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![[Post New]](/s/i/i.gif) 2013/01/23 20:11:27
Subject: Noise Marines: Return of MSU?
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Blood-Raging Khorne Berserker
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HawaiiMatt wrote:So do I ally noise marines with my IG or ally IG with my noise marines?
It seems like vendettas and throw away meltaguns round out everything that blast masters don't do.
-Matt
Do you want 2x blastmasters or more? Thats the call.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/01/23 22:15:44
Subject: Noise Marines: Return of MSU?
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Stone Bonkers Fabricator General
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Goat wrote:HawaiiMatt wrote:So do I ally noise marines with my IG or ally IG with my noise marines?
It seems like vendettas and throw away meltaguns round out everything that blast masters don't do.
-Matt
Do you want 2x blastmasters or more? Thats the call.
yes with IG being primary you can only have noise marines as elites for CSM which will limit you to only 1 squad with 0-2 blastmasters
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/23 22:27:36
Subject: Noise Marines: Return of MSU?
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Longtime Dakkanaut
Indiana
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Also look at the masque for her bunching up abilities. Then drop the template. She also works well with heldrakes.
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This message was edited 1 time. Last update was at 2013/01/23 22:28:01
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![[Post New]](/s/i/i.gif) 2013/01/24 00:12:03
Subject: Noise Marines: Return of MSU?
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Regular Dakkanaut
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If they keep the Paven ability in the "new" codex, taken with salt, I might have to make list combining Blast Masters, Heldrakes, Flakk Havocs (Templates if need be) and Masque, Paven Herald and Daemon Prince. While it might not be competitive, it would be fun.
It might be a must to play Safety Dance every shootong phase. ..
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![[Post New]](/s/i/i.gif) 2013/01/24 03:11:32
Subject: Re:Noise Marines: Return of MSU?
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Longtime Dakkanaut
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f they keep the Paven ability in the "new" codex
I would not be investing to heavily in daemons until the new codex comes out. They dropped pavane in the C: CSM - is it a message?
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![[Post New]](/s/i/i.gif) 2013/01/24 03:13:11
Subject: Re:Noise Marines: Return of MSU?
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Nihilistic Necron Lord
The best State-Texas
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felixcat wrote:f they keep the Paven ability in the "new" codex
I would not be investing to heavily in daemons until the new codex comes out. They dropped pavane in the C: CSM - is it a message?
To be Fair, Lash was much much worse, than Pavane.
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![[Post New]](/s/i/i.gif) 2013/01/24 03:20:20
Subject: Noise Marines: Return of MSU?
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Regular Dakkanaut
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Yeah. I'm holding off until the codex drops for a different God themed army. I have Tzeentch, ran Flamers before the update, but eventually want both a Slaanesh and a Nurgle list. Not that into Khorne yet.
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![[Post New]](/s/i/i.gif) 2013/01/24 04:13:32
Subject: Noise Marines: Return of MSU?
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Devestating Grey Knight Dreadknight
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felixcat wrote:
If I was adding Orks I would forgo Lootas. Heldrakes and Oblits and icarus should be enough.
Chaos Lord: Mark of Slaanesh, Mark of Slaanesh, Terminator Armour, Strom Bolter 120 (C: CSM)
Big Mek; KFF 85 (Orks)
5x 5 Noise Marines: Blastmaster 625 (C: CSM)
2x 30 Boyz Shootas, 3 Big Shootas, Nob, Shoota 410 (Orks)
2x 1 Heldrake: Baleflamer 340 (C: CSM)
2x 2 Obliterator: Mark of Nurgle 304 (C: CSM)
Imperial Bastion: Icarus Lascannon 110
A few things on lootas, they are great anti air units and that,s my primary role with them. I do like the new nurgle oblits but I don't have any models for them yet so I went with loot as for now. After I get my oblits made I shall field them for the greater good!
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2013/01/24 11:05:34
Subject: Re:Noise Marines: Return of MSU?
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Dakka Veteran
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Just won vs a Wraithwing (4 flyers) at 1500 with this (or almost, made some slight tweaks):
Chaos Lord
Mark of Slaanesh
Black Mace
Sigil of Corruption
Aegis Defence Lines
Quad Gun
7x Noise Marines
Blast Master
10x Noise Marines
Doom Siren
9x Sonic Blasters
Rhino
9x Noise Marines
CC Weapon
Doom Siren
Rhino
3x Obliterators
Havocs
4x Autocannons
Havocs
4x Autocannons
Heldrake
Baleflamer
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![[Post New]](/s/i/i.gif) 2013/01/24 12:17:20
Subject: Re:Noise Marines: Return of MSU?
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Pulsating Possessed Space Marine of Slaanesh
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Stoffer wrote:Just won vs a Wraithwing (4 flyers) at 1500 with this (or almost, made some slight tweaks):
Chaos Lord
Mark of Slaanesh
Black Mace
Sigil of Corruption
Aegis Defence Lines
Quad Gun
7x Noise Marines
Blast Master
10x Noise Marines
Doom Siren
9x Sonic Blasters
Rhino
9x Noise Marines
CC Weapon
Doom Siren
Rhino
3x Obliterators
Havocs
4x Autocannons
Havocs
4x Autocannons
Heldrake
Baleflamer
Nice list! How many points? Which of the Doom Siren squad loadouts seemed better?
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![[Post New]](/s/i/i.gif) 2013/01/24 12:34:14
Subject: Re:Noise Marines: Return of MSU?
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Ladies Love the Vibro-Cannon Operator
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westiebestie wrote: Stoffer wrote:Just won vs a Wraithwing (4 flyers) at 1500 with this (or almost, made some slight tweaks):
Chaos Lord
Mark of Slaanesh
Black Mace
Sigil of Corruption
Aegis Defence Lines
Quad Gun
7x Noise Marines
Blast Master
10x Noise Marines
Doom Siren
9x Sonic Blasters
Rhino
9x Noise Marines
CC Weapon
Doom Siren
Rhino
3x Obliterators
Havocs
4x Autocannons
Havocs
4x Autocannons
Heldrake
Baleflamer
Nice list! How many points? Which of the Doom Siren squad loadouts seemed better?
As said, 1500 pts.
I'm not fond of the sonic blasters with their new salvo rule and they make NM even more expensive. How about dropping them?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/24 13:50:25
Subject: Re:Noise Marines: Return of MSU?
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Dakka Veteran
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wuestenfux wrote:westiebestie wrote: Stoffer wrote:Just won vs a Wraithwing (4 flyers) at 1500 with this (or almost, made some slight tweaks):
Chaos Lord
Mark of Slaanesh
Black Mace
Sigil of Corruption
Aegis Defence Lines
Quad Gun
7x Noise Marines
Blast Master
10x Noise Marines
Doom Siren
9x Sonic Blasters
Rhino
9x Noise Marines
CC Weapon
Doom Siren
Rhino
3x Obliterators
Havocs
4x Autocannons
Havocs
4x Autocannons
Heldrake
Baleflamer
Nice list! How many points? Which of the Doom Siren squad loadouts seemed better?
As said, 1500 pts.
I'm not fond of the sonic blasters with their new salvo rule and they make NM even more expensive. How about dropping them?
Quick note about the list:
The Chaos lord goes in the rhino with the 9 marines. They're basically my physical stopgap that can go up the field and bash people; 9 noise marines are completely sufficient in terms of keeping the lord in combat. The caveat is that you almost certainly want to disembark in turn 1, turn 2 at the latest. The Rhino gives the initial push and then lines up as mobile cover. It's essentially just something that stays infront of the marines to stop people firing/charging them and instead lets you dictate when you do stuff. (I want to do a longer writeup on Rhinos as I think their role is completely different in 6th).
The 10 noise marines are the shooty rock, we played the Relic and they basically found a place to hang out in turn one and from then on just stood there tripple firing people who went for the squad carrying the relic.
The 7 noise marines I place behind the Aegis. Their role is twofold; they hold an objective while firing the Quad gun and/or blast master every turn. In terms of efficiency, I'm probably going to keep this unit the way it is, possibly with a reduction to 5-6 marines. If you don't kill a flyer every turn (with twin linked S7 that's a pretty real possibility), you're virtually guaranteed a jink, which is really what you want from a lot of flyers.
Heldrake clears objectives. That's all it does. I haven't really seen anyone holding objectives with 2+ saves, and as long as that continues, this model will reliably clear an objective every turn. It's goddamn amazing.
Oblits open heavy armour, havocs to a multitude of things, from shooting flyers to infantry and vehicles.
Anyway, back to the original question. I probably agree with the salvo issue. So far they've worked pretty well, but I'm not entirely sure it's worth the full 27 points. The issue is the movement with the added penalty of not being able to assault (which is why I have CC weapons and not Blasters on the CC unit). Conversely, I'm not entirely sure what I can get with 27 points that I really feel like I'm lacking. One thing I've been playing in a lot of my nurgle lists is Dirge Casters. Holy hell do people not expect those. I'm considering putting one on the assaulty Rhino, just to minimize casualties from their charge.
I'll very likely take this to a tournament in a week and post how it does (I also have an Epidemius-light list I'm considering).
Edit: I'm never taking Doom Sirens off my units ever. Ever. It think this is my favorite upgrade in the entire codex. If you get to fire it once you'll typically make it's cost back x number of times. If you get to fire it every turn, it's ridiculously efficient.
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This message was edited 1 time. Last update was at 2013/01/24 13:52:51
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![[Post New]](/s/i/i.gif) 2013/01/24 13:59:32
Subject: Noise Marines: Return of MSU?
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Ladies Love the Vibro-Cannon Operator
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I'll very likely take this to a tournament in a week and post how it does (I also have an Epidemius-light list I'm considering).
Edit: I'm never taking Doom Sirens off my units ever. Ever. It think this is my favorite upgrade in the entire codex. If you get to fire it once you'll typically make it's cost back x number of times. If you get to fire it every turn, it's ridiculously efficient.
Well, this list could be efficient in an RTT, too.
Yeah, the doom siren is still one of the best weapons in the 40k universe. Its too good to be left home.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/24 14:51:34
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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wuestenfux wrote:
I'll very likely take this to a tournament in a week and post how it does (I also have an Epidemius-light list I'm considering).
Edit: I'm never taking Doom Sirens off my units ever. Ever. It think this is my favorite upgrade in the entire codex. If you get to fire it once you'll typically make it's cost back x number of times. If you get to fire it every turn, it's ridiculously efficient.
Well, this list could be efficient in an RTT, too.
Yeah, the doom siren is still one of the best weapons in the 40k universe. Its too good to be left home.
Yeah, my big worry about Epidemius is that the list really kicks off at 1850-2000. So my big worry is that I'll have to slim it down to a point where it just won't be any good.
Also! in a completely related noise marine note, Janthkin just finished first with a Noise Marines/Daemons list.
http://www.dakkadakka.com/dakkaforum/posts/list/150/500958.page#5210855
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![[Post New]](/s/i/i.gif) 2013/01/24 15:14:10
Subject: Noise Marines: Return of MSU?
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Ladies Love the Vibro-Cannon Operator
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Stoffer, thanks for the link. Here is the list just for reference (posted by jy2):
Slaaneshi Lord on Steed - Murder Sword
Lvl 3 Slaaneshi Sorcerer
Slaaneshi Herald (naked)
6x Fiends of Slaanesh - Unholy Might
6x Sonic Marines - Blastmaster, Sonic weapons
6x Sonic Marines - Blastmaster, Sonic weapons
6x Sonic Marines - Blastmaster, Sonic weapons
19x Cultists
5x Daemonettes
Heldrake
5x Havocs - 2x Autos, 2x Missiles
Slaanesh Daemon Prince - 3+, Wings, Pavane, Breath of Chaos, Hit & Run
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/24 16:33:05
Subject: Re:Noise Marines: Return of MSU?
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Regular Dakkanaut
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This is the best thread going right now. I am currently building an Emperor's Chrildren list:
Here are the pics:
http://sixtowound.blogspot.com/
I dig the idea of CC Noise Marines with the Lord and that was the first unit I built. I had them at 7 + Lord at 1500
with a Doom Siren and a Blastmaster, the thought is to fire the BM out of the Rhino in Turn 1, then disembark in Turn 2.
Just a theory, but this thread is insanely helpful now.
I wanted to stick with Sacred Numbers for the Noise Marine shooty units and run 4 Sonics, a Blastmaster and a Doom Siren.
If I can get 2 of these on the board great.
I also thought of including a Sorc with Mastery 2 in there with one of those squads and only using 1 Havoc squad.
My big debate has been on Terminators? Not sure if they are worth it, but with the MoS and a Vengence Icon they will be pretty tough to deal with.
lots to think about thanks guys!
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![[Post New]](/s/i/i.gif) 2013/01/24 16:41:27
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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The sorc is insanely useful. I'm actually a little sad that I have to go with the lord, but with a CC unit I feel he first better. I played a sorcerer with Biomancy just to try it out and those three utility spells were amazing. Being able to give FNP/Eternal warrior to things, enfeeble others etc was awesome.
Terminators I just can't get excited about. I've been playing them with Typhus, but honestly compared to 150 cultists, the cultists with CC/pistol just win out.
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![[Post New]](/s/i/i.gif) 2013/01/24 17:04:29
Subject: Noise Marines: Return of MSU?
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Warp-Screaming Noise Marine
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If you want sonic blasters to be awesome take a biomancy sorceror it Endurance makes noise marines relentless essentially turning them into assault 3 with a 30inch range do 15 noise marines 2 blastmasters 12 sonics stick the sorceror here and put a nice cultist meatshield in front then simply walk up the field firing every turn then have maybe 3 5 man squads with vlastmasters sitting in cover or objectives. Thats 36 st4 ap5 denys cover shots and 5 str8 ap3 blasts that also deny cover
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![[Post New]](/s/i/i.gif) 2013/01/24 17:05:48
Subject: Noise Marines: Return of MSU?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Huron infiltrating 10 with sonic blasters and 2 blastmasters doesnt sound half bad.
The problem is then you have to take another chaos lord and not a sorcerer.
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This message was edited 1 time. Last update was at 2013/01/24 17:07:15
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![[Post New]](/s/i/i.gif) 2013/01/24 17:31:24
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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Also, I'm going to start trying out Lucius next week in place of my lord.
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![[Post New]](/s/i/i.gif) 2013/01/24 17:43:37
Subject: Noise Marines: Return of MSU?
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Blood-Raging Khorne Berserker
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Stoffer wrote:Also, I'm going to start trying out Lucius next week in place of my lord.
I've been looking at Lucius as well but I don't run my list for CC. I run gunline shooty. So he seems like a waste of points vs. just a rinky dink slaanesh lord.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/01/24 17:47:42
Subject: Noise Marines: Return of MSU?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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He does bring a doom siren atleast, but a Lord with Burning Brand is better for shooting.
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![[Post New]](/s/i/i.gif) 2013/01/24 17:50:53
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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Jackster wrote:He does bring a doom siren atleast, but a Lord with Burning Brand is better for shooting.
Also a bit more of a beast for challenges. That said, black mace is a ridiculous item on a lord.
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![[Post New]](/s/i/i.gif) 2013/01/24 19:29:21
Subject: Re:Noise Marines: Return of MSU?
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Blood-Raging Khorne Berserker
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Luscius on paper seems really suited for challeges. reflecting wound back at ap2 is hot. and standard ap3 Init6 with all those attacks is nice.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/01/24 19:48:25
Subject: Re:Noise Marines: Return of MSU?
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Stone Bonkers Fabricator General
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Goat wrote:Luscius on paper seems really suited for challeges. reflecting wound back at ap2 is hot. and standard ap3 Init6 with all those attacks is nice.
against high WS characters he has a chance, but only a 5++ means he wont reflect too many hits back. He really has problems with terminator sergents for instance.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/24 20:17:38
Subject: Re:Noise Marines: Return of MSU?
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Blood-Raging Khorne Berserker
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Exergy wrote: Goat wrote:Luscius on paper seems really suited for challeges. reflecting wound back at ap2 is hot. and standard ap3 Init6 with all those attacks is nice.
against high WS characters he has a chance, but only a 5++ means he wont reflect too many hits back. He really has problems with terminator sergents for instance.
He also reduces their attacks by 1 if I'm not mistaken. Correct? So the typical Term sarg is only going to inflict 1 max 2 wounds. I understand if its a powerfirst it only takes 1 unsaved invuln to go bye, bye but hey... thems the breaks.
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This message was edited 1 time. Last update was at 2013/01/24 20:18:08
I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/01/24 20:37:11
Subject: Re:Noise Marines: Return of MSU?
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Stone Bonkers Fabricator General
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Goat wrote: Exergy wrote: Goat wrote:Luscius on paper seems really suited for challeges. reflecting wound back at ap2 is hot. and standard ap3 Init6 with all those attacks is nice.
against high WS characters he has a chance, but only a 5++ means he wont reflect too many hits back. He really has problems with terminator sergents for instance.
He also reduces their attacks by 1 if I'm not mistaken. Correct? So the typical Term sarg is only going to inflict 1 max 2 wounds. I understand if its a powerfirst it only takes 1 unsaved invuln to go bye, bye but hey... thems the breaks.
yes, but lucius is only going to do 2 wounds, and those are going to be saved by the 2+. The termiantor power fist or thunder hammer will only do .41 wounds, but if those get by the 5++ he is dead.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/24 22:48:44
Subject: Re:Noise Marines: Return of MSU?
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Warp-Screaming Noise Marine
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A slaanesh termie lord with the black mace is my favourite at the moment
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![[Post New]](/s/i/i.gif) 2013/01/24 23:15:34
Subject: Re:Noise Marines: Return of MSU?
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Stone Bonkers Fabricator General
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i suppose you leave him with a power axe as his other weapon for utility and +1 attack right?
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/24 23:22:39
Subject: Re:Noise Marines: Return of MSU?
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Warp-Screaming Noise Marine
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Exergy wrote:
i suppose you leave him with a power axe as his other weapon for utility and +1 attack right?
Aye or if i have the points i give him a PFist
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