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Made in us
Hurr! Ogryn Bone 'Ead!




Castro Valley, CA

What's your satisfaction about playing 40K? Some examples; playing the game with other people, the challenge of trying to beat your opponent, the win, etc.
For me, it's making the game fun(ny) for the spectators watching our game. Kinda like me and my opponent are gladiators fighting for the amusement of the crowd. (ARE YOU NOT ENTERTAINED?!)

DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
"It is said remorse is the pain of sin. We feel no remorse."

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
 
   
Made in us
Douglas Bader






Making other people lose. Not just winning (which is nice), the crushing despair in my opponent's face when I mercilessly table them.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

Winning w/ non standard lists. Something I have come up with.

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in us
Death-Dealing Devastator




Birmingham, AL

I like the modelling more than the playing.

"The strength of a blade is tested by fire. The strength of a warrior is tested by actions."

4500 pts (1000 or so painted)
1850pts 
   
Made in dk
Stormin' Stompa





Collecting, building, painting and having fun with my friends.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Of late, very little. I used to have a great group. We were all friends, we'd hang out together for matters other then playing warhammer. But military life tends to break things like that up, so the last few years the game just hasn't been as fun, playing with relative strangers for nothing more then to win or lose.

Full Frontal Nerdity 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Castro Valley, CA

 Peregrine wrote:
Making other people lose. Not just winning (which is nice), the crushing despair in my opponent's face when I mercilessly table them.

Nothing beats drinking your enemy's tears after a crushing game.

DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
"It is said remorse is the pain of sin. We feel no remorse."

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
 
   
Made in us
Heroic Senior Officer





Western Kentucky

The less arguing over rules and the closer the match the more fun I have.

My most satisfying games are the ones where it's so close that by the end people thought we were playing a skirmish match.

Problem is, more and more lately it's turning into one sided landslides and getting mired down in rules lawyering. Thankfully I have a good group to play with, so while I get less games in than just challenging random pubbies, the few I do get are far more interesting. Worth the trade I think.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Regular Dakkanaut






I enjoy close games, and killing chaos of course


 
   
Made in us
Judgemental Grey Knight Justicar




USA

 djones520 wrote:
Of late, very little. I used to have a great group. We were all friends, we'd hang out together for matters other then playing warhammer. But military life tends to break things like that up, so the last few years the game just hasn't been as fun, playing with relative strangers for nothing more then to win or lose.
Eventually, with some effort, those relative strangers can become friends.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in us
Regular Dakkanaut






 undertow wrote:
 djones520 wrote:
Of late, very little. I used to have a great group. We were all friends, we'd hang out together for matters other then playing warhammer. But military life tends to break things like that up, so the last few years the game just hasn't been as fun, playing with relative strangers for nothing more then to win or lose.
Eventually, with some effort, those relative strangers can become friends.


Unless they are in your unit you likely won't see them again though. Depending on a few factors like your branch, how often you move around, etc.


 
   
Made in ie
Confident Halberdier




The ability to beat my friends while secretly stoned off my face gives me great satisfaction
   
Made in us
Judgemental Grey Knight Justicar




USA

 Condas wrote:
 undertow wrote:
 djones520 wrote:
Of late, very little. I used to have a great group. We were all friends, we'd hang out together for matters other then playing warhammer. But military life tends to break things like that up, so the last few years the game just hasn't been as fun, playing with relative strangers for nothing more then to win or lose.
Eventually, with some effort, those relative strangers can become friends.


Unless they are in your unit you likely won't see them again though. Depending on a few factors like your branch, how often you move around, etc.

Agreed. I thought I'd get a lot of gaming in when I joined the Marines, but wound up in a communications platoon that had almost no gamers in it. Just a bunch of people that sat in the Barracks and played Mortal Kombat (this was in the early-mid 90s).

One of the other Comm platoons in a different battalion in my area had a bunch of gamers in it, but they were usually deployed while we were in the States and vice versa.

Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

For me it's a culmination of things. I love modeling, I'm meh about painting (I have ADHD and painting doesn't hold my attention like modeling for some reason, so I'm slow at it), and I love playing.

But there are two distinct "This is why I play this game, this is what it's all about" moments for me.
The first is right before you start your first turn. You're looking over the battlefield, about to play the game. You see your army, and your opponent's, and you see the fruits of your time and effort (and money, but let's not go there). Seeing the heraldry of my army, experiencing the pre game jitters/excitement. Wondering at all the possibilities the coming game may hold. Seeing my army set up on the table, modeled, painted, and ready for action gets me every time.
The second moment comes after the game. After a good game. And to me, win or lose, you can still have a good game. You laugh off failing all 5 termy saves. You boggle at the last surviving guy falling back who manages snap shooting down a flier. Good or bad luck is not as important as the enjoyment. After all that, there comes another moment. When you are discussing the game with your opponents/spectators. It could be while packing up, or a week after the game. It could be something as simple as "oh man, remember the part where..." and it will hit me. Like a second wave of euphoria. I just had a great time, and the after experience reaffirms that. Maybe at the bottom of turn four, I might forget I'm having fun when my land raider immobilizes itself on a tiny patch of stones. But looking back on the game as a whole, I can clearly reflect, and I realize that despite bad luck, or superior tactics from my opponent, or cheese in their list, or the other hundreds of small annoyances people tend to get hung up on, I had fun! Sometimes you get a bad opponent, a poor sport, but I just try to not play with those people. Heck I even have fun with most of our local WAAC players because they are still cool/nice guys, I'll be it a bit more competitive. At the end of the day, I had fun, and that's all that matters.

There are lots of other little things I enjoy; Opening a new model and checking it out on the sprue, putting the last piece in place, placing it on my shelf for display with my other models, answering questions about how I painted model X or how I magnetized all my tank options, hearing people cheer when my opponent or I pull off a crazy play. To me these are lead ups to the two big moments. Those two moments where it all comes together. It's almost like a regular occurring epiphany. These are the moments that keep my paying/modeling/painting/playing, coming back to the forums, reading and rereading the rules/fluff. The moments that make me think "it was all worth it".

Well for me any way, that's what it's all about. Sorry for the wall of text.

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

For me, it is deploying a fully painted army.

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 thenoobbomb wrote:
For me, it is deploying a fully painted army.


That is satisfying and gratifying at the same time.


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 kronk wrote:
 thenoobbomb wrote:
For me, it is deploying a fully painted army.


That is satisfying and gratifying at the same time.


It's all the good things in life combined

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Like bacon on your hamburgers!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

 kronk wrote:
Like bacon on your hamburgers!


Not if you are a vegetarian like me

   
Made in ca
Lieutenant Colonel






the best part is bravely sending wave after wave after wave of my own men at the enemy until their weapons over heat/run out of ammo.



also every time a necron player loses an angle gets its wings, so thats pretty uplifting

 
   
Made in us
Virulent Space Marine dedicated to Nurgle





Florence SC

Like tofu bacon on your tofu burgers then.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Winning a close fought game against a competant opponent.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Blood-Raging Khorne Berserker





New Jersey

 gnoise wrote:
 Peregrine wrote:
Making other people lose. Not just winning (which is nice), the crushing despair in my opponent's face when I mercilessly table them.

Nothing beats drinking your enemy's tears after a crushing game.


^ All of this. Crushing opponents under your iron boot of oppression is a satisfaction of 40k for me.

I need to return some video tapes.
Skulls for the Skull Throne 
   
Made in us
Regular Dakkanaut




Deploying your painted army, and watching it walk into inevitable annihilation.
   
Made in ca
Nasty Nob





Canada

I live for the moment when my opponent fails an armour save.

KILL EVERYBODY

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

easysauce wrote:

also every time a necron player loses an angle gets its wings, so thats pretty uplifting


Ah, winged angles!


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Seeing an army of regular human chumps crush elite Super Warriors, monsters from another dimension and a race of biologically engineered locusts with nothing but the sweat on their brow and tanks. Lots and lots of tanks. And guns.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Regular Dakkanaut




Recently my group has started doing campaigns as we go. We take what happened in the last game and then decide on the next match based on the outcome. The winner usually gets a slight bonus, but it's mostly about each army playing to their fluffy character
   
Made in us
Freaky Flayed One




Juneau, AK

easysauce wrote:




also every time a necron player loses an angle gets its wings, so thats pretty uplifting


Conversely, watching an opponent pee themselves a little every time a wraith is deployed can be entertaining.

 MrMoustaffa wrote:

Remember kids, LRBT's are like cheap beer. One is crap, 3 is ok, and every one you get after that is better than the last.

~ Shai'ghool Dynasty, 3500 points
~ Zerathian 401st Mechanized, 7000 points
~ Raven Guard, 3000 points
~ Warriors of Chaos, 2500 points 
   
Made in gb
Junior Officer with Laspistol





 kronk wrote:
easysauce wrote:

also every time a necron player loses an angle gets its wings, so thats pretty uplifting


Ah, winged angles!



I lol'd a lot.

Satisfaction depends on locale. With buddies I love spending hours playing and barely keeping track. At a tournament I love out-smarting people.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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