I feel like he's got a pretty decent answer for most of what's in your list, but his scoring (and denial) units are weak and not very mobile.

This message was edited 1 time. Last update was at 2013/01/21 22:30:43


 
   
 
Forum Index » 40K Battle Reports
Go to: