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![[Post New]](/s/i/i.gif) 2013/02/19 15:35:59
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Fixture of Dakka
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As an opponent, what do you find to be the most annoying thing - either unit, character, wargear or special rule - to play against? For me, this would be my Top 10 of most Annoying things to play against.
Jy2's Top Ten Most Hated
1. Re-rollable 2+'s - whether Fortune with a 2+ character, psychic powers or whatever, it is just not fun to play against units with re-rollable 2+ saves (whether armor or cover). It is actually downright stupid, especially when you take into consideration most of these re-rollable 2+'s also can do Look-Out-Sirs.
2. Mindshackle Scarabs - if you ever have a character, you will learn to fear and hate MSS like the plague.
3. Eldrad - a force-multiplier character who is just so good that he is the center of an entire army's strategy. His psychic powers will just kill you and he's got one of the best psychic defenses. He is a bane to all of my psychic armies.
4. Jaws of the World Wolf - the bane of all low-Initiative armies. It's gotten even worse now that it can affect tau crisis suits and necron wraiths+destroyer lords (i.e. jump infantry).
5. And They Shall Know No Fear - very under-rated but a pain to play against. ATSKNF is so good currently that it is annoying. Can't sweep those darn marines, can't break them completely and can't put the fear in them. You can also put an ATSKNF IC with an allied unit (i.e. IG blob squad) to make them annoying as well. ATSKNF only gets worse when combined with Combat Tactics as you can get a poor-man's version of Hit & Run for free.
6. Runes of Warding - one of the reasons why Eldrad is so annoying. I'm a little biased here as I play psychic-heavy armies, but this is the paper to my rock. Does anyone else here have unlimited range psychic defense that not only stops your psychic powers at least 1/2 of the times, but also hurts you 1/3 of the times? Thank goodness no.
7. Tervigons - what's wrong with an ultra-tough unit that just gives your more free scoring units? One of the reasons why you hate to play against tyranids in mission-based scenarios.
8. Iron Arm on Flying Monstrous Creatures - ever played against a T8/9 MC that can't be insta-killed? What if that T8/9 MC was a flying monstrous creature as well? That is one tough and frustrating unit to take down and next turn, he will be in range to threaten your entire army.
9. St. Celestine - just when you think she's down, she gets right back up and starts to kill again. If she was 230+ pts, it wouldn't be so bad....but she's about half that only! Yeah, you just can't keep a good girl down.
10. Doom of Ma'lantai - the ultimate disruption unit in what is primarily a foot-based meta.
So what are your most hated/annoying things to play against? You don't necessarily have to give us a top 10 list, but it may be fun.
ADDED -
As of Feb. 22, the "informal" Top 10 Most Hated as voted by Dakka members looks like this:
Dakka's Top Ten Most Hated
1. Re-rollable 2+ saves
2. Mindshackle Scarabs
3. Jaws of the World Wolf
4. The Necron Air Force
5. Heldrakes
6. Flamers (Chaos Daemons, tied)
6. Grey Knights (in general, tied)
8. Vendettas -- NEW!!!
9. Doom of Ma'lantai
10. Grey Knight Grenades
Dropped Out - Reanimation Protocols
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This message was edited 6 times. Last update was at 2013/02/23 01:36:35
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![[Post New]](/s/i/i.gif) 2013/02/19 16:00:45
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Battleship Captain
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Pretty much everything you said twists me up in a fit. Except Jaws, Eldrad, Runes of Warding, and MSS.
Those never seem to bother me.
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![[Post New]](/s/i/i.gif) 2013/02/19 16:05:37
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Beautiful and Deadly Keeper of Secrets
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I hate MSS.
But at the same time I know if that wasn't there, my units would pretty much sweep the IC in question, considering that Necron lords really aren't built for true combat.
But yeah, most of that list sums it up as well.
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This message was edited 1 time. Last update was at 2013/02/19 16:06:07
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![[Post New]](/s/i/i.gif) 2013/02/19 16:16:18
Subject: Re:The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Blood-Raging Khorne Berserker
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1. MSS
2. Valk/Vend(s)
3. Heldrake(s)
4. Wolfguard drop pod combi bomb
Thats a top 4 for me. I don't rank the flyers higher because I don't really mind shooting a lot of twinlinked psycannons into the air.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/02/19 16:26:18
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Growlin' Guntrukk Driver with Killacannon
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Add Imotekh and his night fighting shenanigans and Purifiers to jy2's list and you have mine...
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2013/02/19 16:31:47
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Flamers
Screamers
Jaws
Eldrad
Vendettas
Abbadon
Vindicare Assassin
There are a lot of other ones as well.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2013/02/19 16:45:04
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Imotekh for sure, one of the best examples of awful game design I've ever seen, allowing for a huge potential amount of destruction to an enemy force simply for putting him on the board and not having to worry about LoS, Range, cover, etc, on top of stealing Init on 4+ and controlling an enemy's shooting ability through Nightfight and being ridiculously hard to kill.
Personally I've never actually found MSS to be that annoying, though I've only ever had it used against me while playing IG so it was sort of pointless
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2013/02/19 16:49:13
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Veteran Wolf Guard Squad Leader
DC Metro
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My list is short. I hate flamers of Tzeentch. They're a brutal firepower unit that are all but impossible to assault effectively because of how Wall of Death works.
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![[Post New]](/s/i/i.gif) 2013/02/19 16:49:18
Subject: Re:The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Fixture of Dakka
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Vendettas: They were not given a cost that reflects their current abilities.
That is all, everything else is acceptable.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2013/02/19 17:15:36
Subject: Re:The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Land Raider Pilot on Cruise Control
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I hate Khorne Bezerkers with the MoK right now (because i play my brother's CSM 'Zerker spam army). I run a gunline of tac marines with two CC squads for counter attack, but i don't kill enough of his zerkers to stop him from rolling me over.
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Blood Ravens 2nd Company (C:SM)
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![[Post New]](/s/i/i.gif) 2013/02/19 17:22:27
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Slippery Scout Biker
PA USA
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Vendetta's are definitely a #1 for me. Everyone at my FLGS who plays guard (ie it feels like half of them sometimes) runs like two or three every game. It is quite un-fun.
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![[Post New]](/s/i/i.gif) 2013/02/19 17:29:23
Subject: Re:The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Judgemental Grey Knight Justicar
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Necron Flying Circus isn't a lot of fun to play against either.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2013/02/19 17:40:04
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Regular Dakkanaut
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Tbh I really hate playing against Grey Knights. Oh yes we can do anything chaos can do but 10x betta cause we serve tha emprahhhhhhh
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![[Post New]](/s/i/i.gif) 2013/02/19 17:46:55
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Heroic Senior Officer
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Helldrakes
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![[Post New]](/s/i/i.gif) 2013/02/19 17:50:45
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Ladies Love the Vibro-Cannon Operator
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Fearless units in cc. They'll no longer get additional wounds when they loose one round of combat. This makes elite armies with a smaller number of models, like DW, less viable in this edition.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/02/19 17:54:15
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Dark Angels Librarian with Book of Secrets
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Necrons: the army of "oooh! I have a rule for that!"
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![[Post New]](/s/i/i.gif) 2013/02/19 17:54:22
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Bonkers Buggy Driver with Rockets
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The one I hate is the Grey Knight power that auto hits every model that Charges them.
jy2 wrote:
2. Mindshackle Scarabs - if you ever have a character, you will learn to fear and hate MSS like the plague.
Used them, but only faced them once. But as the Necron Lord prepared, ready for a Charge next turn, my Old Zogswort turned him into a Squig
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Apologies for talking positively about games I enjoy.
Orkz Rokk!!! |
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![[Post New]](/s/i/i.gif) 2013/02/19 17:57:04
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Stone Bonkers Fabricator General
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jy2 wrote:
1. Re-rollable 2+'s - whether Fortune with a 2+ character, psychic powers or whatever, it is just not fun to play against units with re-rollable 2+ saves (whether armor or cover). It is actually downright stupid, especially when you take into consideration most of these re-rollable 2+'s also can do Look-Out-Sirs.
2. Mindshackle Scarabs - if you ever have a character, you will learn to fear and hate MSS like the plague.
3. Eldrad - a force-multiplier character who is just so good that he is the center of an entire army's strategy. His psychic powers will just kill you and he's got one of the best psychic defenses. He is a bane to all of my psychic armies.
4. Jaws of the World Wolf - the bane of all low-Initiative armies. It's gotten even worse now that it can affect tau crisis suits and necron wraiths+destroyer lords (i.e. jump infantry).
5. And They Shall Know No Fear - very under-rated but a pain to play against. ATSKNF is so good currently that it is annoying. Can't sweep those darn marines, can't break them completely and can't put the fear in them. You can also put an ATSKNF IC with an allied unit (i.e. IG blob squad) to make them annoying as well. ATSKNF only gets worse when combined with Combat Tactics as you can get a poor-man's version of Hit & Run for free.
6. Runes of Warding - one of the reasons why Eldrad is so annoying. I'm a little biased here as I play psychic-heavy armies, but this is the paper to my rock. Does anyone else here have unlimited range psychic defense that not only stops your psychic powers at least 1/2 of the times, but also hurts you 1/3 of the times? Thank goodness no.
7. Tervigons - what's wrong with an ultra-tough unit that just gives your more free scoring units? One of the reasons why you hate to play against tyranids in mission-based scenarios.
8. Iron Arm on Flying Monstrous Creatures - ever played against a T8/9 MC that can't be insta-killed? What if that T8/9 MC was a flying monstrous creature as well? That is one tough and frustrating unit to take down and next turn, he will be in range to threaten your entire army.
9. St. Celestine - just when you think she's down, she gets right back up and starts to kill again. If she was 230+ pts, it wouldn't be so bad....but she's about half that only! Yeah, you just can't keep a good girl down.
10. Doom of Ma'lantai - the ultimate disruption unit in what is primarily a foot-based meta.
those and
psycotrope grenades
Max Vendettas
Max Night Scythes
forgewold landraiders that ignore lance+melta rules. "O your army depends on a special rule to deal with AV14? Well now you have to take IG allies. "
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/02/19 17:58:55
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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MSS... If they were a one use weapon yeah I could grumble of that but it would not hurt me too much... ...But noooooooo, they have it constantly don't they? IMO perfect example of broken rules, but this is just my opinion... Also jaws and Warp quake...
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This message was edited 1 time. Last update was at 2013/02/19 18:06:11
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2013/02/19 18:02:43
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Elite Tyranid Warrior
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MSS for sure! I learned very quickly to ask any necron player which units have MSS. Any of those units I would mark as a "Shoot Only" unit or I would throw gaunts at them.
Jaws is annoying so as a Tyranid player I keep my Tervigons far away and rush my other Psykers in to put the rune priest under shadows of the warp.
As a Nid player I can agree that a lot of people are not fans of Tervigons. T6 W6 Troop choice that spawns more troops. It is also a bit funny to see my opponent's expression after they deal a wound to it and I say "OK, it has 5 wounds left."
I wouldn't be too afraid of a Flyrant with Iron Arm mostly because it still only has a 3+ armor save and no invul save. Jink is OK if you are about to die but forced snap fire next turn is a bummer. Plus grounding tests don't allow armor saves. A Demon Prince with Iron Arm would be a different story.
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Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted |
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![[Post New]](/s/i/i.gif) 2013/02/19 18:03:33
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Huge Hierodule
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Those GK grenades...
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2013/02/19 18:20:30
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Screaming Shining Spear
NeoGliwice III
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Psychotrope grenades definitely should get into that list.
One of the worst designed items in the game.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2013/02/19 18:29:35
Subject: Re:The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Regular Dakkanaut
Massachusetts
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I started to write a list, but nearly everything on it was a necron rule or unit, so I guess just necrons. The amount of rules they have which range from constant minor irritation to OTT broken is just silly. It's like the army was intentionally designed just to troll the rest of the 40k world.
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Space Wolves - 1500 pts
Orks - WIP
"I have never learned anything from any man who agreed with me" - Dudley Field Malone |
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![[Post New]](/s/i/i.gif) 2013/02/19 18:32:12
Subject: Re:The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Hellish Haemonculus
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Furioso Dreads. As my opponent inevitably goes into a never ending string of armor penning wounds, my soul dies a little inside.
Scarabs. They are shockingly resilient, and while I can usually bring enough firepower to bear to bring them down (a heavy flamer usually does the trick) they wind up taking too much of my time. Very irritating.
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![[Post New]](/s/i/i.gif) 2013/02/19 19:07:14
Subject: Re:The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Furious Fire Dragon
In my game room playing Specialist GW games
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For me it is only one unit...Flamers of Tzeentch. Who thought it was ok to have a unit of jump troops with two wounds, an invul save, and a weapon that kills whole squads in one turn of shooting because they don't allow armour or cover saves, and auto hit if you charge them?
Seriously the most broken unit in all of 40k. Necrons and Eldrad have nothing on these guys. I'm just glad I only have to play against Chaos Space Marines taking one unit of them instead of full armies of Daemons spamming 3 to 6 units.
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"Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood..."
from the Renegades supplement for Epic Space Marine, page 54-55
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![[Post New]](/s/i/i.gif) 2013/02/19 19:29:58
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Fresh-Faced New User
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I can't stand playing Grey Knights, not due to power level (although it's pretty high), but due to complexity level. Every single unit has a million unique snowflake special rules.
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![[Post New]](/s/i/i.gif) 2013/02/19 19:39:35
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Longtime Dakkanaut
Beaver Dam, WI
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Grey Knight Santa Claus characters... I can toss not just one grenade a round no I can toss about 6 different grenades a round and still kill you.
GK power that allows them to kill stuff in HTH. It wouldn't bother me if it were 1 attack per live GK but 1 per enemy is idiocy,
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![[Post New]](/s/i/i.gif) 2013/02/19 19:54:32
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Plummeting Black Templar Thunderhawk Pilot
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Jaws irks me so much. I played Nids and this one ability would kill me every game(5th edition). Having 4 rune priests that can cast it on my termagants rushing in, draw a line of sight to include my tervigon in the far back. And failing the int test on a 2 or less sucks. One turn I lost 800 points to 4 different jaws hitting 3 tervigons and 2 carnifex, all failing the int test in one turn.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/02/19 19:54:53
Subject: Re:The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Stealthy Space Wolves Scout
Rynn's World
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Flamers
Screamers
Yarrick ( i smashed him over the head 3 times with a PF in a game against a mate and up he gets every time )
The Masque
Fateweaver
My dice ( they hate me so much )
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![[Post New]](/s/i/i.gif) 2013/02/19 20:05:46
Subject: The Most Annoying/Hated 40K Units/Characters/Wargear/Special Rules to Play Against
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Stealthy Space Wolves Scout
Auckland, New Zealand
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Did anyone mentions Dante's mask of "I'm so scary I affect even organisms that have never heard of me"?
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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