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Made in us
Road-Raging Blood Angel Biker




ohio

I'm probably starting to become a bore with this subject, but how many of you still play rogue trader...the first edition of warhammer 40k. ? (sorry about clarification issues!)

If you play, how long have you played, and why do you continue to play?

Just curious.

Thanks guys

This message was edited 2 times. Last update was at 2013/03/14 03:15:25


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Torch-Wielding Lunatic





Me, me ,me!

We haven't played in a couple of months but the game hasn't ended. It's just two of us and a GM. We have fun characters who are at odds enough in morality to keep it interesting, but not so opposed to one another that nothing gets done. The NPC's are also a hoot.

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Gore-Soaked Lunatic Witchhunter




Seattle

I don't think he's talking about FFG's Rogue Trader RPG, but, instead, the original incarnation of Warhammer 40,000: Rogue Trader.

Or maybe he is? I dunno. Would kinda help to clarify which RT is being talked about here.

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Shas'o Commanding the Hunter Kadre





Richmond, VA

Should be in another forum, hang on.

Anyway, the game is pretty fun but requires players that are working together and not derping around.

In terms of play at our store, with me being the only GM we play dark heresy and deathwatch mostly, a little rogue trader and no black crusade.

I like rogue trader, but at the same time it almost is too free for the players. It requires the right kind of group, not your normal DND one.

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1st Lieutenant




Philadelphia, Pennsylvania, USA

 Reatrea wrote:
Me, me ,me!

We haven't played in a couple of months but the game hasn't ended. It's just two of us and a GM. We have fun characters who are at odds enough in morality to keep it interesting, but not so opposed to one another that nothing gets done. The NPC's are also a hoot.


lol, im pretty sure he is talking about the first edition of the game RT, not the RPG. Although, the RPG is a fun game as well I must say!


I used to play RT actually, it was the edition that got me interested in the game and the first edition I played. RT eventually got down to me and one other person playing before we lost the other guy when he moved.

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Made in us
Road-Raging Blood Angel Biker




ohio

I meant the first ed of 40k, sorry guys lol

There's an rpg? interesting, might look into that

This message was edited 1 time. Last update was at 2013/03/14 01:49:45


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Are there fan rules for newer armies such as Necrons out there for RT era 40k?

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Made in us
Road-Raging Blood Angel Biker




ohio

 Amaya wrote:
Are there fan rules for newer armies such as Necrons out there for RT era 40k?


I am looking for a fan-made rulebook, as the real one is expensive.

From what I understand, there are enough weapons, armours, and random stats in the RT book, you can easily adopt new races.


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This message was edited 1 time. Last update was at 2013/03/14 03:06:28


"The horses look mighty thin today! And the men look absolutely starved! Perhaps we should hold a feast to brighten spirits, and fill bellies"- a slightly disillusioned tomb king to his herald. 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

Myself and a few buddies adapted almost all of the later races and weapons/ vehicles into RT stats, and played a few campaigns with the old school rules, was alot of fun, vehicles in that original format were nasty, and the rule book had systems for building them, along with altering the statlines of unit.
Incredibly fun with a GM, its almost a RPG/TT/wargame, and that was kinda the intent of it, toss in Latd, and SlavesTD and it really captures the feelining of chaos and 40k, but not really intended for any kind of tournament play , its a story driven GM based format.

hmm makes me want to break it back out, we had a pseudo gorkamorka/necromunda style campaign that was crazy fun.

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Made in us
Road-Raging Blood Angel Biker




ohio

Sounds amazing.

Wish I could get ahold of the rules, and play.

My friends and I all started in 5th... but recently, I have been reading rt battle reports.... and the narrative style mixed with olde-schoole models looks amazing, and seems like it could be a ton of fun.

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Beautiful and Deadly Keeper of Secrets





I've still got a few books, I have the old orks with their Robots, and huge Mekanik rules and campaign rules.

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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


There's really two different 'editions' of the game that make up the Rogue Trader era.

There is the original standalone RT book, which was basically a glorified set of role-playing rules using a bunch of miniatures (no army lists, all random equipment, etc) and then they started rolling out actual army lists for Space Marines, Orks, etc, which changed the game into more of an 'army' style game (although really more of a small detachment back then).

Trying to play the latter system, with army lists, in any kind of format where you're picking armies to crush your friends is honestly an utter failure. The game was so expanse that there are just utterly broken, broken concepts in it that can be exploited to no end and are frankly no fun to play with....hey I'm going to buy a vortex missile whose blast covers 3/4 of the board...awesome!

The 'pure' RT experience straight from the original book could probably still work, but you'd have to really throw out any concept you have of modern 40K and go back to just playing it like a RPG and you'd most definitely need a GM (as they suggest) to make it all work.

Honestly, I think you'd find that the rules feel really dated at this point. If you want a 40K RPG, then Fantasy Flight has several variants of that now, and if you want a miniature/RPG combo in a 40K setting, I'd search out Inquisitor...it is easily possible to convert the scale in Inquisitor down to use 28mm models and I think is a much more solid, modern system than the original Rogue Trader.


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Ancient Venerable Dreadnought





The Beach

The problem is, to play the Rogue Trader version of the game, you need pretty much all the main core books (rulebook, Compedium, Compilation) and probably a fair number of the expansions. Not easy or cheap to get hard copies of those.

The game sorta evolved as it went along, so the rules are fairly spread out. The original book won't have Chaos forces at all. Tyranids were two units (Tyranid Warriors and Zoats), though Genestealers have rules too. Obviously Tau, Dark Eldar, Sisters and Necrons don't exist either. Most of your Imperial Guard vehicles won't exist either (RT era Guard had Land Raiders and Rhinos)

But it's still kinda fun in its retro, silly, kind of way. If my buddies and I ever dusted off an old ruleset, we'd probably go with 2nd Edition instead. No Tau or Dark Eldar (and significantly less Necrons), but it's a fairly solid ruleset. The game is more time consuming though, especially if you allow psykers, lol.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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