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Krinsath wrote: I think I agree with hulksmash's assessment the most; I'm not in love with the tweaked models, but they're not a zero value anymore either.
Agreed. It's sort of. "I don't really like the models but I accept that the money it costs to make me really like them is not a good use of funds. Plus, I'm sure other people really will like them more."
However, the Rebel Commander is looking great. The Rebs are definitely going to be my main faction. I'm thinking they'll be my 'double up' starter. Either them or Asterians depending on if they sort out the whole postage thing.
^ They have sorted out the postage thing, it was in the last update:
You only need to add $10 for second shipment shipping if you choose any Asterians or Forge Fathers as your free Faction(s) at Strike Team, Assault Team, or Suppression Team AND you have selected less than $20 worth of add-ons (this applies to all add-ons listed).
So basically, $20 of add-ons of any type unlocks Forgefathers/Asterians with no extra shipping.
This message was edited 1 time. Last update was at 2013/05/23 21:09:37
An update from the (now finished) Secret Weapon Kickstarter relevant to this one, since it shows the board which is still available to buy as an add-on to the Deadzone Kickstarter for $60:
Mantic Games asked us to update the Deadzone Display Board to reflect a true 3" grid -- and so we have!
I already got one of these from the SWKS, really looking forward to having an all-plastic board and terrain to use.
This message was edited 1 time. Last update was at 2013/05/23 22:32:20
I'm a Deadzone backer and really looking forward to this game. I haven't posted here or on the Kickstarter page much but I've been trying to follow the Comments whenever possible. I apologize if this question has been asked and answered repeatedly but:
Has Mantic announced whether the Asterians, Plague, and Rebs will be getting Warpath rules to accompany their Deadzone release?
I asked because the answer will determine A) What I choose for my extra faction and B) How much of Add On money will go towards terrain and how much towards miniatures.
The rules are simple but nice, a good thing, activation is written a bit oddly, but works well, grenades need rework, "can't scatter to a higher level" what if I drop it from above? overall seem quite powerful and dominating equipment.
An update from the (now finished) Secret Weapon Kickstarter relevant to this one, since it shows the board which is still available to buy as an add-on to the Deadzone Kickstarter for $60:
Mantic Games asked us to update the Deadzone Display Board to reflect a true 3" grid -- and so we have!
I already got one of these from the SWKS, really looking forward to having an all-plastic board and terrain to use.
Had they shown that during their kickstarter I may have pledged for one.
Every time a terrorist dies a Paratrooper gets his wings.
PsychoticStorm wrote: That makes kinda sense because the scale is all over the place when comparing the in scale concept art in the mercs starter and the ones in the artwork or the dreadball models.
With scale, it's important to bear in mind that not all Humans/Cats/Dogs/Bears/Hares etc etc are the exact same height. [urlhttp://en.wikipedia.org/wiki/Sexual_dimorphism]Sexual dimorphism[/url] is also very common in living things. Some variation is normal and really should be welcomed.
The reposed Orx just don't do it for me. The poses still feel very forced and the proportions and faces/heads of the models seem bizarre, even from the company that brought us knock kneed Ogres (which admittedly I like).
PsychoticStorm wrote: That makes kinda sense because the scale is all over the place when comparing the in scale concept art in the mercs starter and the ones in the artwork or the dreadball models.
With scale, it's important to bear in mind that not all Humans/Cats/Dogs/Bears/Hares etc etc are the exact same height. [urlhttp://en.wikipedia.org/wiki/Sexual_dimorphism]Sexual dimorphism[/url] is also very common in living things. Some variation is normal and really should be welcomed.
All 3 of the mauraders are trash, and not at all changed, so all the "we are fixing them and resculpting them" were boldface lies just like they did before. They have not changed at all from the greens seen before and the poses are terrible and not at all realistic.
Stewart wrote:
The Deadzone Orcs are not final, and the photography does not show them in a good light. They are actually very nice figures in terms of detail, and I am having the poses rebuilt over this weekend. Once you see the finished models I’m sure you’ll change your mind.
Resculpts were always on the table as a second option if the rebuilds (poses) still had a negative reaction, so I assume that it's still an option if they get enough negative feedback.
I don't love the ripper ruits, but I no longer hate them. Mawbeasts still look stupid. I never saw the original goblin in any detail, but the new one looks fine. On the orcs themselves, the middle one is fine, and the other two (left and right) still look "off" to me. I think it's something about the proportions or poses, as the detail and actual sculpting looks nice enough. Dunno, I can't quite put my finger on it.
With scale, it's important to bear in mind that not all Humans/Cats/Dogs/Bears/Hares etc etc are the exact same height. [urlhttp://en.wikipedia.org/wiki/Sexual_dimorphism]Sexual dimorphism[/url] is also very common in living things. Some variation is normal and really should be welcomed.
I will point out that ammo pouches and rifles are all the same size though. Many companies screw that all up when they make figures different sizes within a range.
Every time a terrorist dies a Paratrooper gets his wings.
Lansirill wrote: The legs were very scrawny in relationship to the arms in the earlier sculpts, but they seem to have towned down the arms enough that the models don't look quite as unbalanced any more. They're not human proportioned but, well, they're not humans.
The biggest problem left that I can see (and this is going to be true for most of the factions I suspect) is that the models are so characterful that it'll look really off if you have multiples. A more generic sculpt can be made to look unique with just a little repositioning (think Space Marines.) Commando Sergeant Double-Guns is going to look like Commando Sergeant Double-Guns unless you do some serious conversion. It's probably not a huge problem if you're playing Deadzone, but I could see it getting repetitive for Warpath (or possibly even for large DZ games.)
It really depends on if the arms and heads are separate pieces. If they are, I'd swap in some Kromlech or GW heads, and do the same using GW Ork arms of some description. You could argue that you shouldn't need to do arm or headswaps, but then again it's going to be an issue with getting duplicates from almost any range of dynamically-posed, non-uniform models, regardless of game or company...
scarletsquig wrote: ^ They have sorted out the postage thing, it was in the last update:
You only need to add $10 for second shipment shipping if you choose any Asterians or Forge Fathers as your free Faction(s) at Strike Team, Assault Team, or Suppression Team AND you have selected less than $20 worth of add-ons (this applies to all add-ons listed).
So basically, $20 of add-ons of any type unlocks Forgefathers/Asterians with no extra shipping.
It's essentially designed to encourage you to but $20 of add-ons, since you'd pay $10 for shipping anyway, you may as well spend a second $10 and get $20 worth of toys. Smart and reasonable.
I will point out that ammo pouches and rifles are all the same size though. Many companies screw that all up when they make figures different sizes within a range.
If they're the exact same ammo pouches and rifles, then yes. There's variation between weapon families (M4 vs M16, M4 stock extended vs not, The G36 series) and also pouches, depending on weapons (Kar98 vs MP40 pouches). There's also a lot of variation between modern pouches that you'd see on the same loadout.
This message was edited 2 times. Last update was at 2013/05/24 00:03:03
Actually, amazingly I'm going to say that mantic could justifiably have gone a bit higher and jumped for say, $35 of add-ons for fully free shipping. - WHICH THEY HAVEN'T (so that noone gets confused). Encourage people to go for even more extra toys...
I still hate captain grumpy pants... just because of him, I am considering going double on Rebs rather than enforcers :(
Krinsath wrote: I think I agree with hulksmash's assessment the most; I'm not in love with the tweaked models, but they're not a zero value anymore either. The adjusted angle on the enforcer captain picture for the stater set makes him look much less derpy (less being a key word), though again I'm still not enthused about it. They've not moved me towards pledging, but they're no longer moving me away so I suppose that's a success of a sort for Mantic.
Really the hang-up at the moment is knowing it's this or WarPath; I'm not going to be putting a ton of money into one of those campaigns. My inclination at the moment is to go big with DeadZone, because I have 40k for the more pitched-battle setup and I really don't have a skirmish game. Suppose I'll wait to see what the WarPath rules for the models are and try to decide from there.
This message was edited 1 time. Last update was at 2013/05/24 00:44:53
JMMelo wrote: I still hate captain grumpy pants... just because of him, I am considering going double on Rebs rather than enforcers :(
I wonder if his head is part of the model or separate? If it's a separate part, that opens up a lot of options. On the same lines, restic is soft enough to easily drill his head out. A lot easier than what we had to do with metal terminators in the old days...
Yonan wrote: The Orx look good now. The mawbeasts bodies look fine, heads look silly though.
Can't say the bodies are doing it for me either. If I stay in and end up with these and manage to start painting them, I'll be removing those stupid chainsaw-tongues from inside their mouths. That will improve them no end. Still won't make them good models, but they'll be a lot better than they are...
I think the more I look at this the more I'm going to be dropping strike for just Scout (for rebs) and then a bunch of terrain. Or maybe just specific models and terrain.
Either way they don't seem to be on board with letting us pick what we want Faction wise so my pledge is going to be lower.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
Yonan wrote: The Orx look good now. The mawbeasts bodies look fine, heads look silly though.
Can't say the bodies are doing it for me either. If I stay in and end up with these and manage to start painting them, I'll be removing those stupid chainsaw-tongues from inside their mouths. That will improve them no end. Still won't make them good models, but they'll be a lot better than they are...
Definitely job number one for me too haha.
This message was edited 2 times. Last update was at 2013/05/24 03:15:23
Yonan wrote: The Orx look good now. The mawbeasts bodies look fine, heads look silly though.
Can't say the bodies are doing it for me either. If I stay in and end up with these and manage to start painting them, I'll be removing those stupid chainsaw-tongues from inside their mouths. That will improve them no end. Still won't make them good models, but they'll be a lot better than they are...
Definitely job number one for me too haha.
But those are the best part (imho)...
Imagine the feeling when you position your tanks, engines idling, landing gear deployed for a low profile, with firing solutions along a key bottleneck. Then some fether lands a dreadnought behind them in a giant heat shielded coke can.