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Made in us
Using Object Source Lighting





Portland

 Surtur wrote:

Some old timey steam punk just for you.


Boilerplate's one of the most genuine expressions of steampunk and alternate histories that I've seen in quite some time, and I actually met the creators some years ago. Nice folks, they have a real passion for history. Regardless of genre, it's one of those things where you can tell they believe in what they're doing. 19XX is similar in that regard.

Thanks for the reminder. Yes, companies chew up and spit out subculture, but you can find bits of something better, here and there, and it doesn't stop the old stuff from being good, even if it does bear superficial semblance to, well, the superficial.

This message was edited 2 times. Last update was at 2013/04/13 09:01:55



My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The Warstore sent out an email yesterday listing the initial release list and slates it for July. Those going to Lock ' n Load will have a chance to get things early, though:

Privateer Press has announced the Convergence of Cyriss releases coming in July.

SKU Name MSRP TheWarStore
PIP 1053 Forces of WARMACHINE: Convergence of Cyriss Softcover RULEBOOK ~ JUL 29.99 24.99
PIP 1054 Forces of WARMACHINE: Convergence of Cyriss Hardcover RULEBOOK ~ JUL 39.99 32.99
PIP 32100 Protectorate: Deliverers Unit (10) BOX ~ JUL 49.99 39.99
PIP 36000 Convergence: Battlegroup PLASTIC Starter BOX ~ JUL 49.99 39.99
PIP 36001 Convergence: Aurora, Numen of Aerogenesis Warcaster ~ JUL 16.99 13.99
PIP 36002 Convergence: Cipher/Inverter/Monitor PLASTIC Heavy Vector BOX ~ JUL 34.99 27.99
PIP 36003 Convergence: Clockwork Angels Unit (3) ~ JUL 24.99 19.99
PIP 41107 Mercenaries: Greygore Boomhowler & Co. Minion Trollkin Character Unit (10) BOX ~ JUL 69.99 55.99
PIP 93117 CONVERGENCE OF CYRISS P3 PAINT BOX ~ JUL 17.99 14.99


I was personally a little disappointed in this, as it's pretty much the battlebox, one warcaster, one unit, one triple-variant vector, and one smaller/specialty unit. Meaning most initial lists will look the same. One of our local PGs speculates that there will be immediate follow-on releases in August and September, though... I will probably wait just a bit after initial release to be sure of that, as I'd like to have options when I pick them up.


This message was edited 1 time. Last update was at 2013/04/13 12:14:33


 
   
Made in us
Nihilistic Necron Lord






Most interesting tidbit out of this is the Angels being a three "man" unit. Those are usually pretty bad arsed units.

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 RiTides wrote:
Meaning most initial lists will look the same.


No different than any initial release, honestly.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I haven't been around for those . Will the several months after likely be Cyriss release focused too, then?
   
Made in nl
Battle-tested Knight Castellan Pilot






vaasen , the netherlands

I am no newbie when it comes to steampunk thrust me. I just hate it when people say bad stuff about a company and there way of modelling and creating there own universe.

I don't want to get in a useless argument which benefits no one. But you are right steampunk is getting raped by the big companies. One of them is PP and Spartan Games. I am just glad GW isn't into steampunk

the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Despite repeated attempts to derail this thread I shall continue to bring it back to Convergence of Cyriss!

However, on that OT note- classic steampunk is alive and well, and can coexist hand-in-hand with more "populist" versions like warmachine. If you don't believe me, just attend TempleCon
   
Made in us
Infiltrating Prowler






 RiTides wrote:

However, on that OT note- classic steampunk is alive and well, and can coexist hand-in-hand with more "populist" versions like warmachine. If you don't believe me, just attend TempleCon


And on the OT response, remember, PP never claims their game is steampunk, but "Full Metal Fantasy". That allows them to stray outside what is considered "steampunk". Still I don't see this as "full metal fantasy" either. Don't like lasers in my fantasy setting. That starts to tread into Final Fantasy'esq/JRPG territory, and in there lies blechness. Feels out of place like the Retribution when they came out.

   
Made in us
Using Object Source Lighting





Portland

silent25 wrote:
 RiTides wrote:

However, on that OT note- classic steampunk is alive and well, and can coexist hand-in-hand with more "populist" versions like warmachine. If you don't believe me, just attend TempleCon


And on the OT response, remember, PP never claims their game is steampunk, but "Full Metal Fantasy". That allows them to stray outside what is considered "steampunk". Still I don't see this as "full metal fantasy" either. Don't like lasers in my fantasy setting. That starts to tread into Final Fantasy'esq/JRPG territory, and in there lies blechness. Feels out of place like the Retribution when they came out.


I'd say that clockwork lasers are probably closer in feel to the IK setting than ipod elves, but, yeah, i agree

@fatty, think we're basically on the same page, though I feel like spartan games is closer in sensibility to steampunk than PP... I just don't really like their games


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Decrepit Dakkanaut




UK

Don't think of them as lasers,

think of them as bursts of *magical energy*

problem solved

 
   
Made in us
Infiltrating Prowler






 OrlandotheTechnicoloured wrote:
Don't think of them as lasers,

think of them as bursts of *magical energy*

problem solved


<imagines>

Dear god they are shooting rainbows. YOU JUST MADE IT WORSE!
   
Made in us
Nihilistic Necron Lord






The energy beams are a little jagged and uneven. I'm calling it now, Lightning Guns.

 
   
Made in us
Pyre Troll






 AduroT wrote:
The energy beams are a little jagged and uneven. I'm calling it now, Lightning Guns.

well, the jaggedness is because they haven't fully mastered weaponizing the carebear energy source
   
Made in us
Wraith






 greenskin lynn wrote:
 AduroT wrote:
The energy beams are a little jagged and uneven. I'm calling it now, Lightning Guns.

well, the jaggedness is because they haven't fully mastered weaponizing the carebear energy source



carebear



Gentlemen, I now know how I must paint these miniatures.
   
Made in us
Liche Priest Hierophant






Just do it with quality.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I really want to see these done up as NMM, as someone else mentioned. Could be incredible!
   
Made in us
Wraith






Anvildude wrote:
Just do it with quality.


Aye, therein lies the rub. I'm not so confident in my painting ability. I'll just have to practice on the hordes of models I have that I don't particularly care about.
   
Made in us
[MOD]
Madrak Ironhide







Information on Aurora and Clockwork Angels:

http://privateerpress.com/community/privateer-insider/insider-4-17-13

With the exciting release of Skull Island eXpeditions earlier this month, and the buzz surrounding the excellent Dave Gross novella The Devil’s Pay, it felt only right to devote this week’s Insider to the unquestionably awesome Cyrissist stars of that tale: Aurora, Numen of the Aerogenesis and her Clockwork Angels....

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Infiltrating Prowler








No pictures of figures for the loose

Also, didn't seen Chris Walton as Art Director. Is he no longer with the company?
   
Made in us
Crazed Wardancer




PNW

silent25 wrote:


No pictures of figures for the loose

Also, didn't seen Chris Walton as Art Director. Is he no longer with the company?


He left a while ago for other things.
   
Made in us
Lone Wolf Sentinel Pilot




WA

 kilcin wrote:
silent25 wrote:


No pictures of figures for the loose

Also, didn't seen Chris Walton as Art Director. Is he no longer with the company?


He left a while ago for other things.


That's twice now


Automatically Appended Next Post:

http://privateerpress.com/community/privateer-insider/insider-4-17-13

Will Shick wrote:With the exciting release of Skull Island eXpeditions earlier this month, and the buzz surrounding the excellent Dave Gross novella The Devil’s Pay, it felt only right to devote this week’s Insider to the unquestionably awesome Cyrissist stars of that tale: Aurora, Numen of the Aerogenesis and her Clockwork Angels.

Visually, Aurora is a truly stunning model. Our talented art team, led by Art Director Mike Vaillancourt and Creative Director Ed Bourelle, spared no effort in her design. For an in-depth look at this process, be sure to check out The Convergence Begins in No Quarter #47, which was released last month. And for a peek at the full stats for the Clockwork Angels, grab a copy of No Quarter #48 releasing in May.

Other than Axis, Aurora is the only living warcaster in Forces of WARMACHINE: Convergence of Cyriss, and this status gives her a different outlook than her peers. As the inventor of the displacer drive, which grants Aurora and her Clockwork Angels the power of true flight, Aurora prefers surgically precise lightning strikes against her enemies and an army composition that emphasizes combined arms of troops and vectors.

Clockwork Angels aren’t the only unit to benefit from fighting under Aurora, however, as the Numen of the Aerogenesis wields a number of support spells designed to turn her soldiers into true terrors on the battlefield.

The spell Transference allows Aurora’s troops to utilize her focus to bring the hurt where it is most needed. To get her forces to the action, True Path grants friendly Faction warrior models/units beginning their activations in Auroraʼs control area +2˝ movement and Pathfinder. This brings even Convergence’s medium infantry up to a respectable SPD 7, letting them blitz right into an unprepared opponent. When combined with Aurora’s feat Eleventh Hour, which grants friendly Faction models Refuge for one round, the movement boost from True Path allows Aurora’s army to alpha strike and melt away before her opponents know what hit them.

Of course, it’s impossible to convey the effectiveness of Aurora’s lightning-fast attack style without discussing the Clockwork Angels. As the progenitor of the Clockwork Angels, Aurora has several abilities to increase their effectiveness. Elite Cadre [Clockwork Angels] gives CMA to all Clockwork Angel units, granting them additional punch in melee. Aurora herself boasts Flank [Clockwork Angels], to further emphasize the battlefield relationship she has forged with her closest followers. When combined with the spell Flashing Blade and her exceptional SPD 7, Aurora can cut a bloody swathe through the enemy army when accompanied by her favored bodyguards.

Also at SPD 7 and featuring both Flight and Reform, the Angels have amazing mobility on the battlefield. Tack on Advanced Deployment, and this three-man unit can easily be in striking distance by turn two. Blade Shield grants them a +2 DEF bonus against incoming ranged attacks, taking their DEF to a very respectable 16 and giving them additional protection against lone enemy snipers. But with ARM 12 and only a single damage box, the Angels do need to be wary of AOE’s and concentrated enemy fire.

Also noteworthy are the Angel’s binomial blades and binomial beams, both of which have the Magical Weapon advantage, making these aerial slayers the perfect unit for dealing with pesky incorporeal solos like Pistol Wraiths or Void Spirits. When combined with Aurora’s spells and feat, the Clockwork Angels become an insanely fast, precision strike force.

Until next time!

This message was edited 2 times. Last update was at 2013/04/17 22:51:49


"So, do please come along when we're promoting something new and need photos for the facebook page or to send to our regional manager, do please engage in our gaming when we're pushing something specific hard and need to get the little kiddies drifting past to want to come in an see what all the fuss is about. But otherwise, stay the feth out, you smelly, antisocial bastards, because we're scared you are going to say something that goes against our mantra of absolute devotion to the corporate motherland and we actually perceive any of you who've been gaming more than a year to be a hostile entity as you've been exposed to the internet and 'dangerous ideas'. " - MeanGreenStompa

"Then someone mentions Infinity and everyone ignores it because no one really plays it." - nkelsch

FREEDOM!!!
- d-usa 
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

silent25 wrote:


No pictures of figures for the loose

Also, didn't seen Chris Walton as Art Director. Is he no longer with the company?


I wouldn't be sure they have a finished model yet to show off for her (or perhaps they're waiting to show that in No Quarter), but artwork for her was spoiled in the last No Quarter:


This message was edited 1 time. Last update was at 2013/04/18 05:41:11


Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in nl
Battle-tested Knight Castellan Pilot






vaasen , the netherlands

and in the article they mentioned the clockwork angels will be a 3 men unit.

Also at SPD 7 and featuring both Flight and Reform, the Angels have amazing mobility on the battlefield. Tack on Advanced Deployment, and this three-man unit can easily be in striking distance by turn two.

the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self

 
   
Made in us
Nihilistic Necron Lord






 fatty wrote:
and in the article they mentioned the clockwork angels will be a 3 men unit.

Also at SPD 7 and featuring both Flight and Reform, the Angels have amazing mobility on the battlefield. Tack on Advanced Deployment, and this three-man unit can easily be in striking distance by turn two.


We already knew that from the Warstore advert though.

 
   
Made in us
Master Tormentor





St. Louis

From today's Insider.
As we developed the initial heavy infantry concepts for the Convergence of Cyriss, we wanted a solid selection of medium-based infantry within the faction. While most Convergence forces would primarily be made up of Obstructors and Reductors, these heavy infantry models were envisioned as the true core of the Convergence’s military might. As our conversations into the nature of Convergence doctrine and its impact on their approach to warfare deepened, the heavy infantry developed into three distinct units. Like gears in a clockwork machine, each filled a particular role within the greater Convergence army.

Designed to be an anchor point around which other Convergence models would operate, the Reciprocators are armed to maximize their vessels’ resilience. The shield design utilized by the Convergence has been covered in numerous places, but the Reciprocator unit is where this iconic element originated. Boasting the Shield Wall ability, a unit of Reciprocators can reach an admirable ARM 20. Each trooper has eight damage boxes, so only concentrated firepower has any hope of bringing these clockwork soldiers down. In addition to their toughness, the unit’s protean halberds make them a serious melee threat as well.

Protean weaponry is another product of our intense discussions on Convergence tactics and one of my favorite attributes of the faction. Each protean weapon is designed with two different modes, allowing their users greater tactical flexibility. The Reciprocators protean halberds grant either Set Defense for an effective DEF 14 against charge attacks or Empowered Attack, which grants +2 to damage rolls for an effective P+S 14. This combination of abilities makes Reciprocators an indispensible unit capable of blunting enemy assaults and then striking back with even greater power.



The Eradicators represent the heavy shock troops of the Convergence. By far my favorite of the heavy infantry options, the Eradicators’ only mission is to close with the enemy and destroy them utterly. While their base ARM 15 might seem low for troops rushing heedlessly at the enemy, a pair of protean bucklers grants a +2 ARM bonus while utilizing the Shields Up ability. Once within charge range, the unit’s protean bucklers snap open to reveal wicked fighting claws, granting the unit +2 to attack rolls for an effective MAT 9. As if this unit wasn’t potent enough, Side Step allows them to rip apart enemy formations with surgical precision.



One of the few ranged units in the Convergence, the Perforators wield powerful protean javelins whose Armor Piercing ability makes them the bane of heavy armor. While their javelins have fairly limited range, their weapon's Variable [Ranged] ability Snipe combines wonderfully with the unit’s Assault (Order), letting the Perforators attack targets up to 18˝ away. Throw in the Diffuser’s Beacon ability to raise the Perforator’s threat range to 20˝ and the Flare ability from an Attunement Servitor to bring their effective RAT to 7, and Perforators are more than capable of going toe-to-toe with the ranged units of any other faction. When greater hitting power is called for over additional range, the Perforators can use the Empowered Attack ability to push their javelins to an effective POW 8. If an opponent survives their javelins, gear blade melee weapons can finish the job.



No matter which flavor of heavy infantry you choose, each brings excellent resilience and tactical flexibility to their chosen form of destruction. Best of all, the Convergence’s heavy infantry have the Repairable ability, allowing you to keep them running through the worst the enemy can throw at them.

Until next time!
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

These guys are going to be pretty awesome I think. It seems they've definitely learned from the problems other fations have had with heavy infantry, and given them SPD5 and ways for each unit to extend their threat range (assault on ranged weapons, sidestep and reach).

I think those Perforators are going to see a lot of use as Gargossal hunters I think - a unit could easily take out half a gargossal in a single salvo, if it used the +2POW option, which isn't bad for a unit that will probably be 9pts (I'm guessing), and their lowish RAT won't matter too much against heavy targets.

Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Ok well I can see that they are gonna be a huge impact upon whatever enemy they are facing but Im wondering on how many are there going to be for a minimum squad and a maximum squad and how many points they will be.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Lone Wolf Sentinel Pilot




WA

I wonder how these will be sold. Together in the same box, with only arm swaps to change between units? Or like Bastions/Cinterators?

"So, do please come along when we're promoting something new and need photos for the facebook page or to send to our regional manager, do please engage in our gaming when we're pushing something specific hard and need to get the little kiddies drifting past to want to come in an see what all the fuss is about. But otherwise, stay the feth out, you smelly, antisocial bastards, because we're scared you are going to say something that goes against our mantra of absolute devotion to the corporate motherland and we actually perceive any of you who've been gaming more than a year to be a hostile entity as you've been exposed to the internet and 'dangerous ideas'. " - MeanGreenStompa

"Then someone mentions Infinity and everyone ignores it because no one really plays it." - nkelsch

FREEDOM!!!
- d-usa 
   
Made in us
Using Object Source Lighting





Portland

Probably the latter. For some reason, PP only likes selling multiple weapon sets on heavies.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Nihilistic Necron Lord






They only doing it on the heavies they say because of the amount of the material in the body vs arms ratio is such the extra arms don't add as much to the cost compared to other things. Personally I bet they just didn't expect count on the amount of magnetizing people did.

 
   
 
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