Switch Theme:

Is it possible to play an army with no magic?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Tangent wrote:
See, I think the term "MSU" sounds like ten models. But I can't imagine an army full of 10-model units having even the slightest chance of winning.


Agreed. I think MMU is more accurate in this case.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Killer Klaivex




Oceanside, CA

 Platuan4th wrote:
 Tangent wrote:
See, I think the term "MSU" sounds like ten models. But I can't imagine an army full of 10-model units having even the slightest chance of winning.


Agreed. I think MMU is more accurate in this case.


If that army is units of 10 warriors of khorne, they have a good shot. ~23 S5 attacks at Init 5 is going to really leave a dent in enemy units (that's ~10 wounds vs T4, 13 wounds vs T3).
With that many wounding hits, they are unlikely to lose combat, and keep on grinding very effectively.
It's 170 points per block (200 with full command).
WS5 T4 4+ armor is going to limit losses they take.

You could run 10 units of 10, with full command, and then spend ~200 point on a cheap character.
Don't forget the VP bonus for having a unit champ whack a hero in a challenge, and 4S5 attacks from a unit champ is a threat.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Ghastly Grave Guard





Cambridge, UK

I mean... maybe I'm wrong, but I still don't see that army winning. A 10-man unit like that might win combat but won't break steadfast, and every single casualty they take hurts their effectiveness. They'll also never BE steadfast. Despite how hard they can hit, I don't see them winning overall.

1500
500
Vampire Counts 2400
300
Circle Orboros 20 
   
Made in de
Decrepit Dakkanaut





Yeah, that's another issue on top if it giving VP away really easily. They would even lose a fight vs. most tarpits in the game.

   
Made in us
Killer Klaivex




Oceanside, CA

 Sigvatr wrote:
Yeah, that's another issue on top if it giving VP away really easily. They would even lose a fight vs. most tarpits in the game.

That's actually not the case.
Vs WS3 or WS5, S3 T3 models, with a parry, those warriors of khorne will be doing ~10-11 wounds a turn, and averaging taking less than 1 in return.
The warriors can give up 4 wounds and only see their kills drop to by 1. (since they get 19 attacks from the front rank, and 4 supporting).
It will take ~5 rounds of combat to kill off those 4 guys in the back rank. In that time, the khorne warriors will have chewed through ~50 rank and file.
The warriors will have forced 5 steadfast checks by then.
Warriorsof Khrone are exceptionally good at chewing through tarpits.
The only thing I'd really worry about is T7+ monsters, Swordmasters/White Lions, or a blender vampire lord.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in de
Decrepit Dakkanaut





Woah, thanks for the math. That's really surprising...and makes me rethink that MSU idea. It would still have some the downfall of being very vulnerable to ranged attacks, but overall, it doesn't sound too bad.

   
Made in us
Killer Klaivex




Oceanside, CA

 Sigvatr wrote:
Woah, thanks for the math. That's really surprising...and makes me rethink that MSU idea. It would still have some the downfall of being very vulnerable to ranged attacks, but overall, it doesn't sound too bad.

It's all because the hitting power is in the front ranks. As long as the front rank lives, 75%+ of the hitting power is swinging.





 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in de
Decrepit Dakkanaut





The front rank always lives else the unit would be destroyed

This message was edited 1 time. Last update was at 2013/03/11 22:22:47


   
Made in us
Ghastly Grave Guard





Cambridge, UK

What's funny is that, when I typed my post about steadfast and stuff, the unit I was imagining the Warriors being up against were Swordmasters. I don't even play High Elves, so I don't know why I imagined that. But a block of 20 Swordmasters would be a problem. And it just seems like a lot of armies have access (and usually field) some unit or units like that.

1500
500
Vampire Counts 2400
300
Circle Orboros 20 
   
Made in us
Killer Klaivex




Oceanside, CA

 Tangent wrote:
What's funny is that, when I typed my post about steadfast and stuff, the unit I was imagining the Warriors being up against were Swordmasters. I don't even play High Elves, so I don't know why I imagined that. But a block of 20 Swordmasters would be a problem. And it just seems like a lot of armies have access (and usually field) some unit or units like that.


Nobody gets anything like swordmasters besides high elves. The only thing khorne warriors really worry about is T7+ units, and S5 or higher with ASF. In a khorne MSU army, I'd take a chariot or 3 to help against swordmasters.

The whole swordmaster/white lion problem may go away in a few weeks when the new high elf book comes out.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Ghastly Grave Guard





Cambridge, UK

Yeh, true.

1500
500
Vampire Counts 2400
300
Circle Orboros 20 
   
Made in gb
Bloodthirsty Chaos Knight






 Sigvatr wrote:
 Tangent wrote:
I'm curious - what armies are capable of pulling this off, other than Lizardmen? By "this" I mean foregoing magic entirely.


Goblins, as the Little Waaagh is mostly a supportive lore (though it's a bad idea to forego a lvl 1 mage with ~+3 to each casting attempt). Ogre Kingdoms also come to my mind. WoC might also work out with enough artillery.


Warriors can with MSU. Some fast moving chariots backed by warrior blocks was how I was running it MSU style before the new book, minimal characters, with a lord only in the army if I was playing greater than 2000 points games.

   
Made in us
Stubborn Hammerer





The mighty Dwarves need no magic trickery!

As said, Dwarves have no magic. I have also seen Ogres do it as they also dont really need it, in many cases. And occasionally Orcs and Gobblins I have seen with no magic.
   
Made in us
Been Around the Block



Oakland, CA

 Tangent wrote:
I mean... maybe I'm wrong, but I still don't see that army winning. A 10-man unit like that might win combat but won't break steadfast, and every single casualty they take hurts their effectiveness. They'll also never BE steadfast. Despite how hard they can hit, I don't see them winning overall.


MSU is a very viable army build style. It is predicated on controlling the movement phase by out deploying your opponent, winning the chaff war, creating multiple axis of threats, sacrificing a unit to gain an advantage, redirection, and bringing overwhelming forces on the point of attack. People are often amazed that they are being outmaneuvered by a basic movement 4 army.


The play style tends to lead to minor voctories over massacres since you often need to bleed points to accomplish your goals. You almost always need to finish a game.


If you are playing correctly, you are picking the battles. You should never be sending 10 Warriors in against a Bestigor herd, unless you were sacrificing that unit to accomplish something. You should send two 10 man units and a couple chariots in, which will include at least one flank charge. You will see those Bestigor thin very quickly and break staedfast before they know it.


The best armies for this build have access to models with multiple good quality attacks. As someone said, it is the front rank that is important. There should be an element of ranged support (magic or missle weapons). Good army wide leadership is important since you are often fighting outside of the IP/BSB bubble. Mobil chaff helps a lot. Finally access to high damage out/small footprint models such as chariots and monsters.

In my mind, MSU is not necessarily the smallest unit size the unit can be purchased. I usually ran 12 warriors 6x2. It was more a lack of depth and dependent on the base model. I would likely consider a bunch of 20 man halberdier units as MSU.

I have had a lot of success in tournaments with MSU and MSU/MMU. The best army for this was my WoC, though the lizards did very well also. Elements that made each work.

WoC (old book)-high damage out put/durable foot troops, chariots, excellent offensive/damage magic in the old tzeetch lore, chariots, mobile hard hitting characters, fast cav and hounds, re-roll panic/MoS.

LM-Suaurs, skinks, stegs, cold blooded. Please notice I left the Slann at home.

My new WoC list is based on these principals as well. I will get to a tourney once I have a couple of DP and a spawn painted (I would hate to loose a hero when he ascends to demonhood).

Hinge

This message was edited 1 time. Last update was at 2013/03/15 21:51:00


 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: