Switch Theme:

Tervigon Spam  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





How does each of the following armies deal with Tervigon Spam? or are the Tyranids just over powered right now?

Tau
Choas Demons
Necrons
   
Made in gb
Longtime Dakkanaut







Tau - Shoot'em
Daemons - Assault'em
Necron's-Shoot'em

Really is no other way of doing it
   
Made in us
Regular Dakkanaut





So they are not overpowered right now?
   
Made in gb
Longtime Dakkanaut







Tyranid's as a whole, are rather underpowered right now. Only time where they could be considered truly "Overpowered", is when they do that psychic choir thing. As a whole, i'd say they were underpowered. Perhaps you are just having a rock/paper/scissors situation, where your army fins it hard to deal with terv-spam?
   
Made in us
Regular Dakkanaut





I play tau....depending on how their new codex goes, I will continue to play Tau or go to space marines.


What are best tactics to kill Tervigon spam with Tau or Space Marines?
   
Made in us
Hurr! Ogryn Bone 'Ead!






Get behind them via drop pod, deep strike, whatever. The tervigons I've played against typically have bubblewrap towards the front. Tau could use plasma rifle + fusion gun + multitracker (I think) until the new dex arrives. Spess marines could use sternguard or something similar.

 
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

I face a MC spam list these days in my Meta and I play Dark Angels or Orks. My friends play Taus, Dark Eldars and Necrons.

We haven't found a solid solution to MCs+Biomancy supported by Hive guards yet. The best I did was to kill 1 Tyranofex and one Tervigon against a 6 MC list with my orks. One was killed by 2 squadrons of Kans in CC and the other was killed by a wave of Boyz with its Power Klaw Nob. Other than that, I rarelly drop a MC below half hit points (which he often regains some of it with Endurance and/or regeneration)

I tried with lots of devastators with laz canons, missile launchers and plasma canons and I ended up clearing the Termagants spawned but barelly scratched the MCs. Though, I concede, when I play against him, I fail miserably at dice rolls and he end up rolling like a god, go figure!

I then fielded 2 vindicators but I faced no MCs that game, so I don't know how this would perform.

Yesterday, my friend fielded a relativelly TAC Necron list and he lost the game 13-0 (short edge deployment+big guns never tire). The Nidz had 6 hive guards, 2 Tervigon, 2 Tyranofex with the big canon and 2 tyrants. Batrep will be posted eventually on 40k-frogs.com.

But all this to say is that, currently, in my meta, the nidz MC spam is the list to kill which has not yet been killed in our group.

This message was edited 2 times. Last update was at 2013/04/04 02:24:17


* I have to say that NewGW impresses me a lot... 
   
Made in us
Regular Dakkanaut





So right now they would be considered over powered?
   
Made in gb
Longtime Dakkanaut







J0kerrMT wrote:
So right now they would be considered over powered?


Nope, just, not underpowered.
   
Made in gb
Ghastly Grave Guard



Uk

 Evileyes wrote:
Tyranid's as a whole, are rather underpowered right now. Only time where they could be considered truly "Overpowered", is when they do that psychic choir thing. As a whole, i'd say they were underpowered. Perhaps you are just having a rock/paper/scissors situation, where your army fins it hard to deal with terv-spam?

Actually tervigon spam is very effective. What do you mean that's the "only way they can be considered overpowered", most competative nid lists use 2 flyrants with twin linked devourers, doom of malantai in a pod and 2 tervigons. This is incredibly hard to beat as the flyrants do SO MUCH damage and the tervigons spawn endless very powerful (buffed) troops...
   
Made in us
Regular Dakkanaut





Almost every battle report with Tyranids ends in a crushing victory for tyranids...they seem to only lose once or twice to necrons.
   
Made in gb
Ghastly Grave Guard



Uk

J0kerrMT wrote:
Almost every battle report with Tyranids ends in a crushing victory for tyranids...they seem to only lose once or twice to necrons.

I assume you ar referring to jy2's nids? If so that is because he uses a very strong, tried and tested list. Very hard to overcome, very manouverable. Tyranids have a tendency to actually be quite unforgiving, which is strange for an army who can respawn troops. If you are facing a list such as that wipe out the flyrants as quickly as possible, then the tervigons as without them an opponent will lack synapse and punch to his army. Also pray he doesn't be to many iron arms/enfeebles.
The best armies to combat nids are generally DE (ignoring toughness) and the sheer amount of flame you can bring with sisters of battle.
   
Made in us
Fixture of Dakka





San Jose, CA

J0kerrMT wrote:
Almost every battle report with Tyranids ends in a crushing victory for tyranids...they seem to only lose once or twice to necrons.

Probably the skill of the general behind those battle reports may have something to do with that as well.

Tervigon-spam is a very strong tyranid build, probably their most competitive. However, you are in luck. Tyranids can still have problems against very shooty armies and Tau is one of them. A well-built Tau army run by a capable general always give my armies problems, and that is not limited to only my tyranids. You need to bring a lot of shooting and a lot of screening units. Either multiple kroot units or ally in some orks even. Then just dakka dakka the crap out of your opponent, whether it be bugs or whatever. However, Tau is not an easy army to play well. You really need to understand target prioritization and how to use screens to run them properly.

Necrons need to use their shooting and superior mobility to beat tyranids. Psychic nids are actually a challenge for necrons to deal with, but it can be done.

As for daemons, they are still new but I think tervigon-spam is a bad matchup for them in general. Daemons have better mobility but tyranids have better shooting. Assault is almost a wash. Daemons are better in assault but tyranids can generate a lot of free "anti-assault" units to stop them in their tracks. The main advantage of tyranids is their ability to spawn free troops which daemons really don't have an answer to. But like I said, it is still early for them and only time will tell.


BaconUprising wrote:
J0kerrMT wrote:
Almost every battle report with Tyranids ends in a crushing victory for tyranids...they seem to only lose once or twice to necrons.

I assume you ar referring to jy2's nids? If so that is because he uses a very strong, tried and tested list. Very hard to overcome, very manouverable. Tyranids have a tendency to actually be quite unforgiving, which is strange for an army who can respawn troops. If you are facing a list such as that wipe out the flyrants as quickly as possible, then the tervigons as without them an opponent will lack synapse and punch to his army. Also pray he doesn't be to many iron arms/enfeebles.
The best armies to combat nids are generally DE (ignoring toughness) and the sheer amount of flame you can bring with sisters of battle.

Shooty DE is definitely probably 1 of 2 of the toughest matchups for tyranids (with the other being space wolves Rune Priest/long fang-spam). And it gets even worse when they ally in an eldar farseer ally.

Sisters could be good against tyranids as they have a lot of shooting and low AP-guns as well. However, tyranids can give them just as much problem as well especially if they get the right psychic powers. Overall, I think this matchup is almost about even.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Foolproof Falcon Pilot





Tyranids are a wrench thrown into some of the stronger armies. When you make a TAC list, nids lose. When you start to spam heavy on things like fliers, nids can win those battles.

Wraiths eat both gaunts and tervigons. Kill a tervigon, you kill most of the gaunts around it. Throw some wraiths and spiders at it and watch it crumple. Spiders are 150 points for 3, get 9 S10 attacks on the charge, and have 9 wounds between them. A Tervigon hits you 2-3 times (depends if it gets the charge) at S10. You will win that punching war EASILY. Wraiths do much the same, but absorb wounds easier. With the terv doing ~1 S10 wound a turn, it needs 3 turns to kill a single wraith. And for once you go before your enemy without whips (though those help vs gaunts)

Demons have skarbrand, poison all over the place from nurgle (including the banner that buffs all poison weapons in the squad), or can simply rend it to bits with any of the huge number of rending weapons. Its WS3, and no matter its T you wound on a 6. With no inv, it only takes 1-2 rounds of combat. Pink horrors are also wonderful for taking out screens with that many bolter-eq shots.


IDK about tau, havent seen the new codex.

Overall nids are pretty UP. They have ONE list, thats it. The only reason the whole nid army is valid at all is because of tervigons. Any sort of poison, psychic defense, ID, or remove from game (JOTWW) means nids pretty much lose.

"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in gb
Ghastly Grave Guard



Uk

 zephoid wrote:
Tyranids are a wrench thrown into some of the stronger armies. When you make a TAC list, nids lose. When you start to spam heavy on things like fliers, nids can win those battles.

Wraiths eat both gaunts and tervigons. Kill a tervigon, you kill most of the gaunts around it. Throw some wraiths and spiders at it and watch it crumple. Spiders are 150 points for 3, get 9 S10 attacks on the charge, and have 9 wounds between them. A Tervigon hits you 2-3 times (depends if it gets the charge) at S10. You will win that punching war EASILY. Wraiths do much the same, but absorb wounds easier. With the terv doing ~1 S10 wound a turn, it needs 3 turns to kill a single wraith. And for once you go before your enemy without whips (though those help vs gaunts)

Demons have skarbrand, poison all over the place from nurgle (including the banner that buffs all poison weapons in the squad), or can simply rend it to bits with any of the huge number of rending weapons. Its WS3, and no matter its T you wound on a 6. With no inv, it only takes 1-2 rounds of combat. Pink horrors are also wonderful for taking out screens with that many bolter-eq shots.


IDK about tau, havent seen the new codex.

Overall nids are pretty UP. They have ONE list, thats it. The only reason the whole nid army is valid at all is because of tervigons. Any sort of poison, psychic defense, ID, or remove from game (JOTWW) means nids pretty much lose.
you forget flyrants and the doom of malantai.
   
Made in au
Boosting Black Templar Biker





Australia

A good nid player will make it very hard to get into cc with a Tervigon unless he wants to be in close combat. Its not something you can rely on. Walls of fearless gaunts take a while to get through and once you do they have spawned another wall to block the way again.

Ranged fire is the way to go, Focus fire each Tervigon starting with the one thats will deny Synapse to important units. Those gaunts are near useless without the Synapse of the Tervigons.
   
Made in us
Tunneling Trygon






I do not yet know how the new Tau book will fare, but as a Nids player I despise the old Tau. Markerlights, and Railguns, are genuinely unpleasant for Nids. Space Marines really only are annoying wih Sternguard pods, if you can get first turn that usually sucks. Necrons... Honestly never had trouble with them. Annhilation Barges would be a pain though. Wraiths will never, ever touch my Tervigons, unless I want to.


 
   
Made in gb
Dakka Veteran




Snake Mountain

Tervigon Spam I find is ridiculously effective if used by a smart enough player.

One of my friends has been running a Tervigon spam list for some time and it is very hard to deal with as he makes it very difficult to assault them and shooting them is a wasted effort most of the time thanks to biomancy and all the other horrible tricks they are capable of.

'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

3DS Friend Code: Rysaer - 5129-0913-0659 
   
Made in us
Hungry Little Ripper




Central Valley California

It depends what you mean by spam. I don't think two Tervigons are spam at all. Looking at most competitive nid lists they run only 2. I have seen one list that had 4 tervigons, and a ton of gants starting on the field. Now that is spam! lol.

Follow Team Awesome and check out our blog - Awesomewargaming.com  
   
Made in gb
Dakka Veteran




Snake Mountain

One of my mates runs 1-2, which isnt't too but the other runs 3-4 minimum in most sizes of games. It is horrifying. :(

'I'm like a man with a fork, in a world of soup.'

Check out my Blog: http://rysaerinc.wordpress.com/ - Updated 26/01/2015

3DS Friend Code: Rysaer - 5129-0913-0659 
   
Made in ie
[DCM]
Procrastinator extraordinaire





London, UK

BaconUprising wrote:
 Evileyes wrote:
Tyranid's as a whole, are rather underpowered right now. Only time where they could be considered truly "Overpowered", is when they do that psychic choir thing. As a whole, i'd say they were underpowered. Perhaps you are just having a rock/paper/scissors situation, where your army fins it hard to deal with terv-spam?

Actually tervigon spam is very effective. What do you mean that's the "only way they can be considered overpowered", most competative nid lists use 2 flyrants with twin linked devourers, doom of malantai in a pod and 2 tervigons. This is incredibly hard to beat as the flyrants do SO MUCH damage and the tervigons spawn endless very powerful (buffed) troops...


A guy at the club I play at runs this list regularly and does well enough with it, I've only played one game with the guy and I narrowly won, but I had enough Str 6 in my army to kill off his tervies and an aegis to knock his Tyrants out of the sky. The Doom of Malan'tai is just nasty on my Eldar. It can be effective, but I think when most come up against it, no one knows what to shoot at first. I'd love to play that list but I don't have the models. The only problem is that it can be countered easily enough as there are no other competitive lists I can think of.

   
Made in ca
Cog in the Machine




Winnipeg, MB, Canada

Tervigons pop nicely when shot at by Pink Horrors with a Herald, Prescience, Locus of Conjuration. Assuming no deny roles, that's 7d6 shots generated hitting on threes and fours (herald and squad respectively), rerolling misses, at S6 AP4. Also, nurgle with all their poison is pretty rough on MCs. A group of 6 Plague Drones with the 3+ poison upgrade should tie up almost anything.

Edit- And this is speaking from experience having faced a Tervigon and MC friends at 1250 points.

This message was edited 1 time. Last update was at 2013/04/05 07:36:24


40k armies: Harlies, Tzeentch Daemons
AoS armies: DoK, Deepkin, Nighthaunt, Tzeentch Daemons, Skaven 
   
 
Forum Index » 40K General Discussion
Go to: