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Made in us
Hurr! Ogryn Bone 'Ead!




Castro Valley, CA

I have always liked the fact that GW gives you the opportunity to customize your army/armies to your own liking (i.e. Your own color scheme), so long as you base it off of a codex, in WH40K. However, I don't quite understand why despite that freedom of customization for your army, they don't give you the option to create your own IC. I looked for a IC Creation Chart and have only found one that I liked, that I will post at the bottom of this post, and it looks pretty good. Do you guys think that there should be a IC Creation Chart set for WH40K? I have no problem with the generic HQs and the named ICs but sometimes I wish to make my own names IC.


DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
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Regular Dakkanaut




Hungary

Yes, there should be chart, but all upgrades should be x% points of base cost instead of fixed x points.
It's really not the same if you add counter attack for a grot or a MC.
   
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Castro Valley, CA

Haha, that would make sense but it would be extremely funny to see. Would there also be like certain armies get some special rules while other armies don't get them?
And would there be debuffs (i.e. Bulky) that would lower the point cost of the IC?

DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
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 gnoise wrote:
Haha, that would make sense but it would be extremely funny to see. Would there also be like certain armies get some special rules while other armies don't get them?
And would there be debuffs (i.e. Bulky) that would lower the point cost of the IC?


Base IC on character role/type ie Inspiring leadership (buff to leadership based attributes, debuff to combat prowess), Scout or infiltrating Special Ops (movement based skills or attributes ie scouting, infiltrator etc, buff to scout/infiltrator, possible perk "unit IC joins also counts as being equipped with x skill at x points, unit IC joins weapons become assault 1, debuff to toughness ie possible worse than normal armour save, -1T), sniper or ones who are good at ranged attacks (IC and unit gain d6" range bonus, debuff if they normally have more than 1 attack say they have 2, then they are reduced to 1 attack), and ones who are like close range commando's (buff to S +1 WS +1, Debuff -2 BS, Stubborn). i got the idea from just looking at "characters" section of the BRB just looked at the different headings: characters as leaders, characters and moving, Pre shots and Pre Strikes. just a suggestion either or is cool


Automatically Appended Next Post:
Lathor wrote:
Yes, there should be chart, but all upgrades should be x% points of base cost instead of fixed x points.
It's really not the same if you add counter attack for a grot or a MC.


Good Idea, but to further expand upon that idea make certain races IC "RCG" (Random Character Generator) be avail and others restricted. ie orks would gain benefit in differing areas than say a space marine scout would, an ork would pay x% less over scout rival in say combat orientated "universal skill" attribute. while the ork would pay x% extra in a shooting based "universal skill"

say the grot in your example above gets counter attack for (example only i rounded up) 10 points, while the MC gets it for x% extra say 20-30%.

This message was edited 3 times. Last update was at 2013/04/02 05:25:39


 
   
Made in us
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Castro Valley, CA

 Orkimedes1000 wrote:

Base IC on character role/type ie Inspiring leadership (buff to leadership based attributes, debuff to combat prowess), Scout or infiltrating Special Ops (movement based skills or attributes ie scouting, infiltrator etc, buff to scout/infiltrator, possible perk "unit IC joins also counts as being equipped with x skill at x points, unit IC joins weapons become assault 1, debuff to toughness ie possible worse than normal armour save, -1T), sniper or ones who are good at ranged attacks (IC and unit gain d6" range bonus, debuff if they normally have more than 1 attack say they have 2, then they are reduced to 1 attack), and ones who are like close range commando's (buff to S +1 WS +1, Debuff -2 BS, Stubborn). i got the idea from just looking at "characters" section of the BRB just looked at the different headings: characters as leaders, characters and moving, Pre shots and Pre Strikes. just a suggestion either or is cool

Sorry, I'm tired right now and my mind isn't very coherent, so correct me if I'm wrong. From what I understand from your post, do you mean that the IC's stat line will drop the moment (s)he joins a unit and that also that (s)he and the unit get a once-per-turn/game benefit that increases their stats for that turn and return it back to normal. I may have read and understood that very wrong so I don't want to say anything about that until I get a better understanding.

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Regular Dakkanaut




Hungary

As I understand the idea is to give buff and debuff at the same time and give own character (expl. the assault type with more attack power but less staying power) to a unit not just make it more powerful.
I think it's a good idea.
   
Made in us
Hurr! Ogryn Bone 'Ead!




Castro Valley, CA

So would the comparison be like Marbo where he can swing heavy but snaps like a twig?

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Fireknife Shas'el





United States

Right now the chart makes some ridiculously costly characters. Like... way too overcosted. 30 points for +1 to Toughness... Yeah, no.

If anything, it should be more expensive the higher you get, more along the lines of this:

+1T - +10/10/15/20 points

So if the model is T3, it's +10 points for T4, 20 for T5, 35 for T6, and 55 points for T7.
   
Made in gb
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Well, think about it on a space marine. Toughness 5 instead of toughness 4, is a big thing. No instant death from most power fists, or rocket launchers and such.
   
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Also you run into the problem of the distinct nature of most Special Characters comes from unique things that nobody else is allowed to do, which tend to be hard to balance quickly.

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Castro Valley, CA

So there should be a limit to the stats along with certain Special Rules made unavailable in general. So should equipment for custom ICs just be standard equipment from their codex and at most be Master-Crafted?

DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
"It is said remorse is the pain of sin. We feel no remorse."

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
 
   
 
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