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Made in gb
Regular Dakkanaut




I happened to read in another thread that newer codex's are being designed with a need for allies as GW are leaving obvious weaknesses in new Codex's, while I've no trouble believing this from a business standpoint I haven't really noticed this myself with the newer Codex's (although I'll admit I'm not overly familiar with C: CSM/C: DA). Could you give me some examples to how these Codex's have been designed with a need for allies?

This message was edited 2 times. Last update was at 2013/03/25 15:08:38


Dark Eldar 2500pts
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Enclaves 750

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Boskydell, IL

I hadn't really noticed that.

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Made in ca
Focused Fire Warrior




Canada

 Jimsolo wrote:
I hadn't really noticed that.


I agree, codex's have always have had weaknesses/strengths. However I feel like that gap has been softened by 6th if anything.

The only example I can think of is the DA flyers not being as good as they could have, but a flyers a flyer.
   
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Confessor Of Sins




WA, USA

"GW are leaving obvious weaknesses in new Codex's"

Such as?

When you make a claim, it's usually good to back it up.

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Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Colin747 wrote:
I happened to read in another thread that newer codex's are being designed with a need for allies as GW are leaving obvious weaknesses in new Codex's, while I've no trouble believing this from a business standpoint I haven't really noticed this myself with the newer Codex's (although I'll admit I'm not overly familiar with C: CSM/C: DA). Could you give me some examples to how these Codex's have been designed with a need for allies?

They need allies only if someone else brings them, really.


Although, that said, SM and CSM armies all lack long-range ordinance, so they would ally with IG a lot.
   
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Waaagh! Warbiker






Codices have always been designed to have obvious weaknesses in mind... These along with the strengths are what make armies unique.

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Made in gb
The Last Chancer Who Survived




United Kingdom

 forrestfire wrote:
Codices have always been designed to have obvious weaknesses in mind... These along with the strengths are what make armies unique.
Unless it's C:SM, in which case you have no weaknesses, but not that many strengths.
   
Made in gb
Regular Dakkanaut




 curran12 wrote:
"GW are leaving obvious weaknesses in new Codex's"

Such as?

When you make a claim, it's usually good to back it up.


I'm not making the claim someone else made it in the dealing with Necrons as Salamanders thread and I was looking to know people's opinion as I didn't agree with his.

http://www.dakkadakka.com/dakkaforum/posts/list/516162.page Post by Eiluj The Farseer
[DCM] (at bottom)

This message was edited 1 time. Last update was at 2013/03/25 16:48:19


Dark Eldar 2500pts
Carcharodons
Enclaves 750

"We do no demographic research, we have no focus groups, we do not ask the market what it wants" - Games Workshop 
   
Made in fi
Confessor Of Sins




The WD SoB codex has weaknesses for sure, but you had the same problems if you did a Sisters list with the WH codex. No long-range fire at all except Heavy Bolters and Exorcist tanks, the need to get close enough to use flamers and Rapid Fire and no CC ability for when you inevitably get charged... But admittedly the number of meltas and flamers gives you a decent chance vs any normal army, and St Celestine adds a level of annoyance that even Necrons find hard to match.

I'm also a bit miffed about what 6th edition did for Flyers. SoB have none except a very pricey Imperial Armor model that ofc also requires an IA book - unless you bring SM or IG allies.
   
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Considering the fact that CD and CSM had everything they could to separate them at all costs from trying to do tricks with each other. They are doing it poorly.
   
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Canada

 ZebioLizard2 wrote:
Considering the fact that CD and CSM had everything they could to separate them at all costs from trying to do tricks with each other. They are doing it poorly.

This, although CD + CSM work fairly well as allies. Also, you can't run Deathwing or Ravenwing as scoring units. If anything, GW seems to be softening the abusiveness of the allies rule.

   
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Colin747 wrote:
I happened to read in another thread that newer codex's are being designed with a need for allies as GW are leaving obvious weaknesses in new Codex's, while I've no trouble believing this from a business standpoint I haven't really noticed this myself with the newer Codex's (although I'll admit I'm not overly familiar with C: CSM/C: DA). Could you give me some examples to how these Codex's have been designed with a need for allies?


I definitely haven't noticed this. In fact some of the design, as Andilus Greatsword points out, seems to be focused on ensuring that allies aren't too powerful.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

You don't need allies for any book that's come out in 6th, pretty much everyone has what they need, and their own strengths and weaknesses. Having to pay that troop and HQ tax to bring any allies also keeps it from working in your favor.

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Colin747 wrote:
I happened to read in another thread that newer codex's are being designed with a need for allies as GW are leaving obvious weaknesses in new Codex's, while I've no trouble believing this from a business standpoint I haven't really noticed this myself with the newer Codex's (although I'll admit I'm not overly familiar with C: CSM/C: DA). Could you give me some examples to how these Codex's have been designed with a need for allies?


Well, I read that you're right and that the new Tau codex isn't going to have any troop choices at all forcing people to ally with IG...

/jk

Um, no. The hard cover codexes produced thus far are proof against it.

------------------
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Colin747 wrote:
I happened to read in another thread

I have this bridge that I'm interested in selling to the right buyer...

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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