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Made in us
Inexperienced VF-1A Valkyrie Brownie





 Cypher-xv wrote:
Hopefully there's an update tomorow if not today.


It would be nice, but judging from a lot of other kickstarters, I don't think we'll hear anything definitive out of China until March. An update about non-model related stuff would be great though.
   
Made in us
Innocent SDF-1 Bridge Bunny





SDF-1

https://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm/posts/750249

New update.
   
Made in us
The New Miss Macross!





the Mothership...

So... new update is out. If you combine the past month's worth of updates and ND facebook post, we have the rules, destroids, glaug, veritech, and battlepods still being tweaked and likely needing to be sent yet again to HG for approval prior to the mold even being cut... so basically NOTHING other than maybe the dice in the base starter set is actually possibly ready to manufacture at this point... 10 months after stating 98% was done on two dozen sculpts. June is starting to look doubtful already.

This message was edited 1 time. Last update was at 2014/02/17 03:20:46


 
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

I like that we're still getting regular updates. I wish they had more rules tidbits and touched upon stuff we haven't seen yet (in terms of gameplay mechanics), but I'll take 'em over some of the pure platitude based ones of not too long ago.

But I also concur that we're not too many weeks from them needing to drop the hammer and getting things going if they want to make Gencon, let alone June, let alone May (why do I have a feeling they're going to regret that statement the same way they regretted the last one that included a "maybe even early!" clause?).


Automatically Appended Next Post:
As noted in the Shadows of Brimstone thread here, it's interesting that I'm now essentially watching a three way (errr) race to deliver before Gencon.

In one corner, we have Wyrd. Campaign finished in Jan 2013, backer boxes were due in August/September, which was pushed back to March 2014, though with only 6 weeks left, no actual word has been given (last update was 5 weeks ago). Supposedly the books are almost done (closed beta ended a few weeks ago).

In another corner, we have Palladium. Campaign finished in May, we all know the story from there. Lots to do, 98%, everyone loves it, platitudes and reassurances regarding things very few people were seriously concerned about, etc.

And in the third corner (apparently it's a triangular room), we have Flying Frog Productions. Despite the campaign only ending back in November, this one I'm actually worried about the least. Supposedly the game has been simmering for years, and far as I've heard, they've actually managed to have big releases at Gencon on time in the past in their chosen field, so I actually have faith that they know what they're doing, rather than expanding their business product line into a new field and stumbling their way into it.

*Cue Chariots of Fire*

This message was edited 1 time. Last update was at 2014/02/17 04:23:54


 
   
Made in us
Hubcap




Columbus, OH

Ok, so I saw the update about the Regults. They look like they're going to be a royal pain to put together. I'm really aching for a refund now.

   
Made in us
Legendary Master of the Chapter





SoCal

How will they be a pain? Just curious.

   
Made in us
The New Miss Macross!





the Mothership...

 BobtheInquisitor wrote:
How will they be a pain? Just curious.


I think he's referring to them having 15 pieces for something smaller in volume than a crisis suit. I don't necessarily agree with the sentiment when you're talking about a plastic model but I do see where he's coming from. That is alot of pieces for a "horde" model.
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

On the up side, it might allow for some significant variance in poses, for those so inclined.

At least they don't look as bad as Wyrd's clockwork traps. Those fiddly little donkey caves had like 10+ pieces for something around a third the Battle Pod's size.

Maybe this'll be part of what ends the "omg we have to do a 10,000 point battle!' kick some of my friends are on, in that it will probably take them 5 years to assemble half of what they have coming.

Which brings us right back to those Skirmish rules... >.>
   
Made in us
Longtime Dakkanaut





For those who missed it this is a good time to join the Tactics Facebook Group.

https://www.facebook.com/groups/1440349382851175/



I doubt I'll be playing much Skirmish, that is for like 2-4 UEDF or 4-12 Zen units/side. We are talking really small games that will last less than 15 minutes.

Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

Which is perfect when people only have 5-10 figures assembled apiece.

300+ points is a LOT of figures to assemble, just to hit the cap. Having a diverse force adjust for the game objectives, terrain, expectation of what ones opponent might be fielding, etc? Definitely going to take a while.

This message was edited 1 time. Last update was at 2014/02/17 17:44:34


 
   
Made in us
Innocent SDF-1 Bridge Bunny





SDF-1

I'm very happy about the fact that I won't be stuck with the same boring poses with the pods. I don't have a problem with them being multi bit. I have to say I'm disappointed that the skirmish rules are being glossed over in favor of mass combat. I was looking for a more intimate gaming experience with RRT. It's not like I couldn't come up with extra rules. But it's a problem when playing against strangers.
   
Made in us
Longtime Dakkanaut





 Forar wrote:
Which is perfect when people only have 5-10 figures assembled apiece.

300+ points is a LOT of figures to assemble, just to hit the cap. Having a diverse force adjust for the game objectives, terrain, expectation of what ones opponent might be fielding, etc? Definitely going to take a while.


Plus the fact that I have stand-ins that I can use until I get mine assembled...

Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in ca
Grizzled MkII Monster Veteran




Toronto, Ontario

Only if you put them on appropriate bases. ;-)
   
Made in us
Longtime Dakkanaut





 Forar wrote:
Only if you put them on appropriate bases. ;-)


They are all the same green ugly bases. So I hope that counts.
[Thumb - 1014040_674644405910620_1767487406_n.jpg]


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





Posted another AAR on the Facebook Page

You have to be a memeber to read it all.

https://www.facebook.com/groups/1440349382851175/

I'll try to post it here later this week. I really need to create a Blog or something to post all of these.


Automatically Appended Next Post:
A while back there was some concern about the rules having a 1 always miss and a 6 always hit. After playing few more games I realized that this completely makes sense the way the game works. Most units have a GN of 2 and and DF of 5 requiring a 3+ to hit. If you have a basic unit being targeted by an Elite one with a GN of 3 or 4 than without that rule most hits would basically be automatic. Nothing should ever be automatic. On the flip side if that unit was hit by something like a VF-1S with a GN of 4 and the pilot rolls a 5 to hit for a total of 9, most standard units only have a PIL of 2 and without the rule of 6 always succeeding then the target would have no chance to dodge. The rule of 1 always failing and 6 always succeeding damps down a bit on high skill units so that they are powerful but not infallible. I don't care how good of a pilot you have, you should never have a unit that can automatically hit or dodge attacks and you should never make it impossible even for a lowly Battlepod to survive an attack through sheer dumb luck.

This message was edited 1 time. Last update was at 2014/02/18 14:41:19


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Inexperienced VF-1A Valkyrie Brownie





Mike1975 wrote:
A while back there was some concern about the rules having a 1 always miss and a 6 always hit. After playing few more games I realized that this completely makes sense the way the game works. Most units have a GN of 2 and and DF of 5 requiring a 3+ to hit. If you have a basic unit being targeted by an Elite one with a GN of 3 or 4 than without that rule most hits would basically be automatic. Nothing should ever be automatic. On the flip side if that unit was hit by something like a VF-1S with a GN of 4 and the pilot rolls a 5 to hit for a total of 9, most standard units only have a PIL of 2 and without the rule of 6 always succeeding then the target would have no chance to dodge. The rule of 1 always failing and 6 always succeeding damps down a bit on high skill units so that they are powerful but not infallible. I don't care how good of a pilot you have, you should never have a unit that can automatically hit or dodge attacks and you should never make it impossible even for a lowly Battlepod to survive an attack through sheer dumb luck.


I agree with this. Has there been some complaining about this? I figure current wargamers would be used to this. Why would you want to face units that CAN'T miss? Even our best, most expensive GPS guided bombs only hit their target 50% of the time. There is deviation and fallibility built into the best that science can offer now.

Now, there are lots of unlucky bastards out there, who get those ones when they really need anything but. I imagine they want something else, but would agree with ones always missing or failing...
   
Made in us
Longtime Dakkanaut





I think it was just the shock of automatic 1 and 6 and not thinking through the reasoning. I remember a few people early on saying WTF and wanted to share. After a few games I thought back and realized that it made perfect sense and why.

Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
The New Miss Macross!





the Mothership...

I'd be a bit surprised if that complaint was common as it is pretty common in lots of games from RPGs to tabletop minis (including the most popular scifi game). I don't have any issue with that personally at all. Even Max and Roy occasionally failed a dodge!
   
Made in us
Longtime Dakkanaut





It was not a major concern but since it came to mind last night as I was doing the AAR......

This message was edited 1 time. Last update was at 2014/02/18 15:57:19


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 Forar wrote:
As noted in the KS comments, that's a lot more specific then they usually are.
Yes, obviously it assumes that mold tooling, production and multiple rounds of shipping go smoothly to make that timeframe, but it's almost suspiciously specific compared to their usual "it'll be done when it's done, so awesome, made an entire room of adults achieve simultaneous climax just by glancing at two pages of rules, etc, etc" platitudes.
This is information for distributors and is a launch cycle with them (no pre-order money rolling in just yet, wanting some buzz) I look at this as similar to how specific it was to us until the kickstarter closed.

There is money to be had so I would hate to think they are trying to get an influx of money at a point where they think they will need it.


Automatically Appended Next Post:
 warboss wrote:
 BobtheInquisitor wrote:
How will they be a pain? Just curious.
I think he's referring to them having 15 pieces for something smaller in volume than a crisis suit. I don't necessarily agree with the sentiment when you're talking about a plastic model but I do see where he's coming from. That is alot of pieces for a "horde" model.
I have always felt that the more models you must field that are the "same type" it is all the more important to be able to add as much varying poses as possible.
If they are exactly the same static pose it looks more like playing Axis and Allies rather than some table top game.
It is also fun to notice some joe-model that for some strange reason performs well (would never notice if all the same).
YES I agree having a "base" model with a ton of parts can be a slog (40k eldar guardians = 11 parts including base 28mm model "joe-troop" = painful).
It could be worse, I am thinking those tiny guns may be flimsy and I may replace them with brass rod/tube so they do not snap off = happy-fun-joy!
It could be worse in the opposite sense: the one piece hunk of plastic with base included! Like a version of "army men" or the scary Battletech box sets of old.

So PB had plenty of room to do much evil, they seem to know where to draw the line for models (thanks be to god...)

This message was edited 1 time. Last update was at 2014/02/18 17:05:52


A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Shas'la with Pulse Carbine




New Bedford, MA

 jacobus wrote:
Ok, so I saw the update about the Regults. They look like they're going to be a royal pain to put together. I'm really aching for a refund now.


If PB keeps refusing you, and the credit card company wont help of course, then I would be more than happy to take that battle cry pledge off of your hands.

Dark Angels- 7500 pts
Tau- 5000pts
Chaos Daemons- 3000/2000 pts
Dark Eldar(allies)- 1500 pts
Zoom, Zoom, Iyaan.
 KalashnikovMarine wrote:
I just watched a battleship falling in love with a man.... yep. That's enough anime for the day.
 
   
Made in us
Longtime Dakkanaut





Jacobus, there are a number of people who are part of the Facebook group who missed out on the KS that would buy you out.



Automatically Appended Next Post:
Jacobus, what exactly does the pledge you want to sell include?

This message was edited 1 time. Last update was at 2014/02/18 20:53:49


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





AAR Part 1
[Thumb - 1.jpg]
UEDF Starts on edge heading towards city where Zentraedi forces wait.

[Thumb - 2.jpg]
UEDF has 6 Command Points and I gave the Zen 1 for every 3 Battlepods (rounding up) to even it out since this was a Skirmish game. Turn 1 UEDF rolls 10 for Initiative and Zen rolls a 4.

[Thumb - 3.jpg]
Zen Squadron zooms up 24 inches itching to get into range.

[Thumb - 4.jpg]
Zen Squad #2 moves up from edge.

[Thumb - 5.jpg]
Second UEDF Squad moves towards other half of Zen forces.


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





Part 2
[Thumb - 6.jpg]
Turn 2, UEDF again wins Initiative but there is no way they can get into range yet so they zoom up another 24 inches and hug the edge of the table

[Thumb - 7.jpg]
UEDF first Squad moves up also.

[Thumb - 8.jpg]
Zen move up but are still out of range thanks to some careful UEDF planning.

[Thumb - 9.jpg]
Turn 3, Zen win Initiative! They realize they will not get in range to fire and cede first move to UEDF. UEDF Squad 2 transforms to Guardian and unleashes with a missile barrage at the outside limit of their range.

[Thumb - 10.jpg]
UEDF armed with Medium Missiles with a range of 24 and that does 9 MDC. Marked off all other missiles. Kinda hard to see though.


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





Part 3

Missiles fire in Volleys of 4 and can be split among targets that are within 2 inches of each other. Guardian mode VF's have a GN of 2 and Battlepods have a DF of 4 meaning that the missiles will only hit on a 4+. There are rules that give a unit +1 to strike bonus if the units are in Close Formation (within 2 inches of each other). But you have to have more units than the GUN rating of those units than the GUN rating of those units. So if I have 3 units in Close formation and they Gun skill is less than 3 they get a +1 strike bonus. If they have a GUN greater than or equal to a 3 they do not get a bonus. Interesting change from the KS video. Now it means that UEDF can take advantage of Close Formations since in the KS you only got the +1 bonus if you had more units firing than they did. I think this is a good change.
[Thumb - 11.jpg]


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





Part 4
[Thumb - 12.jpg]
I learned to roll Anti-Missile first since it's free and it avoids a bunch of strike rolls if the missiles are shot down. One of the 4 Battlepods rolls a 5 on the needed 5+ to shoot down the missiles.

[Thumb - 13.jpg]
Now I roll strike rolls for the other missiles. Each hit with one missile. (Actually one hit with 2 missiles but I did not catch it between pictures and writing things down, my bad)

[Thumb - 14.jpg]
Hard to see but I marked off a volley of missiles for VF #3 and #4 in the yellow Medium Missile spot.

This message was edited 1 time. Last update was at 2014/02/19 13:54:19


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





5

Three Battlepods are hit. Missiles do 9 MDC, you half that if you roll and pay a command point. Zen players spends 3 CP's to half damage and save 3 Battlepods from destruction. Looking back I see I screwed up and one of the Pods was hit with 2 missiles and should have died. That's what happens when you play a solo game!
[Thumb - 15.jpg]


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





Part 6


[Thumb - 15.jpg]
Important to note that you round down when you roll and not up otherwise these pods would have no hope even if they rolled.

[Thumb - 16.jpg]
Battlepods move up and fire 3 shots at each VF. Battlepods have a GUN of 1, are in close formation +1. VF

[Thumb - 17.jpg]
One VF hit 3 times and the other is hit twice! Ouch!

This message was edited 3 times. Last update was at 2014/02/19 14:10:15


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





The UEDF pays 2 CP's to dodge, one for each VF. The PIL of a guardian mode VF is a 3 so the pilots need to meet or exceed the strike rolls to succesfully dodge. One VF rolls a 5 plus the PIL of 3 gets total of 8 that is equal to or higher than all the Battlepod's strike rolls so he is safe. The other rolls a 3 for a total of 6 and is still hit 3 times since the Pods had a +2 for GUn of 1 and Close Formation making the dies rolls of 5 a total of 7. If he had rolled a 4 he would have dodged 2 of the stike rolls and been hit only once. He rolls 3 times to reduce the 3, 4 MDC hits to 3, 2 MDC hits. Leaving him with 8 MDC.

Clarification:
Attacker adds GUN skill to any bonuses like close formation. He then needs to match or better targets DF with bonuses, if any. If hit the defender has a few options. First, attempt to dodge. You do so by payingone command point and rolling a die adding the pilot's PIL skill. If the result is greater than or equal to the strike roll total the unit dodges. If you are hit with multiple shots you need only make one dodge roll and pay only one command point. Target may wind up evading some of the shots but not all. If hit the player can then spend additional command points to roll against the hit causing it to do half damage. Rolling costs one command point for EVERY hit that you roll against. So if you are hit 3 times and you roll against all three you may survive but you need to pay 3 command points to do so. There are times when it is better to lose a unit than use up your command point pool. The player must decide and plan in order to determine when to use or not use command points. It may even be better to simply roll instead of attempting to dodge. Tactics...
[Thumb - 17.jpg]


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Longtime Dakkanaut





Part 7
[Thumb - 18.jpg]
Marked off 6 Damage.

[Thumb - 19.jpg]
UEDF moves up and fires missiles. Has good LOS to only 3 Pods

[Thumb - 20.jpg]
Splits all 8 missiles among pods. Important here to remember which missiles are from the VF-1J and which ones from the VF-1A for the strike rolls.

[Thumb - 21.jpg]
None of the pods make their Anti-Missile rolls so I roll all the strike rolls.

[Thumb - 22.jpg]
One Pod is hit twice and the others each hit once. I can roll and save one only because the Zen player only has one CP left at this point

[Thumb - 23.jpg]
Two pods down!


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
 
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