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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

He already clarified- 6 mechs apiece for the 2 main factions, and 3 more Blackfrost mechs, which will be mercenaries and work for either faction. One blackfrost sculpt will be a KS exclusive.

Sounds absolutely perfect to me
   
Made in ca
Fixture of Dakka




 RiTides wrote:
He already clarified- 6 mechs apiece for the 2 main factions, and 3 more Blackfrost mechs, which will be mercenaries and work for either faction. One blackfrost sculpt will be a KS exclusive.

Sounds absolutely perfect to me


Missed that. Bit disappointed in that. Oh well you can't make everyone happy.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Longtime Dakkanaut





IL

I spent a good part of yesterday wearing my fingers down to little numbs hammering out ideas and mechanics so I'm going to need to go light on replies today while I take a breather.

Hopefully a peek at some of the setting concepts can help hold you over.

The setting write up is currently about three pages and I didn't want to gum up the thread with it so I've posted it both on my website and also my facebook page.

Paulson Games: http://www.paulsongames.com/mecha-front.html

Facebook: http://www.facebook.com/paulsongames


It's still a rough draft so apologies in advance for typos and errors, I make minis and I don't tend to wear a writers hat very often.




Davor wrote:
The big killer for me, in this game if there is no mech building, I won't bother then. We already have so many games where you can't make your own units, why would I want to start another one? If no mech building better have awesome customability. Make mech slower to add heavier armour or armament, or make it less armoured or armour to have it faster etc etc.

The other question is, are you here to make minis, (GW) or rules (Catalyst with MechWarrior) or both (Dream Pod 9). Just curious what your main focus will be.

One more thing, not sure if you are alone in doing this or you have others helping, would you like to have us make submissions into factions, universe, mechs and rules?



Customization will definately be featured.

I'm working on both rules and miniatures to make a complete game, and if it does well promoting it with tournaments at convention.

Currently I don't need any submissions; however once I get the rules up and have more of the back ground in place I'll defiantely be interested in feedback as I plan on having an open developement process with my readers.


.

This message was edited 2 times. Last update was at 2013/02/27 18:31:47


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Still hoping for ballpark KS timeframe if you can share it. My funds tend to get earmarked pretty fast :-/ and I don't want to miss this.
   
Made in au
Norn Queen






I'll dfefinitely keep an eye on this - I know my brother will as well. Chunky westernised mechs are my all time favorite.
   
Made in ca
Fixture of Dakka




Great stuff, l like the fluff so far. Keep it up.

Not sure if you know or not, but Alberta is not the only place for oil. Don't forget Newfoundland. They are becoming a new place for oil, so maybe they can become a power or not.

Then again you already have plans for them and you will show it later.

All I can think of right now is Alberta vs Texas lol. I can't wait for more.


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Araqiel



London, UK

It all looks tremendous, who knows, this could be my second kickstarter ;-)

Purely mech on mech or will there be tiny infantry to step on and squish?

http://kck.st/1G8pjrE

www.facebook.com/wartorngames 
   
Made in us
Combat Jumping Rasyat





Palitine Il

ghpoobah wrote:
It all looks tremendous, who knows, this could be my second kickstarter ;-)

Purely mech on mech or will there be tiny infantry to step on and squish?


I believe paulson said that there will be tanks and the infantry.

@ paulson
I don't know what your plan was but when the rulebook becomes available can you include at least a beta for non mech rules?
And if so stats for at least a generic/play test of each of the following: infantry, apc and basic tank?
   
Made in se
Hacking Interventor





Sweden

 paulson games wrote:


[...]

NorAm Mecha

[...]





Now THAT is a mech I will buy. In multiples. I need an ARMY of those!!
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Agreed Sikil . I hope they are designed with magnetizing weapons in mind... seems like a must. Pre-made magnet holes would be sweet
   
Made in us
Longtime Dakkanaut






 RiTides wrote:
Pre-made magnet holes would be sweet


Yes please!
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

If the models are anywhere near as good as the pics then I'm in. The story so far sounds excellent.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in gb
Mekboy Hammerin' Somethin'






+1 on the pre made magnet holes... and a free internet if you can cast the magnets into the figure during production

http://www.dakkadakka.com/dakkaforum/posts/list/381018.page GET YER MEK ON, JOIN DA ORK VEHICLE BILDIN' CONTEST TADAY!
 
   
Made in us
Dakka Veteran





No need to cast them in, just get together with a Magnet supplier and include them into the kit. Shouldn't add much per kit magnets are cheap. Will let you make a bit more money per kit too as you would get the magnet profit as well.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

And since those will be made by Paulson, you know they'll be quality once you have them in hand. I bought some sci-fi scatter terrain from him, and it is smooth, perfect and appropriately detailed.

30$ a Mech sounds fine if I am going to field no more than 6. If the rules call for multiple lances... I'm not sure I could do it right away. A few tanks, VTOLs or infantry bases would be nice, I still think.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Dakka Veteran





$30 each will depend a lot on size and quality if they are worth it or not.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Yeah, hopefully they are big (it sounds like they will be). And the $25-$30 was a ballpark number... I can't imagine the light mechs and the 4-legged huge mechs are going to be the same price (or even all that close in price).

Hopefully that number was the cost of the bigger ones but I am definitely interested! He also mentioned base sizes from 60mm-120mm, right? So, they sound big...
   
Made in gb
Ichor-Dripping Talos Monstrosity






I will keep a close eye on this - I love the bitz you already have available, and this looks like it'll be great.
Might even be the first Kick Starter I actually put money to.

   
Made in us
Longtime Dakkanaut





IL

Another round of concept art is in. These are on the alternate chasis for the light mechs. The focus for this frame is speed and sensory equipment while the previous designs are a bit more rounded general combatants. There are 3 seperate weapon load outs for each of them, but being a big meany I'm going to space them out every couple days so I can tease you guys with them.

I'm about 50% through revising the rules, I should have the first draft done by next friday. (or sooner)


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Both look awesome.

Magnets sound great, but didn't Australia just ban them recently due to health hazards if swallowed? I know it sounds stupid, but wouldn't that limit the kits being able to be sold in Australia. Not sure of the legalities.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in gb
Dakka Veteran





All these designs are looking promising. Very much the mechs game that I have been waiting for in terms of style and hopefully game play.

Something you might want to consider on the fluff front is that the Antartic is expected to house large resources of oil beneath the surface. As its not owned by a single country there could potentially be constant conflict all across the South Pole.

Also if oil is running low how are these mechs powered? Is it hydrogen? Or nuclear?

Looking forward to seeing more of this. Keep up the exciting developments!
   
Made in us
Longtime Dakkanaut





IL

Zwan1One wrote:
Also if oil is running low how are these mechs powered? Is it hydrogen? Or nuclear?


Mecha are powered by mercury helix engine that poduces rapid bursts of electricity. How does that work? Well... um... OMG! Look over there!!!

:::ninja smoke bomb and runs:::


Large alternate energy engines and storage cells that aren't quite nuclear in level, they need to be used in combination with artifical muscle in order to work so it can't power most conventional vehicles. That's about the extent of my made up science.



.

This message was edited 3 times. Last update was at 2013/03/01 16:21:48


Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Dilithium crystals!

What do you think about the magnet holes, Paulson? Just for arms / main weaponry.
   
Made in us
Kovnik





Texas

This looks amazing. I can't wait to see what more you come up with. And am also commenting for the sole purpose of monitoring this thread.
   
Made in us
Phil Kelly




USA

There's not a single NeoBloc concept that hasn't been amazing, and this one continues that trend. Can't wait for the other two lights!

Lurking harder than Deathleaper since 2005 
   
Made in us
Stalwart Space Marine





Illinois

Oooh, Jimmy wanty...
I love the mechs. Gives me a feeling of Armored Core or the new Mechwarrior. $30 each seems a bit steep for me, but then I'm used to having to field loads and loads of puny infantry.

Once you post some sizes, I may just start throwing money at the screen.
   
Made in us
Longtime Dakkanaut





IL

Here's a mock up of aproximately how they will scale.



The Privateer Press warjacks that size sell for between $35-$60 depending on if it's a charater or not. Their large 120mm base stuff start around $85 and heads upwards of $135.


I'm aiming to keep the heavy mech in the $30-$35 range if possible. Light mechs will probably be in the $20-$25 range.

I'm going to try and keep the price on my quads down as I don't want anything quite that high in price. But i won't have a firm price on those until I have a physical model to calculate volumes from. Unless you are planning on an insanely huge battle a player wouldn't need more than one quad, at skirmish level they are pretty much your entire force save for maybe 1-2 light scout mechs.

Prices right now are just a guess-timate until I have the final printing costs back and I know exactly how much resin and silicone I'm using.




.

Paulson Games parts are now at:
www.RedDogMinis.com 
   
Made in us
Fixture of Dakka






Akron, OH

Are you planning on trying to get the game into distribution? That's one of the biggest factors that keeps our prices nearer to PP's (needing to factor in making profit on a 60~70% discount).

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

That's a handy size/scale picture, thanks!

Just so I'm clear, that's a heavy mech and a quad, so you haven't put a price on the quads yet (if they're on 120mm, obviously they're going to be more, that just makes sense).

Can't wait
   
Made in us
Dakka Veteran





 paulson games wrote:
Here's a mock up of aproximately how they will scale.



The Privateer Press warjacks that size sell for between $35-$60 depending on if it's a charater or not. Their large 120mm base stuff start around $85 and heads upwards of $135.


I'm aiming to keep the heavy mech in the $30-$35 range if possible. Light mechs will probably be in the $20-$25 range.

I'm going to try and keep the price on my quads down as I don't want anything quite that high in price. But i won't have a firm price on those until I have a physical model to calculate volumes from. Unless you are planning on an insanely huge battle a player wouldn't need more than one quad, at skirmish level they are pretty much your entire force save for maybe 1-2 light scout mechs.

Prices right now are just a guess-timate until I have the final printing costs back and I know exactly how much resin and silicone I'm using.




.


Sweet Jesus that's a big boy. Time to hit the gym!
   
 
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