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The Grey Knight Challenge Part II - 2K MTO Necrons vs Crowe-Purifiers (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Do Necrons have what it takes to compete with Crowe-Purifier Grey Knights?
Yes. Necrons will overwhelm the grey knights
Draw. That's what happens when the fast meets the steadfast.
No. Purifiers are just too balanced and will take care of business.

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Made in us
Fixture of Dakka





San Jose, CA

I've said it before and I'll say it again. Grey knights are arguably the strongest army right now, especially against necrons. They will out-assault the crons and also out-shoot them as well. The only advantage the crons have over the knights is better mobility, and that's only with certain necron builds.

This will be the 2nd game in a 2-part series of battle reports. The first was my Maximum Threat Overload (MTO) necrons against my Draigowing (battle report here). Although mistakes were made that game, the end result was pretty clear....that necrons could compete against a very tough Draigowing army and that they were definitely a very good army build.

Now here comes the 2nd test - Grey Knight Crowe-Purifiers. IMO, Crowe-Purifiers are perhaps the most balanced army build in the Grey Knights codex right now and also possibly the best in the codex. It can deal with almost any army build out there right now, from horde to deathstars, from shooty to assaulty, from fast to gunline and from foot to mechanized. It does it all, and it does it all quite well. This army does require some skill to play, but if the general knows what he is doing, it can really kick a$$. I myself took my Crowe Purifiers to the Ard Boyz and got 2nd there to advance to the Semi-finals. Then in the Semi-finals, I took 6th out of 44 players and finished highest of all the GK armies there (I think there was maybe 5 or 6). Honestly, I felt I could and should have made it to the top 3 to advance to the Finals, but 1 game just didn't go my way with the dice.

This time, I will have an opponent. SabrX will be my partner and opponent in this test game. Also, there will be a twist to this game....I will let SabrX choose which army he wants to play. So I could be playing my MTO necrons or I could be playing my Crowe-Purifiers. While SabrX does not play either of those armies, he has played against me using both of those armies a number of times before. Also, I will coach him on some of their tactics should he need any help. With his experience playing against them and with my strategy "tips", I have no doubt that he will do alright.


-------------------------------------------------------------------


2000 Maximum Threat Overload Necrons vs Crowe-Purifier Grey Knights


2K Necrons



Anrakyr
Catacomb Command Barge
1x Cryptek - Harbinger of Destruction, Solar Pulse

Necron Overlord - Mindshackle Scarabs, Phase Shifter, Warscythe, Weave
Catacomb Command Barge
1x Cryptek - Harbinger of Destruction, Solar Pulse

5x Warriors
5x Warriors
5x Warriors
5x Warriors

10x Canoptek Scarabs
6x Canoptek Wraiths - 3x Whip Coils, 1x Particle Blaster
5x Canoptek Wraiths - 3x Whip Coils, 1x Particle Blaster

3x Canoptek Spyders - Claw Array, Gloom Prism
Doom Scythe (Vendetta)
Doom Scythe (Vendetta)



2K Grey Knights

Crowe

Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo

5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Razorback w/Psybolt Ammo + Searchlights
5x Strike Squad - 1x Psycannon, Rhino

Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo


-------------------------------------------------------------------

This message was edited 1 time. Last update was at 2012/01/09 07:08:02



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Made in us
Haemonculi Flesh Apprentice






Didn't your original list have 5 dreads?

I think this will be a fun match, I think the purifiers have a good shot so long as they keep their dreads apart from each other and make the barges and scythes each go solo one for one. Really I think they just need to take the fight to the necrons early so that those spyders don't have as long to farm out scarabs. If the GK can mitigate what and where the combats are they will be ok.

This message was edited 1 time. Last update was at 2012/01/06 06:47:18


   
Made in us
Fixture of Dakka





San Jose, CA

Red Corsair wrote:Didn't your original list have 5 dreads?

I think this will be a fun match, I think the purifiers have a good shot so long as they keep their dreads apart from each other and make the barges and scythes each go solo one for one. Really I think they just need to take the fight to the necrons early so that those spyders don't have as long to farm out scarabs. If the GK can mitigate what and where the combats are they will be ok.

I no longer use 5 dreads at 2K. It just imbalances the list too much. Now I will only use 5 dreads at the Ard Boyz level (2500pts) unless someone actually wants to go against a 5-dread list at 2K. The foundation and also the best units are purifiers and thus I have made my foundation stronger by adding 1 more unit of troops.



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Made in us
Guardsman with Flashlight




Somewhere in my garage

Sorry 'crons, gotta hand this one to the GK's. with vendred and regdred psyflemen, purifiers and Crowe together, i just don't see how this could go any other way, the SS provides CC protection,(or maybe a puri-squad), to the psyflemen and/or throw vehicles at the problem can delay the scarabs enough to allow reinforcements to get in there help out,i also see the puri-squads, bein able to hold their own in obj matches, and crowe slappin faces stupid. Course,( and I've said this before) I have relatively few matches over 500 to really be considered tactical in how i think, still paintin my FIG army and nowhere near a hobby shop that plays 40k

"If you're the last one alive, you're not fighting hard enough!"
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Though, with all of humanity united maybe the Emperor would fight Gork and Mork in the background to stop this from happening....
Then humanity wins as Pedro Kantor Falcon Punches the Arch Arsonist so hard into Gazghull that it stuns him long enough for Brother Jarod of the Black Templar(a ven dread who HATES orkz) to throw a barely concious Yarrick powerklaw first into his face.

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Made in gb
Tower of Power






Cannock

I think the Purifiers will give Necrons a good run for their money. I am honestly not sure who would run this. Grey Knights will have it tough taking out those av13 wannabe vehicles.

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Made in us
Dakka Veteran




Huntsville, AL

Ive played vs this list with scarab farm and no wraiths ... I tabled it. Gotta give it to the crons ... this list has more hard hitters than mine did and some burst killy killy.
   
Made in us
Haemonculi Flesh Apprentice






I really hope jy2 coaches sabreX a lot in the first two turns as neither are his armies. I feel that the first two turns of deployment, movement and model position will decide the whole game. After that it's just gonna be a dice game. I don't think either build can recover well from an early error.

This message was edited 1 time. Last update was at 2012/01/06 18:15:34


   
Made in us
Fixture of Dakka





San Jose, CA

My opponent has decided that he wants to play using my Crowe-Purifier Grey Knights.


PRE-GAME ANALYSIS:

Necrons:
This is going to be another tough game. I think that the Crowe-Purifiers are a much more balanced army than Draigowing. It's got decent assault and much, much better shooting than my Draigowing. You may think Night-fight will be a problem for them but it actually won't. That is because of 1) searchlights, 2) I will be advancing towards him and 3) he should be advancing towards me as well. The only thing Night-fight wil really do is prevent him from shooting at my warrior squads in the back and perhaps my spyders.

Purifier shooting will actually hurt this time. He's got 11 psycannons and 4 psyfleman dreads. That's a lot of shots that could potentially down all my vehicles in just 1 turn if he could see them. AT is definitely not a problem for this list. When I ran it (at 2.5K) against a BA razor-spam list, I basically killed almost all 14 of his vehicles, including 6 AV13 predators! As for anti-infantry, purifiers definitely have what it takes to take down a squad of wraiths with focused-fire. At the Ard Boyz, focus-fire by my purifier army took out an entire unit of 5 TWC with 2+/3++ Wolf Lord in 1 shooting phase! In assault, if his purifiers support each other, they may be able to handle my wraiths. Warding staves make them extremely durable in assault and force weapons makes it much easier to take down wraiths and scarabs.

And then there is Crowe. He may well be the X-factor here. Just him alone can probably tarpit all my scarabs or an entire unit of wraiths and take them out of the picture. Ideally, I would want to avoid him, but I don't know if that will be possible.

Overall, I am still going to play as aggressively as possible. My normal strategy would be to cripple my opponent's mobility, but against the grey knights, I just cannot ignore those dreads so I will have some decisions to make as well.

In Seize Ground, I think GK's have the advantage with 6 scoring units. In Capture and Control, my necrons probably have the advantage with better mobility. Finally, in annihilation, I think my necrons will also have the advantage due to higher amount of KP's that my opponent has.

So while I think my necrons may be a slight underdog, 2 of the matches favor them and so I will proclaim this another Necron victory. Muahahahahaha......


Grey Knights: (by SabrX)
Even though this was my first time playing Grey Knights, I've had much experience being on the receiving end of jy2's Crowe-Purifer list. I've played against jy2's Doom Scythe Necron list and know what they are capable of.

Prior to the match, jy2 and I agreed search lights is a must have for all take-comers list. Hence, the list I'll be fielding is slightly different compared the jy2's usual Crowe-Purifer build prior to the new Necrons release. To counter Solar Pulse, majority of the Grey Knight vehicles will have search lights.

Jy2's note - I've actually integrated searchlights into my Purifier lists ever since the Ard Boyz tournaments and even before the necron codex came out. The reason is twofold: 1) because I feel that a true tournament TAC list needs them and 2) because I don't like the points total of my purifier units to end with 199 or 219 points.

In the past, I made mistakes neglecting the Doom Scythes and Command Barges. Both are a nuisance and detrimental to vehicles. To succeed, I must prioritize both over all other Necron units. Psycannons are much more effective against AV13 and the Psyrifle Dreads are effective against Doom Scythes.

I've also realized how durable Wraith-Wing are. Even though a 6 Wraiths unit is in essence a 12-man Assault Marines squad, it shouldn't be treated as so. Wound allocation and whip coils makes a huge difference. The bane of Wraiths is Str8 shooting/assault and Force Weapons. Fortunately, the Crowe-Purfier list I'll be fielding has plenty of both.

Scarabs and Spyders shouldn't also be a problem. Purifier's Cleansing Flame is the bane of all hordes and Force Weapons can instant kill Spyders.

Overall, I feel the Purifiers have a slight advantage. Unless I have crazy stupid luck like I did before in my previous games, I should pull out a win against jy2's Necrons.


-------------------------------------------------------------------


BTW, introducing my new wraiths. 6 done. 6 more to go. These guys will represent the whip coil wraiths.






This message was edited 2 times. Last update was at 2012/01/07 08:10:57



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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

This one I gotta give to the knights, but we'll see!

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Made in us
Regular Dakkanaut




awww dammit! i really hoped that JY2 was playing the purifiers because they are going to have to out-think the necrons in the first 2 turns.

and if necrons get 1st turn it could be even worse the the GKs.

I think necrons pull this one down with the only varient to that being a draw in cap and control.


"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

I'm thinking this one will be tough for the Necrons. Purifiers have a significant advantage over swarms with their Cleansing Flame, especially if they can get multiple castings off (IE a multi-assault), and with that many Dreadnoughts the Necrons will NEED first turn. The Solar Pulse will help but only just so much. I think the Necrons will need to be careful about assaulting transports with the Scarabs, because they might blow up a Rhino, but the units inside cannot be pinned and it might open the Scarabs up to a multi-assault from some very dangerous units.

As a side note, I'm glad to see there are Searchlights on most of the Grey Knight vehicles. It's a very prudent upgrade these days considering most Necron armies will include at least one Solar Pulse. Space Wolves are lucky enough to have Accute Senses and Searchlights on every vehicle for free, but it's something every army needs to consider taking to an event in an all-comers list these days.

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Made in us
Regular Dakkanaut




Go crons. Id say: deep strike the doom scythes and doom ray the dreads. Use the command barges to take out the other dreads with sweep attacks. Scarabs go after the tanks and hopefully have enough stuff left alive to shoot down the purifiers. JY, dont forget to use Anrakyrs mitm and take over a dreadnought to shoot one of his other dreads in the back : )
   
Made in ca
Twisted Trueborn with Blaster





can't wait to see how this turns out. Cheers


 
   
Made in us
Fixture of Dakka





San Jose, CA

-------------------------------------------------------------------


Mission: Capture and Control

Deployment: Pitched Battle

Initiative: Necrons


-------------------------------------------------------------------


Deployment:

Map of the terrain.


Necron objective.


Grey Knight objective. SabrX deploys it in the middle of his deployment zone.



Necron (my) deployment.


Rear perspective of my deployment. I leave 2 units of warriors in reserves.



Grey Knight (SabrX's) deployment.


Crowe gets ready to steal an empty rhino which belonged to the strike squad.


His strikers deploy in the ruins near his objective.

Grey Knights try to steal the initiative but fail.


--------------------------------------------------------------


Necrons 1

Spyders spawn scarabs. Necrons advance. Overlord moves flat-out.


Doom scythes move 12".

On the other side of the board, Anrakyr moves flat-out as well (not pictured).


Both doom scythes only manage to hit 1 vehicle each, but that is enough to blow up a vendread and wreck a rhino.


Crypteks fire 2 lances at the other vendread and only manage to shake it (which it ignores next turn thanks for Fortitude).


Finally, Anrakyr controls the psyfleman dread and it shoots at the warding stave purifier psyback, wrecking it as well.

Not bad at all. With my limited shooting, I've killed 3 tanks, including 1 venerable dread. Now let's see how the knights are going to retaliate.


Grey Knights 1

Overview of the bottom of Turn 1. I use Solar Pulse to make it Night-fight.


Crowe gets in the rhino, but then it immobilizes itself on terrain! Don't you just hate it when that happens? Vendread fortitudes off the stunned result and advances.


GK movement. Some units disembark.


Hammerfiers go after Anrakyr's command barge. Warding stave gets into hammerfier's rhino.


Purifiers searchlight both of my doom scythes. Psyflemans proceed to blow them both up.


Another rhino searchlights the overlord's barge and the vendread then blows it up as well. Ouch!


Finally, psycannons from a GK unit blow up Anrakyr's command barge after it gets searchlighted yet again. Double-ouch!!

Wow!!! What a great shooting phase for the grey knights! But it's not over yet....


Hammerfiers proceed to shoot down Anrakyr.


But luckily, he passes his Ever-living test and gets right back up.


Necrons 2

Overview of the top of Turn 2.


One of my reserve comes in onto my objective.


Spyders spawn scarabs. Necrons advance. Spyders and scarabs run.


Warriors with crypteks move to get better firing angles.


Anrakyr and another unit of warriors (they were hiding behind the building) move towards the hammerfiers.


Despite cover, cryptek lances wreck his rhino. I believe now my wraiths should be able to assault his purifiers.


Anrakyr fails to control the dread, but the combination of Anrakyr's Tachyon Arrow and warrior rapid-fire take down the 2 psycannons from his hammerfiers.

That' it for shooting. Now onto assault.


Scarabs swarm the rhino. Despite getting a 12" charge through difficult terrain, they fail to surround the rhino.


The result is Crowe survives but the rhino doesn't.


Far wraiths barely make it into assault with the purifiers. Near wraiths assault the psyback (razorback with psybolt ammo).


Wraiths explode the psyback. The ensuing explosion puts 1W on the wraiths and kills 2 psycannon purifiers.


In the other assault, wraiths kill 3 purifiers and pass their invuln's against force weapon wounds. Purifiers pass their No Retreat saves.


Finally, my overlord assaults the vendread. I whiff all my attacks and the dread puts 1W on the Overlord. I barely pass morale on a 9.


Grey Knights 2

Overview of the bottom of Turn 2. Night-fight once again.


Crowe goes after my wraiths.


3 squads of purifiers go to help out his 2-man purifiers in combat with my wraiths.


Last purifier squad, the hammerfiers, decide to ignore Anrakyr and go after my warriors. Rhino also moves towards the warriors.


In shooting, his strikers see Anrakyr and guns him down like the robotic dog that he is. He would not get up this time.

His 2 dreads shoot at my wraiths. I make all of my saves against their 8 TL-S8 shots.


Onto assault. Hammerfiers assault my 5-man warrior squad....


....wipe them out and then consolidate into the ruins.


This is going to hurt as 3 units of purifiers assault my wraiths.


He force weapons 2 wraiths to death. In return, I kill 4 purifiers (2 halberds and psycannons) for a drawn combat.


Overlord is only able to stun the vendread.


Last but not least Crowe assaults my wraiths, hoping to tie them up for a while.

Naturally he decides to use Blade Shield to parry my attacks, thus allowing him to re-roll all saves. Crowe also casts Cleansing Flame and successfully puts 2W on my wraiths.

Statiscally speaking, how many normal, non-rending S6 attacks does it take to even cause 1 unsaved wound to Crowe? About 86 attacks. If you factor in rending, it's about 33 attacks just to cause 1 unsaved wound on Crowe.

My wraiths only have 18 attacks. I only wound him 6 times with no rends at all.


He proceeds to roll for 4 of his saves. He then re-rolls them and get . Out of only 6 wounds, Crowe dies!!! I believe that is a 1 in 1296 chance!!!

At this point, my opponent's morale is devastated. He really, really needed Crowe to hold up my wraiths.


Necrons 3

Overview of the top of Turn 3.


Last unit of warriors come in from reserves.


Spyders spawn more scarabs, who move closer and closer to his objectives.


Spyders are going to help out my Overlord against his vendread.


Wraiths who just took out Crowe go after his strikers on objective. Actually, I don't think they are within claiming range.

Crypteks shoot at his last mobile rhino (with the hammerfiers in it) but he makes both cover saves. That's all of my shooting.


Spyders assault his vendread.


Despite 12 monstrous creature attacks, I am only able to reduce it to a tin box with no arms and no legs (both guns destroyed and immobilized).


Wraiths assault the strikers.


I kill 4 and the last one runs off the board. They fail to do anything in return.


Finally, in the other wraith combat, I kill 2 more purifiers and he puts down 1W on my wraiths, which I allocate on an already wounded wraith and thus killing it. I win combat by 1.


1 more purifier dies to No Retreat as they pile in.


Grey Knights 3

Overview of the bottom of Turn 3.

With my wraiths free and a whole swarm of spyders heading towards his objective, his chances of claiming his objective is slim to none.

His only hope....to contest my objective with his last mobile rhino. His purifiers should be able to overcome my 5-man warrior units there.


Unfortunately, his hopes are dashed when he immobilizes his rhino on terrain near the middle of the board. Even with dozer blades, he rolls 2 's for his dangerous terrain tests.


Finally, he gets some good shooting as 2 dreads take out 3 wraiths, but is it too little too late?


In assault, I kill off 1 warding stave knight and 1 halberd. He insta-kills both wraiths.


-------------------------------------------------------------------



Overview of the end of Turn 3.

Next turn, my wraiths will be assaulting his weakened purifiers and my scarabs contesting his objective. He is highly unlikely to reach my objective with his 3-man hammerfier unit on foot. So with that, my opponent concedes the game.


He doesn't have his objective.


And I have mine.




Victory to the Metallic Dead - Necrons!!!


-------------------------------------------------------------------


POST-GAME ANALYSIS:

Grey Knights: (by SabrX)
Ever since I bought those cursed red square Chessex dice, I've been rolling badly and been on a 6 game losing streak against jy2. Perhaps my dice really are cursed...

There were a lot things that went wrong, which I really blame bad luck!
-Crowe fails 4/6 2+ armor saves and fails 2/4 2+ armor saves.
-Failed a re-rollable dangerous terrain test.
-Everytime jy2 would force 2 armor saves on my Purifiers, I would allocate them to my Psycannons and fail them both. This happed 4 times! It's like my Purifiers forgot they were wearing power armor!
-jy2 Wraiths made a ridiculous amount of saves against my Force Weapons. It took forever for 4 purifers to finish off a single Wraith squad. It should have been over at most 2 rounds of assault. I probably would have been better off using Cleansing Flame rather than activating the Force Weapons.
-Venerable Dreadnought getting wrecked to a single Death Ray shot.

There were a few things that went right. My Veneral Dreadnought tarpit one of the Necron Overlords. Psycannons took out both command barges and Dreadnoughts took out both Doom Scythes. IMO that's not luck per se but what should have statistically on average happened given that I was able to spot all 4 vehicles with my search lights and have a high volume of anti-mech shooting.

Aside from sticking my Venerable Dreadnought out too far, I don't think my deployment was that bad. I didn't want a repeat of the Sisters of Battle vs. Necron battle report where I deployed too close and got demolished. Overall, I rolled badly and jy2 capitalize on my mistakes. We never did get into the epic match up between Scarabs versus Purifiers or Scarabs versus Crowe. In fact, the only thing the Scarabs did all game long was wreck an already immoblized Rhino.

In hindsight, there were a few things I would have done differently. I wouldn't deploy the Venerable Dreadnought too far close. I wouldn't deploy Crowe's Rhino inside terrain. I should have had all my Dreadnoughts towards the left edge of the board where they have clear LOS to jy2's objective and can shoot down any Necron Warriors. I also messed up with my movement and left a Purifer a hair too close to the Wraiths. Then again, I didn't expect jy2 to take out my vehicle wall using my own Dreadnought.

Even with transports, it's really difficult to reach Necrons deployment zone. Night fighting combined with "maximum threat overload" with superior mobility almost guarantees Necrons will win. The only counter I can think of is an equally fast mechanized army such as Eldar or Dark Eldar, which can fly around all game and tank shock/contest towards the end. I wonder if Matt Ward foresaw the Frankenstein in the new Necron codex.

jy2 and I both aren't satisfied with the results. We'll probably have a rematch in the near future. By then, I should get new dice or use my old ones.


Necrons:
What a demoralizing game for my opponent. Everything went wrong for him when he most needed it. Sure he had 1 great turn of shooting, but from then on, everything just went downhill for him - my wraiths passing all their saves against his force weapons, Crowe dying to just 6 wounds when it should have taken 66 attacks from my wraiths to kill him and his rhino immobilizing itself when it was the only vehicle left that could contest my objective. If not for the dice after his Turn 1, IMO it honestly could have been anyone's game.

My strategy, as always in an objectives games, is to kill his mobility. That is the main weakness of the purifier list....his mobility is not as good as mine. By doing that, I was able to box him into his own deployment zone, thereby establishing Positional Dominance for my necrons. What that means is that my objective was never even threatened at all. Rather, the fight was mainly over his objective, and only his objective was really ever at risk. This gave me the advantage throughout the game.

I did make a few mistakes:

- Deployment. I deployed a little too far to the edge. This made my Turn 2 assault very risky. Had I rolled any lower for my run roll or had I failed to shoot down his screening rhino, I most likely wouldn't have been able to make the assault. If I had deployed a little more centrally, I could have eliminated this unnecessary risk.

- I should not have assaulted his vendread with my Overlord. He should've went to help out the wraiths and let the spyders deal with the vendread. Instead, both my Overlord and the spyders got tarpitted by the vendread.

- Objective placement. I should have placed my objective behind the terrain and perhaps out of LOS. As it was in the open, I ran the risk of having my warriors shot at out in the open by psyfleman dreads.

My doom scythes didn't do as well this game. They were only able to hit 1 vehicle each as I rolled 8-9" only. Luckily, I did blow up a vendread. However, I lost 350pts in return for taking out 240pts of vehicles. This is exactly the type of performance you can expect to see from the doom scythes, and your army has better be designed to be able to function without them.

Overall, I think we've seen from these 2 games against the grey knights that necrons can definitely compete with one of the best codices in the game right now. Will you see this type of performance consistently from the new necrons? I can't really say for sure. What I do know is that it won't be a walk in the park for the new grey knights.

I would like to have a rematch of this game, but the next time around, I will be playing my Crowe-Purifiers. I want to see how much the "experience" factor plays into matchups.

This message was edited 5 times. Last update was at 2012/01/09 19:44:28



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Made in us
Raging Rat Ogre



colorado

Those are some sweet wraiths.
I've gotta give this one to the GK's though. They have the right tools to bring almost anything down.

Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I'm gonna give this to the Necrons. Not an easy victory but the sheer amount of threats, I feel, will overwhelm the small number of GK's.


This message was edited 2 times. Last update was at 2012/01/07 08:53:36


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Made in us
Regular Dakkanaut




this game will come down to making saves. If the necrons can make enough saves to get to the ever so squishy 5 man squads then it will be a game. However, they may just succumb to the massive amount of fire that the gk army puts out.
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Oh damn! I like those Wraith models. Very nice. Tomb Kings I assume? They fit right in with the look and feel of Necrons.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Haemonculi Flesh Apprentice






If crowe can get into assault with those scarabs early and uses parry, he should tar pit them for most of the game....

   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Until he fails a 2+ save and loses his armor... muhahahaha

I would be interested to see what the mathhammer is on how many bases you have to be in combat with for Cleansing Flame to be better than NFWs with those Purifier Squads.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in us
Fixture of Dakka





San Jose, CA

Aldarionn wrote:Oh damn! I like those Wraith models. Very nice. Tomb Kings I assume? They fit right in with the look and feel of Necrons.
Yeah, Tomb King Sepulchral Stalkers.


Gornall wrote:Until he fails a 2+ save and loses his armor... muhahahaha

I would be interested to see what the mathhammer is on how many bases you have to be in combat with for Cleansing Flame to be better than NFWs with those Purifier Squads.

Unlikely to happen. He has re-rollable 2+ armor. I need a lot of rending from the wraiths to take him out.

I think the larger the size of the scarab unit, the better Cleansing Flame is. If its less than 10, I probably go with force weapons. Over 10 and I will consider using CF.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

jy2 wrote:

Gornall wrote:Until he fails a 2+ save and loses his armor... muhahahaha

I would be interested to see what the mathhammer is on how many bases you have to be in combat with for Cleansing Flame to be better than NFWs with those Purifier Squads.

Unlikely to happen. He has re-rollable 2+ armor. I need a lot of rending from the wraiths to take him out.

I think the larger the size of the scarab unit, the better Cleansing Flame is. If its less than 10, I probably go with force weapons. Over 10 and I will consider using CF.



Plus Scarabs would be hitting Crowe on 5's and not all the Scarabs would be able to attack.

   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Yeah... I wasn't really expecting them to actually kill him for the reasons you listed....

But it would be funny as heck!

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in gb
Lord of the Fleet






London

Any chance of an update coming soon?
   
Made in is
Dakka Veteran






Yes please, waiting eagerly


 
   
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Nimble Dark Rider




Awesome round of shooting from both sides! Can't wait for the rest.
   
Made in us
Fixture of Dakka





San Jose, CA

Sorry, been too busy. Yesterday after work, I had a big game of Apoc with 7K of tyranids versus 7K of eldar (with some kroot mercenaries). Then after that, I had to go back to work again. LOL.

Report will be completed tonight. Thanks for your patience.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

jy2 wrote:
I think the larger the size of the scarab unit, the better Cleansing Flame is. If its less than 10, I probably go with force weapons. Over 10 and I will consider using CF.

If you are referring to Crowe, remember that he has Cleansing Flame but he does NOT have a Force Weapon, nor does he have standard attacks. The Purifiers on the other hand are better off using their Force Weapons up to the point where the number of Unsaved Wounds they will score with Cleansing Flame on average kills more bases than Force Weapons.

For example. 10 Scarabs V 5 Purifiers equipped with 3 Halberds and 2 Psycannons.

Cleansing Flame = 5 wounds, 3.35 unsaved wounds
Power Weapon attacks at Initiative 6 (Halberds) = 9 attacks, 6 hits, 4 unsaved wounds

Combined, those two abilities cause 7.35 wounds. If those Power Weapon attacks were instead Force Weapon attacks, they would kill a total of 4 bases, causing 12 total wounds.

It's not worth using Cleansing Flame until the Scarab unit is over 24 bases strong (8 Unsaved Wounds from Cleansing Flame) at which point the number of wounds it will cause becomes greater than the number of extra wounds you get from your Force Weapon attacks. If there is a Hammer in the unit, the number needed to make it worthwhile reduces to 16 bases (5.33 unsaved wounds).

This message was edited 1 time. Last update was at 2012/01/09 00:39:08


"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Fixture of Dakka





San Jose, CA



Battle report completed.






Automatically Appended Next Post:
Aldarionn wrote:
If you are referring to Crowe, remember that he has Cleansing Flame but he does NOT have a Force Weapon, nor does he have standard attacks. The Purifiers on the other hand are better off using their Force Weapons up to the point where the number of Unsaved Wounds they will score with Cleansing Flame on average kills more bases than Force Weapons.

For example. 10 Scarabs V 5 Purifiers equipped with 3 Halberds and 2 Psycannons.

Cleansing Flame = 5 wounds, 3.35 unsaved wounds
Power Weapon attacks at Initiative 6 (Halberds) = 9 attacks, 6 hits, 4 unsaved wounds

Combined, those two abilities cause 7.35 wounds. If those Power Weapon attacks were instead Force Weapon attacks, they would kill a total of 4 bases, causing 12 total wounds.

It's not worth using Cleansing Flame until the Scarab unit is over 24 bases strong (8 Unsaved Wounds from Cleansing Flame) at which point the number of wounds it will cause becomes greater than the number of extra wounds you get from your Force Weapon attacks. If there is a Hammer in the unit, the number needed to make it worthwhile reduces to 16 bases (5.33 unsaved wounds).

Thanks for the math. I thought it was something like that and you confirmed it.

I was refering to the Purifiers. Crowe most of the time would be parrying and casting Cleansing Flame anyways, and against uber-HQ's, he should be using Heroic Sacrifice.

This message was edited 1 time. Last update was at 2012/01/09 07:20:48



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Darn, I was hoping you'd have better luck with the GK's there. I've personally been struggling with wins vs the necrons. Can tie alot but so hard to kill them all. They are incredibly sturdy. Almost too much so.

Not to mention the horrible number of 's >.< I feel the pain.

I kind of felt like the purifier list may benefit from some interceptors for last minute contesting? I didn't see enough momentum moving towards the necron objective by turn 3 to really do more than a draw and it really took just about eveything to just hold the necrons attacking units. Tough break :/

This message was edited 1 time. Last update was at 2012/01/09 08:17:17


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