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2015/10/03 19:31:25
Subject: PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
Minion players are pretty excited about the two farrow light beasts (battle boar and splatter boar). The Blindwalker for gators seems interesting although not super powerful (can't run and function as an arc node, so you could only charge or trample to move forward by 8", and it takes damage every time it channels). If you're a Minion player skip to 17:00 into the video for that section!
This message was edited 2 times. Last update was at 2015/10/03 19:33:29
2015/10/03 19:34:01
Subject: Re:PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
Waiting for my shill money from Spiral Arm Studios
I think it was good book overall.
Minions made out like bandits. Trolls just got a bunch of amazing stuff too.
The Hydra is probably the best Gargantuan now. Its just that little bit better than the Mammoth(although you'll still see the Mammoth as its got a longer ranged gun). It does 4 more damage on average, has crazy regeneration capabilities(making up for its one less point of arm and 2 less hit boxes), and is a little more versatile.
I feel sad for Circle. They got a real turd of a colossal.
This message was edited 1 time. Last update was at 2015/10/03 19:34:26
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Grey Templar wrote: Note I said 40k conversion policies, not GW conversion policies.
The standard for most 40k tournaments has been that the model must be recognizable, and some have mandated GW parts.
Oh so you mean unofficial policies set down by TOs, because the PP policy only applies to events they organize.
You'll be surprised to learn then that exceptions to it is the norm in independant WMH events, in fact just recently the WTC (world team championship) was played and they allowed recognizable conversions of unreleased models.
That sure brings back memories eh?
This message was edited 1 time. Last update was at 2015/10/03 20:07:38
Nosebiter wrote: Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
2015/10/03 20:14:24
Subject: Re:PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
Waiting for my shill money from Spiral Arm Studios
ImAGeek wrote: A shame about the Circle gargantuan (if that's true, I'm going entirely by your word )
They gave it mat5. On a model that seems designed to kill infantry. They gave it below average p+s, on weapons with disruption. Its also got a glaringly low amount of health and armor.
It would be ok if it was either 17 points OR was mat6. Its like right on the cusp of being ok.
Grey Templar wrote: Note I said 40k conversion policies, not GW conversion policies.
The standard for most 40k tournaments has been that the model must be recognizable, and some have mandated GW parts.
Oh so you mean unofficial policies set down by TOs, because the PP policy only applies to events they organize.
You'll be surprised to learn then that exceptions to it is the norm in independant WMH events, in fact just recently the WTC (world team championship) was played and they allowed recognizable conversions of unreleased models.
That sure brings back memories eh?
I am aware that most TOs will allow exceptions. And actually PP's policy does apply to any Steamroller event, but they do include a clause where the TO has final call and can override this if he wishes.
I was not aware the WTC allowed unreleased scratchbuilds. Thats cool.
This message was edited 1 time. Last update was at 2015/10/03 21:10:21
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Four Initial Attacks with Electro Leap on three of them. Really high speed in a faction with Sprint as an Animus.
Gargantuans can't sprint.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Waiting for my shill money from Spiral Arm Studios
If his melee attacks were electrical damage type he would actually be Mat7 and could actually hit stuff.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I'd be really surprised - PP has shown no interest in converting Cav to plastic (for some reason) plus they are one of the very few units that still needed to be reboxed to a full unit in a box.
2015/10/04 02:46:05
Subject: PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
Schmapdi wrote: I'd be really surprised - PP has shown no interest in converting Cav to plastic (for some reason) plus they are one of the very few units that still needed to be reboxed to a full unit in a box.
Oh. Is that all it is? Just a full unit of five? Dang. I was hoping for plastic.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
2015/10/04 02:50:16
Subject: Re:PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
Waiting for my shill money from Spiral Arm Studios
They've been slowly repacking all the min sized unit boxes into full units.
Units with low volume sales are also unlikely to be turned into plastic as well due to plastic molds being more expensive and not lasting as long, so its not worth the expenditure of making plastic molds.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
DEF12 on a colossal is pretty powerful as it means MAT6 charges can actually miss, even DEF10 is nice because it means 3's miss, and missed attacks against colossals are crippling. Put Forced Evolution on it and it hits DEF14, which is a level most things are boosting to hit - and again that is a massive damage swing against a colossal where you need those attacks to be doing work. There are also several ARM buffs in the faction, and 12/20 is a pretty respectable statline for something with SPD7 and a good gun. This is also a faction with Stormwall and Druids, aka the best tech you can get for escorting something across the board in the game.
Tbh the only complaint that I think carries any weight in the MAT5. This is generally being considered a Primal tax, because even without any other buffs that lets it hit insanely hard. Circle also have plenty of MAT fixes, Carnage, Carnivore, Wild Aggression, eMorv cutting, eKrueger TKs etc so its not the end of the world.
What I think people are missing is that it has a solid gun, RAT6, Virtuoso and Gunfighter (since its a colossal). With Superconduction (which it has base) its effectively RAT8 up close, and it gets to use it on the charge as well so he has 4 initials. He also gets heaps of work out of his animus, firstly it pushes the POW of his gun up to 16 (so he has a 16, 2 17s and an 18 without buffs), but it also pushes the POW of his eLeaps (which has has on all of his attacks) up to 12, which means they will reliably clear almost any infantry. Most importantly the animus lasts for a round, and he has Plasma Nimbus - which means anything that hits him is taking a POW12 - so most infantry are on a one way trip if they charge him.
2015/10/04 10:06:29
Subject: PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
What do people think of the bushwacker UA? Camouflage is, well, okay I guess but I have rarely got people trying to shoot my pygs. Slip away seems great though, no more being tied into closed combat! Nice!
Apparently the mortar can move AND shoot at range 14, so this is nice!
What is combined arms though? Does it mean combined melee attack?
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
2015/10/04 10:12:12
Subject: PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
DEF12 on a colossal is pretty powerful as it means MAT6 charges can actually miss, even DEF10 is nice because it means 3's miss, and missed attacks against colossals are crippling. Put Forced Evolution on it and it hits DEF14, which is a level most things are boosting to hit - and again that is a massive damage swing against a colossal where you need those attacks to be doing work. There are also several ARM buffs in the faction, and 12/20 is a pretty respectable statline for something with SPD7 and a good gun. This is also a faction with Stormwall and Druids, aka the best tech you can get for escorting something across the board in the game.
Tbh the only complaint that I think carries any weight in the MAT5. This is generally being considered a Primal tax, because even without any other buffs that lets it hit insanely hard. Circle also have plenty of MAT fixes, Carnage, Carnivore, Wild Aggression, eMorv cutting, eKrueger TKs etc so its not the end of the world.
What I think people are missing is that it has a solid gun, RAT6, Virtuoso and Gunfighter (since its a colossal). With Superconduction (which it has base) its effectively RAT8 up close, and it gets to use it on the charge as well so he has 4 initials. He also gets heaps of work out of his animus, firstly it pushes the POW of his gun up to 16 (so he has a 16, 2 17s and an 18 without buffs), but it also pushes the POW of his eLeaps (which has has on all of his attacks) up to 12, which means they will reliably clear almost any infantry. Most importantly the animus lasts for a round, and he has Plasma Nimbus - which means anything that hits him is taking a POW12 - so most infantry are on a one way trip if they charge him.
Nice summation, thank you. I'm glad it's not as dire as my first look. I have aninkling the model is going to be epic, and I'd hate not to gate it because the stats are terrible.
The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space.
2015/10/04 12:34:51
Subject: PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
B0B MaRlEy wrote: Combined Arms is a special rule that allows you to re-roll misses when you do a combined ranged attack
Oh that is rad! No more snakes eyes running my 10 pyg combined ranged attack, and now making a bunch of 2/3 pyg combined becomes a LOT more manageable despite the RAT4.
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
2015/10/04 12:39:23
Subject: PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
DEF12 on a colossal is pretty powerful as it means MAT6 charges can actually miss, even DEF10 is nice because it means 3's miss, and missed attacks against colossals are crippling. Put Forced Evolution on it and it hits DEF14, which is a level most things are boosting to hit - and again that is a massive damage swing against a colossal where you need those attacks to be doing work. There are also several ARM buffs in the faction, and 12/20 is a pretty respectable statline for something with SPD7 and a good gun. This is also a faction with Stormwall and Druids, aka the best tech you can get for escorting something across the board in the game.
Tbh the only complaint that I think carries any weight in the MAT5. This is generally being considered a Primal tax, because even without any other buffs that lets it hit insanely hard. Circle also have plenty of MAT fixes, Carnage, Carnivore, Wild Aggression, eMorv cutting, eKrueger TKs etc so its not the end of the world.
What I think people are missing is that it has a solid gun, RAT6, Virtuoso and Gunfighter (since its a colossal). With Superconduction (which it has base) its effectively RAT8 up close, and it gets to use it on the charge as well so he has 4 initials. He also gets heaps of work out of his animus, firstly it pushes the POW of his gun up to 16 (so he has a 16, 2 17s and an 18 without buffs), but it also pushes the POW of his eLeaps (which has has on all of his attacks) up to 12, which means they will reliably clear almost any infantry. Most importantly the animus lasts for a round, and he has Plasma Nimbus - which means anything that hits him is taking a POW12 - so most infantry are on a one way trip if they charge him.
How are druids escorting it across the table? Clouds don't block LoS to a Gargantuan. As for mat5 being the Primal tax, thats a BS reason. You should NEVER have to primal a gargantuan to get it to do work, on a 19 point model thats just criminal. I suppose if you are running another mat fixer its ok, but its still a bad thing that PP seems to not have learned from their mistakes("Hey guys, the MK was terrible with mat5!" "Lets make 2 more gargantuans with mat5!" "Yeah!")
If his gun was RoF3 or something where he could spend the game just shooting, or charge, make his initials, and then buy gun shots, he wouldn't be half bad.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Mountain King now has assault which helps. I think of him as
scarier with RAT 5 POW stupid spray more than anything
else anyway.
Glacier King has an inherent MAT fixer with stationary punch.
Also, he can spend much of the early game just shooting stuff.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
2015/10/04 22:26:19
Subject: PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
Mat5 didn't break the Mountain King, his whole package was lacking. The Colossals were sweet because they were excellent gun platforms and still good at melee when they got close. The Gargantuans lacked that and it's largely what killed them. The new ones have much better guns and it shows.
2015/10/16 18:49:10
Subject: Re:PP: Warmachine/Hordes New Releases: Devastation Spoilers, Pg 75!
But it makes me sad that Shrike is metal. I feel like all Warjacks, even tiny ones, should be plastic by now. Was the perfect opportunity to redo the Scavenger too.