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Ducking non-independent characters who are still characters seems like a good way to make people not care what you're saying.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
The thread is about who can beat abaddon. Post something that can and people may respond.
Against the DA chaplain you listed, Abby hits first with 5-11 +2 when charging, +1 when charged ap-2 attacks with preferred enemy against him that hit on 3's.... Not looking good for the DA
This message was edited 1 time. Last update was at 2013/01/30 14:47:52
insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.
I'm not so hot on maths, I just wondered would a 2++ save last longer than a 3++ with re-rolls against him?
Yes, a 2++ is means 5/6 wounds are ignored a 3++ (rerollable) means 8/9 wounds are ignored. BarBoBot, understanding the different types of saves may help him identify a candidate.
This message was edited 1 time. Last update was at 2013/01/30 14:47:12
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
BarBoBot wrote: The thread is about who can beat abaddon. Post something that can and people may respond.
Against the DA chaplain you listed, Abby hits first with 5-11 +2 when charging, +1 when charged ap-2 attacks with preferred enemy against him that hit on 3's.... Not looking good for the DA
Well the guy has T5 to prevent ID. He has a 3++ with FNP. He strikes back with 4S7 AP2 with blind and concussive. Blind won't affect abby often, concussive will. Also Hated, Prefered Enemy. If he survives 1 round, which I think he would there's a decent chance he'll strike first thereafter & if he strikes first there's a 1/6 chance for abby to be WS1 when he strikes back & another phase or 2 (blind lasts until the end of the blinded players next turn) after that.
Edit: @BarBoBot I don't appreciate your lackluster attitude, I posted it because it can work, you've no need to be so rude.
Automatically Appended Next Post: What about Logan Grimnar?
This message was edited 2 times. Last update was at 2013/01/30 15:08:22
Dante's still a lame tool for 225pts. No EW, unwieldy weapon, etc. I used him a few times in 5th and he always got power fisted to death. I don't see how that's changed in 6th. Did I mention *225* points?
I think it's fair to say no IC can beat Abbadon down.
How would you take out Abbadon with the bare minimum number of IC, that can ally together? Remember Abbadon is going to challenge one of your characters and you will have to deny so the other ICs you brought can beat him up together. So I am thinking some combination of either redundant ICs so for any lone IC singled out there is another one or two that are still fighting. Or you could take a combination of ICs (special IC) who are all badasses so Abbadon will have to choose each round who he is going to make cower in he back. We know Abbadon is top dog, what I want to know is the degree of his badassery. I am guessing he's gonna take out a character or two a turn while taking a wound or two in return. Assume no other squad members for either side. Think Justice league vs Doomsday!
Martel732 wrote: Dante's still a lame tool for 225pts. No EW, unwieldy weapon, etc. I used him a few times in 5th and he always got power fisted to death. I don't see how that's changed in 6th. Did I mention *225* points?
moving towards a world where only 1 character per codex has EW. The Sanguior has EW, so Dante does not.
DE only 1 EW DA only 1 EW BA only 1 EW CSM only 1 EW IG only 1 EW Orkz only 1 EW Newcrons only 1 EW GK only 1 EW
people whine and whine about how this and that doesnt have EW. It is supposed to be a rare special rule. If every character had it, then ID would be useless.
How would you take out Abbadon with the bare minimum number of IC, that can ally together? Remember Abbadon is going to challenge one of your characters and you will have to deny so the other ICs you brought can beat him up together. So I am thinking some combination of either redundant ICs so for any lone IC singled out there is another one or two that are still fighting. Or you could take a combination of ICs (special IC) who are all badasses so Abbadon will have to choose each round who he is going to make cower in he back. We know Abbadon is top dog, what I want to know is the degree of his badassery. I am guessing he's gonna take out a character or two a turn while taking a wound or two in return. Assume no other squad members for either side. Think Justice league vs Doomsday!
vect in an allied eldar unit with fortune might work. He will put out a ton of wounds and abby will fail his 2+ save before vect fails his 2++ rerollable.
Im sure there are many many other combinations. 2vs1 it should be easy to bring anything down.
This message was edited 1 time. Last update was at 2013/01/30 15:52:08
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
Tiarna Fuilteach wrote: If they do hold only one EW per codex poor lysander...as there is no way they are going to take it away from big papa smurf
well C:SM is special. It also has more special characters than any other codex. Chaos players are really pissed right now. Most of them know they will never get 5 codexes like IoM for BA, GK, DA, SW, and BT but they did want the special treatment that C:SM got. More choices, more SC, more fluff because it represents more than 1 legion. In a perfect world CSM, C:SM and IG would be special long codexes and all others would be slightly less. We will see what happens when C:SM gets redone.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
Martel732 wrote: Dante's still a lame tool for 225pts. No EW, unwieldy weapon, etc. I used him a few times in 5th and he always got power fisted to death. I don't see how that's changed in 6th. Did I mention *225* points?
moving towards a world where only 1 character per codex has EW. The Sanguior has EW, so Dante does not.
DE only 1 EW DA only 1 EW BA only 1 EW CSM only 1 EW IG only 1 EW Orkz only 1 EW Newcrons only 1 EW GK only 1 EW
people whine and whine about how this and that doesnt have EW. It is supposed to be a rare special rule. If every character had it, then ID would be useless.
Lol - I hope not... it's all that keeps my phoenix lords alive.
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
Please find attatched a spreadsheet for fighting abbadon.
1. Enter your stats
2. Set TRUE/FALSE depending on whether you get to reroll your armour & invuln saves
3. Ensure your S is the S of your weapon (not you)
4. If you are not an enternal warrior and have T4 then set your W to 1
5. If your weapon ignores armour saves enter it as AP 1
6. If your weapon has no AP set it to 7
7. If you have rerolls to hit or wound copy the formula in B20 into your box entitled "Failed Hits converted to success " (or wound)
8. If you are not a marine set B14 and C14 to 0
9. See how many turns it takes for Abaddon to kill you, if you take more you loose!
Notes:
Abaddon gets 4 attacks + 1 for having 2 specialist weapons (as I understand it, if not just adjust his attacks at the top_
Abaddons gets 3.5 bonus attacks from his daemon weapon, if you want to change it to 3 or other things just adjust his attacks at the top
The formula in B14 takes into account only rerolling 1s not hatred (since hatred is first round only)
wtnind wrote: Please find attatched a spreadsheet for fighting abbadon.
1. Enter your stats
2. Set TRUE/FALSE depending on whether you get to reroll your armour & invuln saves
3. Ensure your S is the S of your weapon (not you)
4. If you are not an enternal warrior and have T4 then set your W to 1
5. If your weapon ignores armour saves enter it as AP 1
6. If your weapon has no AP set it to 7
7. If you have rerolls to hit or wound copy the formula in B20 into your box entitled "Failed Hits converted to success " (or wound)
8. If you are not a marine set B14 and C14 to 0
9. See how many turns it takes for Abaddon to kill you, if you take more you loose!
Notes:
Abaddon gets 4 attacks + 1 for having 2 specialist weapons (as I understand it, if not just adjust his attacks at the top_
Abaddons gets 3.5 bonus attacks from his daemon weapon, if you want to change it to 3 or other things just adjust his attacks at the top
The formula in B14 takes into account only rerolling 1s not hatred (since hatred is first round only)
Please feel free to double check my maths.
According to this spreadsheet, a Wolf Lord with Thunderwolf Mount, TH, SS, WTN, and Saga of the Bear will kill Abbadon in 2.88 turns, while Abbadon will kill the Wolf Lord in 2.72 turns. But if you change out Saga of the Bear for Saga of the Beastslayer, then the Wolf Lord gets the kill in 2.16 turns.
This message was edited 1 time. Last update was at 2013/01/30 16:58:09
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
Abaddons gets 3.5 bonus attacks from his daemon weapon, if you want to change it to 3 or other things just adjust his attacks at the top
5 of 6 times he gets 4 extra attacks with it.
1 of 6 times he loses a wound and almost certainly loses the combat.
going to WS1 isnt so bad actually. Hatred and PE against most guys means hitting on 5+ doesnt hurt so bad.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
If you trade in codex powers (given on some models, not on others), and if you roll on Biomancy (again, given for some models) and if you roll Iron Arm and if you cast it.
That's a lot of ifs. And are there no other Psykers that can get Biomancy in the other codexes?
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
Martel732 wrote: Dante's still a lame tool for 225pts. No EW, unwieldy weapon, etc. I used him a few times in 5th and he always got power fisted to death. I don't see how that's changed in 6th. Did I mention *225* points?
moving towards a world where only 1 character per codex has EW. The Sanguior has EW, so Dante does not.
DE only 1 EW DA only 1 EW BA only 1 EW CSM only 1 EW IG only 1 EW Orkz only 1 EW Newcrons only 1 EW GK only 1 EW
The Sanguinor is an even bigger waste of points than Dante; I'd rather he not exist and give Dante the EW. Not being able to join a squad = horrible death by frickin boltguns or lasguns. And he can't even touch enemies in 2+ armor, so why bother with him?
This message was edited 3 times. Last update was at 2013/01/30 17:41:10
If you trade in codex powers (given on some models, not on others), and if you roll on Biomancy (again, given for some models) and if you roll Iron Arm and if you cast it.
That's a lot of ifs. And are there no other Psykers that can get Biomancy in the other codexes?
I said "up to" which is accurate. You said "0" which isn't.
Are you honestly not seeing Tyranids sell out everything for the Biomancy table? If so, you should tell them to start. Also, Swarmlord gets 4 powers. That's a pretty good chance right there.
This message was edited 1 time. Last update was at 2013/01/30 17:44:51
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
felixcat wrote: A khorne lord with sigil and his AoBF has no chance?
he has a shot, Abby doesnt get he PE or hatred
abby also cant ID him
but abby will be hitting on 3+ while the khorne lord hits on 4+
abby will wound on 2+ while the khonre lord wounds on 3+
abby strikes first
This message was edited 2 times. Last update was at 2013/01/30 20:36:58
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
A chaos lord of khorne on a juggernaught (+1A, +1T, +1W) with the axe of blind fury (and sigil) will kill abaddon in 2.823 turns on average Abaddon will take 2.468 turns with his talon or 2.823 turns with sword
So you are more likely to loose than to win but not by much.
Attacks 8.5 (3 attacks +1 for 2 weapons + 3.5 average from sword) WS 5 S 6 T 5 W 4 Save 3 Invuln 4 Rerolls saves! 0 AP 2
This message was edited 1 time. Last update was at 2013/01/30 19:34:24
True. Now could you go correct all the other codexes - I'm sure someone else has access to Biomancy.
Are you honestly not seeing Tyranids sell out everything for the Biomancy table? If so, you should tell them to start. Also, Swarmlord gets 4 powers. That's a pretty good chance right there.
Every game I play I have 2 Flyrants and 2 Tervigons grabbing Biomancy, and Doom does about 75% of the time (if there's a LR I'll keep his codex power). edit: But I do see a lot of people running mass Zoeys and going some Telepathy in addition to Biomancy.
Taking the Swarmlord means I don't get a Flyrant. I'd rather have the Flyrant in many cases. Especially since Swarm + Guard + Prime is basically the required unit and it's barely cheaper than dual Flyrants.
This message was edited 1 time. Last update was at 2013/01/30 20:04:37
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.