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Made in us
Stone Bonkers Fabricator General





Beijing, China

 Tri wrote:
 Exergy wrote:
 Compel wrote:
On the other hand since 50% of armies are 3+ and more actual players are marines maybe that does make the power sword the best all rounder

Vehicles? most AV 10 are transports ... i like to deal with that in the shooting phase before its too late to do anything about the occupants.

Still agree to disagree i wish you well with your mauls.


the only vehicles that dont have AV10 rear armor are Land Raiders(transport), Stormraven(transport), Stormtalen(flyer), Ghost arch(Transport) and LR demolishers. There are countless other vehicles in the game, and most are not transports.

as for my luck with mauls, I either run naked or take lightning claws with my Chaos army or naked/venom blades with DE considering the meta I think it is almost useless to spend 15 points on a combat upgrade that might get used.

This message was edited 1 time. Last update was at 2013/02/14 23:53:07


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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 Exergy wrote:
the only vehicles that dont have AV10 rear armor are Land Raiders(transport), Stormraven(transport), Stormtalen(flyer), Ghost arch(Transport) and LR demolishers. There are countless other vehicles in the game, and most are not transports.

as for my luck with mauls, I either run naked or take lightning claws with my Chaos army or naked/venom blades with DE considering the meta I think it is almost useless to spend 15 points on a combat upgrade that might get used.
So you don't use mauls ...
   
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Decrepit Dakkanaut






UK

 Exergy wrote:
 Tri wrote:
 Exergy wrote:
 Compel wrote:
On the other hand since 50% of armies are 3+ and more actual players are marines maybe that does make the power sword the best all rounder

Vehicles? most AV 10 are transports ... i like to deal with that in the shooting phase before its too late to do anything about the occupants.

Still agree to disagree i wish you well with your mauls.


the only vehicles that dont have AV10 rear armor are Land Raiders(transport), Stormraven(transport), Stormtalen(flyer), Ghost arch(Transport) and LR demolishers.


Every Necron vehicle has rear armour 11 except the Monolith, which is 14 all around.

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Dakka Veteran





I'm going to have to agree with Krellnus on this one, maul is definitely going to be causing more wounds on anything than the sword
   
Made in nz
Focused Fire Warrior



New Zealand

I'm a returning player, in 3rd edition fists seemed to be the way forward, and i've seen virtually no mention of them in this thread, are they terrible now? i just loved the fact they caused id with no save against almost anything, and could also smash most tanks ( playing as marines of course) i scored a set of 5 storm shields, fists and cloaks and was going to make a vanguard squad as a general all round melee bruiser squad, beginning to think there is some terrible flaw in my plan!!!

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Fists aren't bad, but generally they're 5-10pts more than a power weapon, and most people are willing to trade-off that difference for either an axe or a power sword and meltabomb (since grenades damage more reliably now).

   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Mauls are better vs anything that's not in PA. Most armies are in PA, however.

If you don't fight a lot of space marines in your local meta, or do but they are all packing lots of TDA, the Maul is probably a better choice.

However, Swords will still wound on 3+ (assuming you are a marine) against most non-marine level armies, which means you are still going to wound most of the time you hit.

However, a maul ID'ing a Commissar or a Colonel is always nice.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in nz
Focused Fire Warrior



New Zealand

Thanks, yeah been looking at all the grenade stuff now, they really made grenades good for something! I always thought frag grenades should be able to be used offensively

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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Compel wrote:
On the other hand since 50% of armies are 3+ and more actual players are marines maybe that does make the power sword the best all rounder
That really depends on your meta.

I'm not seeing many MEQ where I am at today. Mostly its xenos.
   
Made in gb
Fixture of Dakka







Well, quit hogging them then!
   
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Dark Angels Librarian with Book of Secrets






Connecticut

 Andilus Greatsword wrote:
Fists aren't bad, but generally they're 5-10pts more than a power weapon, and most people are willing to trade-off that difference for either an axe or a power sword and meltabomb (since grenades damage more reliably now).
The difference is fists have one less attack. Lets take the average marine captain with 3 attacks.

With an axe he will do
2/3 * 2/3 * 4 = 1.7777 wounds to a MEQ unit.

With a fist he will do
2/3 * 5/6 * 3 = 1.6667 wounds to a MEQ unit.

When attacking T4 MEQ, the power axe is actually a better weapon (barring the round you assault). The power fist gives you options to hurt higher toughness targerts or high AV. If your looking for something to go choppy on MEQ -- take the axe.


Automatically Appended Next Post:
 Compel wrote:
Well, quit hogging them then!
Hahahah

Take em. I'm sick of facing daemons, orks, DE beast packs, and 'crons.
I miss facing SW, BA, DA, and C:SM.

This message was edited 2 times. Last update was at 2013/02/22 02:13:27


 
   
Made in fi
Courageous Space Marine Captain






Of course fist will ID T4 models and you don't need to carry a pistol so you're free to take a stormbolter or combi.

   
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Member of a Lodge? I Can't Say




WI

 Crimson wrote:
Of course fist will ID T4 models and you don't need to carry a pistol so you're free to take a stormbolter or combi.


Or you take another 'Special Weapon' so you DO get the extra attacks. I am enjoying the PF+LC combo. So you don't have a pistol attack...eh. Not much of a loss.

Been playing 40k on and off since 89.
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Dark Angels Neophyte Undergoing Surgeries




UK

Both my DA veteran sergeants pack maul's-i see them as being ultimately far more pts affective against a much broader range of opponents with better affects than just ap3 or ap2 but no extra attack-my 2p

 
   
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Proud Triarch Praetorian





 Desubot wrote:
 iGuy91 wrote:
Warscythe
/thread
lol

I though the warscythe wasn't classified as a power weapon.
Really?
Well what is it, then?
(with S+2 AP 1 Armorbane striking at initiative, it certainly SEEMS like a contender for "best power weapon")

 
   
 
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