Switch Theme:

Dark Eldar net list - I don't get it  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Che-Vito wrote:
A Colossus or two would wreck face on this list. As would a Deathwing force (Vect/Eldrad/Baron in the back? Deep Strike on that side of the unit, and fire away.)
Well, no list is without counters. 40k is a rock-scissors-paper-lizard-spock game now.



I'm telling you the beast pack is a strong pair of scissors. If you tell yourself "I got this" because you bring one colossus, you will be as shocked as the person who thinks one quad-gun will stop triple helldrakes.

This message was edited 3 times. Last update was at 2013/02/08 20:56:49


 
   
Made in ca
Longtime Dakkanaut






Another question ... what were the wyches doing the whole game? Did they go unmolested? They are not shooting and the beasts are doing the attacking. Are they just thee for anti-tank, walker, dread, MC

 
   
Made in us
Longtime Dakkanaut





this list is super hard to deal with. even without invisibility, the beasts generally have a 3+ to shooting and Baron and Vect can tank shots with their 2+ saves. Looks pretty ridiculous to me. The only worry I would have is Heldrakes and Manticores. But if you stay in area terrain vs Manticore and you have invisibility you would still have a great save. I would think that to mitigate heldrakes it would be best to keep the birds bubble wrapped by khymerae since you allocate from where the heldrake is shooting. That way you can take 4++, 2++ (characters) or kill beastmasters, rather than lose the razorwings, which seem to me to be the key to the unit.

Bee beep boo baap 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 felixcat wrote:

Another question ... what were the wyches doing the whole game? Did they go unmolested? They are not shooting and the beasts are doing the attacking. Are they just thee for anti-tank, walker, dread, MC
In the game we played, they were giving me some KPs.

Normally I would expect them to be taking objectives, or getting into assault to take advantage of their 4++ to spare wounds on the beast pack.
   
Made in us
Fixture of Dakka





San Jose, CA

I played against a different type of Deldar list and it is really difficult to go up against. He ran something like this against my bugs:

Baron
Eldrad
Farseer on Bike
10x Seer Council

Large block of Beastpack (Eldrad + Baron here)

2x10 Warriors w/Splinter Cannon
3x3 Jetbikes
ADL+ Quadguns


I just couldn't stop both units of deathstars, and my big bugs were taking perils about 2/3 of the time. There is a lot of synergy to Deldar combos and it is going to surprise a lot of people in competitive play. However, they are not perfect. Space wolf rune-priest spam will give them a rough game.








6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Longtime Dakkanaut





Yeh. I read something by Sean where he posited that wyches are generally over-estimated and consequently targeted early allowing less casualties to the beastmaster pack and Eldrad's warriors. They can also if need be man the quad I suppose.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

What makes ordoSean so deadly with this list is that hes a really good player too.

If you give a highly effective list to a really skilled player, you have hell on wheels.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 felixcat wrote:
Yeh. I read something by Sean where he posited that wyches are generally over-estimated and consequently targeted early allowing less casualties to the beastmaster pack and Eldrad's warriors. They can also if need be man the quad I suppose.


yes, people tend to concentrate a lot of firepower on them. They do cost 12 points a model and die like guardmen but perhaps that is ok if your beast pack kills everything else.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon. >

This message was edited 1 time. Last update was at 2020/03/14 06:03:17


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Che-Vito wrote:
 Exergy wrote:
 Che-Vito wrote:


A Colossus or two would wreck face on this list. As would a Deathwing force (Vect/Eldrad/Baron in the back? Deep Strike on that side of the unit, and fire away.)


Eldrad is with the warriors

Baron can be up with the beasts

DS and try and kill vect
Vect LOS 2+, whatever gets through goes on vects 2++.
Better hope the str6+ gets through as the dude has 4 wounds and can heal.


Why bother killing Vect with a Colossus, when you can wave the cover save for the Beasts goodbye? It seems like that is the lynchpin of this list; and anyone bringing a handful of ranged weapon that ignore cover will eat it alive.


I wasnt saying that a colossus isnt good, but deep striking terminators aren't going to do much.
Even so, 1 colossus isnt going to do much, as running straight up you are only going to get 1 shot with them getting in assault top of turn 2. 6 colossi would wreck them, but who brings 6?

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon. >

This message was edited 1 time. Last update was at 2020/03/14 06:03:09


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Che-Vito wrote:
Exergy wrote:
Even so, 1 colossus isnt going to do much, as running straight up you are only going to get 1 shot with them getting in assault top of turn 2. 6 colossi would wreck them, but who brings 6?


2-3 is not an outlier in a list, and being in assault at the top of turn 2? That's assuming no intervening units, bubble wrap, death.


you can assault bubble wrap and then avoid being shot.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon. >

This message was edited 1 time. Last update was at 2020/03/14 06:02:52


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Daring Dark Eldar Raider Rider



CT

To the OP. Is it a net list or a list you found on the net ? Though I guess it could become a net list if people have now seen it on the net and are using it. Though the propensity of people to speak negatively about it should prevent that... Dark Eldar are thankfully not as popular as gk nor likely to ever get to that band wagon status.

Aside from the cronos it bears a remarkable resemblence to my list. In fact take the cronos out and it was my 1750 list. This is it at 2000pts:


HQ
Baron Sathonyx - 105

Asdrubael Vect - 240

Troops
15 Wyches - haywire, hekatix PGL, venom blade - 205

14 Wyches - haywire, hekatix PGL, venom blade - 193

20 Warriors - 2 splinter cannons, Sybarite - 210

Elite
3 True Born - 2 splinter cannons - 56

3 True Born - 2 splinter cannons - 56

3 True Born - 2 splinter cannons - 56

Fast Attack
5 Beast masters - 5 kymerra, 8 razorwings - 240

1 Beast master – 2 razorwings – 42

1 Beast master – 2 razorwings - 42

Hq
Eldrad - 210

Troops
3 Guardian jetbikes - 66

3 Guardian jetbikes – 66

Elite
5 Fire Dragons – Exarch with crack shot and tank hunters - 112

Fortification
Aegis Defense line - quad gun - 100

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Che-Vito wrote:
 Exergy wrote:
 Che-Vito wrote:
Exergy wrote:
Even so, 1 colossus isnt going to do much, as running straight up you are only going to get 1 shot with them getting in assault top of turn 2. 6 colossi would wreck them, but who brings 6?


2-3 is not an outlier in a list, and being in assault at the top of turn 2? That's assuming no intervening units, bubble wrap, death.


you can assault bubble wrap and then avoid being shot.


What kind of bubble wrap lasts against a dedicated assault unit?
None, if you design it correctly.

It prevents the assault, dies, and let's those Colossi get in a solid 3 turns of firing.
Not to mention...the rest of the army that you're bringing. Bubble Wrap + Colossi =/= 1850 points.

I'm just not terribly impressed with the list, or it's ability to take all comers.


so you run with your assault unit of 20 models putting 3-4 crappy beastmasters near the chaff unit and the rest of the models in a conga line going the other way. The unit assaults, a few beastmasters get in, then the rest of the unit makes its consonlidation move at init5. Now you have 3-4 beastmasters in assault with the chaff. Woo 6-8 attacks at str3. PE helps but it is hardly going to cause that many wounds. Probably dont break the chaff. Next turn if you dont break or kill them you use hit and run to get away and charge something useful.

And if you are bringing more units, what is to stop the beasts from assaulting other units. In combat with anything is good enough for prevent shooting. With so many models and such a large charge range you can multicharge(o no my 5 attack razorwings dont get +1 attack)

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Longtime Dakkanaut






Question for you Sean or anybody else - when you arttack with the beasts -
Do you disengage Vect then charge with the beasts then have Vect charge to get the maximum charge?

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 felixcat wrote:

Question for you Sean or anybody else - when you arttack with the beasts -
Do you disengage Vect then charge with the beasts then have Vect charge to get the maximum charge?


its best to have him so far back that he doesnt go through terrain. That way you arent slowed by the terrain.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Daring Dark Eldar Raider Rider



CT

I like Exergy, he answers every question correctly.

 
   
Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon. >

This message was edited 1 time. Last update was at 2020/03/14 05:51:52


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in ca
Longtime Dakkanaut






But Vect cannot charge 12" - only 6" - how do you compensate for that? I'm confused.

 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

6th edition every charges 2d6
   
Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon. >

This message was edited 1 time. Last update was at 2020/03/14 05:51:44


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

Dont they have fleet, so they can re-roll the charge so have a better chance. Not sure as not familiar with this army.
   
Made in ca
Longtime Dakkanaut





Sorry - I meant move. So if for example I'm stringing out the beast squad on turn one I'm assuming that Vect is in front and disengages to move 6" and the Beasts move 12" leaving Vect in coherency with a trailing beast at the back? Then they run. Turn two becomes a bit trickier ... if the beasts move 12, Vect will fall out of coherency , no? So this limits your movement if you want to attack, no?

Now I'm assuming movement is as follows turn one:

Vect at the front - beasts strung out behind. Vect moves 6" and the beasts annd the baron 12". But Vect should be easily in coherency again so no loss of movement. In shooting phase everything runs.

Turn two Vect disengages moves ^". Again beast pack moves 12". Now Vect is in coherency at the back of the pack. Charge 2D6

This message was edited 1 time. Last update was at 2013/02/09 00:35:55


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

OrdoSean wrote:
To the OP. Is it a net list or a list you found on the net ? Though I guess it could become a net list if people have now seen it on the net and are using it. Though the propensity of people to speak negatively about it should prevent that... Dark Eldar are thankfully not as popular as gk nor likely to ever get to that band wagon status.

Aside from the cronos it bears a remarkable resemblence to my list. In fact take the cronos out and it was my 1750 list. This is it at 2000pts:
Pay attention here kids, this guy knows what hes talking about.


Automatically Appended Next Post:
 tuiman wrote:
Dont they have fleet, so they can re-roll the charge so have a better chance.
*Ding*


Automatically Appended Next Post:
 felixcat wrote:
Vect at the front - beasts strung out behind. Vect moves 6" and the beasts annd the baron 12". But Vect should be easily in coherency again so no loss of movement. In shooting phase everything runs. 6
Vect falls behind a little bit during the movement phase (6" a turn, to be exact), but since your generally in assault by turn 2 its not much of an issue. What happens is you have a beast or two trailing in a conga-line to keep vect in coherency.

When the pack assaults, Vect catches up in a round or two then starts smashing faces.

This message was edited 2 times. Last update was at 2013/02/09 00:49:22


 
   
Made in ca
Longtime Dakkanaut





People forget that another beastmasterr pack list came in 6th at Nova ...

Hq
Baron
Maugan ra

Troops
10 warriors with splinter cannon
10 warriors with splinter cannon
3 guardian jet bikes with shuriken cannon
3 guardian jet bikes with shuriken cannon

Elites
3 trueborn with haywire and two splinter cannons
3 trueborn with haywire and plasma and two splinter cannons
5 fire dragons with exarch with tank hunters and crack shot

Fast attack
6 reaver jet bikes with two heat lances
6 reaver jet bikes with two heat lances
5 beast masters with 8 razorwing flocks and 5 kymarae

Heavy support
2 war walkers with double scatter lasers
Talos with liquifier and splinter cannon
Talos with liquifier and splinter cannon
Cronos with spirit vortex

Fortification
Imperial bastion

Vect falls behind a little bit during the movement phase (6" a turn, to be exact), but since your generally in assault by turn 2 its not much of an issue.

So I basically got the charge right. Good to know. If I decide to play, lol.

Pay attention here kids, this guy knows what hes talking about.

The guy who posted mentioned it was Sean's list. I should have too - sorry guy. No one is trying to steal your credit, just understand how your twisted mind works - just kidding.

 
   
Made in us
Daring Dark Eldar Raider Rider



CT

 felixcat wrote:

just understand how your twisted mind works - just kidding.


Dont worry thats pretty accurate... in early 5th I played full drop pod salamanders with 5 marines and 5 scouts in my 2000pt list, lots of dreadnoughts. Played a full reserve Nid list with 6 Lictors. And my absolute favorite list webway dark eldar with Drahzar.

Twisted might not be descriptive enough.

 
   
Made in us
Infiltrating Hawwa'





Australia

< Taken by the void dragon. >

This message was edited 1 time. Last update was at 2020/03/14 05:51:20


DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Smokin' Skorcha Driver






This list looks like it would be pretty beast against foot lists, but thats just it, besides a quad-gun and the fire dragons firing it theres no other source of ranged AT so what happens when you face say a DA landraider spam list. All he would have to do is kill the haywyches and the game is over, because you have nothing left that can hurt the landraiders, besides a squad of firedragons that would die way before they can get in range.

I really do like the uniqueness of the list, but in the end its just a scisors list that gets crushed by the first rock list it comes across.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in us
Longtime Dakkanaut





@ previous poster:

His list will most likely have more troops and more mobility than the LR list. You can win that matchup solely by out-playing your opponent in the mission. Not to mention the fact that LR spam itself is a scissor that will meet many rocks. The key to 6th is not to build a list that can take ALL comers (I find this to be damn near impossible with the inclusion of allies allowing for a huge variety of lists), but rather to build a list that can do well vs. what you will commonly find played and one that has the versatility to win missions without necessarily dealing more damage. I think this list has the speed and flexibility to outplay others even if the deathstar isn't able to pull its weight. 6th is an infantry edition. LR's are all but dead with things like Daemons/Ravenwing/Necrons running around, so they aren't a major archetype to be feared. Infantry-heavy lists have an advantage in 6th due to the focus on objectives and the nerfs to mech. His list shreds infantry in both shooting in combat.

Bee beep boo baap 
   
 
Forum Index » 40K General Discussion
Go to: