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![[Post New]](/s/i/i.gif) 2013/02/27 20:45:44
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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Attending a 1500 point tournament in a month and want to paint up a fun army that is in your face and not using MoN or MoS.
180- Khorne Lord- VoTLW, Axe oBF, Jugger, MoK, Sigil of C, melta bombs
180- Khorne Lord- VoTLW, LC, PF, Jugger, MoK SOC
120-4-Spawn
120-4-Spawn
170-Heldrake
120-Vinicator
230-Land Raider
230-Land raider
50-10-cultists
50-10-cultists
50-10-cultists
1500
Idea is to reserve one cultist unit while other two camp out in LR's which will each flank the vindicator which creates an armor 14/13/14 wall and keeps units back.
Meanwhile the KL and their accompanying spawn units (1 in each unit if this was not obvious) serge forward with the drake creating havoc.
I know its not perfect but these guys love Forge world fliers and the LR seem like a solid hard counter without spamming vendettas from my guard. I was contemplating switching one unit of spawn and lord for a demon P with the black mace but I think he will be dropped quickly in this shark tank and is SUPER priecy for the RPP. Automatically Appended Next Post: off to work will check tonight Automatically Appended Next Post: Seesh not one comment?
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This message was edited 2 times. Last update was at 2013/02/28 01:28:32
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![[Post New]](/s/i/i.gif) 2013/02/28 16:57:08
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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Seriously no feedback?
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![[Post New]](/s/i/i.gif) 2013/02/28 17:07:57
Subject: 1500 point CSM army NEED FEEDBACK
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Longtime Dakkanaut
Beaver Dam, WI
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The only problem I see is two tough squishy units - the two spawn units as being the only targets available. Of course if I have MM (speeders or attack bikes) I have two Raiders to target and two crappy troops inside...
All that said, this may work - it is limited but an interesting combo- I might suggest spending the points to get flamers on the two cultists in the Raiders. They may have to get out and try to accomplish something and a flamer is probably the one thing you can add.
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![[Post New]](/s/i/i.gif) 2013/02/28 17:35:28
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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DAaddict wrote:The only problem I see is two tough squishy units - the two spawn units as being the only targets available. Of course if I have MM (speeders or attack bikes) I have two Raiders to target and two crappy troops inside...
All that said, this may work - it is limited but an interesting combo- I might suggest spending the points to get flamers on the two cultists in the Raiders. They may have to get out and try to accomplish something and a flamer is probably the one thing you can add.
Good point I can try to squeeze some points out for flamers but its tight.
Initially I thought it was an 1850 tournament meaning I would have points for terminators and a couple solo mutilators (thats right mutilators the unsung distraction). I also had a 4th cultist blob and was considering a bastion to complete my AV14 wall. But after learning it was 1500 I figured I filled the most important slots in the codex. Those IMO being HQ, FA and HS. Like I said these guys love FW fliers and its common to see vultures and Avengers (So good for their costs) so my thoughts are combat by turn 2 with the lords and spawn who will probably split to hit 4 targets while my back field shrugs off the pesky flies
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![[Post New]](/s/i/i.gif) 2013/02/28 18:07:20
Subject: 1500 point CSM army NEED FEEDBACK
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Pulsating Possessed Chaos Marine
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Red Corsair wrote:DAaddict wrote:The only problem I see is two tough squishy units - the two spawn units as being the only targets available. Of course if I have MM (speeders or attack bikes) I have two Raiders to target and two crappy troops inside...
All that said, this may work - it is limited but an interesting combo- I might suggest spending the points to get flamers on the two cultists in the Raiders. They may have to get out and try to accomplish something and a flamer is probably the one thing you can add.
Good point I can try to squeeze some points out for flamers but its tight.
Initially I thought it was an 1850 tournament meaning I would have points for terminators and a couple solo mutilators (thats right mutilators the unsung distraction). I also had a 4th cultist blob and was considering a bastion to complete my AV14 wall. But after learning it was 1500 I figured I filled the most important slots in the codex. Those IMO being HQ, FA and HS. Like I said these guys love FW fliers and its common to see vultures and Avengers (So good for their costs) so my thoughts are combat by turn 2 with the lords and spawn who will probably split to hit 4 targets while my back field shrugs off the pesky flies 
I assume the landraiders are there for the protection of the cultists and for the lascannons. I think that you can drop the raiders and just take a bastion. It's AV14 makes the guys inside fearless and gives you an option to take a lascannon or a quad gun. That would save you 300 points that you can use to take a bike squad with melta guns to open things up for the jugger lords to punch things in the face. Otherwise if you run into someone else with land raiders you're relying on one melta bomb to get them open and then you can't attack the occupants.
I might also try to squeeze the axe of blind fury into one of the lords. An AP-2 weapon that you swing at initiative is always deadly. Plus the fist-claw combo costs more than the axe.
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![[Post New]](/s/i/i.gif) 2013/02/28 20:29:45
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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The first lord has the Axe of blind fury already.
The biggest problem I have with the bastion is that it doesn't have nearly as much fire power as the two land raiders and it makes my cultists have to foot slog it late game to objectives where the LR can provide mobile cover and an 18 inch move until its time to get out. Even then it can be used as a massive wall.
I do own 7 converted khorne bikers already and it would be nice to field them although mine are armed with plasma guns. I really like the spawn escorts though as it allows me to split to 4 different threats with fearless units that can pin them down, I also get WAY more wounds for my points and can space them out well against rival heldrakes which I know I will see. with bikes if I go second I know I will lose my unit to death marks or a drake, with spawn I have too many wounds for them to just template out, or at least that's my theory.
I do hear you with regards to the lack of melta, this actually occurred to me as well, it's just hard at 1500 to keep the explosive offensive and resilient defense and accommodate all problem. I really don't expect to see rival land raiders as well so I am kind of taking a gamble based on my past experience at this FLGS. Automatically Appended Next Post: Also I do own a bastion 2 more vindis, 9 oblits countless marines/cult marines and rhinos and 10 terminators so feel free to make tweaked lists, I am still open I just like to hear feedback and explainations on chioces.
For example my new theory on land raiders over obliterators. Bringing mark of nurgle and VoTW on three oblits makes them cost the equivalent of a LR and they are a mid range heavy support with constantly changing weapons and no ability to keep my cutists alive. I mean it just dawned on me that LR are equally resilient (albeit at different things) fearless, mobile provide reliable long range fire support and keep my sqishies safe. I just think depending on the list and troop choice that LR are a better choice now.
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This message was edited 2 times. Last update was at 2013/02/28 20:46:34
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![[Post New]](/s/i/i.gif) 2013/02/28 21:39:48
Subject: 1500 point CSM army NEED FEEDBACK
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Pulsating Possessed Chaos Marine
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Red Corsair wrote:The first lord has the Axe of blind fury already.
The biggest problem I have with the bastion is that it doesn't have nearly as much fire power as the two land raiders and it makes my cultists have to foot slog it late game to objectives where the LR can provide mobile cover and an 18 inch move until its time to get out. Even then it can be used as a massive wall.
I do own 7 converted khorne bikers already and it would be nice to field them although mine are armed with plasma guns. I really like the spawn escorts though as it allows me to split to 4 different threats with fearless units that can pin them down, I also get WAY more wounds for my points and can space them out well against rival heldrakes which I know I will see. with bikes if I go second I know I will lose my unit to death marks or a drake, with spawn I have too many wounds for them to just template out, or at least that's my theory.
I do hear you with regards to the lack of melta, this actually occurred to me as well, it's just hard at 1500 to keep the explosive offensive and resilient defense and accommodate all problem. I really don't expect to see rival land raiders as well so I am kind of taking a gamble based on my past experience at this FLGS.
Automatically Appended Next Post:
Also I do own a bastion 2 more vindis, 9 oblits countless marines/cult marines and rhinos and 10 terminators so feel free to make tweaked lists, I am still open I just like to hear feedback and explainations on chioces.
For example my new theory on land raiders over obliterators. Bringing mark of nurgle and VoTW on three oblits makes them cost the equivalent of a LR and they are a mid range heavy support with constantly changing weapons and no ability to keep my cutists alive. I mean it just dawned on me that LR are equally resilient (albeit at different things) fearless, mobile provide reliable long range fire support and keep my sqishies safe. I just think depending on the list and troop choice that LR are a better choice now.
I missed the axe on the first pass.
My worry would be that the land raiders are just ignored. That's a good thing in terms of keeping the cultists alive and safe. But it is a bad thing for providing support for your lords. 4 lascannon shots and some twin linked heavy bolters are not going to do much on their own. You could jam a lascannon havoc team into a bastion and get similar levels of fire power and it would be much cheaper.
Perhaps deathmarks and heldrakes won't toast your spawn in one go, but the rest of your opponents army will be free to pour their fire into the spawn.The raiders can be ignored and there is nothing else coming with the spawn and the lords to distract your enemy.
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![[Post New]](/s/i/i.gif) 2013/02/28 22:57:49
Subject: Re:1500 point CSM army NEED FEEDBACK
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Hellacious Havoc
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I think you will need more solid troop choices because cultists are way to squishy.
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4000+ points |
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![[Post New]](/s/i/i.gif) 2013/03/01 01:42:53
Subject: Re:1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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MMJ24 wrote:I think you will need more solid troop choices because cultists are way to squishy.
Well without further explaination I will have to assume you dont realize they ride in the LR's.... no point in putting expensive troops in a LR IMO.
Automatically Appended Next Post: bogalubov wrote: Red Corsair wrote:The first lord has the Axe of blind fury already.
The biggest problem I have with the bastion is that it doesn't have nearly as much fire power as the two land raiders and it makes my cultists have to foot slog it late game to objectives where the LR can provide mobile cover and an 18 inch move until its time to get out. Even then it can be used as a massive wall.
I do own 7 converted khorne bikers already and it would be nice to field them although mine are armed with plasma guns. I really like the spawn escorts though as it allows me to split to 4 different threats with fearless units that can pin them down, I also get WAY more wounds for my points and can space them out well against rival heldrakes which I know I will see. with bikes if I go second I know I will lose my unit to death marks or a drake, with spawn I have too many wounds for them to just template out, or at least that's my theory.
I do hear you with regards to the lack of melta, this actually occurred to me as well, it's just hard at 1500 to keep the explosive offensive and resilient defense and accommodate all problem. I really don't expect to see rival land raiders as well so I am kind of taking a gamble based on my past experience at this FLGS.
Automatically Appended Next Post:
Also I do own a bastion 2 more vindis, 9 oblits countless marines/cult marines and rhinos and 10 terminators so feel free to make tweaked lists, I am still open I just like to hear feedback and explainations on chioces.
For example my new theory on land raiders over obliterators. Bringing mark of nurgle and VoTW on three oblits makes them cost the equivalent of a LR and they are a mid range heavy support with constantly changing weapons and no ability to keep my cutists alive. I mean it just dawned on me that LR are equally resilient (albeit at different things) fearless, mobile provide reliable long range fire support and keep my sqishies safe. I just think depending on the list and troop choice that LR are a better choice now.
I missed the axe on the first pass.
My worry would be that the land raiders are just ignored. That's a good thing in terms of keeping the cultists alive and safe. But it is a bad thing for providing support for your lords. 4 lascannon shots and some twin linked heavy bolters are not going to do much on their own. You could jam a lascannon havoc team into a bastion and get similar levels of fire power and it would be much cheaper.
Perhaps deathmarks and heldrakes won't toast your spawn in one go, but the rest of your opponents army will be free to pour their fire into the spawn.The raiders can be ignored and there is nothing else coming with the spawn and the lords to distract your enemy.
Well I will consider this but if I drop a LR for a bastion and lascanon havocs I haven't really gained anything. I mean 4 lascanon havocs won't yield much more then the LR with its TL LC's and cost about the same while they will occupy one section nly freeing the other for my now LR less cultist unit. So I will gain an Icarus but I lose the mobility for my scoring unit.
I guess as far as my lords with spawn, to me the spawn are really ONLY ablative wounds to get them their and any remaining spawn will make tar pit units in their back field as even on or two spawn can tie up a tactical squad for many turns. The Lords are also really expendable, I don't expect them to both live and probably neither will but my hope is that the forward pressure will force them into a reactionary position in their deployment. I honestly do wish I could squeeze one more unit of cultists in and considered dropping the vindicator for a bastion an 10 more but I would still need to scrape up the 5 points somehow. Perhaps dropping the LC on one lord and giving him back melta bombs would be wise.
Losing the vindi instantly eliminates my 24" safe zone of course and now although I have 3 AV14 structures I have less answers to enemy terminators. Automatically Appended Next Post: Also note that I have maxed my slots except elites and I really don't know what other unit I can take that will support the lords and be cost efficient. Terminators won't work, and aside from mutilators their is nothing here that can keep up.
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This message was edited 2 times. Last update was at 2013/03/01 01:53:27
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![[Post New]](/s/i/i.gif) 2013/03/01 13:30:12
Subject: Re:1500 point CSM army NEED FEEDBACK
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Hellacious Havoc
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When i was saying you need solid troops choices i was thinking what if one or all of your land raiders get immobilized or destroyed then they will be chewed up in one or two shooting phases.
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4000+ points |
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![[Post New]](/s/i/i.gif) 2013/03/01 18:20:41
Subject: Re:1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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MMJ24 wrote:When i was saying you need solid troops choices i was thinking what if one or all of your land raiders get immobilized or destroyed then they will be chewed up in one or two shooting phases.
OK I suppose this is fair. I just feel like if something knocks out both LR early I'm probably in it deep anyway
What would you suggest besides a bastion which keep in mind is already immobile.
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![[Post New]](/s/i/i.gif) 2013/03/01 12:04:48
Subject: Re:1500 point CSM army NEED FEEDBACK
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Hellacious Havoc
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I don't like cultists as the main force i would much rather use like plague marines or regular marines in rhinos for many reasons
Reason 1
Regular /Plague marines have a 3+ save where cultists have 6+ so you are going to be dying to small arms fire alot more
Reason 2
You dont need to pay 200 plus for their transport method
Reason 3
They can take on other troops for example 5 chaos marines can hold their own against codex space marines whereas cultists will get blown away by codex marines in close combat. And i would not feel confident putting a squad of 10 cultists on an objective
Thats just my two cents
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4000+ points |
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![[Post New]](/s/i/i.gif) 2013/03/02 02:39:23
Subject: Re:1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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MMJ24 wrote:I don't like cultists as the main force i would much rather use like plague marines or regular marines in rhinos for many reasons
Reason 1
Regular /Plague marines have a 3+ save where cultists have 6+ so you are going to be dying to small arms fire alot more
Reason 2
You dont need to pay 200 plus for their transport method
Reason 3
They can take on other troops for example 5 chaos marines can hold their own against codex space marines whereas cultists will get blown away by codex marines in close combat. And i would not feel confident putting a squad of 10 cultists on an objective
Thats just my two cents
OK but again remember I am trying not to use PM as I have played them all through 5th and am a bit tired of fielding them. Also note that PM in a rhino with upgrades and any number that will remain effective will cost you similar points and does not provide the immunity to small arms the LR does. This is largely the issue I have with saying cultist suck to small arms, they won't be hit by small arms in a LR. A LR will provide better fire power then PM from farther. Also I hate rhinos in my chaos lists, they are utter garbage and give up FB way to easily.
Also realize that my lords spawn and HD will be killing their scoring units. Especially MEQ, so I really only need to fear their long ranged support which is why the LR is a better choice IMO as it won't be taken out at distance with out crazy odds.
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![[Post New]](/s/i/i.gif) 2013/03/02 03:14:13
Subject: Re:1500 point CSM army NEED FEEDBACK
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Hellacious Havoc
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Okay, i was just giving my opinion as an alternative and was not meaning to sound as if i was trying to say "DO THIS OR YOU WILL LOSE" i apologize if my previous post came of that way.
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4000+ points |
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![[Post New]](/s/i/i.gif) 2013/03/02 04:12:07
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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No sorry if I came off defensive as well. I really like your ideas I am just conflicted as to whether or not my theory here would work. I just know I will see necron NS and heldrakes and to me PM are too pricy to be expected to hold out against these. I wish it were 1850 like I initially thought because then I could splash some power armor without changing the core concept.
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![[Post New]](/s/i/i.gif) 2013/03/02 13:52:38
Subject: 1500 point CSM army NEED FEEDBACK
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Fixture of Dakka
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Looks good. You can actually hide part of your 2 beast units behind the LR's as they advance (or at the very least, on deployment). There is some good synergy in this list, though there are some exploitable weaknesses as well.
Overall, I would suggest considering dual-heldrakes and some more support units over the dual khorne-lord mini-stars.
Won't be able to reply further until after my tournament.
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This message was edited 1 time. Last update was at 2013/03/02 13:54:09
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![[Post New]](/s/i/i.gif) 2013/03/02 15:59:43
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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jy2 wrote:Looks good. You can actually hide part of your 2 beast units behind the LR's as they advance (or at the very least, on deployment). There is some good synergy in this list, though there are some exploitable weaknesses as well.
Overall, I would suggest considering dual-heldrakes and some more support units over the dual khorne-lord mini-stars.
Won't be able to reply further until after my tournament.
Hey thanks man! Appreciate it, good luck I am pulling for the Hive Mind to win it all
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![[Post New]](/s/i/i.gif) 2013/03/02 16:20:15
Subject: 1500 point CSM army NEED FEEDBACK
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Stone Bonkers Fabricator General
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just me but I would swap out 1 lord and a jugger + spawn for unmarked lord with LC + PF on a bike with some bikes. Pref plasma bikes maybe with MoS and icon. Dont know if the points are there but MoK on the second is really only allowing you the Jugger and otherwise that unit isnt that killy.
Another thing is can you get some points for a DC for a land raider. Some armies really have nasty overwatch combos and getting a denial land raider so you dont eat the overwatch its can be useufl.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/03/02 18:15:15
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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Exergy wrote:just me but I would swap out 1 lord and a jugger + spawn for unmarked lord with LC + PF on a bike with some bikes. Pref plasma bikes maybe with MoS and icon. Dont know if the points are there but MoK on the second is really only allowing you the Jugger and otherwise that unit isnt that killy.
Another thing is can you get some points for a DC for a land raider. Some armies really have nasty overwatch combos and getting a denial land raider so you dont eat the overwatch its can be useufl.
Yea I always forget about DC, I like the idea. I also hear you guys on the second spawn unit, I have 7 bikes with dual plasma, they are all modeled for Khorne though  Chain axes, bunny ears ha ha. I also bought the new WoC jugger knight kit to make the 2 jugger lords... I have this crazy urge to make a somewhat khorne list, maybe it is because I am bitter for owning 52 fully painted KB that now all suck ha ha. Glad I spent two weeks extreme highlighting their armor last spring
I love bikes but I just don't see them as strong as spawn. Doing the math 5 bikes with dual melta = 4 spawn and the 12 wounds from AI that will kill 4 spawn will drop the bikes as well (4 failed saves)  but against AT and things like heldrakes the spawn completely out shine the bikers in survivability. I do realize that they are more mobile and have the melta guns of course so maybe I am missing something. Again though, I don't have time to paint up another 8 bikes ( I own them but they need remodeling) to not have MoK
Maybe I should swap gear on the second lord, how is the murder sword in your opinion? Haven't used it yet.
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![[Post New]](/s/i/i.gif) 2013/03/02 18:50:30
Subject: 1500 point CSM army NEED FEEDBACK
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Regular Dakkanaut
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Gotta be honest, at 1500 I can see many competitve lists ripping this army apart. What happens when those landraiders die? Or If your opponent focuses on killing the spawn who don't have a save and you'll end up relying on staying in cover. And you have no long range. I'm guessing you just run the whole army forward and hope for the best?
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![[Post New]](/s/i/i.gif) 2013/03/02 20:22:13
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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phempchildrenbob wrote:Gotta be honest, at 1500 I can see many competitve lists ripping this army apart. What happens when those landraiders die? Or If your opponent focuses on killing the spawn who don't have a save and you'll end up relying on staying in cover. And you have no long range. I'm guessing you just run the whole army forward and hope for the best?
EDIT: What lists pe-rsay do you see as a problem? and thank you for the feed back it's got me thinking again.
Well, any list can be competitive with a good plan. I just took second in a doubles tourney with a casual list and no fliers. 2 massacres and a major, so to me I need to hear more then just this list isn't competitive, because that's just not true. If you haven't played it yet I don't see how you can be so quick to judge. I mean what saying what happens if those LR die is kind of funny to me since that like saying what if a 3rd of any army disappears easily, early. I would say that if that happens I will lose, I just don't see what will kill two landraiders and a vindicator very quickly.
The spawn are meant to die, plain and simple they are meat shields for the 2 lords who can split off during the charge and tar pit things like long fangs or IG blobs if I get the chance. If they die then it will be soaking fire. Basically the principle of the list is to apply forward pressure with the two lord units while my backfield stays safe lobbing shots and remaining largely immune to fliers until late game where they disembark using the LR as a shield and grab objectives. Honestly not many 1500 point TAC lists can handle 32 T5 wounds moving as beasts AND deal with my back field. That is a lot of T5 wounds to drop and keep in mind I can jump in terrain and not be penalized so I should have cover.
You are right however that some lists will hard counter me, dual or triple vindicators would suck, so would dual storm ravens. But honestly in 6th there will always be a rock to scissors match in my experience. Also note where I play FW fliers like vultures and avengers are common, then necron fliers and helturkeys so I feel like this list matches those well. I am not apposed to losing once spawn unit for more troops though but its difficult buying a durable scoring unit for only 120 pts lol. It also makes focusing on my offensive units laughably simple. This is actually why I am only running one HD as waiting for reserve rolls on two units is just too risky for the list IMO especially if I go second.
Maybe I can drop one LR for las havocs on a bastion with an Icarus and a rhino the cultists can hop in... it just seems like a lateral shift though as I am trading one av 14 construct with two TL las c for another with non TL LC and no movement.
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This message was edited 1 time. Last update was at 2013/03/02 20:24:25
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![[Post New]](/s/i/i.gif) 2013/03/04 02:42:39
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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I think DA, guard, necrons and chaos will be most common. There are a couple DE players I have seen though as well.
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![[Post New]](/s/i/i.gif) 2013/03/04 23:25:00
Subject: 1500 point CSM army NEED FEEDBACK
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Awesome Autarch
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I like it a lot, actually. You have good counter assault and objective clearing units with the Spawn and Lords, good scoring with the Cultists and the Land Raiders, a Hell Turkey (which is always good) and a Vindie, which that strength 10 ap2 is just so dang useful.
I wouldn't change anything, really, to be honest. I think you will do quite well with that.
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![[Post New]](/s/i/i.gif) 2013/03/05 03:10:06
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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Reecius wrote:I like it a lot, actually. You have good counter assault and objective clearing units with the Spawn and Lords, good scoring with the Cultists and the Land Raiders, a Hell Turkey (which is always good) and a Vindie, which that strength 10 ap2 is just so dang useful.
I wouldn't change anything, really, to be honest. I think you will do quite well with that.
Thanks mate! I will definitely post some feedback on how the list fares. Congratulations on the BAO's resounding success! I can't believe what you few fellas accomplished in one weekend, seriously outstanding work!
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![[Post New]](/s/i/i.gif) 2013/03/05 03:31:43
Subject: 1500 point CSM army NEED FEEDBACK
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Pulsating Possessed Chaos Marine
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Red Corsair wrote:phempchildrenbob wrote:Gotta be honest, at 1500 I can see many competitve lists ripping this army apart. What happens when those landraiders die? Or If your opponent focuses on killing the spawn who don't have a save and you'll end up relying on staying in cover. And you have no long range. I'm guessing you just run the whole army forward and hope for the best?
EDIT: What lists pe-rsay do you see as a problem? and thank you for the feed back it's got me thinking again.
Well, any list can be competitive with a good plan. I just took second in a doubles tourney with a casual list and no fliers. 2 massacres and a major, so to me I need to hear more then just this list isn't competitive, because that's just not true. If you haven't played it yet I don't see how you can be so quick to judge. I mean what saying what happens if those LR die is kind of funny to me since that like saying what if a 3rd of any army disappears easily, early. I would say that if that happens I will lose, I just don't see what will kill two landraiders and a vindicator very quickly.
The spawn are meant to die, plain and simple they are meat shields for the 2 lords who can split off during the charge and tar pit things like long fangs or IG blobs if I get the chance. If they die then it will be soaking fire. Basically the principle of the list is to apply forward pressure with the two lord units while my backfield stays safe lobbing shots and remaining largely immune to fliers until late game where they disembark using the LR as a shield and grab objectives. Honestly not many 1500 point TAC lists can handle 32 T5 wounds moving as beasts AND deal with my back field. That is a lot of T5 wounds to drop and keep in mind I can jump in terrain and not be penalized so I should have cover.
You are right however that some lists will hard counter me, dual or triple vindicators would suck, so would dual storm ravens. But honestly in 6th there will always be a rock to scissors match in my experience. Also note where I play FW fliers like vultures and avengers are common, then necron fliers and helturkeys so I feel like this list matches those well. I am not apposed to losing once spawn unit for more troops though but its difficult buying a durable scoring unit for only 120 pts lol. It also makes focusing on my offensive units laughably simple. This is actually why I am only running one HD as waiting for reserve rolls on two units is just too risky for the list IMO especially if I go second.
Maybe I can drop one LR for las havocs on a bastion with an Icarus and a rhino the cultists can hop in... it just seems like a lateral shift though as I am trading one av 14 construct with two TL las c for another with non TL LC and no movement.
You know earlier I suggested that you switch to a bastion that is cheaper and put lascannon havocs in it, but I think you're right, it is a lateral move. If the havocs are on top to man the gun, they can be targeted and even with their 3+ and 4++ saves a unit that throws a ton of high strength wounds on them will drag the havocs down. At the same time, lootas and the like are useless against landraiders that stay away. Go forth and conquer my friend and let us know how it worked out.
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![[Post New]](/s/i/i.gif) 2013/03/05 03:34:30
Subject: 1500 point CSM army NEED FEEDBACK
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Haemonculi Flesh Apprentice
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Thanks man! Yea I was tossing about over the bastion forever but it finally dawned on me that though it holds two units, it can't move ha ha.
Hopefully I do alright, I am going in it for modelling and gaming equally so I hope the army shines and stands apart on the battle field. (man i am getting vain maybe I should play slaanesh  )
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