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Made in au
Boom! Leman Russ Commander





Brisbane, Australia


There are a lot of options in army books that are pretty good. That, in the right situation could be devastating – not seen very often competitively because usually, there’s something that’s just plain better.
What I hope to do with this thread, is create a space for those weapons that are overlooked. That never see the limelight and are never witnessed in combat, outside of friendly matches between those ‘in it for the story’. I want to make people think. I want the suggestions noted down here to help people make a consideration when they prepare their army lists.
To make this less of a ramble about units that aren’t taken and more of a formal suggestion thread, I propose an order to things:

Things “Overlooked” can be units, specific models within a unit, weapons. In fact, they can be anything that can be altered within the army list. (so, why people take twelve models and not 13 would be applicable.)
You should:
List their codex
Their part of the force organisation (unit name, if they’re within a unit.)
Their name
What they’re overlooked for
Why we should consider it.

I’ll start:
Blood angels Codex, Elites: furioso dreadnought.
Frag assault launchers:
They’re overlooked by: A blood fist/talon (which they must be taken in place of.)
Furiosos are taken one of two ways: Cheap and nasty cannon fodder or a Librarian who can really feth gak up. The latter doesn’t apply here because a Librarian furioso can’t take a frag assault launcher – so, we look at cheap and nasty.
Usually, Furioso’s are left with their two talons so that if they do get into combat with something, they can really ‘bring the hurt’ But, a furioso can only do so much with +1 S6/7/10 attack. Sure, against a land Raider he’ll now destroy it, but he can do that with 3 attacks on the charge anyway.
Giving him a frag assault launcher in exchange for his stormbolter hand costs nothing and creates a dreadnought that people are really not meant to charge. If they don’t shoot it to death (thus fulfilling its 125 point role as cannon fodder – made easier by AV13 on the front), it’ll get into close range with a squad (be it armour, swarm or terminator – the Furioso is not worried by such trivialities) While better suited to dealing with light armour and infantry of all shapes and sizes, it can even deal with a land raider – remember that it has a meltagun as well as 2 S6 rending shots that auto hit, and on top of that can charge into combat with the land raider afterwords. Really, the furioso only makes the blood angels basic furioso more dangerous than it is with two fists. I don’t know why it isn’t considered more often.

Edit: Might help If I put it in the right forum. Doy.

This message was edited 1 time. Last update was at 2013/01/20 15:10:36


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Moving thread to General Discussion.

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Made in gb
Gavin Thorpe




Ork Tankbustas.

Overlooked in favour of Lootas, because D3 S7 shots just mulches anything short of AV14. They basically do the Tankbustas job but better, plus deal with infantry & aircraft. Doing it with double the range is just the icing on the cake.
Also Glory Hogs is often held against them. If there is the option to shoot a vehicle they must take it, even if you would rather spray shots into that impending mob of infantry.

Why should we consider them?
Because other than the unfavourable comparison to Lootas, they are a damned good unit.
Every model carries a gun with S8, AP3 and Assault 1. Part of the mob can switch them up for Tankhammers, landing them 2-3 S10 attacks each.
Bomb Squigs are the most accurate weapon in the Ork arsenal and are cheap as chips.
Every model carries Tankbusta Bombs, which are S6+2D6 for armour penetration. When thrown, they are basically a gimpy Meltagun, but still more dangerous than the standard Rokkit.

They pack S8 and thus instant death. They are violent death to any vehicle they catch in melee. They pack the most accurate ranged weapon in the codex and are basically a fun little package that spews grenades, rokkits and explosive Squigs,

Lootas are better as a generalist unit purely for the rate of fire. However, when you need heavy something to deal with anything AV13+, turn to the Tankbustas. They'll kill it and do it with style.

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Made in de
Decrepit Dakkanaut





inb4 someone mentioning FO.

Heavy Destroyers. Sure, they're overpriced, but they've won me so many games already.

   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

well that was rather shortlived.

 
   
Made in us
Member of the Ethereal Council






Legion of th Damned in the SM codex,
Sure, overpriced, But damn they Deepstrike in. The punch through anything and thn when you count charge them with 30+ marines? sorry, you will loose.

5000pts 6000pts 3000pts
 
   
Made in us
Regular Dakkanaut





Imperial Guard Rough Riders.

They're cheap as hell (you can take a squad of ten WITH kamir for 135 pts).
They're Cav so move 12, have fleet so re-roll charge distance.
WIth Kamir they have Rage (+2 attacks on the charge) and Furious Charge (+1 strength on the charge).
Their Hunting lances give them +2 Initiative (to five) and +2 Strength (with FC goes to six).

SO. On the charge these guys are getting 30 attacks at Initiative step five, wounding most enemies on a 2+ and ignoring armour saves. PLUS their 10 free hits for Hammer of Wrath? Oh, and they're FEARLESS.

YES PLEASE.
   
Made in au
Regular Dakkanaut



Ork and Catachan Training Center, Australia

 hotsauceman1 wrote:
Legion of th Damned in the SM codex,
Sure, overpriced, But damn they Deepstrike in. The punch through anything and thn when you count charge them with 30+ marines? sorry, you will loose.


YES. 3+ Armour and 3+ Invuln. Sure, assault termies may have a 2+ armour save, but the LoTD are cheaper (slightly), look way cooler and have some pretty sweet special rules.


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Tilter at Windmills






Manchester, NH

 Scipio Africanus wrote:
Blood angels Codex, Elites: furioso dreadnought.
Frag assault launchers:
They’re overlooked by: A blood fist/talon (which they must be taken in place of.)
Furiosos are taken one of two ways: Cheap and nasty cannon fodder or a Librarian who can really feth gak up. The latter doesn’t apply here because a Librarian furioso can’t take a frag assault launcher – so, we look at cheap and nasty.
Usually, Furioso’s are left with their two talons so that if they do get into combat with something, they can really ‘bring the hurt’ But, a furioso can only do so much with +1 S6/7/10 attack. Sure, against a land Raider he’ll now destroy it, but he can do that with 3 attacks on the charge anyway.
Giving him a frag assault launcher in exchange for his stormbolter hand costs nothing and creates a dreadnought that people are really not meant to charge. If they don’t shoot it to death (thus fulfilling its 125 point role as cannon fodder – made easier by AV13 on the front), it’ll get into close range with a squad (be it armour, swarm or terminator – the Furioso is not worried by such trivialities) While better suited to dealing with light armour and infantry of all shapes and sizes, it can even deal with a land raider – remember that it has a meltagun as well as 2 S6 rending shots that auto hit, and on top of that can charge into combat with the land raider afterwords. Really, the furioso only makes the blood angels basic furioso more dangerous than it is with two fists. I don’t know why it isn’t considered more often.

I'd like to point out that in addition to a 2 shot S6 rending template gun, you can also give it a heavy flamer for another 10pts. And that this 135pt template-machine-of-fun-times can be delivered via drop pod (and in 6th deploy 6" to maximize template placement), or via Storm Raven. For extra giggles, if the SR has a Locator Beacon and you can bear to wait until the turn AFTER said SR arrives to deploy the dread, he can pop out the back with no scatter as long as he's placed with 6". Again, getting to precision-place for maximum template destruction.

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Made in ca
Mutilatin' Mad Dok





CRASSUS ARMOURED ASSAULT TRANSPORT!

I'd argue the Rough Riders are more overlooked because they're in Fast Attack, and thus frequently fall short in comparison when players have to choose between them or Vendettas, Valkyries and even Sentinels or Hellhounds.

Also they're just power lances, that doesn't mean they ignore armor saves, they're just AP3, and they only add Strength and Initiative the first time they charge successfully, making it a one-shot boost, after that it's back to I3 S3 and no AP value.

It's nice, but it's a one-shot Guard melee unit, and next to other options, is easily discarded, especially given that your proposed setup is actually 5 points more expensive than a Vendetta.

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 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!

 
   
Made in us
Regular Dakkanaut





 Elector wrote:
I'd argue the Rough Riders are more overlooked because they're in Fast Attack, and thus frequently fall short in comparison when players have to choose between them or Vendettas, Valkyries and even Sentinels or Hellhounds.

Also they're just power lances, that doesn't mean they ignore armor saves, they're just AP3, and they only add Strength and Initiative the first time they charge successfully, making it a one-shot boost, after that it's back to I3 S3 and no AP value.

It's nice, but it's a one-shot Guard melee unit, and next to other options, is easily discarded, especially given that your proposed setup is actually 5 points more expensive than a Vendetta.


They'd still be Strength four (Furious Charge) but that's still a good point. I have made it a point of pride to never (ever) bring a Vendetta in any of my guard lists -- at least not until every codex has a sky-fire option. It's just become so "expected" for guard (and necrons) to bring as many of their flyers as they can fit. I have run a list with nine vendettas, and while it may be fun *for me* it certainly is not fun for my opponent. I think we can all agree that the vendetta either needs to drop to AV10 AV11, or drastically increase in price. They more or less make Sentinels entirely obsolete. Three scout sentinels (AV10) with Lascannons is 165 pts. Why would I ever take that when I can have those same three Lascannons TWIN LINKED on an AV12 chassis that FLYS and can outflank for 35 points CHEAPER!?

I have been trying to find more creative ways to use my guard then the standard Mech-vets or AirCav, hence bringing the Rough Riders. Running a Straken led quasi-assault list is actually a ton of fun.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Elector wrote:
I'd argue the Rough Riders are more overlooked because they're in Fast Attack, and thus frequently fall short in comparison when players have to choose between them or Vendettas, Valkyries and even Sentinels or Hellhounds.

Also they're just power lances, that doesn't mean they ignore armor saves, they're just AP3, and they only add Strength and Initiative the first time they charge successfully, making it a one-shot boost, after that it's back to I3 S3 and no AP value.

It's nice, but it's a one-shot Guard melee unit, and next to other options, is easily discarded, especially given that your proposed setup is actually 5 points more expensive than a Vendetta.


Rough Riders don't have Power Lances, they have their own special lances that ignore all armour saves.

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Made in us
Honored Helliarch on Hypex




Might want to check the IG FAQ on those lances. It doesn't seem to agree with you.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Corollax wrote:
Might want to check the IG FAQ on those lances. It doesn't seem to agree with you.


Thanks, didn't know they'd nerfed them. Still not Power Lances though.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ie
Stealthy Grot Snipa




I wish they still ignored all armour saves then my mukaali could take terminators instead ofgoing leman russ hunting as I made them do in my last game

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Made in us
Honored Helliarch on Hypex




 AlmightyWalrus wrote:
Corollax wrote:
Might want to check the IG FAQ on those lances. It doesn't seem to agree with you.


Thanks, didn't know they'd nerfed them. Still not Power Lances though.


Quite right. And yeah, happy to give you the heads up.
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Corollax wrote:
 AlmightyWalrus wrote:
Corollax wrote:
Might want to check the IG FAQ on those lances. It doesn't seem to agree with you.


Thanks, didn't know they'd nerfed them. Still not Power Lances though.


Quite right. And yeah, happy to give you the heads up.


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Made in gb
Ian Pickstock




Nottingham

The banewolf - a flame template that's poison 2+ and AP3, on an AV 12/12/10 cassis and only 130.

So why is it over-looked? The Vendetta. That thing just gaks all over the rest of the fast attack choices, from the respectable (hellhound varients, rough riders) to the crappy (scout sentinals).

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Na-na-na-naaaaa.

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Made in us
Land Raider Pilot on Cruise Control





 hotsauceman1 wrote:
Legion of th Damned in the SM codex,
Sure, overpriced, But damn they Deepstrike in. The punch through anything and thn when you count charge them with 30+ marines? sorry, you will loose.


The last part is just wrong. 30 Marines charging them will slaughter Legion of the Damned. They fight exactly light any other space marine, but one more attack. Same WS, same Str, same iniative, same weaponsthey'll get the same save (3+).


Automatically Appended Next Post:
 BryllCream wrote:
The banewolf - a flame template that's poison 2+ and AP3, on an AV 12/12/10 cassis and only 130.

So why is it over-looked? The Vendetta. That thing just gaks all over the rest of the fast attack choices, from the respectable (hellhound varients, rough riders) to the crappy (scout sentinals).


The other problem is that there's plenty of other stuff in the codex that kills infantry in cover pretty well, and they don't compete for slots with Vendettas.

This message was edited 1 time. Last update was at 2013/01/24 06:45:05


 
   
Made in fi
Boosting Black Templar Biker





Griever wrote:
 hotsauceman1 wrote:
Legion of th Damned in the SM codex,
Sure, overpriced, But damn they Deepstrike in. The punch through anything and thn when you count charge them with 30+ marines? sorry, you will loose.


The last part is just wrong. 30 Marines charging them will slaughter Legion of the Damned. They fight exactly light any other space marine, but one more attack. Same WS, same Str, same iniative, same weaponsthey'll get the same save (3+).

Yeah, 30 vs 10 just wouldn't be a contest. Of course, even with the nearly twice as high per-model price of the LotD compared to tacticals, it's not a fair comparison anyway, since the 30 tacticals would cost a minimum of 510 points while 10 LotD would be 305. But even for the same points bracket I'm not confident that LotD would win. LotD is at its best when facing AP2-3 attacks. It could be interesting against stuff like Screamers and Flamers, for example. Then again those can always ignore LotD and just shoot at something else.

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in gb
Ian Pickstock




Nottingham

Griever wrote:

The other problem is that there's plenty of other stuff in the codex that kills infantry in cover pretty well, and they don't compete for slots with Vendettas.

There's a Russ and an Artillery. The Russ is AP4 and the artillery is open-topped and AV 12 - either way, both compete with far better heavy support slots.

Pretty much all discussions about the Imperial Guard have to be made with the assumption that we aren't all just going to spam Vendettas

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Na-na-na-naaaaa.

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Regular Dakkanaut




LotD are just bad. If they were actually better at shooting than tactical squads then they would be ok. Honestly I don't know why they aren't more like Thousand Sons without the sorcerer and with heavy weapons.. Even ap4 bolters would be not bad.

The unit I always want to use is Honour Guard. If they were the same points as a terminator once you give them the grenade launcher then they would be good. But as it is they are just too expensive to field in the numbers needed to make a real impact.
   
Made in fi
Boosting Black Templar Biker





CrowSplat wrote:
The unit I always want to use is Honour Guard. If they were the same points as a terminator once you give them the grenade launcher then they would be good. But as it is they are just too expensive to field in the numbers needed to make a real impact.

I want to use them too. But the lack of an invulnerability save just murders them. Theres always Incubi, Vindicators or the like lurking around the corner.

Plus, of course, needing a Land Raider to actually get them into combat to begin with, which is of course the shared problem of all marine CC units bar Jump Infantry.

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
Made in us
Regular Dakkanaut




 tvih wrote:
CrowSplat wrote:
The unit I always want to use is Honour Guard. If they were the same points as a terminator once you give them the grenade launcher then they would be good. But as it is they are just too expensive to field in the numbers needed to make a real impact.

I want to use them too. But the lack of an invulnerability save just murders them. Theres always Incubi, Vindicators or the like lurking around the corner.

Plus, of course, needing a Land Raider to actually get them into combat to begin with, which is of course the shared problem of all marine CC units bar Jump Infantry.


Actually the problem I have with them is the same thing with tac terminators. They are designed to be good at shooting AND cc. Only tac terminators are cheaper, have better saves, and can engage a greater variety of units in cc effectively.
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

SW: Lukas the Trickster-Albeit he is very expensive (140 for one non hq model) and it requires you to take bloodclaws as troops which no sane SW player would do competitivly. He is an amazing fighter and I have had him take down more than his points worth in cc before inevitably dying and stasis bombing the remaining enemy about half the time.

 
   
Made in au
Regular Dakkanaut




Exalbaru wrote:
SW: Lukas the Trickster-Albeit he is very expensive (140 for one non hq model) and it requires you to take bloodclaws as troops which no sane SW player would do competitivly. He is an amazing fighter and I have had him take down more than his points worth in cc before inevitably dying and stasis bombing the remaining enemy about half the time.


I'm really considering taking him, and 15 blood claws in a land raider... 60 attacks on a charge with the squad alone, then adding in lukas.. I dont know why bloodclaws are so looked down upon, 4 attacks each on the first round of combat.
   
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Junior Officer with Laspistol





Dragonzord wrote:


in a land raider


That's why. You've got to shell out for a LR to get 15 guys in to CC, where to be fair, they're not all that fancy. That LR could simply be spent on more GHs, LFs or RPs which are more points efficient.

It's sad really, I love blood claws, but they're just out-shined by GHs.


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Trustworthy Shas'vre




Tau Hammerhead. Potentially the best tank in the game, especially given the available upgrades.

Why is it overlooked? Broadsides.

Tau and Space Wolves since 5th Edition. 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

Tau have HS other then Broadsides.WOW i'm going to have to look that up in there codex.

I going to say the whole Ork codex as every army dose what any unit in and Ork army can for cheaper so there not even good as an allied force

This message was edited 1 time. Last update was at 2013/01/26 03:51:05


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 yorkskargrimironklaw wrote:
I going to say the whole Ork codex as every army dose what any unit in and Ork army can for cheaper so there not even good as an allied force

Uhhh. No. Just no.

Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard 
   
 
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