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 Melcavuk wrote:
Can a Herald of Tzeentch in possession of both a Mutating Warp Blade (greater reward) and Etherblade (lesser reward) gain the benefit of the Warp Mutation rule when attacking with the Etherblade?

A model with both weapons would recieve +1 attack for having two specialist weapons, rerolls from Etherblades mastercrafted and AP2. The Warp Mutation specifies that it comes into effect when the Bearer kills a character, and unlike Warpdoom (staff of change) it doesn't specify it has to be an attack from the original weapon.

Seems like it would take effect by wording (Herald is still the bearer of Mutating Warpblade even if attacking with Etherblade), and would be an effective character slayer.


No, the BRB is very clear about having more than one weapon.
You must choose which weapon you are striking with and use only the benefits of that weapon.

See more than one weapon section of the BRB page 51
   
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Except for Great Swords, which you just have to "have" in order to benefit from.
   
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Good to know, forgot the BRB bit when reading up on daemon book, teaches me to cross check I guess.

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nosferatu1001 wrote:
Except for Great Swords, which you just have to "have" in order to benefit from.
All the Tyranid biomorphs use similar "model which has" language, too.

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I had this in another thread, but I guess I could add it here.

If the Pink Horrors suffer a double-1 or double-6 for the psychic test while there is a herald in the unit, does the herald take the perils wound? I'd argue he does, as he's a character in the unit. Might make it worth the 5pts to put an Iridescent horror in the unit o_O.

Also, does the whole unit count as firing a weapon? If the Iridescent horror rolls on the greater rewards table and get the lance weapon, can it shoot it while the pink horrors are firing off their witchfire power?
   
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For the second one - it tells you to nominate a single model as firing the power, doesnt it? So only that model has "shot"
   
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Can the Spell Syphon power of the Blue Scribes increase the Pink Horrors Warp Charges beyond 3 and if so, do you add additional D6 to the roll?
   
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Flickering Flame has a cap. Warp charges are listed 1-3.

Now Syphon on Fateweaver. If he can get the buffs, he can buff 2 units, fire two witchfire powers, last one being Flickering Flame.

   
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Been Around the Block




Does a weapon destroyed result on a vehicle destroy a demonic gift, as it is not a weapon, per se, or does it immobilize the vehicle?
   
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Manhatten, KS

??? I don't see what gives any model in the book an invulnerable save. They aren't allocated except where specially mentioned. So does that mean my models got no saves? I don't see the Daemonic special rule. Just Daemon of XXXXXX and Daemonic Instability. Please tell me I am mistaken.

This message was edited 1 time. Last update was at 2013/03/07 01:29:32


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 Tomb King wrote:
??? I don't see what gives any model in the book an invulnerable save. They aren't allocated except where specially mentioned. So does that mean my models got no saves? I don't see the Daemonic special rule. Just Daemon of Khorne and Daemonic Instability. Please tell me I am mistaken.


You are mistaken. All of the 'Daemon of X' rules give the model the daemon special rule (from the rulebook), which gives them a 5+ invulnerable save and the fear special rule.


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Manhatten, KS

 yakface wrote:
 Tomb King wrote:
??? I don't see what gives any model in the book an invulnerable save. They aren't allocated except where specially mentioned. So does that mean my models got no saves? I don't see the Daemonic special rule. Just Daemon of Khorne and Daemonic Instability. Please tell me I am mistaken.


You are mistaken. All of the 'Daemon of X' rules give the model the daemon special rule (from the rulebook), which gives them a 5+ invulnerable save and the fear special rule.



I knew I saw it somewhere... just had a complete... sigh its been a long week.

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nosferatu1001 wrote:For the second one - it tells you to nominate a single model as firing the power, doesnt it? So only that model has "shot"


Does it say that anywhere? I think I saw someone else mention that fact as well, but for the life of me I can not find the rules reference. I only have the digital codex so I'm wondering if some text got left out? The Brotherhood of Sorcerer rules only specify how the unit takes psychic tests and is affected by Perils, but nothing about how they actually cast a power. And the unit rules for Horrors themselves don't seem to say anything either. So can anyone point me in the right direction here?

abbazabba1920 wrote:Does a weapon destroyed result on a vehicle destroy a demonic gift, as it is not a weapon, per se, or does it immobilize the vehicle?


Daemonic Gifts can still be ranged and/or melee weapons per the codex. They are all categorized as such in the codex (within the Daemonic Gifts section they specify 'ranged weapons' and 'melee weapons').


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Adding to your Masque and Blue Scribes are not heralds, are they really not supposed to be Independent Characters either?

Being a (nearly) Mono Slaanesh player i know the masque never had IC rule in previous codex either which makes me think for some reason this was done intentionally... The reasoning behind it eludes me however.

This message was edited 1 time. Last update was at 2013/03/07 02:14:33


 
   
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Buffalo, NY

 keltikhoa wrote:
Adding to your Masque and Blue Scribes are not heralds, are they really not supposed to be Independent Characters either?

Being a (nearly) Mono Slaanesh player i know the masque never had IC rule in previous codex either which makes me think for some reason this was done intentionally... The reasoning behind it eludes however.


I think because the Masque must dance...forever alone.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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If your going to quote fluff at me then at least say it right, "She must dance forever more."

Also farther in the fluff for her it says, So powerful is the lure of the masque's display that all who see it feel compelled to join in the performance.

and yet she cant join a unit of daemonettes even if they are compelled to join her?
   
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Buffalo, NY

I was quoting fluff (at least not intentionally, I don't own the new codex). Forever alone is an internet meme.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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If the masque could join units no one would not take her for the points cost, as she stands now it's a case of take her in the spare HQ slot, drop her on an icon and cross your fingers that she survives to do her horrible thing, if not then at least there's probably a decent amount of overkill fired at her which isn't going somewhere else.


 
   
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Ok The Masque is a dirty dirty girl. mkay.

Another question then.

Lord of _____ - DP from this codex with the Daemon of ____ upgrade are HS choices rather than HQ choices.

Can you still take a DP with that mark as your 2nd HQ or are you only allowed to take them as HS?
   
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Buffalo, NY

You can only take them as HS. If it said they can be taken as HS then it would be HQ or HS.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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no, the rule very clearly states that the Deamon Princes in question are heavy support, there's nothing optional about it, it's the same for most characters who move things on the FOC these days.

For example, if you take Azrael with Dark Angels, once your 6 Troops slots are full you cannot take Deathwing Terminator squads or Ravenwing Attack Squads.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


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 Drunkspleen wrote:
no, the rule very clearly states that the Deamon Princes in question are heavy support, there's nothing optional about it, it's the same for most characters who move things on the FOC these days.

For example, if you take Azrael with Dark Angels, once your 6 Troops slots are full you cannot take Deathwing Terminator squads or Ravenwing Attack Squads.


You can however, take daemon prince of khorne as heavy support but a daemon prince with a different mark as an hq. etc...

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 loreweaver wrote:
I had this in another thread, but I guess I could add it here.

If the Pink Horrors suffer a double-1 or double-6 for the psychic test while there is a herald in the unit, does the herald take the perils wound? I'd argue he does, as he's a character in the unit. Might make it worth the 5pts to put an Iridescent horror in the unit o_O.

Also, does the whole unit count as firing a weapon? If the Iridescent horror rolls on the greater rewards table and get the lance weapon, can it shoot it while the pink horrors are firing off their witchfire power?

The Brotherhood of Sorcerers rule states that independent character joined to the unit can't have the perils allocated to them, it's either a character that's part of the unit or a random guy if there is no character.

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purging philadelphia

The portaglyph is a 1 hullpoint immobilised vehicle. Does that mean that, similar to a drop pod, it loses a hullpoint when deployed ue to being immobilised and therefore counts as destroyed? Is there a difference between being an immobilised vehicle and being a vehicle that suffered an immobilised result?

This message was edited 1 time. Last update was at 2013/03/07 07:11:57


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thanatos67 wrote:
The portaglyph is a 1 hullpoint immobilised vehicle. Does that mean that, similar to a drop pod, it loses a hullpoint when deployed ue to being immobilised and therefore counts as destroyed? Is there a difference between being an immobilised vehicle and being a vehicle that suffered an immobilised result?


That question will definitely be discussed for the Adepticon FAQ because of the Drop Pod ruling they currently have, but assuming that ruling stays, I don't think its completely similar situation.

The Drop Pod rules say that they 'count in all respects as a vehicle that has suffered an immobilised damage result'.

This is MUCH more specific than the Portalglyph, which just says it: 'is treated as an immobilised vehicle.'


So in other words, I think the drop pod rule is different enough to have a different interpretation of how it should be played.


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Not sure if this has been mentioned yet, but...

Do the Masque's dances count as "firing a weapon"? Or can it, for example, select the dance at the beginning of the Shooting phase and still run in that phase? The Dances seem to conform to the rules for normal shooting in some ways (LOS required, range, unengaged enemy unit, etc.), but it's not explicit.

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1. Can a psyker in a transport be possessed by the 11 roll on the warpstorm table?
2. Does a farseer get a ghosthelm save against it (as that is what this piece of wargear is meant to be for in the fluff)?
3. If the psyker possessed was in a vehicle, does the herald get placed within 6" of the vehicle (as it obviously can't be placed inside where the psyker was)?

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Can a banner from a unit that has arrived via deep strike be used by units that arrive from deep strike in the same turn?

Teleport homers and such have wording that says they have to be on the table at the start of the turn. Banners seem to be lacking this.

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rohansoldier wrote:
1. Can a psyker in a transport be possessed by the 11 roll on the warpstorm table?
2. Does a farseer get a ghosthelm save against it (as that is what this piece of wargear is meant to be for in the fluff)?
3. If the psyker possessed was in a vehicle, does the herald get placed within 6" of the vehicle (as it obviously can't be placed inside where the psyker was)?

Yes, they are a psyker in play
No, as it is not a perils of the warp
Yes, as it is a distance involving measuring to the unit embarked
   
 
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