Luide wrote:Nivek5150 wrote:That being said, I do agree
RAW they can't. But I also think it's stupid to make a narthecium need its own hand when it doesn't in every other current codex, so I would let people I play with upgrade their apothecary as much as they want.
Now here you're just plain wrong. In the model, Narthecium takes one complete hand. I'm not sure do
BT get Apothecaries in Terminator armour, but C:
GK Apothecary can only have Narthecium and either
NFW or Brotherhood Banner.
Now, in C:
SM Apothecary has both Chainsword and Bolter or bolt pistol, though as far as game mechanics goes, there is no difference between having bolter and bolter+chainsword.
I'm just plain wrong? Alright, fine let's go through it all.
This topic is about
PA apothecaries.
GK termies and sword brethren aren't applicable to the topic. C:
SM, C:
DA (4th), C:
BA & C:
BT all have a narthecium as an additional piece of wargear. The wargear of a C:
SM apothecary says: "An apothecary
also has a narthecium". The narthecium is attached to the wrist, the
GW model's hand is completely empty. And the
GW chainsword apothecary model appears to have a gun holster on his waist. A vanilla apothecary needs to have either a bolter or a bolt pistol somewhere on his model, otherwise you're not following
WYSIWYG.
It's very clear the C:
SM apothecary can have 2 weapons and a narthecium, same goes for all other current codexes as well as the previous
DA codex. C

A (6th) specifically tells you to sacrifice a weapon to gain a narthecium. My original point is: Why did they decide to change it?
And did you say there's no functional difference between having a Boltgun +
CCW and having a pistol +
CCW? Really?
tl;dr -
RAW they can't, but
RAI I don't understand why they shouldn't be able to, so I would let people I play with do it.