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![[Post New]](/s/i/i.gif) 2013/04/16 19:59:07
Subject: Gluing Crisis Suit Weapons
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Sister Vastly Superior
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I know its nice to give your models flexibility, but it strikes me that a squad of TL MP suits could have at least the pods glued without loss of future effectiveness, because its been a staple suit loadout for a long time.
Opinions in a post(card) please.
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/04/16 20:08:04
Subject: Gluing Crisis Suit Weapons
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Servoarm Flailing Magos
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Feel free to glue them.
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![[Post New]](/s/i/i.gif) 2013/04/16 20:35:31
Subject: Re:Gluing Crisis Suit Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Nobody's stopping you.
Me personally? I'd always magnetize so in the event I want to run another loadout I can. Instead of being stuck with a specific thing.
It also increases the resale value of a model if its magnetized and has all the bits.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/16 20:37:18
Subject: Re:Gluing Crisis Suit Weapons
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Servoarm Flailing Magos
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Grey Templar wrote:Nobody's stopping you.
Me personally? I'd always magnetize so in the event I want to run another loadout I can. Instead of being stuck with a specific thing.
It also increases the resale value of a model if its magnetized and has all the bits.
Those suits actually have some really nice snap-on action. Not really a need for magnets.
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![[Post New]](/s/i/i.gif) 2013/04/16 20:38:16
Subject: Re:Gluing Crisis Suit Weapons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I do remember some weapons fitting nicely in the model when I played Tau, but I kept losing my weapons. So magnets are just safer overall.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/16 21:12:11
Subject: Re:Gluing Crisis Suit Weapons
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Hellish Haemonculus
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I'm looking forward to magnetizing all my crisis suits, because it seems like they would be REALLY easy to do, I have a metric buttload of them, and it will be good practice for the technique, which I don't have a bunch of experience with. I've pretty much always thought that when it came to magnetizing, the crisis suits would be one of the easiest units to do it to. So I will probably magnetize my pods as well.
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![[Post New]](/s/i/i.gif) 2013/04/16 21:36:37
Subject: Gluing Crisis Suit Weapons
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Sister Vastly Superior
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Good point about resale and also about using them to practice.
Thank you gents, most helpful of you.
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/04/18 07:11:26
Subject: Re:Gluing Crisis Suit Weapons
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Whiteshield Conscript Trooper
Nulato, AK
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Jimsolo wrote:I'm looking forward to magnetizing all my crisis suits, because it seems like they would be REALLY easy to do.
It is easy, but there are a few things to be mindful of:
1. Polarity can be a pain in the butt, so be sure to mark the magnets before setting so you know you're getting the polarity right.
2. The sheer force of the magnets decreases with distance, very, very quickly. So, be sure to use some type of stick to create a depth gauge for when you are drilling the holes for the magnets. This ensures that the magnets are perfectly flush so that they don't prevent the weapon from sitting correctly and also ensures that the bond between the two magnets is at its strongest.
3. Use a really good glue and give it time to fully cure before mating the magnets, otherwise a well-set pair of rare earths has such a strong bond that they will pull an improperly glued magnet out of its recess. Also, be wary of applying too much glue or you'll end up with the magnets not setting flush with the surface they are recessed into.
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![[Post New]](/s/i/i.gif) 2013/04/18 23:55:25
Subject: Gluing Crisis Suit Weapons
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Shas'o Commanding the Hunter Kadre
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If you have a setup you always take on your suits, because it works well with your playstyle/army composition/ect, then go ahead. I did the same thing to every suit but my HQ one.
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![[Post New]](/s/i/i.gif) 2013/04/19 00:06:16
Subject: Re:Gluing Crisis Suit Weapons
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Douglas Bader
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Magnets are cheap. Always magnetize crisis suits, even if you think you aren't going to change them.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/04/19 05:03:00
Subject: Gluing Crisis Suit Weapons
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Shas'la with Pulse Carbine
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I agree!! Magnetize them up!! You never know when you might want to play a scenario and find out it'd be nicer to have something else there
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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