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Made in gb
Rough Rider with Boomstick






Yarrick the beast slayer. Never gives up and shoots at the weakpoint.
   
Made in us
Frenzied Berserker Terminator




Hatfield, PA

 BryllCream wrote:
Had a vet squad come on from reserves, shoot their plasma, then blow up and flee. I've had that happen a few times actually.

In my last game, 10 out of 14 casualties my plasma suffered were from Gets Hot. Plasma just hates me.


Had a CSM havoc unit with 4 plasma guns, the sarge and a bolter armed havoc pop out and open fire at a nearby enemy unit. All 4 plasma guns fired twice...rolled *8* 1s...no more plasma guns when all was said and done. :( Reminded me of my best Epic failure where 10 of 12 cannon of khorne blew themselves up on the first turn of a 6k per side game. THAT was priceless...

Skriker

CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War 
   
Made in us
Mutilatin' Mad Dok





Had a game the other day (my guard vs his tau) where he got the Warlord trait that gives him a VP for every one of my characters he kills in a challenge. So once a weaker flank opened up, his warlord started serially charging my smaller units. I did better than I expected (managed to cut through his shield drones and get him down to 1 wound after a few turns of this) but the problem was that I kept succeeding my morale rolls after losing combat. He'd inflict eight or so wounds, getting the squad down to where he could finish them off in another round, and I'd need a 2 or 3 to stay locked in combat. For once, my guardsmen were steadfast in their duty. Thus, on my turn I couldn't shoot his warlord, he'd finish off the unit in my assault phase, and then he'd charge another unit on his turn. I ended up losing, and my troops' inability to fail the one time I needed them to fail played a part.
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

I had my entire Guard army based around Plasma. Turn 1, my shooting phase , I pretty much tabled myself thanks to Gets Hot! and failed morale checks. Was quite a fun game, until my Leman Russes killed themselves thanks to Plasma Cannon sponsons...

DS:90S++G++M--B++I++Pww211++D++A+++/areWD-R+++T(T)DM+

Miniature Projects:
6mm/15mm Cold War

15/20mm World War 2 (using Flames of War or Battlegroup Overlord/Kursk)

6mm Napoleonic's (Prussia, Russia, France, Britain) 
   
Made in us
Pestilent Plague Marine with Blight Grenade





I've posted this one in the past, but as someone was requesting terminator fails, I'll go ahead and post it again, because it was quite an epic fail.

Keep in mind, this was back in 5th edition, so some rules no longer apply.

So, it was me with my Chaos Space Marines versus my friend and his Tyranid. I rolled up my land raider filled with Abaddon and four khorne marked dual lightning claw wielding terminators, and just misjudge the distance to his squad of gargoyles, so I can't charge (Oh the days of no pre-measuring). His turn comes up, and he charges the gargoyles right into the terminators. Now, I am thinking I have this in the bag. They are just gargoyles after all.

Abaddon swings first with his Initiative 6. I roll a 1 on his daemon weapon, Abaddon proceeds to whack himself in the face instead of attacking the enemy gargoyles... "Okay... that's fine, I should still be okay with this combat" or so I told myself.

His gargoyles swing next, Initiative 5 due to FC if I remember right. After all his hits and wounds, 7 total got thrown on my terminators. No problem right? I'll fail one, maybe two, no big deal.

I rolled five 1's. All my terminators die except Abaddon. -.-

The following combat, Abaddon proceeds to tear them all a new one, however the failed turn of combat gave my friend time to bring swarmlord over with his lash whip wielding Tyrant Guard and finish Abby off after he finished the gargoyles.


Another example of terminator fail, again with Chaos -
I was in a two month long escalation league. During this league, I brought a small squad of terminators with combi-meltas to suicide the enemy HQ or what have you. Out of the 20+ games I played with this unit, they never once (no joke) managed to do anything with those combi-meltas. I saw more 1's with that unit than should have been conceivably possible.


- Edit -

I almost forgot to include my favorite fail I ever had the pleasure of witnessing.
Buddy of mine was playing with Orks. Thousand point doubles game. (4 players, 2v2, thousand points each). Ork player brought Ghaz, a squad of boys, and a squad of decked out nobz in a truck for fun. Enemy player goes first - Dark eldar player, first shot in the game, fires at the truck - Hit - Pen - Explodes. Ork player proceeds to roll on the Ramshackle chart and has to roll the truck some distance in a random direction. Now, at this point, we know this isn't possible, however at the time we didn't. The random direction and distance sent the truck off the table, assumed with the squad of nobz as well. In an attempt and true orkish glory, the player then sent ghaz into the fray against the closest enemy, just barely making the charge against Vulkan and a squad of 10 thunder hammer wielding terminators... He failed to wound a single model, and the terminators / Vulkan kill, i believe, 17 of his 20 boyz. He is now out of fearless range for Orks, and rolls his moral check, fails, and is below 25% so can't rally.

Ork player killed himself in round 1 of the game.

This message was edited 1 time. Last update was at 2013/02/20 05:40:26


 
   
Made in au
Imperial Recruit in Training




This was my mate who had the bad luck. He had his nice unit of cheesy thunder wolves all with storm shields and a thunder wolf lord out the front with a 2+ save rampaging through my IG lines. when a single unit of guard, 6 man strong, rapid fired. i got about 6 wounds, which was enough to take the last 2 wounds off and kill his lord who failed his look out sir and 2+, and take 3 wounds off of the rest of the squad(killing 2). his turn he charged the heroic guard unit with the thunder wolves i snap fired and killed the last thunder wolf. laughed so hard!

 
   
Made in eu
Cultist of Nurgle with Open Sores




Brighton, UK

 washout77 wrote:
I had my entire Guard army based around Plasma. Turn 1, my shooting phase , I pretty much tabled myself thanks to Gets Hot! and failed morale checks. Was quite a fun game, until my Leman Russes killed themselves thanks to Plasma Cannon sponsons...


You think Guardsmen get a say in whether they have to use a weapon that will effectively blow up in their hands every sixth time they use it?

It's hard being guard.....

Returning for 9th

 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

chuxfm wrote:
 washout77 wrote:
I had my entire Guard army based around Plasma. Turn 1, my shooting phase , I pretty much tabled myself thanks to Gets Hot! and failed morale checks. Was quite a fun game, until my Leman Russes killed themselves thanks to Plasma Cannon sponsons...


You think Guardsmen get a say in whether they have to use a weapon that will effectively blow up in their hands every sixth time they use it?

It's hard being guard.....


And that's why they should all turn to Nurgle, where somebody actually cares about them

And speaking of nurgle, I've had a 10-man unit of Nurgle marked Terminators with typhus go down to a conscript squad in one turn... (In 5th ed, so typhus wasn't quite as powerful, but terminators were retardedly more powerful, as they had a 4+ FnP...)

This message was edited 1 time. Last update was at 2013/02/20 16:34:18


 
   
Made in us
Freaky Flayed One




Juneau, AK

This past Sunday, my FLGS did 1500 point games using the Black Crusade mission from the Battle Missions book. In case you're not familiar, here's the highlights:
  • Straight kill points, no objectives/warlord/linebreaker

  • A destroyed non-vehicle unit goes into reserves, can come back next turn.

  • Non-fearless models get Stubborn and Preferred Enemy USR.


  • I figured I'd play for some lulz, so I took Trazyn to deny my opponent the satisfaction of killing him. I also took no vehicles, and no Fearless units, so that I could take full advantage of the mission rules. My list ended up being Trazyn, 3 Crypteks, 3 Lords, 1x5 Immortals, 2x5 Lychguard, and 2x12 Warriors.

    I ended up playing DE, who brought ALL of his models in transports. They all had that thing that shortened my firing range by 6", so the Harp of Dissonance was about the only thing I got to shoot. Running at him was ineffective, because he'd just back up, then wipe the closest unit before they could get in range. I knew by the end of turn 1 that I'd made a pretty clear tactical mistake by not having range, and by having so many 1-man units.

    I conceded in the middle of turn 5, with a score of 20-7.

    -------------------

    2 weeks prior, we did 1000 points using the Blitzkrieg mission. Only Fast Attack units can be deployed at the start of the game, and can also enter from reserves on turn 1. The table next to me was Eldar vs. GK with an Eldar detachment. Eldar player went first, moved forward, but was out of shooting range. GK player went next, brought his Stormraven in from reserves, gunned down the Eldar player's warp spiders and used POTMS to destroy his Vyper. Then he used his own Vyper to destroy the Eldar player's Shining Spear. Spiders and Spears both failed leadership and ran off the table. Nothing left to shoot at, so end of turn... Eldar player is tabled on turn 1.

    This message was edited 1 time. Last update was at 2013/02/20 18:13:38


     MrMoustaffa wrote:

    Remember kids, LRBT's are like cheap beer. One is crap, 3 is ok, and every one you get after that is better than the last.

    ~ Shai'ghool Dynasty, 3500 points
    ~ Zerathian 401st Mechanized, 7000 points
    ~ Raven Guard, 3000 points
    ~ Warriors of Chaos, 2500 points 
       
    Made in us
    Been Around the Block




    I'm a new 40K player. I heard a guy at the LGS was going to be playing Tau, so I swung by to watch some tactics. It was a 2v2 3,500pt game. Tau+Tau v Space Marines+Salamanders. I show up beginning of round 2. The SM player is sighting in his big gun, decides he has LOS and rolls to hit. Gets all 4 hits. I believe it was 11 per hit on 3 crisis, and 11 on some fire warriors. The one players rolls a "look out sir" than armor save for every hit, I think it was 22+ rolls, then the kid rolls for his fire warriors. Wounds are allocated and casualties removed. They are just about to start the next shooting group when the Tau player realizes that it was still a night scenario and he couldn't shoot that far....

    The SM players were so demoralized.
       
    Made in gb
    Gimlet-Eyed Inquisitorial Acolyte






    Back in 5th a 1000pt game between my GK's and my friends guard. A 5 man squad of termies gets gunned down to 2 after failing 2+ saves, but no matter I'll charge those guardsmen and work my way through combat, I think. 2 termies charge, don't kill a single guardsman at S5 I6 and then both die in the first round after rolling 2 more 1s!

    Edit: I went on to lose horribly, other fails that game included 3 turns of my whole army gunning at a chimera and not killing it

    This message was edited 1 time. Last update was at 2013/02/22 01:07:09


    3000pts 30 wins 2 draws 12 loses

    5000pts 13 wins 1 draws 9 losses

    WoC "where the points don't matter" 6 wins 0 draws 4 losses

    Things my Giant has pocketed for later in AoS: 1 zombie, 2 spirit hosts, 1 banshee, 1 zombie dragon, assorted phoenix guard

    X-wing: Scum and Villainy  
       
    Made in us
    Ambitious Space Wolves Initiate




    Simi Valley, CA

    In one of my first games of 6th I was playing my Space Wolves + IG allies vs CSM (old codex) + Daemon allies at 3500 points.

    I had a drop pod come down behind a defiler and figured with two plasma guns I had a decent enough chance of taking it out with shooting. I end up doing only 2 hull points. Fail to do any further wound points with the rest of the shooting that can target it.

    Chaos turn, the defiler turns around and shoots at my drop pod. I'm completely baffelled but feel cocky that my opponent made a tactical error. My opponent whiffs, and I figure all is safe, until the assault phase comes the defiler assaults my drop pod. Again, I'm still a bit baffelled at the move but figure losing a drop pod is no biggie. The combat goes, and the defiler gets an explodes result on the drop pod. Rolls for inches: . Rolls to wound, wounds all ten of them. I fail seven armor saves, beginning with wounds being allocated to the special weapons and standard that I had hidden behind my line of guys to avoid having wounds allocated to them. I had never thought of an explosion result resulting in the wounds coming to them directly.

    In the end I was left with 3 grey hunters, no upgrades. Total fail of a drop pod!

    Ended up losing that game, but that drop pod failure was the big fail moment!

    40k
    Ragnar Blackmane's Great Company - 7,000 points | The Red Foxes - 1,000 points

    Fantasy
    The Brave Men of Talabheim - 8,000 points | Lizardmen - 7,000 points | Skaven - 4,000 points | O &G - 1,500 points

     
       
    Made in ca
    Conniving Informer



    Canada

    I played a game last Saturday.

    Deathwing drop behind my imperial guard mech. oh no!

    CCS with 3x plasmas rapid fires into them

    multiples 1s

    all fail their saves

    die

    Warhammer 40K
    1500 Imperial Guard Armageddon Steel Legion - Blade Storm Battalion - 1st Company

    Warhammer Fantasy Battles
    1000 Chaos Warriors Undivided 
       
    Made in eu
    Cultist of Nurgle with Open Sores




    Brighton, UK

    Lots of bad rolls. Anyone got any strategy fails?

    This message was edited 1 time. Last update was at 2013/02/24 10:21:49


    Returning for 9th

     
       
    Made in us
    Longtime Dakkanaut






    Bay Area

    Crowe vs. Wraiths.

    Statically speaking, it takes about 86 Str6 attacks without rending to cause 1 unsaved wound to Crowe with parry (re-roll saves) and 33 Str6 attacks with Rending to cause 1 unsaved wound.

    My Crowe get's wounded 6 time without rending.

    out of the first 6 saves. Re-rolled and got . Crowe only has 2 wounds.

    This message was edited 1 time. Last update was at 2013/02/24 10:51:39


       
    Made in gb
    The Last Chancer Who Survived




    United Kingdom

    chuxfm wrote:
    Lots of bad rolls. Anyone got any strategy fails?

    Bringing a tank to fight a lascannon-spam army.
    Too many times...
       
    Made in gb
    Hallowed Canoness





    Between

    Here's a fun one. Not my fail, but the other player's.

    Apocalypse game under 5th edtion. Two thousand points per player, two Tau players on the opposing battlefield. Both take nothing but Hammerheads, Broadsides, and the occasional Remora.

    Four thousand points of Tau heavy support open fire on my Baneblade for two turns, achieving precisely nothing.

    Turn three, six genestealers assault and wreck said baneblade.

    My fails... six Seraphim with a Palatine, two inferno pistols and meltabombs drop in behind a CHaos Baneblade and fail to scratch its rear armour with their three BS4 TL melta shots. Next turn, they get wiped out by a havoc squad with autocannons. ^^;



    "That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
       
    Made in gb
    Stalwart Veteran Guard Sergeant






    A fail on my friends part.
    One squad of my own guard infantrymen survived the whole game against his death company. The guard nearly killed half the unit of death company

    2000+ pts Dark Angels
    1500pts Death Korps of Krieg
    1000 pts Night Lords

    You can't spell Imperium of Man without X-treme 
       
    Made in gb
    The Last Chancer Who Survived




    United Kingdom

     Satan's Little Helper wrote:
    A fail on my friends part.
    One squad of my own guard infantrymen survived the whole game against his death company. The guard nearly killed half the unit of death company

    Humanity is for the strong!
       
    Made in us
    Freaky Flayed One




    Juneau, AK

    Just finished a game against Eldar with my IG. He was getting rediculously good rolls the entire game. As his last shooting attack in turn 5, he decided to throw a singing spear at my Valkyrie. Rolled a 6 to hit, 6 to wound. I rolled a 1 for a jink save. He rolled a 6 on the damage table. I started packing up.

     MrMoustaffa wrote:

    Remember kids, LRBT's are like cheap beer. One is crap, 3 is ok, and every one you get after that is better than the last.

    ~ Shai'ghool Dynasty, 3500 points
    ~ Zerathian 401st Mechanized, 7000 points
    ~ Raven Guard, 3000 points
    ~ Warriors of Chaos, 2500 points 
       
    Made in us
    Trigger-Happy Baal Predator Pilot




    SoCal

    Opponent stole first turn initiative, killed my Baal predator with Def Dread rolling 5 6 6, then smoked a dreadnought immediately after. Neither got to make a single shot.... Sad face.

    10000
    2700
    4000
    3800
    3000  
       
    Made in us
    Sneaky Kommando





    Here's a good one I saw.

    4 rounds of shooting from a vindicare assassin with the anti-vehicle round failed to wound the other player's trukk

    "Luck is my middle name. Mind you, my first name is Bad."- Rincewind
    4000 Kahmelot Dynasty
    10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
    3000 Pre-Heresy Alpha Legion

    6000 WHFB Dwarfs
     
       
    Made in us
    Speedy Swiftclaw Biker





    I was playing a doubles match with my fiance against blood angels and plague marines. Furiouso drops in next to my grey hunters but can't charge from the pod. I'm thinking awesome! 2 melta guns in melta range! Roll the dice, both hit. Roll for the first armour pen, and rolled snake eyes. Same for the second roll... My grey hunters proceeded to get slaughtered by blood talons... That sucked...
       
    Made in us
    Pile of Necron Spare Parts



    Tennessee

    This happened about a month ago. 3k of Necrons (me) vs a combined force of CSM and SM. Warpsmith curses my monolith during his turn 3. During my turn 4, Warpsmith is blown up by Imotekh's lightning. Fire the monolith this turn, or wait to fire it after it's no longer cursed? Heck, I have all four hull points intact, why not? Particle whip fires, hits the target, blowing up some noise marines, but roll a one for Gets Hot. Snap fire a flux arc at the same squad of marines. Another one. Two hull points left. Only other target is a Dev squad. With only two hull points left, I'm feeling kind of vulnerable, so I better shoot at them, right? Two more ones. Hulled my own monolith down in a single firing phase.

    To make matters worse, it was on a Big Guns Never Tire.

    This message was edited 2 times. Last update was at 2013/02/25 11:56:30


    4000 points
     
       
    Made in au
    Freaky Flayed One




    Australia

    My Night Scythe goes up to a Rhino. Tesla does nothing, arcs onto another Night Scythe of mine, 3 dice rolls = . My jink rolls THREE.

    My reaction

     
       
    Made in nl
    Tzeentch Aspiring Sorcerer Riding a Disc





    In an apocalypse battle a ork player fielded the deffkopta formation (dont know the exact name). He got beaten in combat and then overrun by a lonely chaos lord killing 10 koptas. Only to realize later that they were fearless. But by then it was already to late to put them back up and his role was done.
    Not really a fail but in the same battle a friend of mine had only one termie left against 20 gargoyles and 10 stealers. He had to make 20 saves and made every single one, after losing 4 termies to only the 10 stealers the previous turn.

    This message was edited 1 time. Last update was at 2013/02/25 23:51:17


    Sorry for my spelling. I'm not a native speaker and a dyslexic.
    1750 pts Blood Specters
    2000 pts Imperial Fists
    6000 pts Disciples of Fate
    3500 pts Peridia Prime
    2500 pts Prophets of Fate
    Lizardmen 3000 points Tlaxcoatl Temple-City
    Tomb Kings 1500 points Sekhra (RIP) 
       
    Made in gb
    Drakhun





    I had one massive squad of thousand sons back in 5th ed with a sorcerer lord in them. They spent the whole six turns of the game head-butting a unit of necron scarabs, both the sorcerers in the squad also managed to kill themselves by perils of the warp by using their force weapons. I managed to win the match, but me and my mate kept on playing that combat once it was over to see if they could eventually beat the scarabs, they eventually did after turn 10+.

    Also this game had one of my epic wins, when my daemon prince got charged by a unit of necrons, survived and wiped them out, charged a unit of necrons next turn, wiped them out. Spent an entire turn of necron shooting being pounded by gauss weapons, surviving everything with his 5+ invunerable save, before finally charging another squad of necrons and wiping them out, thus making them phase out of the game.

    DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
    Warmachine MKIII record 39W/0D/6L
     
       
     
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