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Made in us
Using Object Source Lighting





Portland

There have been a number of character upgrades -I think around half of them- that take advantage of the heavy kits having all the options, but, yeah, I bet you're right.

I know I'd be happier magnetizing 2-3 lights to have easy access to multiples...

This message was edited 1 time. Last update was at 2013/04/27 03:49:02



My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Nihilistic Necron Lord






I'd kill for the Bone Chicken box to have all the heads in it. Would be the Best kit to magnetize, and I'd gladly pay the ~$15 extra bucks to be able to do that. As it is I plan to magnetize the heads on my Arc Nodes when they get stripped and repainted here in awhile.

 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

New picture from NQ48!

Edit: Whoops, broken link, see my next post below with the pic.

This message was edited 4 times. Last update was at 2013/05/01 20:46:29


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

What an awesome broken link, thanks Flickr!
   
Made in us
Arch Magos w/ 4 Meg of RAM






FIX IT TIDES


Automatically Appended Next Post:
cut and paste fodder:
http://farm9.staticflickr.com/8414/8699823350_f8da60318d_o.jpg

however the heavy infantry look WAY better than the lights!!!

This message was edited 1 time. Last update was at 2013/05/01 20:35:24


Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Infiltrating Prowler






 Grundz wrote:
FIX IT TIDES


Automatically Appended Next Post:
cut and paste fodder:
http://farm9.staticflickr.com/8414/8699823350_f8da60318d_o.jpg

however the heavy infantry look WAY better than the lights!!!


403!!!!!
   
Made in us
Arch Magos w/ 4 Meg of RAM






I'm cutting and pasting it fine dude, don't know what to tell ya =(
//edit, nope it was just taken down! The heavy infantry look similiar to a bioshock big daddy with bigger forearms, shields and spears

This message was edited 2 times. Last update was at 2013/05/01 20:38:49


Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Grundz wrote:
FIX IT TIDES

Whoops, sorry about that . Fixed!

You can also click on it to zoom in:



I agree that the heavy infantry look SO MUCH better than the light infantry we saw previously!

This message was edited 5 times. Last update was at 2013/05/01 20:48:07


 
   
Made in us
Infiltrating Prowler






 Grundz wrote:
I'm cutting and pasting it fine dude, don't know what to tell ya =(
//edit, nope it was just taken down! The heavy infantry look similiar to a bioshock big daddy with bigger forearms, shields and spears


Sorry, didn't mean to come across as offensive. Just seemed the force of the universe were conspiring against us.

Like the new infantry, but very saddened by the clear lack of pretty angels.

   
Made in us
Using Object Source Lighting





Portland

Hmm, interesting enough that I think I'll get the rules and the battlegroup, don't know past that...


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I think those heavy infantry will make great conversion fodder for all sorts of things... IF they're plastin/restic, not metal, of course.
   
Made in us
Fixture of Dakka






Lancaster PA

I rather like the heavy infantry too. The light jacks and light infantry though don't do anything for me :(


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

I like the heavy infantry, but I wish they would show us pics of the angels in model form, that would be nice

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Member of the Ethereal Council






They looks like big daddies to me.

5000pts 6000pts 3000pts
 
   
Made in us
Nihilistic Necron Lord






Courtesy of Zerosoul on the F&F boards.

So during some downtime at work, I went ahead and consolidated all the Convergence rules spoilers I could find. TheLoki has a very awesome and useful thread on the main boards but it's easier to communicate here without having to jump through headache inducing hoops, since here we can talk actual numbers and gak. I don't particularly care about art or whatever. I'll try to keep this thread as up to date as I can and I'll probably just use this when I get the book at Lock & Load. Without further ado:

General

-All Convergence warcasters have the Field Marshal ability.
-All Convergence jacks have X for both MAT and RAT, where X is equal to the MAT and RAT of their controlling warcasters.
-The faction will not have jack marshals.
-The faction is essentially self-contained – they are not planned to become part of the anthology books at this time, though they may have further releases later.
-Induction Node (the I system) functions as a cortex but isn’t a cortex. A vector can allocate 1 Focus to another vector within 6” of it when it spends a Focus.
-Vectors can’t be bonded and can’t have their MAT or RAT increased.
-If the controlling warcaster dies vectors can be taken into a battlegroup remotely.

Warcasters

Aurora, Numen of Aerogenesis
-FOC 7
-Field Marshal.: Apparition
-Flank: Clockwork Angels
-Elite Cadre: Clockwork Angels – grants CMA
-Flight (duh)
-MAT 6, possibly RAT 5
-Partial Spell List: Transference, True Path, Flashing Blade
-Feat: Desperate Hour (Refuge to friendly models in her CTRL, lasts one round)
-Spear is POW 12 Reach(okay, nobody has confirmed Reach that I’ve seen, but seriously)

Axis, Harmonic Enforcer
-FOC 6
-Field Marshal: Counter-charge
-MAT 7 RAT 2
-2xPOW 14 hammers with double strike(see pMorghul) and Beat Back
-Partial Spell List: Unstoppable Force (Bulldoze for battlegroup; see Ossrum), Onslaught (friendly models gain Pathfinder when charging; apparently a new spell)
-Feat: Circumpotence: Enemy models currently in Axis’ control area suffer -2 SPD and STR. and Friendly faction models currently in Axis’ control area gain +2 SPD and STR. Circumpotence lasts for one round.
-Possibly has Rock Wall per Muse

Father Lucant, Divinity Architect
-Steady
-Stall on one of his weapons(unknown which)
-RAT 4
-VERY partial spell list includes Deceleration(see eHaley)
-Feat Clockwork Reinforcements is some kind of ARM buff and repair augmenter(per Muse)

Forge Master Syntherion
-FOC 6
-SPD 5 STR 9 MAT 6 RAT 5 DEF 13 ARM 18 POW 10, +6 jack points, 20 boxes
-Construct, Pathfinder, Clockwork Vessel(gives up a soul if he dies), Repairable, Resourceful (see Absylonia, pMagnus, etc)
-Field Marshal: Auto-repair (heal d3 during Control Phase)
-RNG 11 POW 11 non-magical gun, electrical type
-2x POW 14 melee attacks
-Spells: Convection, Hot Shot, Synergy, Magnetic Hold(RNG 8, offensive upkeep cost 3, -2 SPD and DEF to affected model/unit and friendly models with construct get +2” when charging affected models), Reconstruct (identical to Saeryn’s Respawn spell but for warjacks)
-Feat: While in his control area models in his battlegroup charge for free and gain Weapon Platform (see the Gun Carriage)

Iron Mother Directrix & Equipment Servitors
-FOC 8
-Field Marshall: Arc Node
-Warcaster unit with the Equipment Servitors; unknown what they do besides respawning when they’re destroyed
-Repairable, Clockwork Vessel
-MAT 5 RAT 5
-Aperture (something) gun is RNG 11 AoE 4” POW 15
-Melee weapon is Cloak of Blades, POW 11 Reach with * attack Thresher
-Unknown spell list or further information that I’m aware of

Heavy Vectors

2 Chassis: I’ll call them walkers and fliers because it’s simpler for me

Walkers

Cipher
-SPD 4 STR 12 MAT X RAT X DEF 10 ARM 19 PC 8(?)
-Steady
-2x POW 18 melee punching spikes; no special rules that I’m aware of
-Servopod Mortar: RNG 11 RoF 2 AoE 4, no POW stat, 3 attacks: One that leaves rough terrain in the AoE, one does POW 6 blast damage, one gives models in the AoE -1 DEF

Inverter
-SPD 4 STR 12 MAT X RAT X DEF 10 ARM 19 PC 8
-Steady
-1 POW 17 Meteor Hammer attack with Reach and Chain Weapon
-1 POW 20 Macropummeler with no Reach, auto-knockdown, Discharge(after making an attack this weapon can’t be used for one round)

Monitor
-SPD 4 STR 12 MAT X RAT X DEF 10 ARM 19 PC 8
-Steady
-True Sight
-RNG 13 POW 13 ellipsaw flinger, critical brutal damage
-POW 17 open fist, sustained attack

Fliers

General

-Faster than the walkers, but have higher SPD and inherent Pathfinder

Assimilator
-Rendering claw repairs itself when destroying a construct (yes, this includes woldshrimp, Immortals, etc.)

Conservator
-Pair of Bucklers gives it highest ARM of any vector
-Hand of Vengeance (see Blood of Martyrs)

Modulator
-6 points
-2 Emitter Surge ranged attacks, no further information
-Plasma Nimbus ability does POW 10 to anyone hitting it with a melee attack

Light Vectors

There is at least one light vector not listed that fills the role of warcaster attachment.

Diffuser
-SPD 5 STR 7 MAT X RAT X DEF 12 ARM 16, PC 3
-Circular Vision
-RNG 11 POW 11 gun with no damage, Luck (see Tharn Wolf Riders), Beacon – friendly models charge or slam affected models for free with +2” movement
-Bash melee weapon(STR damage)

Galvanizer
-SPD 5 STR 7 MAT X RAT X DEF 12 ARM 16, PC 3(?)
-Repair[9]
-Saw is POW 12, critical grievous wounds

Mitigator
-SPD 5 STR 7 MAT X RAT X DEF 12 ARM 16, PC 4
-Circular Vision
-Razor Bola ranged attack, RNG 7 AoE 3 POW -, Puncture (models hit automatically take 1 damage), Quake (see Avenger)

Units

General
-Some units have protean weaponry, which allows you to choose between two modes


Clockwork Angels
-SPD 7 STR 5 MAT 6 RAT 5 DEF 14 ARM 12 CMD 7, PC 3 for 3 models
-Advance Deployment, Construct, Clockwork Vessel, Flight (duh)
-RNG 10 POW 10 polynomial beam, magical weapon with CRA
-1 POW 10 melee weapon, Brutal Charge, magic weapon
-Blade Shield (+2 DEF against ranged attacks)
-Reform

Obstructors
-Single-wound, small base shield wall infantry
-Chain Weapon
-Poss 4/6 PC?

Optifex Directive
-PC 2, FA 3 (possibly 2), 3 man unit
-Repair[8]
-Weapon Modulation(grants friendly Faction construct B2B Magic Weapon)
-All Terrain(grant friendly Faction construct B2B Pathfinder)

Reductors
-Clear! (see Trollkin Scattergunner UA)
-No further information

Medium based infantry

General

All are Repairable

Eradicators
-Base MAT 7, DEF 12 ARM 15, 8 wounds – Possibly SPD 5, unconfirmed
-Protean buckler grants +2 ARM when using Shields Up ability
-Unnamed ability gives +2 to attack rolls with fighting claws
-Sidestep

Perforators
-RAT 5, DEF 12, unknown ARM(probably 15), 8 wounds, Possibly SPD 5, unconfirmed
-Javelins have Snipe or Empowered Attack(+2 to damage rolls) – POW 6, RNG unknown (possibly 6? This is just me guessing), Armor Piercing
-Assault
-Gear Blade melee weapon, unknown profile

Reciprocators
-DEF 12 ARM 16, 8 wounds, Possibly SPD 5, unconfirmed
-Shield Wall
-Protean Halberds POW 12 with either Set Defense or Empowered Attack(+2 to damage rolls)

Solos

Algorithmic Dispersion Optifex
-PC 1, FA 4
-Allows friendly Faction warcasters to channel through it if it is within 5” of a friendly vector

Accretion Servitor
-SPD 6 STR 3 MAT 5 RAT 5 DEF 12 ARM 13
-1 point for 3 models
-Construct, Pathfinder, Steady
-Bodge (heal 1 damage off a friendly Construct)
-Strip (1 damage to a jack to a column of your choice)

Attunement Servitor
-Presumably same stat line as Accretion Servitor; not confirmed
-Construct, Pathfinder, Steady
-Lumichem Ampule gun does no damage but has 4” AoE Flare (see Reckoner), ‘short range’

Elimination Servitor
-Presumably same stat line as Accretion Servitor; not confirmed
-Construct, Pathfinder, Steady
-Spike Projector – unknown rules besides Puncture

Reflex Servitor
-Presumably same stat line as Accretion Servitor; not confirmed
-Construct, Pathfinder, Steady
-Counter Charge
-Dig In
-Explode in a POW 14 AoE 4 blast

Battle Engine

Transfinite Emergence Projector
-Aperture Pulse gun: SP 10 POW 10 Auto Fire 2 (see Lylyth3)
-Starts with 3 Permutation Servitors; I’m imagining they respawn if killed but have no info on that
-Firing Formulae rule interacts with Permutation Servitors: When you fire the gun, determine the position of each Permutation Servitor this model put into play. For each in the left firing arc add an additional die to attack rolls; for each in the right firing arc add an additional die to damage rolls; for each completely in the back arc make an additional Auto Fire attack
-Seemingly has other effects not tied to its gun (as Permutation Servitors were specified to only interact with the gun)

Colossal

Prime Axiom
-PC 19
-Absolutely no further details



Automatically Appended Next Post:
Some stuff:

Vectors are explicitly stated as being warjacks with the following additional rules:

-Interface Node: Not a cortex, Vectors are immune to effects that cause a warjack to suffer damage directly to the cortex, or that require a jack to have a functional cortex. Cannot form bonds. However it functions exactly like cortex in other respects as specified in Prime p. 73

Vector Mat/Rat: Vectors do not directly benefit from MAT/RAT bonuses or suffer from MAT/RAT penalites, but any MAT/RAT alterations to a warcaster controlling one or more vectors will be passed along to his vectors.

-Focus Induction:
Once per turn during its activation, when a vector spends a focus it may allocate a focus to a another vecotr in the same battlegroup and within 6". Only usable once per turn.

-Remote Reactivation:
Vectors become inert as normal, but a friendly faction Battlegroup Commander may reactivate from within 6".

This message was edited 1 time. Last update was at 2013/05/05 14:57:40


 
   
Made in us
Fixture of Dakka






Lancaster PA

Damnit, these are sounding too awesome to ignore... Macropummeler is just awesome.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Nihilistic Necron Lord








 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Nice, thanks for the pic Aduro . What's the source?
   
Made in us
Nihilistic Necron Lord






I totally got it in the mail yesterday!
.
..
...
....
I wish. I actually got it from F&F, I believe it's from one of the PP guy's twitters.

 
   
Made in us
Lone Wolf Sentinel Pilot




WA



"What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies."

Classification:
Warcaster
Base Size:
40mm
PIP Code:
36004
Price:
$27.99*
Model Materials:
White Metal
Model Count:
1
Packaging:
Blister

WOWZERS

This message was edited 2 times. Last update was at 2013/05/09 19:59:03


"So, do please come along when we're promoting something new and need photos for the facebook page or to send to our regional manager, do please engage in our gaming when we're pushing something specific hard and need to get the little kiddies drifting past to want to come in an see what all the fuss is about. But otherwise, stay the feth out, you smelly, antisocial bastards, because we're scared you are going to say something that goes against our mantra of absolute devotion to the corporate motherland and we actually perceive any of you who've been gaming more than a year to be a hostile entity as you've been exposed to the internet and 'dangerous ideas'. " - MeanGreenStompa

"Then someone mentions Infinity and everyone ignores it because no one really plays it." - nkelsch

FREEDOM!!!
- d-usa 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The image isn't showing up for me... here it is again just in case:



What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.


3D view of the model on the PP site here:

http://privateerpress.com/warmachine/gallery/convergence-of-cyriss/warcasters/axis-the-harmonic-enforcer

This message was edited 1 time. Last update was at 2013/05/09 19:33:13


 
   
Made in us
[MOD]
Madrak Ironhide







I'll be in my bunk.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm having flashbacks to raiding Ulduar on WoW...
   
Made in de
Longtime Dakkanaut




 Kanluwen wrote:
I'm having flashbacks to raiding Ulduar on WoW...


haha... true .... true.. I think it's the colour sheme.
   
Made in us
Longtime Dakkanaut





Ellicott City, MD

Wow... Not really feeling Cyriss overall, but that is one fine figure!

Valete,

JohnS

Valete,

JohnS

"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"

-Jamie Sanderson 
   
Made in us
Wraith






Salem, MA

Axis looks very, hmmm, familiar...


This message was edited 1 time. Last update was at 2013/05/13 22:48:33


No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Master Tormentor





St. Louis

Amusingly, the Cyriss cowl design has been around since before War machine was even conceived of...
   
Made in us
[MOD]
Madrak Ironhide







I prefer Axis to whatever you posted a pic of.

Because hammers.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Unfortunately, I quite dislike the Axis model, not totally sure why... the proportions just seem odd, with a small torso and giant legs... almost the opposite of PP's usual.
   
Made in us
Nihilistic Necron Lord






Yeah, don't care for the giant elephant legs. It doesn't look like he'd be able to walk up a hill.

 
   
 
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