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Made in gb
Daemonic Dreadnought





Derby, UK.

I have a 2500 point game on Thursday against a friends new DA army. The guy suffers from shiny model syndrome so I am expecting a hodge-podge of elite units (lots of DW and RW Knights, probably Sammael in his speeder etc etc).

I normally field a fairly general list with a mx of wraiths, warriors, tesla - the usual stuff - without committing to a single build.

But I've wanted to try out a Royal Court Deathstar for a while and at 2500 points i thought i would have a few ponts to play with and still have some options.

here's the list I'm thinking of using:

Spoiler:

Death Star:

Zahndrekh (mostly to give the unit Furious Charge)
Overlord - WS, SW, PS, MSS,
Lord - WS, SW, PS, MSS
Lord - WS, SW, PS, MSS
Lord - WS, SW, PS, MSS, Tesseract
DestrucTek - Pulse, Gaze
EternityTek - Chrono
EternityTek - Chrono
StormTek - Staff, Field

Destroyer Lord - WS, SW


5 Warriors
5 Warriors
5 Warriors
10 Warriors - Ghost Ark (Death Star will embark in turn 1)
5 Warriors - Nightscythe
10 Immortals (Tesla)

6 Wraiths - Whip Coils
5 Scarabs

Anni Barge
Anni Barge




Am I gimping myself by taking the Death Star and fewer troops? if i have the deathstar should i drop the Wraiths and D-Lord in favour of some Destroyers and more Warriors for more shooti-ness?

I've never used any kind of Death Star before so I'm kind of out of my comfort zone.


This message was edited 3 times. Last update was at 2013/04/09 13:47:56


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Made in ru
Regular Dakkanaut




that's a lot of Resurrection orbs in the unit. Why so many?
Do consider switching generic overlord for Obyron (for mobility) or maybe Trazyn (to score).
And the question must be addressed: what will stop your opponent from just shooting you to death with plasma bikes outside of your charge distance?
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Maybei could put the Court in the Ghost Ark for improved mobilty?

Good point on the res orb - only need 1 really and Zahndrekh provdes that in his base cost. And seeing as he only has a Staff of Light he will be buried in the unit for protection anyway.

Amending original list......

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Regular Dakkanaut




Personally, I would put a tesseract labyrinth and/or tachyon arrow in there as well. Sometimes, when you are up against 2++ (ghazzy or shadowfield archon or warding stave) that is probably rerollable for reasons, you just use a pokeball.
And S10 is nice, even if one shot.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

So whats the opinion on the rest of the list? Is it even viable with the death Star or not?

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Loyal Necron Lychguard



Netherlands

That really depends on what your opponent plays in his list.
Tons of Plasma could really ruin your day, but I see you took the 3++ on them.
The problem with that is that it's really expensive and I would never take that on Lords.

I've made Royal Court-lists and the Deathstar tends to be over 1000 points.
Lords: I would put more lords in it
Crypteks: Why don't you have a pulse?
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Kangodo wrote:
That really depends on what your opponent plays in his list.
Tons of Plasma could really ruin your day, but I see you took the 3++ on them.
The problem with that is that it's really expensive and I would never take that on Lords.

I've made Royal Court-lists and the Deathstar tends to be over 1000 points.
Lords: I would put more lords in it - Dont have anymore Lord models
Crypteks: Why don't you have a pulse? - coz i'm a doof and forgot


I am finding the amount of points it involves a bit intimidating. It should be able to put out a world of hurt - but the rest of my list is looking a little naked.

This message was edited 1 time. Last update was at 2013/04/09 09:01:57


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Sniping Hexa




Dublin

If you can, include a second chronometron in your Deathstar, it'll boost its survivability significantly

 
   
Made in gb
Regular Dakkanaut





I also run the Royal Court (Disco Inferno) in some of my lists, it's hilarious when it works. They're not great against hordes, Volume of Fire takes them down, and once they start actually losing models (particularly lords) their effectiveness really drops something awful, but I still love them.

In fact, they're at their best facing people with shiny model syndrome. MSS, 3++, 4+RP means that they will basically always win against most other deathstar units. They paradoxically get better the more the opponent brings more elite troops.

My RCDI (built for 2K, with other random stuff):

Trazyn the Infinite
5 Lords w/ MSS, PS, Weave, Warscythe, 1 with Res Orb
DestrucTek w/ Gaze, Pulse
DespairTek w/ Veil
TimeTek w/ Chrono
StormTek w/ Field
Inc. Trazyn 1005 points for the RCDI

Ironically, I find that nobody ever wanted to charge me, except for Ork hordes, so the StormTeks aren't that useful except for the haywire stuff (which you shouldn't need to much with 5 warscythes). Defensive grenades are still good though. If you know that he's going to charge you, take the StormTeks, but I'm actually wavering on them. DespairTeks also act as anti-charge mechanisms.

I keep my Res Orb lord near the back, typically, to keep him from getting shot up first. Having Zahndrekh instead of Trazyn is nice, giving special rules and a more resilient Res Orb. I use Trazyn because I'm trying to troll people with this list, and having an almost unkillable warlord and a scoring Royal Court is hilarious. He also helps them against their main CC weakness, hordes. I may try using Zahndrekh next time, so he can stay safe while 5 lords tank stuff instead of four.

If I'm correct, the multiple royal courts that come from multiple overlords are separate, and they actually can't join other royal court units. Thus we can't actually get multiple StormTeks with Field, as the special items are unique per court. This also rules out multiple Chronometrons, although that would be amazing.

Against DA, your prime targets for the rest of your army (wraithstar) would probably be the Black Knights. Plasma will still hurt you, and you want to conserve the amount of shooting he does against you. Where the RCDI wants to be is in combat with 5 man Terminator Squads. You have 5 MSS, which means that at most, he's getting like 4-6 PF or Mace attacks. That amount is easy to bounce off of your 3++ 4+++. I've played against a DA list with a lot of Terminators, and the Court just went from squad to squad, killing more than half his army. I've beaten up Calgar + 5 TH/SS Terminators while losing only one lord after EverLiving.

So in short -- get stuck in against his elite melee units, use the rest of your army to stop his shooting.

   
Made in ru
Regular Dakkanaut




About Chronometrons.
I have heard that new Imperial armour includes Cryptek-on-steroids special character (on steroids meaning he has immortal stats instead of warriors, and is bulky and s&P) who carries with him all Harbringer of Eternity gear, including Chronometron.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Survivor19 wrote:
About Chronometrons.
I have heard that new Imperial armour includes Cryptek-on-steroids special character (on steroids meaning he has immortal stats instead of warriors, and is bulky and s&P) who carries with him all Harbringer of Eternity gear, including Chronometron.



apparently.....

Toholk the Blinded

125pts
WS, BS & S 4, T5, W2, I2 A2 3+Sv,
Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful
Always gets the +1 or -1 to your reserve rolls if he is your warlord,
unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns,
other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.



Automatically Appended Next Post:
Amended list to add in a couple of Crytek options and a group of MSU warriors to avoid all my troops being swept after losing CC.


Automatically Appended Next Post:
OK - just looked at the abilities of the Death Star in the OP.....here's what it looks like:


ON THE CHARGE:

4x Mindshackle Scarabs
Furious Charge
12 S5 attacks
4 S6 attacks
13 Warscythe attacks (S8 Ap1 after FC)



BEING CHARGED:

4x Mindshackle Scarabs
4 S4 attacks
3 S5 attacks
9 Warscythe attacks
D6 S8 Ap- hits on the charging unit
12 S5 Ap3 Overwatch shots
3 S5 AP- Overwatch shots
D3" reduction to enemies charge range


This message was edited 2 times. Last update was at 2013/04/09 14:21:41


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Bounding Assault Marine




United States

To get 2 chronometron's or whatever they are called into 1 unit, you would just split your second royal court apart having the one cryptek join the first royal court unit.
I think that is doable, isn't it?

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Made in se
Longtime Dakkanaut





Perth, Australia

I don't think the list is legal as you have 3 HQ units (the Destroyer Lord, Z and the Overlord).

I agree with Tharlinye that you can't have 2 chrono's (because I don't think you can attach 2 royal courts together).

However, I think the disco will work well, with a minor change. This being that you need to get the court to where you want it fast enough. So, how about this:

Add a veiltek to the court (swap for the second chrono), then ditch the GA and the Scarabs. Add Obyron to the disco. Then, put Z in the Nightscythe with the warriors. Start the disco on the board in some out of the way spot.

Now, you can either use Obyron or the veiltek to move the court, but the best bet is to wait until the NS with Zahndrek comes in because Oby doesn't scatter when landing within 6" of Z.

With Oby, you can teleport out of combat, so you can furious charge in, do a round, teleport somewhere else, furious charge in etc.

In my experience, a disco list is an all or nothing affair. the rest of the list is irrelevant really - table the opponent or lose!

Have fun!

Edit : PS - add orbs back to the lords if you have the points. Harder to pick them out and having more than one is worthwhile! Also add more tesseracts if you have any points left- nothing like making their warlord disappear!

This message was edited 1 time. Last update was at 2013/04/10 19:36:35


   
Made in gb
Daemonic Dreadnought





Derby, UK.

i think it is a legal list as at 2000 point you open up an additonal FOC.

So if you take the D-lord with 2 of the 5 an squads it is essentially a separate FOC in itself.

i think.




I thought Oby could only tleport to Z if Z got charged? Can you tleport Oby to him anytime?

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Irked Necron Immortal





Washington, USA

I know war scythes are everyone's favorite toy, but you shouldn't discount the wonderful volley of AP 3 goodness 5 lords equipped with staffs of light can put out. Partner them with a veil tek and the short range is no problem. Take 2 overlords, and you can have two such units running around. I would run them as:

Overlord - scythe, MSS, SW, RO
Lord - MSS, SW x5
Despair Tek - Veil, Cloak*
Eternity Tek - Chronotron

*You really don't want your veil sitting up front, making its flamer useless. For 10 measely points, you can take attempt to force a unit other then the one you're shooting at to bugger of. Given a turn 1 veiling over, there's a good chance any fallback will send the unlucky unit off the map.


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

The unti i have in the OP list has a Staff of Light on Zahndrekh and 3 of the Cryptkes.
the Stormteks staff also does 4x S5 shiots as well so at 12" i can fire out 16 S5 shots (12 o those at AP3)..

Looking forward to trying this out tonight.

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Loyal Necron Lychguard



Netherlands

Good luck, and let us know how it went.

PS. I am really looking forward to the new Kutlakh the World Killer.
He seems like an awesome Warlord for a RC-DI list, he might even change the way we play them.

http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/FW_IA12-108-109.jpg
   
Made in jp
Proud Triarch Praetorian





Everybody saying you can't combine members from different Royal Courts don't know what they're talking about (one of the first FAQs cleared that up ages ago: if you've got two Royal Courts, they both count as two units. A single Lord/Cryptek can split off from their initial starting unit and join another. Therefore, if Chrono-tek from Royal Court A joins unit B which already has a Chrono-tek in it, it is possible to have two Chronometrons in a single unit (and is a hell of a good way to play them).)

I've played the RCDI a few times, and I will definitely vouch for it's fun and viciousness level.
I've also considered running a Shooty RCDI, but have never had the opportunity... actually, if I ever had the opportunity, I'd kinda want to try running both RCDI varieties at once, just for fun (I'd probably have my arse handed to me, but I think it would be hilarious to play).

Anyway Praxis, the current iteration you've got up there right now is pretty legit.
Good luck, man. Let us know how it goes.

 
   
Made in gb
Regular Dakkanaut





 skoffs wrote:
Everybody saying you can't combine members from different Royal Courts don't know what they're talking about (one of the first FAQs cleared that up ages ago: if you've got two Royal Courts, they both count as two units. A single Lord/Cryptek can split off from their initial starting unit and join another. Therefore, if Chrono-tek from Royal Court A joins unit B which already has a Chrono-tek in it, it is possible to have two Chronometrons in a single unit (and is a hell of a good way to play them).)


Yes, you can have two chronometrons in the same unit, but that unit cannot be a royal court unit. A member of the royal court can join a unit of (p.90) "Necron Warriors, Necron Immortals, Lychguard, or Deathmarks." So you can have one of those four units that has 2 rerolls a turn. That's good. What you can't have is a chronometron cryptek joining another royal court unit, meaning that we can't have a RCDI with 2 rerolls, as good as that would be.
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

If you want to take a Disco Inferno, and are allowed to bring IA12, consider both the Cryptek, and the Overlord. The Overlord is a beaststick himself

Ooeh guys, Kutlakh the World Killer has an update.
He now has around 200% more special rules

5,4,5,5,3,2,4,10 2+

Wargear:
Staff of Light, The Obsidax and Splinter of Madness, Phylactery, Phase Shifter, Semp. Weave

Obsidax is a CC-weapon with the following profile:
STR: User AP 2

Splinter of Madness: Kutlakh must declare challenge(?). Before the challenge both combatants roll a D6 and add their leadership. Before the challenge takes place both combatants roll a d6 and add their leadership If Kutlakh's total score is greater than that of his opponents, his opponent suffers a reduction to their weapon skill for this assault phase equal to the difference. Opponents reduced to 0 cannot fight this phase.

Special Rules: IC, Ever Living and RP, Adamantium Will, Must be Warlord in a 'new-necron' army and has to use a specific trait (probably 3), Phaeron, Unit joined by Kutlakh has Fear and Fearless, Phaeron

This message was edited 1 time. Last update was at 2013/04/11 15:32:15


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Kovnik





Texas

I just wrote out this list and it only seems to be 2415 points. Other than that I really like the ideas behind it.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Praxiss wrote:
I have a 2500 point game on Thursday against a friends new DA army. The guy suffers from shiny model syndrome so I am expecting a hodge-podge of elite units (lots of DW and RW Knights, probably Sammael in his speeder etc etc).
I normally field a fairly general list with a mx of wraiths, warriors, tesla - the usual stuff - without committing to a single build.
But I've wanted to try out a Royal Court Deathstar for a while and at 2500 points i thought i would have a few ponts to play with and still have some options.
here's the list I'm thinking of using:

Spoiler:

Death Star:

Zahndrekh (mostly to give the unit Furious Charge)
Overlord - WS, SW, PS, MSS,
Lord - WS, SW, PS, MSS
Lord - WS, SW, PS, MSS
Lord - WS, SW, PS, MSS, Tesseract
DestrucTek - Pulse, Gaze
EternityTek - Chrono
EternityTek - Chrono
StormTek - Staff, Field

Destroyer Lord - WS, SW


5 Warriors
5 Warriors
5 Warriors
10 Warriors - Ghost Ark (Death Star will embark in turn 1)
5 Warriors - Nightscythe
10 Immortals (Tesla)

6 Wraiths - Whip Coils
5 Scarabs

Anni Barge
Anni Barge


Am I gimping myself by taking the Death Star and fewer troops? if i have the deathstar should i drop the Wraiths and D-Lord in favour of some Destroyers and more Warriors for more shooti-ness?
I've never used any kind of Death Star before so I'm kind of out of my comfort zone.


I think you really are gimping yourself. At 2500 points you could be facing a ton of shooting that could whipe a large portion of your army very quickly.

my questions is, at 2000+ points could you have 2 force orgs, 4 hqs, 4 courts so a unit of shield lychguard with 4 cronoteks and 4 lords with MSS?

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Raging Ravener




Dallas, TX

If you havent run a deathstar with Necrons yet I highly suggest going with a wraith-lord--D-Lord w/ wraiths. I have been running one in a unit of 6 with 3-4 whip coils and a res-orb. There are very few units that can match the damage potential--28 attacks on the charge, all wounding on 2s against most things, re-rolling 1s. Add 7 attacks to that if you get hammer of wrath.

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Stone Bonkers Fabricator General





Beijing, China

POKEYtheBIG wrote:
If you havent run a deathstar with Necrons yet I highly suggest going with a wraith-lord--D-Lord w/ wraiths. I have been running one in a unit of 6 with 3-4 whip coils and a res-orb. There are very few units that can match the damage potential--28 attacks on the charge, all wounding on 2s against most things, re-rolling 1s. Add 7 attacks to that if you get hammer of wrath.


why have the res-orb? Doesnt the destroyerlord always get back up on 4+?

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Made in us
Raging Ravener




Dallas, TX

why have the res-orb? Doesnt the destroyerlord always get back up on 4+?


I thought Ever-Living only meant that you could still roll even if the unit was wiped out, but if its a 4+ as well then drop the res-orb. I try to sink as few points as possible into this unit as its already expensive and pretty darn survivable due to the wraiths invul save, LoS and incredible speed. I also want to say that I agree with your above post that the proposed deathstar was gimping the rest of the list. This unit is a little more manageable, still very scary and allows for the Lords and court to be better distributed amongst the army providing a wider range of benefits.

This message was edited 1 time. Last update was at 2013/04/11 17:24:44


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Tail-spinning Tomb Blade Pilot




It's 5+ without an orb, 4+ with an orb. If you use a destroyer lord with wraiths, the orb allies only to the lord, for an extra 1/6th chance of getting up. You'll need to determine how crucial the lord is to your army as to whether you should take this upgrade. With no Phase Shifter option, it's a distinct attraction, given how awesome this units are.

Ffyllotek

15k+
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Made in nl
Loyal Necron Lychguard



Netherlands

 Sasori wrote:
If you want to take a Disco Inferno, and are allowed to bring IA12, consider both the Cryptek, and the Overlord. The Overlord is a beaststick himself

Ooeh guys, Kutlakh the World Killer has an update.
He now has around 200% more special rules

5,4,5,5,3,2,4,10 2+

Wargear:
Staff of Light, The Obsidax and Splinter of Madness, Phylactery, Phase Shifter, Semp. Weave

Obsidax is a CC-weapon with the following profile:
STR: User AP 2

Splinter of Madness: Kutlakh must declare challenge(?). Before the challenge both combatants roll a D6 and add their leadership. Before the challenge takes place both combatants roll a d6 and add their leadership If Kutlakh's total score is greater than that of his opponents, his opponent suffers a reduction to their weapon skill for this assault phase equal to the difference. Opponents reduced to 0 cannot fight this phase.

Special Rules: IC, Ever Living and RP, Adamantium Will, Must be Warlord in a 'new-necron' army and has to use a specific trait (probably 3), Phaeron, Unit joined by Kutlakh has Fear and Fearless, Phaeron


So the entire group is Fearless, has Fear, you can deny psychic attacks on a 5+, Relentless, 5 more "armour ignoring" attacks on the charge and a Warlord that has to accept challenges and gets a VP whenever he slays a Character.
That gak is insane for that small amount of points

But I'm not sure if you are allowed to bring that guy in a normal Necron-list?

PS. Why did I write Phaeron twice in those special rules?

T5, 2+/3++, RP and Phylactery are just there to troll even more.
That guy is almost impossible to kill in a Disco.
   
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Raging Ravener




Dallas, TX

Ffyllotek wrote:
It's 5+ without an orb, 4+ with an orb. If you use a destroyer lord with wraiths, the orb allies only to the lord, for an extra 1/6th chance of getting up. You'll need to determine how crucial the lord is to your army as to whether you should take this upgrade. With no Phase Shifter option, it's a distinct attraction, given how awesome this units are.

Ffyllotek


The phase sifter is just so dang expensive that it is hard for me to justify purchasing it on a unit thats purpose isnt to stay alive, but kill as much as possible, as quickly as possible. I only keep a res-orb so that the D-Lord can get back up and remain a nuissance. This is also why he is never my warlord--even though some of the personal traits are tempting on him.

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Numberless Necron Warrior





You cannot take any of the new special Necron in a list unless you take an allied detachment of those "New Necron".

Some units from the book can be used with the normal codex - the bomber, the tank, the pylon, the new tomb stalker/centipede creature...

Other things like the new Flayed Ones, IC's, and Warriors, etc can only be taken in an allied detachment.

 
   
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Tail-spinning Tomb Blade Pilot




POKEYtheBIG wrote:
Ffyllotek wrote:
It's 5+ without an orb, 4+ with an orb. If you use a destroyer lord with wraiths, the orb allies only to the lord, for an extra 1/6th chance of getting up. You'll need to determine how crucial the lord is to your army as to whether you should take this upgrade. With no Phase Shifter option, it's a distinct attraction, given how awesome this units are.

Ffyllotek


The phase sifter is just so dang expensive that it is hard for me to justify purchasing it on a unit thats purpose isnt to stay alive, but kill as much as possible, as quickly as possible. I only keep a res-orb so that the D-Lord can get back up and remain a nuissance. This is also why he is never my warlord--even though some of the personal traits are tempting on him.


Not talking about the destroyer lord now, but about the Overlord:

Yes, phase shifter is very expensive. But the tooled up overlord will reliably kill anything... anything... enemy units have (except fliers). Pick your top six badasses from any codexes you like and put them into a unit. An overlord and five royal court lords, all with MSS, WS, SW, MSS and a res orb will kill them. Those phase shifters will keep the court alive long enough for MSS and war scythes to kill everything else.

Ffyllotek

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